The Friday that launches not just into the weekend but also half term always seems to have a more relaxed feel to it.
At The White Lion Hotel Diego, Jonathan and myself made it along to play games and get our weekend and half term off to a great start.
Our gaming started off with Inis. Inis had a lot of buzz, and the usual dash to get hold of it.
Let’s deal with the main critism about the game. The dire box art. Which looks more like it came out of a just completed colouring book. Not the most attractive piece of box art.
Inis is quick to pick up. Within two rounds or so you get a good idea for the majority of the rules.
The card drafting works well. Being able to change your draft choices is a nice touch. A small limited pool of cards is also helpful. So you soon know all the cards and start making plans on what you’d like to draft to try and implement your plans.
The combat or clashes as they are called felt weird to start with. But we got used to it. It’s functional, maybe even thematic.
Having three win conditions means you are constantly having to be not just aware of your progress towards them, but also of your opponents.
The area majority mechanic worked well. I liked getting additional cards to play from being a chieftain of an area.
The Epic Tales cards add a nice element and additional option to the game.
I do like the unique look that the tiles have. Plus despite the misdirect of the box cover art, Inis actually looks good on the table.
Inis is a nice game. I’ll definitely play again. But Kemet, Scythe and Cry Havoc are easily better in my opinion.
Our second game was Santorini. Every since getting Santorini it’s been burning a hole on my table. I’ve really wanted to get it to the table to play.
They claim on the box it’s a 2-4 player game. But 4 player seems tacked on as a team mode. It’s really a 2 player abstract game. But I was curious how it would play as a 3 player game.
This is a super simple game to learn. Choose one of your two pieces, move it, and build. That’s basically it. Get one of your pieces to level 3 of a building and you win. Oh when going up, you can only go up one level at a time. Can’t make a move, you lose.
But despite being so simple, there is a depth to the game. It’s almost chess like at times.
Ok I’m stating the obvious but Santorini looks beautiful. The whole 3D look of the buildings as you build, and board. Stunning. I can’t think of an abstract game I have or seen (although this is very limited knowledge) that looks this gorgeous.
The production value throughout the whole game is really high. Plus with this Kickstarter Zeus edition that I have the little extras are really nice.
We played two games of the basic rules. Then mixed it up playing with beginner God cards. Which add an extra layer to the game that makes it even better. The God cards give you a special power to use during the game or in case of the one Jonathan had win condition. These were a really fun addition.
There are a lot of God cards, thirty or so in the base game. Then with the Golden Fleece expansion even more, plus Hero cards. So there is a hell of a lot of replayability and variety to be had with this game.
We had a blast playing Santorini. Even when we lost we were laughing and smiling. I want to say this game is an absolute delight to play. This will be back to the table real quick. Instant classic for me.
Hey it was Friday, we played games, you know how this story ends. With poor diet decisions disguised as a stuffed naan wrap with questionable meat, salad and chilli sauce.
The Jim Fitzpatrick artwork on Inis is very thematic and calls out to something that (I think) was called the Celtic Renaissance
Google “celtic renaissance jim fitzpatrick” and select images. They do look a bit plain, but that was the style.
Angus, thanks for that info. I’ll have to hit google and have a look.