Hulk Smash

There you are sitting there on sixty authority, your opponent (me) is there sitting on fifty three authority.

Then I start playing cards. The attack starts to mount up. I’m scraping cards, buying cards with abilities for free, removing outposts with card abilities. All of a sudden forty four points of damage go flying across.

Sixteen authority left, oh wait if I scrap some cards for their attack value I can hit nineteen points and finish them off.

The killing blow taking them to -3 authority.

Ô

 

Here I’m hoping this is a video of this most epic of turns.

At sixty authority you really do think there are at least a few more turns left in the game. I’ve been on the receiving end of something similar. Usually this happens at around the forty authority mark.

These turns are few and far apart. But boy when they happen, they are something special. I’m just so glad I was the one dishing out the punishment and not on the receiving end. Far, far too many times this is usually happening to me.

You have to love Star Realms.

 

Epic Evening

Yesterday was Tuesday, and that means only one thing. Yep Tuesday night gaming at the Chatteris Warlords.

The evening started off with Ben beating me at Android Netrunner when my first ever shaper deck Jesminder Sareen went up against his Jinteki Personal Evolution deck.

I could make excuses like I don't play shaper, it's an unfamiliar deck, and they would all be valid in this case. However this deck needs a few more plays for its full short comings are known, and I start tweaking. Although for starters I don't think I'm making enough of her ability of avoiding the first tag each turn.

We followed that defeat up with a game of Epic using the demigod cards from the Kickstarter year one promos to construct a deck. On the back of the demigod id there are suggested deck lists. I played Tarken, the wise, while Ben played Valentia, Justice Bringer.

Unlike Friday I did some damage to Ben before the inevitable crushing defeat happened.

With the Kickstarter exclusive playmats the play area for Epic is nothing but an explosion of colour.

Next up Ben recruited four more players interested in playing Epic. So two packs of Epic got shuffled together and did a pack draft. Which is basically each player getting three piles of ten cards in front of them acting as the packs. Then each player selects one as a pack, and the drafting begins, and continues until each player has thirty cards in front of them, which is their deck to play with.

We then split up into pairs to face off across the battle field letting our champions knock seven shades of a brown smelly substance out of each other.

My first game was an easy victory, and a steep learning curve for my opponent. It certainly helps having a knowledge of Magic when learning to play. It's then a matter of mapping the relevant terminology from Epic to Magic. The one page reference sheet that White Wizard provide on the website is a great aid for learning to play, and also while playing to remind yourself what words like tribute, blitz, loyalty 2 mean.

Although there is this learning curve of the terminology I do find that it is easier to get and learn that the iconography of Cthulhu Realms.

Turn one of our second game my opponent drew and fielded an Elder Greatwurm.

If there was no deploying then this would be a turn one win card. Luckily there is, but this beast of a card had me worried. It just needed to get through once to end me. I needed to make sure I had a sacrificial champion to block it with at the end of each turn.

While I was worrying about the Elder Greatwurm, my opponent was chipping away my health with direct damage, and adding wolf tokens to their playing field.

I used an event to deal five damage to all attacking champions. It helped clear the field. Then a solution to the Elder Greatwurm arrived in my hand. Although the solution had one attack and no defense, as long as it landed a hit, it allowed you to banish the other champion.

While navigating the Elder Greatwurm I was landing damage on my opponent, until eventually I was able to deliver a killing blow to get the victory.

Why can't I play like this against Ben?

We have a growing Android Netrunner meta, and now Epic is starting to take root. At the end of May we will be having our first store tournament for Netrunner. Hopefully we will get the Tyrants expansion for Epic and also the store kits being done.

I just need to introduce folks to Ashes now…

 

He’s Dead Jim!

So one more time with feeling…

This post is about my play through of the game Pandemic Legacy Season 1 with my friends. So the following may or may not contain spoilers for the game. If you don't want to read possible spoilers for the game then stop reading now and join me in my next post.

Right if you are still reading this post let's begin…

Last night Debbie was back from her award winning performance of third tree from the left in the local amdram performance of Annie. Apparently the reviews were amazing. How good was Debbie's performance? Several dogs mistook her for a real tree, that's how good.

