Mirkwood Paths #1 – A Passage Through Mirkwood

I know the LoTR lcg has been out for a few years. Plus the revised core set that I have has also been out for a couple years too. But still I feel that for this play through of the revised core set campaign (mine and Nathan’s first time playing it) I should give the old SPOILER ALERT! warning.

If you intend to play through the campaign included in the core revised set and prefer not to have anything spoiled then avoid this post and join me in another post.

Just remember that was a SPOILER ALERT! You have been warned and if you continue reading this post (which I hope you do) and it ruins your enjoyment of the campaign then it is on you.

Ok let’s get on with the post.

As hinted in my long winded ramblings justifying giving a spoiler alert above this is the first time Nathan and I have played through the campaign mode that comes with the core revised set. It’s also the first time Nathan has played the LoTR lcg, and my third time of playing the opening quest of the campaign Passage Through Mirkwood.

Passage Through Mirkwood is the recommended introductory scenario for new players. Which considering my other two plays of the game were introducing new players to the game (including myself) it made sense to go with the official recommendation each time.

However this third time was different not only because we were playing it in campaign mode, but because of the decks used.

You are traveling through Mirkwood forest, carrying an urgent message from King Thanduil to the Lady Galadriel of Lorien. As you move along the dark trail, the spiders gather around you…Flies and Spiders, card 119

For this campaign we are using the Leadership & Spirit deck, and the Lore & Tactics deck from the Learning to Play Guide of the core set.

I’m playing the Leadership & Spirit deck, that has the following heroes: Aragorn, Théodred, and Éowyn. Which means Nathan is playing the Lore & Tactics deck with Legolas, Beravor, and Denethor as it’s heroes.

According to the Learning to Play Guide the Leadership & Spirit “deck excels at putting allies into play and contributing lots of willpower to the quest.” Whilst the Lore & Tactics deck is a “deck should be used to provide additional card draw and handle most of the combat.”

Hopefully we can remember our decks strengths as we play the scenarios in the campaign.

At least using these decks I don’t have to perform any mental gymnastics to explain Galadriel being in the party of heroes battling through Mirkwood.

King Thranduil has assigned a guide, Mendor, to assist you in your passage through Mirkwood Forest.” Mirkwood Paths – Part 1, card 129

If Mendor gets defeated, aka killed we lose the scenario. Just a little extra pressure to start with.

The nastiest things they saw were the cobwebs; dark dense cobwebs, with threads extradionairly thick, often stretched from tree to tree, or tangled in the lower branches on either side of them. There were none stretched across the path, but whether because some magic kept it clear, or for what other reasons they could not guess. – The HobbitFlies and Spiders, card 119

Our parties made their way south through Mirkwood following forest paths dispatching the odd forest spider as they dropped from the trees.

Such an early attack of opportunity from a spider managed to do serious damage to Aragorn after I had leant heavily into the decks main questing focus and had no one to defend with.

We were or I should say that team Legolas were already engaged with Ungoliant’s Spawn when we had to choose which path to follow.

To give me a bit of variety from my previous two plays of this scenario we went with the other card that I hadn’t played before, 3B Beorn’s Path.

We had to defeat Ungoliant’s Spawn before we could complete the quest itself. Which was slightly different from the other path.

If we had gone the other way we would have won a round quicker but I wanted to keep things fresh for me. So we quickly finished off the wounded Ungoliant’s Spawn. Freeing up my team of heroes to throw everything into completing the main quest. Luckily some ally powers allowed this to happen.

The forest is dangerous, but that was beyond what one might expect to find.” Mendor seems shaken. “I fear something is not right in the land. I shall continue to travel with you.” Mirkwood Paths – Part 1, card 129

Our reward for successful competing this first scenario was to add a copy of the boon Mendor’s Support to our decks. Plus Ungoliant’s Swarm to the encounter deck.

Nathan liked his first play of the game. Although he thought this introductory scenario was on the easy side. To which I countered it was aimed at introducing players to the game. So it was never going to be really challenging.

I actually liked the core set recommended deck. It was fun to play with. And played well to it’s strengths. Nathan didn’t seem to have any problems piloting his deck. So that to me says that these are great decks for new players.

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