#dungeon23 Week 1 Roundup

Ok so I’ve started and a week in on this year long challenge.

I’ve managed to post daily updates over on Instagram that pushes them out onto other social media platforms. Well almost daily I didn’t share the two empty rooms at the end. I didn’t think there was much point.

But those updates until the last one are in pencil. I took the decision to only ink the dungeon map at the end of the week. This allows me to make changes if need be as ideas develop throughout the week.

I kinda like how the map looks. It’s not nearly as good as some out there. But it is good for me.

I do have a folder with copies of the DMG Appendix A, dungeon symbols, list of trinkets, and a few other useful bits. I like not having to carry multiple books around, or have lots open at a time. At the end of this hashtag not only will I have a megadungeon, but also a folder I can use for dungeon creation.

Somehow this first week has used up four pages. It’s smoothing that may continue. Two pages for tables, etc, then the actual dungeon itself.

This first week has been about mapping out the first rooms of the long abandoned dwarven kingdom Khul Garom.

I’ve tried to capture in seven rooms(!) that the main entrance to Khul Garom was part stronghold able to repel any outside forces, but also some sort of grand gesture that once showed the wealth, artistry, and might of the dwarves of Khul Garom.

By using bandits, thugs, and cultists to populate some of the rooms I’m trying to start telling the main story of this dungeon of that awakening evil, and it slowly increasing its grip on the surrounding area.

Whilst any items found in these rooms are not of any value. But more the sort of stuff historians at a dig find that hint at the sort of society that was there long ago. In these rooms all the good stuff so to speak was looted long ago.

Right now onto week 2…

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