The adventures woke up to find a note left for them by Adel, asking them to investigate strange goings on at a villa in the Second Rise district.
So led by Vas they made their way to the exclusive part of the City of Arches. The party stopped and asked a member of the Silver Talons (a private mercenary security force employed by the residents of the Second Rise) for directions.
Once at the villa the party made their way in, discovering foot prints in the hallway. Following the foot prints led them to a trap door.
Upon descending into the cellar the party is attacked by a mummy. After an epic battle they needed a rest to recover.
After an uneventful rest the party discovered they had been in a room next to some skeletons. Which they soon dispatched. During the brief combat a secret room was revealed.
Inside the secret room these dark figures attacked the group. Only to be repelled by Jeb, forcing the group to grab and thing not nailed down and run.
Back on the ground floor the group started exploring the rest of the house.
And that is where we left the party.
Post Mortem
And here is the necessary bit to tell my players to basically stop, and go do something less boring. Otherwise their future fun might be ruined.
SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one.
It was requested that we use two of the bigger tables for our D&D session. Which I’m glad we did. It gave me and the players more space to spread out.
Before the session started I made some quick last minute notes based on the Lazy DM Workbook (page 7, Quick Encounter Building) about how many of each creature I could use in an encounter. I’m glad I did this. Otherwise I might have thrown all 4 mummy minis at the party!
I again started the session with inspiration being given to the players. I think it worked reasonably well again.
Wow the mummy nearly took out the party by itself. Although to be fair I was willing on the party to defeat it. I did have to bite my tongue during the combat. They had identified how to do lots of damage to the mummy using a torch they had dropped into the cellar. But no-one picked it up and used it. Lizzy even suggested it a couple of times during the combat. I just wanted to say “just listen to Lizzy”.
The encounter with two shadows was over very quickly with the cleric successfully using turn undead on them. But this will not be the last time they will encounter shadows. And there will be no turn undead to get them out of the tight spot!
I’m glad I printed out the maps from Ghosts of Saltmarsh and it’s version of the The Sinister Secret of Saltmarsh adventure. It made keeping the room descriptions and map together a lot easier for referencing during the session.
One thing I need to look up is how to handle information about a creature like if a player asks “is it undead?” I provided the information this session but should I be?
I do need to go through the adventure and make a note of everything found and likely to be found by the party.
Ok that’s it for this post mortem.