A Brush With Fame

Thanks to my friend Duncan pointing this out. It appears if you slow the Dice Tower podcast live at the UK Games Expo video down and play the audio backwards, you can spot me in the audience.


If you wanted something a little less conclusive and ambiguous that shows I was in the front row, here is that evidence. 


This is a bit like my claim that I’m in the Guns ‘n Roses Paradise City video!

Technically I am. Along with the 108,000 or whatever the audience figure was for the ’88 Monsters of Rock concert the footage is from, when they do the sweeping crowd shot. If memory serves me right my brother and I were not far away from the scaffolding in the middle holding the mixing desk etc.

So that is luckily for the world the nearest I will get to being on the Dice Tower channel. I hope you enjoyed my fifteen nanoseconds of fame.

Rolling Dice on a Friday Evening

August will see me hopefully back in full time employment! Assuming everything between now and then goes to plan.

Which means I was spreading the good news to my fellow fenland gamers at the weekly Friday Evening gaming sessions at The Angel Inn.

If Debbie had arrived earlier we would have had a first play of New York 1901. However Jo and I were just about to pack it away as she arrived because there would not have been enough time to play it before Jonathan was due to turn up.

Instead we ended up playing the classic Age of War. Debbie took an early lead, that was soon closed and over taken by Jo. For me it was another chance for the dice to continue showing their contempt and hate for me that they started on Wednesday at the monthly meetup. The dice even gave me a glimmer of hope of at least not coming last, but firmly shut that door in my face. Of course Jonathan and Jamie arrived just in time to help rub salt in the wound of being last.

We followed up my glorious defeat with a five player game of Forbidden Island. Yes we know it's four players maximum, something we “stumbled” upon half way through the game as it was kicking our collective butts. Now Jonathan had bought this game at the expo after being told off by his eldest daughter for having traded his previous copy away. I had a copy sitting in my pile of shame. So despite having been defeated by another Matt Leacock game, we did get three of the four treasures before the helicopter landing spot sunk. Plus it's one more game removed from my pile of shame.

Our final game of the evening was a new game to me from Dice Hate Me (and at the the moment they certainly do) called The Great Heartland Hauling Co. I really liked this pick up and delivery game.

You move your lorry either by spending cash, which in reality you want to avoid doing because this is also your victory points. Or by using any fuel cards in your hand. The nice touch is you can't mix and match cash and fuel cards to move. Plus fuel cards range in value from one to three. You have to move as the first thing you do. So if you don't have fuel cards it's going to cost you points. However you may not have enough fuel cards to get to where you want to go, so you may have to spend cash instead. But if you were going to sell, will you be making a loss because you spent cash to get there? Some lovely decisions to me made.

Then there is the buying and selling goods. To buy goods you need a card of that good you want to buy. And the reverse is true to sell it. However if the good isn't a “native” good to the location you are buying at the cost of buy a good goes up by one. So to say buy three pork/pigs you would need three pork/pig cards or if it is none native the most you would be able to buy would be two at the cost of four pork/pig cards. The reason for this is the max hand size you can have is five cards. In fact you will always have five cards, because at the end of your turn you draw back up to five cards.

Luckily selling isn't handicapped by the “native” rule of buying. If there is a market for your good at the location, you may sell as many goods as you have in stock and cards for. Add the money to your score and start plotting your next delivery.

Once some-one hits thirty points, the other players get one more turn and its game over. Any left over goods you have are negative points and get taken off, and the player left with the highest score wins. Which in our case was Debbie. But the good thing is I didn't come last in our game.

So with the great evening of gaming over. Jonathan and I grabbed a kebab from down Norfolk Street before saying our farewells. I then went off to scoff my kebab in my car before seeing the enjoyable new X-Men movie at The Luxe, and take the mickey out of Nath there for his tv appearance earlier in the week.

Overall a great end to a good week.

 

June’s Monthly Fenland Gamers Meetup

It's been a real busy week, which has meant I'm behind in my rabblings about my rock n roll gaming life.

