Pandemic Legacy October Revisited

Monday four bruised and battered adventurers once more tackled the month of October after managing to somehow get themselves back up off the ground from their last kicking by the game.

Joe the soldier had been dumped from the team, his inability to find a cure was not helpful. So parachuted in to take his place was Typhoid Mary the immunologist.

The easy objective of destroying two military bases was easily achieved, one of them was also a starting military base.

Between Mat and myself we had found two cures. The third was on its way. We had even built a vaccine building and had started making vaccine and using it to get rid of the faded.

Our third and final cure was in sight. In fact we were a couple of moves away from getting a much needed win.

That's when the game decided it had had enough playing with us, and it was time to put its meal out of its misery.

Once more an epidemic outbreak broke into pandemics, and like a broken record we ran out of faded and lost the game.

Our fourth loss in a row.

Mat was given the honour of opening the box he had been eying up since the beginning. Inside that mysterious box so many have seen but few have opened, were some cards! Cards that get shuffled into the players deck that will hopefully make our next game easier!

We decide to call it a day after yet another tick in the loser column, and attempt November next time.

But wow we are potentially now two games away from the end of the game, but with the way we have been playing more likely four.

 

Minor building works we21may16

Trading. Trading games specifically is hard for me. Which game am I prepared to sacrifice from my collection to gain another to add to it. My first time trading was ok, it didn't require too big a sacrifice. However this time the sacrifice was bigger. Ok I didn't blink, or pause to think when I agreed to it, up for grabs was a grail game for me the English language version of Glen More. All I had to do was sacrifice Viva Java the coffee game the dice game for it. Not one I want to lose from the collection, but then again easier to replace than to buy Glen More in English. So the decision was a no brainer, the deal done, Wednesday I took delivery of the game from Matt when we played Pandemic Legacy.
It's dangerous being in the “candy store” for a tournament, that's why the third and final set of the Epic Tyrants expansions ended up leaving with me.
Why three copies? Well I have three copies of the game, so to be able to play all three copies as an Epic cube…
7 Wonders has a two player variant that according to popular opinion isn't upto much. Sooo I'm kinda not likely to try playing the game with Nathan unless we can get a third player. Which is why the highly rated two player game 7 Wonders Duel has been on my radar since coming out to rave reviews. It's a smallish box, fits in my bag, I get a discount, “how did that get in my bag too?”

The next item although a welcome addition to the game Legendary, the expansion I want is the cards like Howard the Duck that came out last year in the 3D card packs they did in the US.

Oh and for the record I am a Cap fan, so more Cap is always good for me.

 

New Expansion for TEG Announced

The box art and description of an expansion for the rather excellent Tiny Epic Galaxies have been put up on bgg. The new expansion will be hitting Kickstarter at the beginning of September. Which I'd hazard a guess means we might be seeing it at the start of 2017 if previous Gamelyn kickstarters are anything to go by (for example the Tiny Epic Kingdoms Heroes Call, which was kickstarted at a similar time).

You can read the description for the expansion (taken from the bgg page here) below:

Your galaxies have expanded to the extent of known space. You overlap with your rivals and fight tooth and nail for fertile planets. Now it is time to extend the horizons. Now it is time to upgrade your ships to the limits of today’s technology, and ready them with the brave pilots. Now it is time to go beyond the deep blackness of space into the truly unknown universe…

In Tiny Epic Galaxies: Beyond the Black, players have access to four new ships that they can upgrade their original ships to. To do this, they will need to hire specialized pilots. There are many pilots to hire, each possessing a unique special ability. Pilots are also specialized in what ships they are trained to use. Hiring the right pilot for a ship reduces that pilot's cost. The more ships a pilot is specialized in, the weaker their special ability is. Pilots are hired by spending unused dice that correspond with the four different ship types, and are worth victory points during play. Pilots are shuffled into a deck and splayied out like planets.

