Sunday I woke up thinking “I wonder if Jonathan would like to meet up and play Three Sisters this afternoon?”
So I sent a message to him.
As luck would have it he was indeed free.
A time and place was quickly agreed.
Come the agreed time Jonathan and I met up at the Wisbech St Mary Sports and Social Club, the agreed place.
Our first game naturally was the recently arrived Kickstarter Three Sisters.
For our first play I thought we’d leave the mini weather expansion in the box.
This is a really nice roll and write. There is so much to like about it.
For starters it’s use of a rondel for selecting actions. You choose the die you want to draft and get the action underneath it. The die you choose selects the garden you are going to plant or water. However this also means the die you draft can deny the other players of getting that action. So you could hate draft. It’s genius.
This game really combos off. Early on Jonathan was comboing off whilst I looked on in awe and jealousy, thinking I’d made the wrong choices. You really do need to be paying attention to what you trigger.
I like how everyone gets to do one common rondel action based the position of the lowest valued die left. The highest value die left is used by the weather expansion to determine the weather for the following round. Tie this in with the end of round game effect.
The rondel board with its thick cardboard puts many boardgames to shame. For a roll and write the component quality is very good.
As you can see from the scores below the early combo stuff paid dividends for Jonathan nabbing him the win.
Our game of Three Sisters counted towards the following ongoing challenges in the bgstat app.
Our next game was one of Jonathan’s called Gingerbread House.
I liked this “light gateway” game a lot. Despite the designer having created the not a game Barenpark.
This game has a definite Kingdomino vibe to it.
The personal tile supply is a cool twist. As is collecting resources to capture character cards from for want of a better description, trade row.
I like how completing a level on your board gets you a bonus card.
As you can see from the scores below I managed to squeak out a victory.
Playing Gingerbread House only counted towards one challenge.
Our final game of the afternoon was Tussie Mussie.
I nearly played this whilst I was with Nathan. However I’d left the rules at home so was unable to.
This is a really really nice “I split, you choose” card game.
A simple mechanic. But choosing which card to have face up and which to have face down to offer to your opponent can be a very hard decision to make. Then flip that decision from the opposite side, it’s just as hard a choice.
Once round three had finished and the scores tallied I came out the winner.
Tussie Mussie punched well above its weight and counted towards three challenges.
I had a great afternoon gaming with Jonathan. We played some great games. Now to get them back to the table sooner than later.
And yes I will indeed be closing the post with the photographic talents of Jonathan.