Before our game started with the agreement of Jonathan, Debbie and Matt, I swapped my character from Token Sexy Scientist to Wanda (I think that was her name) the quarantine specialist. I could now travel using the army bases, place one quarantine token anywhere on the board once per turn, and if a quarantine token was on the same city as me it stayed put if there was an infection there.

Before we got underway with the month of June, the legacy deck introduced equipment to the game. We then carried out the initial infection once more, decided our starting spot, along with our starting funded events (because of previous failures we were back upto six for this attempt at June).

I think this play through of June can best be described as close, but not close enough.

We had two cured diseases, about to eradicate one, nearly had army bases in all zones, and close to having seven quarantine markers out. But despite all that hard work, we got our butts handed to us and were overrun by outbreaks.

Our third loss. One more and we get to open the 'box'. The one you open after four losses in a row.

Time to reset the board and try again with eight funded events.

The faded are starting to get established on the West Coast of America. But we in reply are starting each game now with four army bases already in place. A great start of achieving one of the objectives very quickly. We got a few quarantine markers out on the board. Once more we cured C-ThatCam-Major.

If you are in a city with a faded in it at the start of your go, you take a scar. A scar is something negative, like you can hold one less card in your hand, or you get one less action a turn. I made the mistake of being in an occupied faded city at the start of one of my turns and had to take a scar.

Matt also made the same mistake, and took a scar. He then had to take another scar later. One more and his Zardoz would be dead. Guess what? An outbreak of a faded happened on the city he was safely sitting in. Zardoz was dead.

Below Matt gets all emotional at the death of Zardoz.

Matt had to take over one of the civilian ids to finish off the game. Which luckily was a couple of turns later.

We had army bases in all the zones, more than seven quarantine markers and was just about to eradicate C-ThatCam-Major for the win.

The fourth defeat had been avoided, but at what cost?

Before the start of July we get a bonus for completing June. Matt will get to choose a new character to play, which I believe he has already decided on. And we will be down to six funded events.

That's 50% of the game played. Wow, what an experience so far.

 

Friday night loses

Friday I missed my now regular post highlighting the following weeks new releases from Esdevium (who I portray as being part of a Borg collective that is represented by Asmodee) that interest me. There was a legitimate reason for this, I was pretending to have a social life by being out gaming!

There is a gaming group in Wisbech that meets up on a Friday from 5pm until 9pm I believe. They used to be in a scout hut or something by the hospital, if I'm remembering this correctly. I hadn't been before because the timings were wrong.

However things change, and now for the immediate future the timings work out for me.

Then while at the Chatteris Warlords the other day I found out they had moved location. The gaming group (can't remember the name for the life of me) was now being held at the Conservative Club on Alexandre Road.

When I arrived at the gaming group (slightly late, because I got caught up chin wagging with my friend Nathan) Ben (from Warlords) and Jamie (who I have played Dicemasters with) were locked in a skirmish playing Attack Wing.

Despite having similar mechanics to X-Wing (well Wizkids did licence them from FFG) I've never been a fan of Attack Wing. It didn't appeal to me. From poorer quality models, a skirmish game designed for small ships which I didn't think suited the larger ships of Star Trek (FFG did it right with Armada), the fact I'm a much bigger Star Wars fan than Trek, and Wizkids usual insane expansion release cycle, I just wasn't in on this one.

Anyway when I got there Jamie was just finishing off destroying Ben's ship for the win. While I was waiting there was a table taken up with a couple of people sorting a gravity feed of the latest D&D Dicemasters set that they had just opened. Fools.

Anyway after the tears of defeat had been wiped away, some minor post game analysis, the three of us played a game of Epic the card game.

The deck of 120 cards that make up the deck were split into the four alignments that make up the game. We then randomly selected which deck we had and started playing a three player game of Epic.

Ben went first and was able to delivery twelve points of damage straight away to Jamie. I was next and tried to kick Jamie while he was down so speak, but he managed to avoid that attack!