Additionally, Tiny Epic Galaxies: Beyond the Black introduces a press-your-luck exploration option for players. This allows players to venture beyond the planets and into deep space where they might encounter dwarf planets worth victory points, or rare materials that yield resources… or they may encounter cosmic threats like solar storms, black holes, and even supernovas. Either way, exploring deep space provides a player with exploration badges. These badges are tallied up at the end of the game and players are rewarded bonus victory points based on who has the most of a certain badge type. They are four types of badges to collect.

Lastly, Tiny Epic Galaxies: Beyond the Black comes with additional planets and new and exciting secret missions to explore!”

 

My first netrunner comp

Yesterday saw The Hobbit Hole run its first Netrunner event. John (the store owner) was using the Spring 2016 store kit. However to make this first event “special” I had donated a copy of Worlds of Android premium edition as the top prize.

So the Spring kit gave the following to use for prizes:

  • A set of acrylic brain damage tokens (first place)
  • Two alt art Leela Patel identity cards (top two)
  • Seventeen alt art Political Operative cards (basically participation prize)

Naturally I wanted first place not for the book (I already have it) but the brain damage tokens.

The combatants were John, Chris, Robert, Kar-Fai and myself. There could have been at least another three players but previous arranged commitments or work stopped them taking part. Robert was the surprise entry after his rage quitting of the game announcement on Tuesday. But somehow he had managed to build a deck Friday night.

My first round match up was with Chris. My Noise ran riot over Chris's Replicating Perfection deck. He romped away with seven unanswered agenda points to get the win. It was then my NEH deck taking on his Kate deck. My NEH is the deck I still think needs work. It's the ice, and more cards to do damage if the runner is tagged. However in this match up it was working nicely. All the little “tricks” were landing such as News Team being taken as a negative agenda point (twice) negating scored one point agendas. Daily Business Show is allowing me to bury agendas at the bottom of my deck. Chris having been wreck less against this deck before, had given me my only ever turn two win. So he was playing much more cautiously against this deck. But still I get the win. Chris isn't happy. His dreams of getting the Android book fading away.

Round two saw me against Kar-Fai. Our match up started off with my Noise against his HB deck (can't remember the id). Kar-Fai started off scoring an early Private Security Force. In reply I scored three agendas worth six points. I was hunting for that final winning agenda, mainly by hitting R&D, and archives. Kar-Fai had been forced to purge virus counters to stop my deep digging of R&D. I had been ignoring a card in his scoring server because I felt it was a trap. During my hunting, I took three tags. Kar-Fai started using the Private Security Force ability of doing meat damage. I had a couple of I've Had Worse in hand that kept me in the game. I should have but didn't get rid of the tags, but then again I had no money, I didn't really need it at this point I thought. After my turn I was left with two cards in hand, hoping this hadn't been noticed. But click one damage, click one damage, click one damage, I'm dead. If I had hit that ignored server I'd have won! Brilliant game.

Our second game saw Gabriel against my NEH. This was a close game also. Kar-Fai was making it hard to keep tags landed on his runner by spending money to clear them. So although I'd prefer to keep the tags on him, it did mean he had to spend clicks and money to clear them. Everytime Kar-Fai hit HQ he kept hitting one of the two Scorched Earths I had in hand and was not able to land. Another reason for him to keep clearing tags. In the end our game went to time, with Kar-Fai getting the win on having more agenda points.

The third and final round was against John. This was my first time ever against John. John was playing core set NBN. Noise did his job, ran amok again and won the first game. I can't remember the core runner or faction John was using. But the “tricks” were working, John was walking into traps. I had scored four one point agendas, I had an unguarded archives with a two point agenda hidden in it (that never got hit), my unguarded PAD Campaign never got trashed. John did keep clearing tags that I landed. In the end our game went to time, giving me the win.

The modified win against John meant I took second instead of drawing first. But Kar-Fai got the well deserved first place. Kar-Fai very generously let me have the brain damage tokens.

Final positions for the competition:

  1. Kar-Fai
  2. Me
  3. Robert (third round buy)
  4. John (first round buy)
  5. Chris

Well done Kar-Fai – a worthy winner. Hope you enjoy the book, and look forward to playing against you soon.

Robert confirmed he is definitely selling up, he just wasn't enjoying the game, and I think may have already have a buyer for his core set and data packs.

