As planned our four player game of Twilight Imperium 4 (TI4) with the Prophecy of Kings (PoK) expansion took place yesterday.
Which meant Dave, Diego, Jeff, and myself gathered indoors round two tables pushed together on a hot July afternoon.
The previous evening I had confirmed that there was no booking of the community centre. It was important to know before hand if we had any time constraints (other than the place closing up for the night) before starting so we could make adjustments.
As per usual I arrived early to start setting up and merge the PoK expansion with the core game. I punctuated this with a triple quarter pounder cheese burger. Hey a galactic empire marches on its stomach.
When the others arrived there was still a little setup left to do, plus choose our factions.
Dave and Diego went with factions from the core game, whilst Jeff and I went with one of the new factions from the expansion.
The factions chosen were as follows:
- The Nomad – me
- The Universities of Jol-Nar – Dave
- The Argent Flight – Jeff
- The Mentak Coalition – Diego
By the time we finished setup (including choosing factions) nearly an hour had passed! So a 1:15pm start was really 2:15pm before our first expansionist actions were being taken.
For me TI4 (or earlier editions) is the board gaming version of epic stories like Lord of the Rings, or the Foundation series.
To be fair it might be quicker to read either than play TI4.
TI4 is an epic game. Not just because of the scale of it (it’s a massive table hog) but the inter-galactic warring factions fighting for supremacy has this epic grandeur feel.
The first few rounds were void of any conflict, and were mainly factions racing to grab planets to get the resources needed to build up their fleets for defensive and aggressive purposes.
Our first space battle was between Jeff and Diego over Mecatol Rex. Even after that skirmish combat was a rarity until the later stages.
I did quiet well developing my technology. It helped my Commander (part of PoK) enabled me to produce my command ship for free. This enabled me to develop War Sun technology and take Jeff on and rebuild very quickly after any losses.
We had two epic battles in the middle of the galaxy.
I liked what PoK bought to the core game. The leaders, mechs, factions. And it didn’t bring any real extra overhead to the game.
As a four player game we got to choose two strategy tiles each. Which was nice having two to activate. Although the second tile may not have always been one you had wanted.
We actually finished playing around 9:40pm. Yes I can see you doing the math. That’s about seven and a half hours of playtime.
A little longer than I had calculated. I’d estimated about five hours. But now you know why earlier I had checked about any bookings.
The thing is whilst you are playing you are so engrossed in the game that you have no idea what the time is. Before you know it seven hours plus have passed.
Ok you do get a hint during play when you miss phone calls asking where you are. But hey is it my fault I forgot to warn mum the game was likely to run a long time? Heck she got a McDonalds delivered out of it.
Anyway after the space dust had settled Dave’s turtling empire ended up victorious.
This was truly an epic afternoon and evening with great friends. The way a Summer Saturday truly should be spent.
Really loved it! hope we are able to play it again! thanks mate!
So do I, so do I. Maybe another in August?