Then Jamie hit me, followed by Ben, followed by Jamie, followed by Ben. I was out leaving Jamie and Ben to duke it out. Although Jamie was able to delay the inevitable, Ben went on to be the last one standing and basking in the glory of victory.

Our second game was a three player game of 7 Wonders using my pimped out copy of the game (sleeved cards, playmat and metal coins). Being the owner of the game I graciously let the other two beat me into last place. Once more Ben was victorious.

Apparently there was a Warhammer Conquest store competition at The Hobbit Hole on the Saturday, and Jamie needed to get a bit of practice in. So while Ben beat Jamie at Conquest I was deck building a new Shaper deck based around the new runner from the Kala Ghoda data pack Jesminder Sareen.

I've not played Shaper, I'm an Anarch through and through. But Jesminders ability intrigued me.

I liked the thought of being able to avoid a tag. Especially when the next card in that data pack Maya is taken into account.

The other card I love from that data pack is a Street Magic. I've got to try and get this into my Noise deck, and I definitely want this in my Jasminder deck. Street Magic in play can potentially stop so much nastiness happening when making a run.

I just need to work out what are the best econ cards, and ice breakers for Shaper now.

After Ben had shown Jamie the weaknesses in his Conquest deck, we had a four player game of 7 Wonders. Ben won this game also, and the only thing that stopped me coming last was there was a noob to the game also playing. But I did score better this time than the first play this evening.

Despite not winning a game, I still had a pleasant evening. I'll definitely be going back, just not next week because there is a Ticket to Ride “marathon” going on.

13Mar16 through the letter box

Not much landed through the letter box this week.

The latest expansion for Tokaido, Matsuri arrived. This adds even more depth to the game, this time festivals that happen when the travellers arrive at the inns. Plus there are even more characters to choose from.

The annoying thing about the expansion adding more travellers to chose from is having just gotten the deluxe upgrade kit that has models for all the travellers in the base game and Crossroads, not having figures for these new characters is annoying.

One thing I think may come across when I talk about Netrunner is how much I love the theme of the game. The whole cyberpunk setting, hackers verses the evil corporations. The world of Android that Netrunner is set in, is dark and seedy, and bought to life brilliantly by the art work and flavour text on the cards.

Now FFG have released Worlds of Android. A beautiful book with so much background into the android universe, and some stunning artwork. With the deluxe version you get a playmat, four prints, and the book itself.

I think you will agree that the prints and the playmat look stunning.

Finally the Alliance Smuggler for Imperial Assault arrived, and a second track (not counting the base set one) to be used in the Fenland Gamers Formula D league that will be kicking off at the end of April.

 

14Mar16 Esdevium Gifts

Slightly delayed due to my playing games last night (more on that in the next post) I bring you my highlights of our weekly gifts that the Asmodee Borg Collective member Esdevium deem fit to shower on us.

The biggest one for me this coming week is the second data pack in the Mumbad Cycle of the Android Netrunner universe, Business First.

Munchkin is like the marmite of the hobby gaming world. You either love it or hate it. I fall on the love it side of things. So for some the next item will have their flesh crawling, while for others they will be excited.

Fluxx the card game that is like playing a game on quicksand. The rules are constantly changing, as is how to win. This randomness can be a turn off for some. I love it. My go to version of the game is Star Fluxx the scifi themed one. Although big tip here for those that have a python fan in the family, get them the Monty Python version of the game. Anyway I'm excited about this next version coming out. I love Firefly (although I don't have any of the boardgames based on it). So this has put a big smile on my face, and an instant addition to my wishlist.

Want to build a really really cool tree house? Well want no longer, build away in Best Treehouse Ever. And nice to see this Kickstarter hit the shops.

Elder Sign a Cthluhu co-op dice game set it the same FFG gothic universe as Arkham Horror, and Eldritch Horror sees its third expansion released next week, Omens of Ice.

There are also a X-Wing wave released next week, some Pokemon cards, and Force of Will bits released if they float your boat.

And that's next week goodies coming out to part you from your hard earned pennies.

 

Yes Yes Yes

Last night was the monthly meet up of the Fenland Gamers gaming group in Wisbech (Capital of the Fens, Centre of the Universe).

