Category Archives: Vampire Wednesday

Vampire Thursday! Battle for OP Kit 1.1

Last night saw three of us compete for the playmat from the first organised play kit of season 1, plus a promo Freddy Usher vampire card.

For this “tournament” we used the new Prague City Deck from the Heart of Europe expansion.

We were using the tournament rules scoring for our games (see below).

Scoring from VtM Tournament Rules

The winner would be the player with the highest score at the end of the evening.

I know Diego and myself were playing our own created decks. I think Marcin said he was also using a deck he created.

Below are our chosen leaders for the evening.

Our leaders for the evening

Our first player was chosen randomly using the bgstat at the start of each game. Naturally for the first game we would also be placing our “Haven, starting vampire (Leader), and Agenda face down. Only after each player has placed these 3 cards are all starting vampires and Havens revealed. Agendas remain face down until a player chooses to flip theirs face up.” VtM Tournament Rules

Game 1

Rivalries: Diego was mine, Marcin was Diego’s, and I was Marcin’s.

Wow the City deck was so mean this first game.

After two rounds all four of the Second Inquisition Team-X Operatives were out in the street. That’s two aggregated damage, discarding a card , plus! losing a prestige point each turn.

Not only that but hardly any mortals, vagrants or citizens came out. It was event after event!

We were finding it hard to build up cards in our hands, and thus options on our turns.

Sometimes this sort of thing happens in games like this. You just don’t draw the cards you need. In our case it was the City deck doing its worst. It could easily have been not drawing the cards we needed from our libraries (as well).

You just have to accept this sort of thing happens. Get through the game, and cling on to the hope that the cards will be kinder next game. Although sometimes the cards do really hate you and don’t improve.

Whilst both Diego and Marcin had revealed their agenda cards I hadn’t. Mine was a mystery to them. Although Diego suspected he knew what it was.

This was a slow game thanks to the mean street.

No mortals or citizens meant I wasn’t burning them and able to create wraiths. The couple that did appear got turned into retainers by the other two.

I wasn’t hitting my mill cards.

I had plenty of prestige thanks to the couple of high blood potency valued cards in Diego’s library. So I was in a good place on that front.

Eventually after the constant Second Inquisition battering we were taking Diego was able to deliver a knock out blow to Marcin’s only remaining vampire and get the win.

I never revealed my agenda. The mystery carried over into our next game.

Game 2

Rivalries: Marcin was mine, I was Diego’s, and Diego was Marcin’s.

This was a much quicker game.

Diego had a good start from the off. The street was a bit kinder to us.

I was able to create a wraith on my leader. But thanks to Diego that didn’t last long to have any effect.

But in reality I wasn’t able to get my pieces into place to put my game plan into action. Diego wasn’t allowing me the time.

Marcin wasn’t able to stop Diego delivering the knockout blow to me.

It was back to back wins for Diego and a commanding lead.

I still hadn’t revealed my agenda in this game.

Game 3

Rivalries: Marcin was mine, I was Diego’s, and Diego was Marcin’s.

This game took much longer to play than the previous one.

I needed to slow Diego down. So some of my early turns involved playing cards that in reality should have been played on my rival. But they had the desired effect.

We did get an early Second Inquisition that was joined by a second. But Diego took one out. Otherwise the street was fairly kind.

There was even a nice number of mortal and citizens building up in the burn pile.

Mid game Marcin had Diego on the ropes. Barely holding on. Victory was looking imminent for him. My earlier actions to slow Diego down had been too effective!

I needed to intervene.

Ok what I did was something I was going to be doing eventually. It just had to be sooner than I wanted. I had wanted to play a ritual or two to take advantage of the pile of bodies in the burn pile, and increase my havens secrecy. But keeping Diego alive was more important.

My intervention emptied Marcin’s hand of cards, stopped him playing particular cards. Just making it harder for him to attack Diego, and if he did so not do lots of damage.

