FEG@TA 2Sep16

Last night saw the latest of the Friday night gatherings to play board games at The Angel. 

Our evening started off with a game of Thiefs Market. A game Jonathan had been wanting to try since getting his Kickstarter copy a couple weeks back.

I narrowly beat Debbie by two points to steal second place. The picture above tells you got to gloat on social media by winning.

Our next game before Debbie had to go was my game for the month of August The Manhattan Project Chain Reaction. Once Debbie had got the hand of playing the game again, she was able to beat Jonathan into last place, whilst I took the honours and glory that comes with winning.

After Debbie left Jonathan and I talked games. But more importantly about a project Jonathan was thinking of working on. 

We followed that up by end the evening with the now traditional kebab.

A great shortish gaming session.

WS5Sep16

There is only one thing to buy next week, my game of the month for August, The Manhattan Project Chain Reaction. I don’t know what more I can say about this game. Just go buy the damn thing, it’ll be the best £14 you spend this month, or basically this side of Christmas.

Out of the other scraps thrown at us a new edition of the rather fun Catan based card game Struggle for Catan. 

Wow too cheap card games this week. But both pack a lot of game. 

 BTN August 2016

Yep it’s that time of month again where I bore you rigdged with how much gaming I’ve done the previous month.

For a month that sees people taking time off to have a holiday with family and loved ones, I’m quite happy with only having played 16 games 43 times in total.

As you can also see I’ve done a lot of two player gaming. Which is unusual for me. 

Half of the games played were new games. Of which two are no longer on my pile of shame. I think that’s pretty impressive really. 

So let’s look these numbers as a pretty pretty graph. 


So the pretty graph shows a dip but it was always going to be nigh on impossible to top July for number of plays, especially during a holiday month.

My Game of the Month

This is not going to be a surprise to anyone. My game of the month this month is…

Yep It’s the Kickstarter deluxe version of The Manhattan Project Chain Reaction with its better box and wooden components for yellow cake and uranium. This is such a great game, everyone whose tried it so far has enjoyed it, if not liked it as much as I do. I can’t wait for the regular edition to hit the stores so I can buy it for Nath. 

Worst game of the month

Another none surprise this month, the only real shocker would have been if this didn’t get the worst game award for the month. This was such a stinker that already I’ve spent too much time talking about it, and I haven’t even named it yet. This months game that wreaks is Nantucket.

My Top Five Card Games

After watching the latest Instagamers YouTube show, which was about card games, I decided I’d challenge myself to do my next click bait post.

This was a very very hard list to do. Card games is a large category covering LCG/CCG, set collection, drafting, deck building. Plus I do have rather a few card based games. Plus does Sun Tzu count as a card game? So while it was semi easy to name my top five. That just missed the cut list is massive and if they couldn’t be placed in that list why are they still in the collection?

So here we go my top five in no particular order card games…

  • Android Netrunner – I think we know how I feel about Netrunner. In fact I’m starting to get a warm fuzzy feeling now just thinking about it. I just love this cyberpunk themed game. 
  • The Manhattan Project: Chain Reaction – this has in the short time I’ve owned it become a firm favourite. It’s quick to teach and quick to play, and captures the spirit of The Manhattan Project brilliantly.
  • Ashes Rise of the Phoenixborn – new boy on the ccg block. Such a beautiful looking game. Plus it actually brings new things to the genre that make it stand out from the rest of the crowd.
  • Love Letter Batman – I had to pick one version of this game. I chose this not just because I’m a big fan of the Dark Knight, but because I like the tweaks to the rules best in this version.
  • Star Realms – my favourite deck builder, I just love this game. With the expansions things can get really insane. This game is just full of those moments you look back on and talk about with your friends.

Close but no cigar or if you like those that nearly made the cut…

  • Machi Koro
  • 51st State
  • Imperial Settlers
  • 7 Wonders
  • 7 Wonders Duel
  • Epic
  • Magic the Gathering
  • Tides of Time
  • Sushi Go
  • Marvel Legendary
  • Legendary Encounters
  • Munchkin
  • Fluxx
  • Valley of the Kings
  • Coup
  • Gloom
  • Bomb Squad Academy
  • Lost Legacy
  • Haggis
  • Council of Verona
  • Lost Cities
  • Brewcrafters card game
  • Eminent Domain
  • Struggle for Catan
  • Odins Ravens

Sitting on my pile of shame waiting to be played…

  • Artic Scavengers
  • District-Z
  • Boss Monster
  • Kodama
  • Coup Rebellion G54
  • Flip City
  • Dead Drop
  • a Chaotic Life
  • Best Treehouse Ever
  • The Grizzled
  • Grifters
  • Blood Bowl Team Manager

So that’s my top five, the ones that missed the cut and ones waiting for me to eventually get round to them. 