I'd missed Tuesday's gaming session at Chatteris. I'd made the call that I needed to spend the time finishing off my lesson for the following days one hour micro teach I was doing as part of an interview I'd had for a job of a localish college. The previous micro teach had been a bit of a flop because of the setup process of the software we were using for the lesson. But I'd been given a second bite of the cherry thanks to impressing enough during the interview I had. I didn't want to muck up this second chance.

Wednesday was the monthly meetup of the Fenland Gamers. I was feeling pretty good because I felt I had done a pretty good micro teach that morning. The extra prep had paid off.

The monthly meet was really well attended. We even had cookies from my official cake maker Doreen to devour while playing. And yes they were every bit as good as her scrumptious cakes. One day I hope Doreen comes along with Sam to get the standing ovation from the club she deserves. Oh and to try some cool games.

Because of the great turn out we split into two groups to play games.

In our group we started off playing King of Tokyo with the power up expansion. One of the bits of news, in fact the only bit from the UK Expo I heard about so far was the new fifth anniversary edition coming out of King of Tokyo. It's getting a make over of the art work, removing two monsters to make way for two new new ones. One of the new ones is the going to be the Space Penguin, which currently is very elusive and expensive to get, mainly due to having been a promo at events. So that market is gone. The card art is changing, including the back of card art, so no backwards compatibility with the current edition. Well on the cards you buy in game that is. However there are plans to release card sleeves so any promo cards you have can be used with the new edition. Plus there is talk of an “upgrade” kit of the new monsters that current owners can buy also. Iello also said that the upcoming King of New York Power Up expansion will have power up cards for both King of New York and the new edition of King of Tokyo. Which I think is a clever move. It gets the power up cards for the new monsters out there quickly, so people can play with the power up expansion. Which lets face it adds to the game greatly. The final improvement is that the rules have also been made easier to understand!

Back to our play of the game, Gavin managed to knock out Sam and myself at the same time. Leaving himself and Katie to fight it out for the title of King of Tokyo. I was cheering on Katie to revenge me.

Katie and Gavin traded blows, until Katie took a much deserved points victory that Gavin was unable to stop.

While we had been knocking several shades of excrement out of each other, and causing incalculable damage and deaths to Tokyo (who honestly would want to be King of the left over rubble?) the other group were teaching Ticket to Ride.

The gaming groups stayed the same. Our group went empire building with Nations the Dice Game, whilst the other group decided to try and save the world from four killer diseases in Pandemic the Cure.

I got my butt truly kicked at Nations. My dice really did hate me. I rolled hardly anything I could use. My very first action of the game was a reroll. As everyone else was building up their civilisation, getting extra and swapping dice, I was struggling to do anything. Katie totally ruled the game and took an early lead that the others struggled to keep in touch with. I wasn't even in the running.

Yeah I was last, with Sam coming in third and chuckling that she had beat me. Gavin got closer to Katie than I expected but she still romped home to victory.

Another great evening of gaming, amazing cookies, and great banter (I know the girls Debbie and Jo enjoyed Sam delivering me my come uppance on the banter side).

 

New Phoenixborn Born Announced

Plaid Hat have just announced two new Phoenixborn for the rather excellent lcg like game of theirs Ashes Rise of the Phoenixborn.


They have opened up the pre-orders on their site, which also gives the opportunity to get a new promo Phoenixborn with the pre-order. Or if you want just the promo Phoenixborn you can just pre-order that, and get the new Phoenixborn from your FLGS. 

You can find out all the info you need here , oh and they’ll also let you order from there too.

Pandemic Legacy November play through

You have been warned…

As the Rock would say if he was in our play group “Finally we get back to Pandemic Legacy. Finally we are attempting to beat the month of November!”

Yes you may be detecting a little frustration with our recent lack of plays. With the finish line in sight I'm hoping our final session doesn't get strung out.

But let's be positive about this we did manage to get together to take on November.

The months briefing fore told of our imminent demise.

That was it, no new surprises, we didn't need to scratch off the card provided because we had already opened the two required boxes in previous games.