It worked.

Diego was able to hang on in there, stabilise and build up again.

Whilst Diego and Marcin traded blows, my mill plan kicked in on Marcin.

I had a handful of cards. Lots of options.

Diego was going in for the kill on Marcin.

Luckily pointing out that Diego’s attacking party wasn’t as boosted as he had hoped meant Marcin’s last vampire survived by a single blood.

Which is how that surviving vampire was left at the end of Marcin’s turn after the Second Inquisition had done their one point of aggregated damage.

Being the opportunist I am I had a chance to grab victory by a knock out! I know, not my battle plan. But still never look a gift horse in the mouth. And it would have been rude not to take advantage of Diego’s hard work.

So in a rare move for me I moved into the street and did a mental attack on Marcin’s vampire to deliver the knock out blow, and grab victory.

Guess what? I still hadn’t revealed my agenda.

At the end of the evening and three games, once all the dust had settled, points tallied up, the victor and winner of the OP Kit 1.1 Playmat was Diego. However with there only being three of us we all got a promo Freddy Usher vampire card.

Final scores per game, agenda points in brackets

This was a fun evening of playing Rivals. I think we had everything you could see in an evening.

I’m looking forward to our next chance to play.

Playing “blue” in Rivals!

August has started off with some games of Vampire the Masquerade Rivals.

Last night was a Vampire Wednesday session where Shane, Marcin, and myself saw our clans battling it out for control of Prague.

Then this morning it was Diego’s turn to try his luck winning control of Prague.

From the above you may have gathered we were playing with the new city deck that comes in the latest expansion Heart of Europe.

For both sessions I was testing my first attempt at building a deck for the game.

It was good that I got a multiplayer game in with it. Plus a head to head. I was able to see how it played in both circumstances. A deck will sometimes be more suited to one format over another.

But before I talk more about my deck let’s briefly look at the games and new city deck.

First up below are the leaders and rivalries for the Vampire Wednesday session. It was the same for both games played.

How the rivalries played out at the Vampire Wednesday session

This was a session where both players teamed up against me!

What can I say? I guess neither Marcin or Shane have played MtG, especially against a blue player.

They did not like it that I was attaching cards to their characters, or stopping them playing cards.

Naturally the way my initial draft of the deck is constructed I didn’t have much in my tool box to stop attacks. Plus I forgot to burn vagrants and citizens in the street when I used my leaders ability.

Leaders from this mornings games with Diego

The new Prague City deck was renamed the deck of doom. The new Second Inquisition cards are nasty. They stack! Ignore secrecy! Do damage and discard cards based on number in the stack!

The new citizens and vagrants are colourful and paint a seedy side to Prague. Plus a bit more tougher to remove.

The new Prince of the City title gives two agenda points when attached to a character. So less impactful than the previous one that gave an agenda point plus prestige at the start of each of your turns. You don’t feel pressured to attack the Prince to stop that gradual accumulation of agenda points.

I like the new City deck. It feels fresh.

Obviously I could have made changes to my deck before playing with Diego. But I didn’t. I wanted to see how it did in a head to head game.

It did it’s thing. But the same weaknesses I identified last night were also an issue in this format.

Game results for both sessions

My first deck

Let’s now look at my first ever Rivals deck and the thinking/inspiration behind it.

When I was sleeving the Shadows and Shrouds expansion cards I came across the card Mental Block. I wanted this in the Hecata deck. Then it got me thinking. This is a very blue card.

The inspiration for this deck

I have been known to splash blue in a deck.

I wondered if it was possible to make a blue archetype deck in Rivals? Are there enough cards to make it viable?

I used the Hecata precon as my starting point.

I stripped out the cards to do with wraiths. They didn’t fit in with the game plan.

I wanted vampires in torpor, getting the torpor ability value from them each round plus clock up the agenda points.