I hope you found this click bait interesting.

Bank Holiday Gaming At My FLGS

When I arrived at The Hobbit Hole my FLGS, a game of Spartacus was in progress. 

So I introduced Brian (a fellow gamer at Chatteris Warlords and here) to The Manhattan Project: Chain Reaction. 

The first game Brian did well scoring a bomb worth five points. But the cards were being really kind to me. Extremely kind. I played sixteen cards in one of my early turns. I love turns like that. You are playing combos, drawing cards, and hopefully getting resources! With the card gods smiling on me I naturally went on to win the game with a personal best score of thirteen.

Our next game saw the card gods abandon me, and I fell behind in the race to get resources and build bombs. Brian just had that little edge over me. But I did have a massive turn that saw me catch up and get ahead on the uranium front. Plus I’d used up all my cards, and was drawing five new cards. A position I was happy with, because I was hoping it would give me the engineers and scientists I’d need for buying a game winning bomb.

Yep Brian didn’t know it he was on his last turn, a uranium short, and with everything to do if he was to win. And Brian played his hand perfectly. He got the one uranium he needed, and had the labour he needed to complete his bomb to grab the win. 

I really really love it when the game is that close. 

Brain and I followed up our couple of games of Chain Reaction with Star Realms. But it was Star Realms with the new United expansions.

Because of the share size of the trade deck with all the other expansions mixed in (just over three hundred cards I roughly calculated)  I took the top third and shuffled in the new cards. That would make sure we hit some of the new cards. 

Our first game was over pretty quickly, very few new cards were bought. No missions were completed. But I’d been scraping a lot, and getting some nice attacks in. It felt like if you blinked you’d missed the game. But what you wouldn’t have missed is my win.

Our second game was much more epic. We were trading blows. We bought, and used the new cards. The Faction Pairs – oh wow does that make comboing interesting. The maths working out attack, money, or even card discards etc is insane. 

The new Heroes are expensive but that balances out their power nicely. CEO Shaner won me the game. It triggered enough additional authority to keep me in the game, buying me enough time to complete my three missions and grab the win.

When I won, it was close. Brian was on less than ten points, and I was less than twenty. I think less than fifteen. It could have gone either way with the right card draw.

It was funny we didn’t see any old Heroes or any events in either game. We also didn’t play gambits either. But maybe that was for the best. You can get some insane starts and purchases if the stars align just right for you.

I loved playing the new cards. The missions were cool. They have added new life to a game that for me anyway having played so many games, wasn’t screaming for a fresh injection of life. But I’ll happily play with them. Although I’d probably just play core set to teach a new player before throwing them in the deep end with the works. But I’m still loving this game so much.

After our games Brian had to return back to family life and the real world. Which meant I could watch the game of Spartacus. I’d not played the game before, and found it was interesting. Although I’m not sure it’s a game I’d place high up on my “to play” list. 

After a brief chat with John, plans made, which will be revealed later in the week, it was time for me to head back to my Wolfpack and watching The Big Bang Theory for the umpteenth time. It’s one of those shows I can watch and watch.

United we stand

GenCon is just a distant memory now. I never went but a friend, game designer, publisher (Ages the deck building game) and Star Realms guru Chris Shaner managed to pick me up a copy of the next Star Realms expansion United that was on sale there.

Like the Crisis expansion, United consists of four twelve card foil wrapped packs. The United expansion introduces new mechanics to the much loved game.

Missions


With missions there is now a new win condition! So instead of just crushing your opponent, now complete your three missions instead and it’s an instant win! 

Sadly for your opponent they will have no idea what your missions are, because they are not revealed until you complete them. But you also have no idea what your opponents missions are. Oh the intrigue. 

You are only able to complete one mission per turn, and when you do complete one you get a reward. 

Missions will be something like have two bases in play from the same faction or play seven ships in a turn.

Rewards will be like get authority, but a ship of a certain value or less for free, draw a card. You get the idea. 

The Covert Mission reward reminded me of a card that does something similar in Valley of the Kings. The missions reward is draw the top three cards from your deck. Put one in your hand, one in your discard, and one on top of your deck. A great ability to get that one card you need. Shame it’s a one off.

Let’s start bulking out that now enormous deck that is used to populate the trade row.

Heroes


So we have new heroes which are more “powerful” to shuffle in. They also have a higher cost to match the increase in power. The humanoid heroes are based on tournament winners. Which is rather cool. You will notice my CEO Shaner card is signed. Yes CEO Shaner and Chris are the same person.