We had three objectives to complete, one of which was the mandatory find three cures, with either destroy two military bases, vaccinate six cities, or build three vaccination centres (iirc).

In the players deck we had three one time use cards that allowed the avoiding of an epidemic card, at the cost of raising the riot level of any chosen city.

With Debbie doing the initial infections, she somehow managed to get a lot of faded on the board. I, I mean we, may have given Debbie a little grief over this.

I started off with one of the one time use cards. Which after a brief discussion was used, so that when we hit the next epidemic card we'd have a bigger pool of cards to cycle through so it wouldn't be so potent.

With an early vaccination centre built, I was picking up vaccines to try and clear up some of the faded so they didn't outbreak.

Matt destroyed the two military bases giving us that objective early. We cured a disease or two, vaccinated six cities, even built the three vaccination factories, whilst also finding the third cure.

We did use a second one off card, which Matt wasn't too keen on, and boy was he adiment that he wouldn't use the third and final one that he had in his possession. Maybe we will be thanking him when we play December for his stubbornness.

Finally and I'm not sure why we have waited so long in playing this, but we pulled the nuclear option and used an unfunded event we had that removed a city from the game forever, it also removed any virus counters and faded on it too.

There were a couple of minor misplays, yeah you'd think we'd be experts by now. But boy did it feel good to have a win back on the record books.

One more month to go and then for the time being our adventures together in the world of Pandemic will come to an end.

 

Very minor building works we5Jun16

I finally caught up with the latest Android Netrunner data packs for the Mumbad Cycle. Somehow missed Salsette Island coming out. I know shocking, how did I function without it? Yesterday on the way home from the NEC I was listening to Terminal 7 run through the cards for The Liberated Mind (the latest data pack), and was getting excited about a couple, and thinking how do I fit them into my deck?

I have to say there are cards from Salsette Island I want to fit in as well. Looks like I'm going to be tinkering with my Noise and NBN decks. I also got an idea for a Criminal deck too, which was given to me by the Run Last Click guys from the live podcast recording I went to at the weekend. Which I think will also have one very special card in it.

Also arriving too late to go with me to the expo, but it didn't matter because I didn't get to play the Magic duel decks I took anyway, was the latest duel decks Blessed v Cursed that is set in the Shadows over Innistrad world.

For a casual Magic player like me these duel decks are brilliant. I don't have to worry about deck building (which I have dipped my toes into using my limited card pool), and two of us can battle it out using “balanced” decks.

All the expo building work that was done at the weekend will be in its own seperate post when I write up the happenings of the expo.

 

Out next week 6Jun16

If I hadn't been at the tenth UK Games Expo and stalking Sam and Tom from the Dice Tower round the venue (write up of my experience coming naturally in a day or two time) I would have been telling you all about the new stuff hitting your FLGS (or it might be just a LGS) that caught my eye on Friday.

Well I'm back home now after an exhausting time enjoying myself. Having fun is such hard work.

Anyhow let's look at what Esdevium are throwing our way next week…

First up is something for the Magic the Gathering player, with Magic the Gathering: Eternal Masters.

A pack of these cards isn't cheap at £8.50!!!!!! Yep a regular booster is £3.50. I get that these are “reprints” of some hard to get cards from the archives. But still it's not as if you can use them in newer decks. One for the Magic die hard I think.

The only other thing that caught my attention is Imperial Settlers 3 Is A Magic Number. Disappointingly not available at the expo early. And this won't be the last time in the next week you will hear me moan about this. You have been warned!

So that's it for this week, with the caveat that this is the stuff that would interest me. There is other stuff coming out, Pokemon, RPG, games, accessories and expansions. However they don't interest me. So if you are remotely curious go visit the Esdevium website and have a butchers at their weekly PDF of new releases. Then come back and tell me what I missed, and why I should have mentioned it.

 

An Impromptu Gaming Night

We were once more going to be a man down for our Pandemic Legacy session on Wednesday, so we decided to turn it into an open gaming session to the members of The Fenland Gamers (which you can join for FREE either on the Facebook page or the clubs website).