Our first game of the evening was a five player game of Istanbul. We were playing the base game with the kebab shop promo. Which replaces the water fountain tile, which as popular opinion and I agree on is the better of the two tiles to use. It doesn't just allow you to recall your assistants but gives you an alternative action to do instead of paying two coins to send your criminal relative to another tile on the board to do the action of that tile.

For our game we used the random tile setup, instead of the short or long routes setups. Jonathan has his little game plan for the short route setup that scores him gems very easily using just three tiles that are close together. I wasn't sure if he had a similar plan for the long route setup. But I wasn't going to risk it. Neutralise the plans with randomness. See before the game had even had its first turn, the game had started in the setup!

Luck was on my side in this game, and I took an early lead in collecting three of the five gems that I needed, while the rest struggled to get enough goods together to collect one. I'd hit on a nice little engine, that allowed me to recycle a bonus card to get me the resources I needed to go buy the gems.

Katie did interrupt that flow by buying one of the gems pushing up the cost of my next one. But I'd got four gems this way before it was no longer a viable scoring option for me. I needed one more gem to win. The others had started scoring gems, Jonathan was starting to get close.

But I had a plan.

If I could gather sixteen coins I could buy my final gem from another tile. The others hadn't spotted what I was doing. They had hardly any money each, so none of them was going to be threatening to ruin my scoring opportunity.

I had a bonus card that allowed me to move three or four tiles instead of two. Then a five coin bonus card was left on the tile that allows me to grab a bonus card. No one took it. I got to the tile grabbed the bonus card, checked my math, I had the sixteen coins needed to buy the winning gem.

My next turn would be my winning move, despite the tile I needed to get to being three tiles away. I had that nice bonus card that allowed me to get there in one move and win.

Wow I'd won my first game of Istanbul ever. Ok I've only played it a couple of times previously, but despite loving the game I'd lost them.

Next up after my glorious victory, was a four player game of WWE Superstar Showdown. I sat this one out, although it's a game I want to play (well I do own it). My contribution to the game was ref! And just like the real thing, not an impartial ref.

It was boys against girls. Gavin and Jonthan had drafted Big E and the apex predator Randy Orton. While the Katie and Jo had John Cena and Daniel Bryant.

The figures representing the wrestlers are quite good, and a nice size. Although the game supports upto four players, I think from my observation the game is more suited as a two player game.

The “rock, paper, scissors” mechanic when simultaneously revealing cards, and the pre-programming of your moves by selecting the three cards you want to play, works well I think for this game.

I think thematically loosing cards from the deck mimics a wrestler getting weaker, more tired as the match goes on really well.

As Jonathan pointed out the iconography on the cards takes a little getting used to. Luckily there are some handy reference guides on the board itself.

I'd love them to release an expansion for the game of some classic wrestlers like my favourite Stone Cold Steve Austin, or The Undertaker. Maybe add more event types.

In the meantime this is one I'll play with Nath (he's a wrestling fan, or was). I think it helps if you are a fan of wrestling to get the most out of this game. It does seem to capture the theme well. What I observed hasn't put me off the game. It won't go down as a great game. But it will be one of those fun, light games I think. But proof of this will be when I play it with Nath and see what he thinks.

 

Runners and Wonders

Last night was the weekly Chatteris Warlords meet up.

As usual there was some Bolt Action action going on along with some Early Napoleononic war gaming.

But for me I had some business to do. Firstly I had a Colt Express Time Machine promo to deliver. Followed by picking up some stuff. If you stork me on Instagram you will know what one of the items was, otherwise you'll have to wait until Saturday's post. Oh what a tease I am.

Tuesday's are now my Weekly Netrunner fix. This week I was playing Ben again. Our first game was my Noise against his Corp (I think PE). I took an early four point lead with two agendas hitting an unguarded R&D and Archives, which Ben replied to by scoring an agenda back, and icing up R&D.

The unguarded Archives allowed me to build up Datasucker, and Incubator, while running the odd Retrieval Run. Trying to slow my plans down, Ben would occasionally purge virus counters.