Let’s look at the two packs that bring more ships,bases and outposts to the game. These new packs bring another new mechanic to the game, Faction Pairs.

WTF?! Yep cards that are duel faction and can activate ally abilities for either of the factions they “belong” too.

Faction Pairs Pack A


I like the Coalition Messenger ship out of the four new ships. Mainly for its ally ability which allows you to choose a card of cost 5 or less in the discard pile and place that on the top of your deck. I like that a lot. The 3 cost is about right, plus its main ability gives you 2 gold to spend.

It’s the bases and outposts that really excite me about this and the other pack. Duel faction for starters. But Embassy Base, allowing you to draw two cards and have to discard one, and the Lookout Post with its draw a card ability. Awesome cards, but not cheap. Costing 8 and 7 gold respectively.

Faction Pairs Pack C

The Assault Pod at cost 2 giving 3 attack and ally ability of drawing a card is a nice cheap card that I like the look of. As is the Alliance Frigate, cost 3, 4 attack. Star Empire ally ability a further 3 attack, and a Trade Federation ally ability of gaining 5 authority. 

Out of the bases and outposts I think the only one that doesn’t grab me is possibly the Alliance Landing.

Now that I have sleeves for the cards by the time you read this I should have played some games with these shuffled in to the now enormous deck for populating the trade row.

It will be interesting to see what impact on the game these new mechanics have on the game. When you play with Gambits, and all the Crisis packs, you can get some crazy first turn turns. It’s going to be fun finding out.

I close this post with a request to White Wizard “please, please, pretty please, sell a larger storage box”. 

WS29Aug16 

After the last couple of weeks this coming weeks new releases seems a bit disappointing. But I’m sure our Esdevium overlords have all the cool promises made at GenCon by various publishers waiting, so they can throw us the odd morsel when it suits them.

So what crumbs have been accidentally dropped this coming week?

I do like the duel decks that get released. For casual players like me they are great. I have a couple already, and enjoy playing with them. So I’m excited about this new one coming out.

Finally more tanks for Tanks, this time the Limey’s are coming. It’s nice they are giving us the chance to buy more tokens for the game, but £9 for some cardboard! Seems a tad on the expensive side. 

I’m sure we will be given even more reasons next week to rob the elderly, take lollies from babies, sell a kidney and our souls in exchange for cardboard.

FEG@TA 26Aug16

It’s been a busy week and not much gaming going on. Hence the lack of posts this week. Plus I’ve also not had much to say. Which is unusual for me I know.

Anyway last night saw Jeff, Debbie and myself at The Angel for FEG@TA. The first at its new starting time of 6pm (last weeks didn’t happen because of holidays and such, or in other words I was the only one who could make it!) 

Earlier in the week Jeff and I had planned to play Tanks. But with “Calamity” Debbie (and she will kill me for just thinking that nickname up, but the poor girl has had a recent run of bad luck, which hopefully had come to an end) also coming along, Tanks was out, and our first game of the evening in. 

Since arriving (a couple of weeks back now) Jonathan and I have wanted to get our Kickstarter copies of Thiefs Market to the table. However life, the universe, and the usual unexpected things that life throws at you stopped us gathering with enough people to do so. 

So here I was, sitting at a table with two other people wanting to play games. We had met the minimum player count for the game. 

While setting up, we had the first player discussion to see which of us had most recently stolen something. Frankly I was so disappointed by the two goodie two shoes I was playing with. Obviously I am that Han Solo lovable rogue type, and the least trustworthy one at the table. So I took the first player token. 

After explains the rules as best I could, our band of thieves was ready to start splitting our ill gotten spoils, gaining notoriety, and trying to become the King of Thieves.

I have to say I enjoyed the game a lot. I love the first phase of a round where you are splitting the spoils (which are the rolled dice). That decision which dice and how many do you take, or do you steal from another player? I love the I’ll want x dice but if I take that many will I be too attractive to the other players that they will steal from me? This is a great mechanic. At one point I had a card that if I was stolen from I gained a notoriety point. So getting the first player token, then taking everything as the first player at the start of the splitting phase, forced the other players to steal from me and trigger that ability.

The buying cards phase is basically your engine building stage of the game. There is a lot of iconography. But the player aids break the symbols down, plus each card is explained on the rules sheet for further clarification if needed. And while you are learning the game things aren’t slowed down too much decoding them. The use of the cards as a means of giving the game an end and a clock is clever. So when you start being able to buy from the last deck you know that the game doesn’t have too many turns left.

During our game I thought Jeff was going to be the run away winner. But final scoring had the gap between his winning score and my second place score a lot closer than I thought it’d be. He had won by four points in the end.