I had a great time playing yesterday, can't wait for the next event.

The next Netrunner event (with another Spring 2016 kit) is 2nd July.

 

Gems in the ruins

I know I said I wasn't going to this Friday night group anymore I'd had enough. But there I was back once more, a glutton for punishment.

Jamie, Lucas and myself played a game of Splendor using the official playmat, the first game I've played with it. It was also the first time Jamie and Lucas had played the game. So that's why I'm putting my worst score at the game todate of two points to “beginners luck”. Jamie romped to an easy victory of fifteen points, while Lucas narrowly beat me with a score of three.

No one remembers second place! Which is where I finished in the three games of King of Tokyo that we played. In one of the games I needed one victory point to win. Jamie was in the middle clicking up points. I only needed to reach seventeen points thanks to a card I had bought, whilst Jamie still needed to reach twenty. Could I roll that blooming point? Not a chance. The dice were definitely against me. Jamie took a points win, that could have also been a knockout victory too. But it shouldn't have been if the dice had been kinder.

Ok this was really my last time at this group. From next week a small splinter group of us will be meeting at The Angel pub from between 5pm and 9:00-9:30 (although it can go on longer). I'll put more details up about this in the next day or so.

Pandemic Legacy September Again

Wednesday saw the gang get together after a loooong hiatus (and still no ice cream or present from the holiday Debbbbie) to try and save humanity from being wiped off the face of the earth.

After restarting our first game once we realised we had already caught the paranoid soldier! Yeah that soldier that killed off my character Mustard by revealing he was a traitor! The character who was able to remove the faded. Our main source of doing this, apart from a couple of unfunded events. It was kind of a mercy restart also the game was kicking our butt.

With our restart well under way, things were not looking good. Things were just snow balling, outbreaks of the faded going unchecked, pandemics mounting up, a team decision was made to try and salvage something from this imminent defeat. We were going to concentrate on finding the virologist. At least we would have achieved something, an objective would have been completed. But more important another step to getting a cure for the faded.

It was a close one, but we did complete our manhunt, and the second piece of the cure puzzle found, before the game smashed us in the face.

So September had got the better of us. The game has a great win ratio against our team. Jonathan is going through a love hate relationship with it. Or more accurately battered player syndrome. The game keeps beating him up but he comes back for more.

We still had time to see if we could turn the evening around and get a victory on the sheet.

October saw us having to find patient zero at ground zero as a new objective. Not being able to remove the faded is hurting us. The nearest we can get to any form of control is quarantining cities. But it's not nearly as effective as removing them. Mustard you traitorous git you are truly missed.

Once again we set up to get patient zero as a priority. A priority we achieved. We now had all three parts of the puzzle for a cure. And our earlier misplay was now corrected. The universe was now back in alignment. Sadly the infected cities with the faded weren't. They were running away unchecked. We managed to complete a second objective of destroying two military bases, and cure a disease before time ran out like the faded. We could no longer place anymore faded on the board, so an auto loss.

Defeated again. But we did achieve some things we needed to do. We now have an answer for the faded. We can deal with them now. More about this next time when we can start using it in anger.

 

Running tomorrow

Sorry for the lack of updates this week, been busy with work and under the weather hasn't helped. But starting to feel better so will start getting back up to the regular pattern.

Tomorrow starting around 10am is the first Netrunner store tournament at The Hobbit Hole in Chatteris.

Naturally I'm going with my Noise and NEH decks.

I'm hoping it's the above store kit. But I do know the first place prize is even better this time because there is also a copy of Worlds of Android up for grabs. I've donated my spare copy to try and attract players, and build up the community locally.

Looking forward to some great games tomorrow.

 

Frustrated from Chatteris

Last night I I managed to get a couple of games of Netrunner in. Practice for the coming weekends store comp.

The first game was my Noise against a Weyland deck. The corp took an early lead on the agenda front while I was building up my deck. I was very cash rich at the start, with a David out, Street Magic, Aesops, incubator out in support. Two parasites in hand.