Our evenings gaming started off with us playing 51st State Complete Master Set. Yes the theme isn't on Jonathan's top 1000 themes to play. But I thought he might like the mechanics.

After going over the rules from the excellent and humourous cheat sheet, we started playing. The game started off slow, maybe because we were all learning the game. No one was building much, or getting victory points. Jonathan was the first to score a point, and he held the lead right upto the end of the game to get (spoiler) the win. In fact I was the last to start scoring. However I did make a late dash to grab second place.

I think roughly the game took about one and half hours for us to play with four players. Which surprised me because from podcasts I'd heard talking about the game they were saying it played quicker than Imperial Settlers.

In this game there was very little razing other players buildings, I was the only one who did it, and that was a too late attempt to slow Jonathan's scoring engine. So were we not being aggressive enough?

It did seem to take a few rounds to get any sort of engine going. I made a lot of deals to bring in resources.

I do need to check the rules again, because none of us got shields. And we didn't spot any cards that gave us one either. So unless an expansion (included in the box) gave them, we were a bit confused how we got them. That also goes for the bulldozer token.

I do like Imperial Settlers (wish I could play it more often), so unsurprisingly I enjoyed playing 51st State. I liked the extra option when building of discarding a building already built of the same type, along with a brick. It allowed the more expensive to build building to be built more easily. A fact I remembered too late in the game. I like the different levels of raze cost of buildings based on position on the player board.

The components, art work, are fantastic. I feel it's very thematic. Love the humour in the rules.

After playing in a post apocalyptic world there is only one thing to do, play test a an aphid apocalypse based game for Jonathan! Jonathan and his design partner Rebecca are working on a co-operative pandemic influenced kids game set in the Ladybug Lunch (a previous kids card game of theirs) universe. But in this world instead of diseases you are trying to stop aphids taking over the flowers in your garden.

This was as a said a play test. A first in the UK. The game was over very very quickly. Jonathan was under the opinion that it was too hard for a kids game. My suggestion was to have a double sided board, a hard and easy side. It will be interesting to see if Jonathan and Rebecca run with that idea.

Our final game of the evening was Love Letter Batman, which I won, leaving Jonathan as the only one in the game that didn't score a point. Yes I had to point that out.

A great evening of gaming, I hope this got you interested in coming along to one of our gaming sessions.

 

May 2016 By The Numbers

So a new month, time to reflect on my stats for the month of May.

May has been a pretty good month for gaming. I took part in my first Netrunner organised play at The Hobbit Hole, which was great fun. I'm in the process of organising an Ashes event with the official op kits (now on their way). But look at that massive fifty plays I had for May. I didn't think I'd beat the March total for a while.

Two more games disappeared off the pile of shame (Eight Minute Empire Legends, and Brew Crafters: The Travel Card Game), and another got back to the table after nearly a year from trying it with Nath (Nations the Dice Game). Plus I got to play six new games. Two of them got added to the collection, and one was mine that I had just bought.

Let's look at the graph for the over all trend.

My Game of the Month

I think on reflection this would have been a choice between two games Traders of Osaka and Bohemian Villages at the start of the month when I first played them. However there is only one clear winner, and it will come as no surprise, Bohemian Villages is my game of May. Jonathan and I LOVE this game. When we go to gaming sessions its in our bags ready to be pulled out. It's our go to game at the moment.

This really is a great little gem of a game, deserves a lot more love, but with none existent coverage in the gaming media its remaining under everyone's radar.

Worst Game of the Month

I am very happy to say that this month there are no candidates for this award. Even my experience of Agricola was pleasant.

 

Winner winner chicken dinner

Being a naturally supportive and loving father – IN YOUR FACE NATH!!!!!

Sorry had to be done. I think this is the highest I've had my authority for a victory in Star Realms. The top picture shows the moment just before I deliver the killing blow. Then the bottom one celebrates my glorious victory.

I got the idea for gloating over the victory from Jonathan. It's his fault I'm coming off as a dick in this post. Oh wait you say I come off as a dick all the time! You got me. ^__^