I got Medium out I had five virus counters sitting on Incubator. I had enough credits to install and trash DDOS, and DDOS was sitting in my grip. There were also four virus counters on Datasucker. Sitting between me and hitting R&D for a nice five card draw, was a single unrezed piece of ice. I was crossing my fingers Ben wasn't going to purge virus counters. If he did that was going to ruin my next turn.

Ben's turn happened, I still had my virus counters in place. Time to execute my plan. I trashed Incubator putting the virus counters on Medium. Installed DDOS and trashed it. Then ran on R&D. The Corp was unable to stop me. First card drawn an agenda worth three points and giving me the win.

Our second game my NEH was up against Ben's Noise.

Ben scored an early two point agenda from my HQ, to which I replied scoring my only single point agenda 15 minutes. Which I was hoping he would score so I could pull it back into R&D.

I landed a couple of tags, which with Ben hitting a snare and me hitting him with a traffic accident, reduce Ben to zero cards in his grip.

Sadly I wasn't able to finish the job off and murder him. But it did slow Ben's plans down. Ben quickly removed the tags.

We sparred away, trying to gain momentum for our plans. I drew two scorched earths. I just needed to land a tag. Oh and have enough credits to play them both. I had enough to play one, but it would be two turns before I could land the second. There was a good chance Ben would not have rebuilt his grip enough for me to murder him with the second scorched earth.

Ben ran on R&D gaining a tag. BOOM! First scorched earth landed. Oh wait Ben had only three cards in his grip! I'd killed him. Woot! Two for two tonight.

My final game of the evening was taking part in a seven player game of 7 Wonders.

It was interesting playing the game with this many players. Not sure if I like it more than a four player game.

To cut a potentially long story short, I came second from last.

Another enjoyable evening gaming. Followed by the monthly Fenland Gamer meetup tonight ^__^

 

Man v Demons

While Debbie is off answering the lure of grease paint and treading the boards reprising her off off off Westend Olivier Award winning performance of third tree from the left, the rest of our pandemic fighting group had to find our own entertainment for last night.

Sadly Matt was unable to make it, leaving Jonathan and myself to duke it out over the tabletop field of cardboard.

Our first game of the evening was Discoveries. A game Jonathan had been wanting to try.

During our game I was snapping up the tribes cards, especially after I got one early that allowed me to ignore whether the tribe was a friendly or hostile tribe. What I had forgotten was the points are awarded for the tepees based on who has the most, and not for the actual number you have. Which gave me a six point advantage instead of a twelve point one.

Damn that was a big miscalculation. One that cost me the game. Jonathan did better on the set collection than me, and edged the points scored on completed explorations also. So the six point advantage I got on the tepees was not enough to swing the game in my favour.

I think when the worst thing you can say about a game are comments about how the dice feel too light, or they should have included the score pad, then the game has to be good. And it is an enjoyable game. Is it a great game? No. But definitely one that will see more play. I have to try it with more players, who knows the whole game may change and become great.

Our second game of the evening was Battlelore Second Edition.

I was playing the Uthuk Army, while Jonathan played the Daqan Army.

One of the nice touches over Memoir '44 is the mustering of your army. This is basically building your army from the forces available to you before combat. This was our first play so we went for the other nice touch of using one of the predefined armies provided for the game. The ones we chose are shown below.

I chose mine because I wanted to play with a big monster! While Jonthan chose his because he thought a smaller army would be easier to command while learning the game.

The great thing about Battlelore is having the setup being part of the game. Which means Jonathan and I get to choose a scenario for our half of the board.

These scenarios decide victory point scoring, and extras like getting lore points. They also decide first player!

Scenario with the lowest starting letter goes first. Which meant Jonathan was going first.

Then after setting up the board according to the scenarios chosen, it's time to place your forces on the board. And here is another great little touch. You place cards representing the units face down, along with dummy cards to disguise where your forces are. Then once all placed, both players turn the cards over and place the figures for their forces on the board.

Draw your starting hand of command cards and lore cards, and let battle commence.