My opponent quickly iced up archives, had a scoring server setup. I did some runs to get targets for the parasites to hit. With a second incubator out I was thinking I'd load up a medium and hit R&D. My parasites were attacking ice protecting archives and the scoring server.

Trashing one of my incubators to take out the ice on archives. Bingo! Five agenda points, back in the game.

Trashed the second incubator taking out the second piece of ice I was attacking with the other parasite. My David steam rolled through the remaining ice to get me the last two points for the win.

In our second game despite some misplays by both of us, I scraped out a win on agenda points.

The rest of the gaming group were playing 7 Wonders with all the expansions. There was some Magic action going on, plus the retro version of Bolt Action, Flint Action.

And while all this gaming goodness was going on Robert was struggling with his inner demons trying to build decks for Netrunner. His frustration almost turning into rage. I've since found out he has quit the game!

 

Empires and Villages At Costa

After spotting the new mayor and his deputy supping daintily a coffee at Costa and saying hi, I had just enough time to pig out at the local Burger King, pick up my free Lego that the Daily Hate is giving away, before ending back at the Costa to meet Debbie and Jonathan for a Costa gaming session.

Before going I had debated internally whether to message Jonathan to bring Bohemian Villages, but ended up not doing so. Luckily Jonathan had bought it with him along with his 18p plus postage copy of Catan the card game.

So our first game of the afternoon was Bohemian Villages. Despite having a nice in play lead on the points front, my undoing was not completing villages to score my town halls and instead taking a negative points hit, whilst thinking I had a majority in churches that I didn't have.

Jonathan just hit it out of the park with the final scoring hitting sixty points. I made it to thirty eight points, with Debbie coming in third with a very close thirty five points. The negative points and not having the majority I thought I had cost me big time.

But still this played really well with three players. I'm still really loving this game.

Our next game was a first play for all of us, and that was Eight Minute Empire Legends. So we were learning a new game as we played it.

I thought this was going to be a lighter game. But wow was I pleasantly surprised. There is a surprisingly amount of deepness to the decisions you have to make. Deciding which card to choose, how much to pay for it, is it worth the cos?t, or do you wait hoping it will drop in cost? Do you take the card for its action to do immediately or for its ability? Or are you taking it to block a scoring opportunity for one of your opponents?

This is a nice little area control game. There are some nice touches to it. The board that you are battling over is variable and changes each game depending on the tiles you select. We played the basic game, which you would for a first time, but there are variants included such as the legend cards, the explore tokens, citadel tokens and encounter tokens. Which adds to the replayability of the game.

I like that the end game is achieved when every player has a certain number of cards in front of them (dependent on the number of players, in our three player game it was ten cards). So this means you have a finite number of turns to the game, a finite number of actions.

I like this game, it will be interesting to see how the variants affect the game play. Plus I have the expansion also which I haven't even looked at yet.

I'm glad this finally got to the table. I can't wait to get it back onto the table.

Another great afternoon gaming at Costa.

 

Minor building works

It's been a quiet week on building the collection. In fact if today's new arrival hadn't come there would have been no new additions at all.
Way back earlier in the year I took the opportunity to pre-order the 51st State “reboot” by Portal Games. That pre-order arrived this morning.
Portal ran their pre-order like a Kickstarter with “bonuses” being unlocked the more pre-orders they got. Here is the infographic they did to show what people were getting:
 

Going through the box after opening was like going through the layers of a chocolate box, each layer more delicious than the other.

The game with its wooden components and cardboard tokens do look gorgeous.

The instructions have a sense of humour that I really love, and bought a smile to my face with a little chuckle too.

The only down side from this wonderfully presented game is that it was missing the transfer sheet, and also it says two wooden faction discs with stickers and there was only one! So now I guess it's time to see what the Portal Customer support is like.

UPDATE just after posting: so we have a mini expansion in the game as part of the pre-order bonuses. Back of the tiles direct you to the website for the rules, which when you go there are nowhere to be found! It's the little things… And the ocd side of me is kicking in and starting to take the gloss off the warm fuzzy feeling I had opening the game.

Oh and you can read the collected game designer diary here (it's a PDF)