Monday Dale and I met up at The White Lion to do combat using cards and dice playing Star Wars: Destiny. It’s been a couple of months since we’ve had a chance to play like this. Our timetables don’t really sync that much this year at work.
While waiting for Dale to turn up (which wasn’t long) I threw together an Elite Thrawn and Darth Vader Sith Apprentice Deck.
Dale was playing the nasty combo of Elite Mace Windu and Jedi Instructor.
That Mace die is nasty.
The day got off to such a great start with Thrawn/Vader getting me the win. Everything went to plan. Vader was doing damage with hate, I got to use Maces dice against him.
But it went to pot after that. For once when you want Dale to roll badly and get lots of blanks, he decides to roll well. Blanks were few and far apart.
I did tweak the deck a couple of times, which included swapping Vader for an elite Kylo. But still my arse got handed to me.
These weren’t quick games. One or two were nearly victories for me. In those games the dice really did love Dale.
I think both my combos with Thrawn have potential just need to sort the deck out. It needs more removal I think.
Still despite lots of losses I had a lot of fun.
Oh last night FFG decided to finally release a rules update. It’s massive. FN,Unkar,Phasma (2 player version) and Poe get their point costs adjusted upwards in what FFG are calling Balance of the Force. It’s a bit like the Netrunner Most Wanted List. There are some card errata as well. The main one nerfs Vibroknife. And the overwriting of upgrades gets changed to dial back FN and Rey. But in Reys case it’s still possible to do a big action cheat with Force Speed and an Ambush weapon and her ability, but there are tools to at least stop it now. Overall not a bad update. You can read it here.
Yesterday also saw the Justin and Liz alliance once more in full swing as we played our first six player game of A Game of Thrones the boardgame. We played with the A Dance With Dragons expansion.
The expansion replaced the combat cards from the base game. These cards could be used in the base game all the time if I wanted to. It also had starting scenario cards for all the houses.
I liked the expansion a lot. The new combat cards shake things up a little for those that have learnt the cards in the base game. Whilst the starting scenarios jump you more into the action, speeding the game up a little. The game also plays over 6 rounds with the highest score being the winner at the end of the 6th round if no-one has gained the 7 points before then. So it’s a shorter game too. Forcing people to be aggressive and grab those castles and strongholds.
In our game it almost worked out that it was one side of the table/board against the other side. With puppet master Justin trying to manipulate the unholy alliance on his side to his benefit. Luckily the Tyrell’s were placed on the Iron Throne denying the axis of evil. My last round was spent attacking Liz (Starks) to cut down her points. Which would deny her a shot at victory. A lesson not to side with Justin.
As the Greyjoys I was last. But I think everyone enjoyed the game. I think Cry Havoc would be a good game for Liz to try next.