Last nights weekly meet up was our first after this years expo, and our first chance to play our spoils from said expo.
Having said that I didn’t take anything with me to potentially play. When I got home from work for my version of a Formula 1 pit stop before going to the meet up, my Mum (who lives next door) dropped a bombshell! Earlier in the day she’d fallen and “damaged” her wrist/arm in the fall. She needs to get it seen too but other circumstances prevented that. There was nothing we could do about it then. Well my idea to amputate was poo poo’d on. You’d that my internet doctors certificate was fake or something. We’d have to get it sorted on Saturday.
So I had no games with me, and it turned out neither did Jonathan.
Luckily Chris had bought a couple of games from his spoils with him. Out of the two on offer (I can’t remember what the other one was but we had played/owned it!) we chose Orleans.
This game cries out for an insert. There are lots of cardboard chits for this game. But still not as many as A Feast For Odin.
Chris read the rules out, 18 rounds, 7 phases. WTF this is sounding over complicated and long. But in reality it’s the opposite. It’s fairly quick, and all those phases are in reality very quick and simple.
I like the bag building element. It’s very Dice Masters like. Which when teamed up with the action selection to do stuff and recruit new workers is very enjoyable. Allocate workers to an action, take action and place workers used and any new recruits into the bag ready to be drawn at random at the start of the next round.
Managing the bag is fun. And that’s the bit I find reminds me of Dice Masters. Trying to control what’s in there, and improving your odds of drawing the specific workers you draw. To that extent preloading actions partially or fully aids in doing this.
Having 18 event cards that also act as the round counters is a great idea. The event cards work really well because they can mean you have to take a particular action that turn to get the resource needed to complete it or face a punishment.
Also having the ability to add tiles to you player board that give you unique actions that only you can take adds to the replayability and your tactics. I got a level 2 tile called the school that allowed me to use scholars as wilds.
Having multiple scoring routes, sources of bonuses I liked. Once again variety and replayability.
Graphically the game is ok. It’s not an ugly game. But you wouldn’t say it’s a stunning game either.
There is a lot of depth in this game. And I have to say I love it. This will be the third game I’m going to have to steal off Chris when he’s not looking. Sorry borrow on a semi permanent basis.
After Chris won. I had to shoot off home. What with mum and her “injury”.
But a great evenings gaming.