Before starting I thought we might struggle to get enough lore to play lore cards, especially the higher cost ones. However that was not to be the case.

I made one tactical mistake right from the start. I thought I'd camp my Chaos Lord on my building to get the two lore tokens each go. However what I hadn't read before positioning near to the building was it can't occupy a building hex. Doh!

Destroying units doesn't earn victory points in Battlelore, as they do in Memoir '44. However occupying banner hexes at the end of your turn do. During the early game Jonathan was scoring two victory points each turn and taking an early lead on that front. The best I could achieve was a single point. But I was getting plenty of lore. So I thought my best avenue was to eradicate Jonathan's forces from the board, the second win condition.

I managed to stop Jonathan's victory point engine, and make good use of my lore cards. Occupying both banner hexes I had started getting two victory points each turn. Jonathan eventually started scoring victory points again. It was going to be a race for a victory point win. A smite the enemy from the face of the board was still on for me. But before that would happen one of us would have reached the required sixteen victory points.

My victory was a close win. If I hadn't won that turn, Jonathan would have won on his. It was that close.

Jonathan had been getting frustrated with his forces. The army was too light for going against mine. With the archers acting like artillery in Memoir, it didn't help that Jonathan was rolling badly! Which isn't helped with only one face on the die being the hit for archers. He wasn't much of a fan of the lore cards. I on the other hand was, I'd been using mine more effectively. I had even called a swarm to block line of sight on my units, stopping an attack.

I like Battlelore, it's your Memoir fix when you want a fantasy setting. There are some great touches to the game. Definitely one to get back to the table, and add to its armies.

 

An Organising Mood

Its criminal that I have this beautiful, amazing game called Imperial Assault in my collection and I don't get to play it!

I've played it once or twice which was about a year ago. I even took with me to play with Nath a couple of times.

Even though Imperial Assault is expensive, you get great value for money inside the box. The components and minis are of a really high standard. But the biggest bonus is that you are getting two games for the price of one! If you can find a regular group to play with, you have a campaign driven game to play, with one person taking on the side of the Empire, and the others in the group taking on the roles of members of the rebel alliance. Or you can play a skirmish match against a friend.

My only time of playing was the skirmish mode. It's where my main interest lies with the game. Squad building, pitting your tactics against those of your opponent.

What got in the way of Nath and myself playing was the setup. Sorting out the required tiles for the skirmish map that we would play. Having the base set, and Twin Shadows tiles all mixed together did not aid in this.

Thinking on this, I decided after finally unwrapping and merging in the Return to Hoth expansion I needed to do,something that would aid, nah, encourage me to get this to the table to play. Plus I missed the store championship at my FLGS The Hobbit Hole yesterday due to other commitments. I want to take part in the next one.

So today I've spent time organising my box of Imperial Assault stuff.

I started off splitting my tiles into bags. The first bag holds pieces numbered one to nine. Pieces numbered ten to nineteen in another, twenty to twenty nine in a third and thirty up in a fourth. Really big tiles were left loose.

Next I found the three current skirmish scenarios that are tournament legal (Kuat Space Station, Training Ground and Mos Eisley Cantina) and put into separate bags the pieces that made up each scenario. Although one had to have a note which tiles were missing because they had already been bagged for one of the other two scenarios.

I also bagged up the tiles for one of the Return to Hoth scenarios. The Hoth skirmish scenarios are aimed not only at two player skirmishes, but also the new rules for four player skirmish play.

So now I have four skirmish scenarios that I can jump right into playing, well with a lot less setup time. I still have to piece all the tiles together to make the map. Although I'm half tempted to download off BGG the files to get the skirmish maps printed out on banners, so I don't have any of this.

Next I might do some interweb searching for some pre-made squads to play with. Which will make it even easier for Nath and I to play together. Dig out the bag of tiles, choose a squad we'd like to play, put it together (and I may even create bags of the various squads so we don't have to do that).

In the meantime I will try to get some games in on a Tuesday, practice my squad building skills, ready for the next tournament.

Finally one thing I must do, and I feel guilty about this, is finishing painting the Stormtroopers, and then try and muster up the motivation to paint the rest also.