Later than planned but this has been a busy week at work, and I felt like writing the other post mortem for the taster session first.
So let’s get on with looking at session 10 of the campaign set in Sly Flourish’s City of Arches.
The party met up with Adele and Tantalos outside her Emporium of Magical Relics. Where they were told a mystery person is trying to find out lore and artifacts that will allow the Children of Ibraxus to open an archway to Choul and allow the return of Ibraxus.
Whilst Adele and Tantalos went off to speak to the Golden Council, the party were sent off to Kartan, Tower of the Arcane to speak to archmage Savandra Thricecursed.
Instead of asking about the impending threat of the archway to Choul being opened up, the party decided to find out more about Rullus Hobb (an evil sorcerer who has a pretty large reward out on him). During their conversation with Savandra they were given some items that might help them.
The party adjourned to an inn to unwind and discuss plans. Which saw the party splitting into those that needed to unwind some more, milk contacts for information, and those that needed to get some rest (party poopers).
On the way back to their lodgings Jeb, Babs, and Dottie got attacked by a group of thugs. A fireball and some moves later the thugs were defeated just as the others turned up.
We left our party settling in for a well earned rest at their lodgings.
Post Mortem
SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one. Don’t give in to temptation go read something else. #justsaynotometagaming
Work really does get in the way of having a good time!
Like the previous session I had another early shift on the day of our planned session. Which meant another ridiculous long day. However it’s the only way we could fit the session in. So needs must and all that.
This was a role play heavy session. Not my strongest strength as a DM.
It was strange in that sense.
I did end up throwing in an impromptu combat near the end to try and add a contrast to the rest of the session, and draw back in the odd player that may have started to get bored (of which I’m sure there was one).
For that combat I did have the players roll for initiative instead of using the cards to decide it. I used for my initiative roll a number from a list of die rolls I’d done before the session started. That list will be used in future combats.
I still get amazed by what the players pick up on and ignore.
With the players ignoring the thread about the return of Ibraxus and instead concentrating on the manhunt the majority of the secrets and clues went out of the window. They would have been dropped in the conversation with Savandra had they gone down that route.
Yes I could have stared the conversation to the Ibraxus stuff, but that would feel like I was railroading the players. I do like the players to have freedom in what they do. Even if it means I have to throw away what I prepped and improvise on the spot.
Although they will find that whilst they are off doing whatever the return of Ibraxus will progress. Even if it’s snippets of the story they get via Adele and Tantalos, who will be doing everything they can to stop it.
There is a potential John Wick 3 thread I can use that came out of the session with the Drenol character. Having Drenol excommunicated from the mercenary group he is a member of for offing another member might be an interesting sub-plot to follow.
As we left it the clock ticked over another day…
A date was set for the next session.