For me the only main draw back is that this game is a minimum three players. I know why, I don’t think it will work with two. But it does mean to play with Nath, who I think will like this game, we will need to find a third player. 

I can see that the iconography may be a problem. But I think the player aids and the rule sheet mitigate this rather well. I also like that the player aids also summarise the setup, which to be fair isn’t complicated.

One thing I do like about TMG games or the ones I have that include it, like Harbour, is the social media winner card. Wisely TMG include one in this game. It just adds that fun bit at the end, celebrating the glorious victory. Or in this games case stolen victory!

I think this is a perfect game for FEG@TA and could be a regular.

So with Jeff crowned King of Thieves we moved on to clearing out dungeons in Welcome to the Dungeon.

I’d played Welcome to the Dungeon once before. Which longtime readers will recall was a two player game with Jamie. I wasn’t too impressed with it as a two player game at the time, and if my poor memory hasn’t failed me (and I can’t be arsed to go back and read what I exactly wrote) I thought it would be better with a higher player count.

Well our play through last night confirmed my suspicion. This game is far more enjoyable with even just the one extra player (plays two to four). It even improved the two player side once a player had been eliminated. 

Another game that has the potential of being a FEG@TA regular. Plus there is an expansion coming out later this year also.

Oh Jeff won this also by not scoring a single point. Despite Debbie and I both scoring a point each after successfully defeating the dungeon. Sadly we both failed to defeat the dungeon twice also.

Debbie had to go after Welcome to the Dungeon. So I introduced Jeff to the joys of building nuclear bombs in The Manhattan Project:Chain Reaction.

You know how I feel about this game. I’m not going to waste your time with more glowing platitudes about this game. All you need to know is that I won breaking Jeffs winning streak for the evening.

A great evenings gaming (that was finished off with that meaty pig out of a kebab). I’m planning to take Thiefs Market and The Manhattan Project: Chain Reaction to The Hobbit Hole (my FLGS) this coming Bank Holiday Monday. So if you’d like to try the games hit me up there. I’ll also have the new Star Realms United expansions with me.

Not you

I've not had a rant for a little while, well at least a couple of days. So it was timely that iello games would ignite that inner rage within me yesterday with the announcement of a competition.

 

A competition to win a copy of the new King of New York Power Up! expansion. Look at that Mega Shark monster. Doesn't it look awesome?

Yeah wow, who wouldn't want to win that?

Well if you live out side of North America basically you can keep wanting, because with the following:

we will select and announce one random winner with a US or Canadian address.

iello have said you can stand out side in the cold and look into the shop through the window, because you ain't welcome here.

But cutting comments aside, this sort of region crippled competition winds me up.

Why? Sometimes, especially if it is a youtuber/blogger doing it, the excuse is “the postage is too expensive”. Not really, I've sent games internationally and if I can afford it (I'm not rolling in money for sure) living in rip off Britain. And our postage costs in the UK are not known for being cheap. Plus I've had friends send packages from the US to me, and funny enough they manage to do it for a very reasonable price. So I'm not buying it.

Maybe it's not wanting to step on the toes of a local publisher? But with iello I don't think this is the case. But even so it's one copy of the game. I can't see that being a real problem.

Maybe it's seen as being more effort to post it? But really if it's that much of a problem why not just not have a competition. Then you won't have to do anything.

I think making your competitions region specific does not make your customers/fans in the regions excluded feel all fuzzy and nice about you. I kind of resent you. Ok resent is a bit weak. I hate you with every bit of my black little heart.

Right deep breathes I think, I need to calm down.

 

Ws22Aug16 – The Russians Are Coming


Yep the Asmodee/Esdevium Borg Collective are unleashing the Soviet war machine on us next week with the release of some Soviet tanks for the skirmish game Tanks.

Which is lucky because if any thing will work in the Dead of Winter (see what I did there?) it’s Soviet tanks. Which is handy because we will need them to survive The Long Night (oh yeah I went there). Yes the stand alone expansion for Dead of Winter, Dead of Winter The Long Night brings us more hidden traitor, surviving against the odds set against a zombie apocalypse backdrop magic. Plus you can integrate it into the original game too.

Your FLGS will also get a chance to restock the second expansion for Seasons, Seasons Path of Destiny. Along with the Spiel des Jahres nominee Karuba. I’m sure they will feel really lucky and blessed that they have been given this opportunity.

Finally the dungeon building card game Boss Monster gets an expansion allowing 5-6 players to play with the expansion called Crash Landing.

So that’s it for another week. It still feels relatively like the lull before the GenCon releases storm. It’s just going to get busier in the run up to that big holiday at the end of the year.