But at the same time I needed to protect my haven and leader. The plan to do this was to control my foes/rival. Whether thats from forcing them to discard cards, stopping them playing cards, removing mortals/citizens from the streets, or giving them curses.

All blue like things to do.

I also needed to generate prestige somehow so there are ways to do that.

I have card draw options in the deck and a way to increase the secrecy of my haven. Enabling me to try find solutions, and make it harder to attack vampires in the haven.

This is a passive deck. It’s not meant to be aggressive. It’s meant to control.

Here is my first attempt at a deck in Rivals which I call…

Blue

My leader, haven, and agenda
  • Agenda – Death is Only the Beginning
  • Haven – Eternal Life Mortuary
  • Leader – Annika (Hecata)

Vampire Deck

  • Faith Gray (Tremere)
  • Lorenzo Murik (Tremere)
  • Anjali the Samedi (Hecata)
  • Bianca Giovanni (Hecata)
  • Kristin (Hecata)
  • Nathaniel (Hecata)

Library Deck

  • Soul Crushing (Attack)
  • Second Tradition: The Domain (Action Ongoing)
  • Sleep of the Damned (Ritual) x 2
  • The Shakedown (Action) x 3
  • Clairvoyance (Action) x 2
  • Blood Makes Noise (Ritual)
  • Utter Darkness (Attack)
  • Interrogation (Attack)
  • Truth of Blood (Ritual)
  • Mental Block (Unhosted Action Ongoing) x 3
  • Psychic Assault (Attack) x 2
  • Tenebrous Avatar (Reaction)
  • Fortify the Inner Facade (Reaction) x 3
  • Defense of the Sacred Haven (Ritual) x 2
  • Grave Robbing (Action) x 3
  • Early Grave (Action) x 2
  • Seek Knowledge (Ritual) x 2
  • Fourth Tradition: The Accounting (Action) x 3
  • Flesh of Marble (Reaction Special) x 2
  • Spirit’s Touch (Action) x 2
  • It’s Your Funeral (Attack) x 2

I need to replace the Attack cards with more Reaction cards. They are dead cards in the deck.

Do I have the correct number of copies of each card? Not sure that will be the tweak after I add in the reaction cards.

I’ll close with this Rivals agenda which has me thinking about a second deck!

Does this make mill a viable deck archetype?

A 4 Player Vampire Wednesday!

Last night saw Diego and myself play our first four player game of Vampire the Masquerade Rivals.

Before then we had only played head to head (in other words two player) and three player games.

But this game was a first for Shane and Marcin also. It was the first time they were playing the game. Noobs in other words. Or to remain on theme, fresh blood!

Whilst waiting for Marcin to arrive we went over the rules for playing the game with Shane. Or the most relevant ones to get started. Some you can avoid until they crop up, like schemes. Otherwise it’s rules overload. And it probably felt like that anyway.

The three of us then “played” a couple of rounds with Diego and myself explaining what we were doing as we played. It was during this learning play Marcin arrived.

We had already given Shane Brujah to play for the evening. It’s probably the easiest of the four core set clans to play. We had also planned for Diego’s copy of Brujah to be played by Marcin, with the added house rule suspending the unique vampire rule for the evening. However Marcin felt the call of Toreador.

We drew for our rivals which saw Shane and myself drawing each other’s token. Which basically left Diego and Marcin each other’s rivals.

Our Vampire Clans and Rivalries

I needed to be drawing rituals and finding Sonja Valentine. But my deck seemed to be working against me on that front. I only started drawing rituals late in the game. Too late to be any use to me. My leader was in torpor mending. So I had no blood to use that would hurt my rival. My three vampires I did have out were dangerously low on blood. I had three prestige left. They were dead cards at the point they showed up.

For a couple of rounds it wasn’t in anyones interest to attack my three weak vampires. If Diego or Marcin did they left it open for Shane to grab the win. If Shane did he left it open for Marcin to grab the points win (at that point in time Marcin was in the lead with five agenda points). To make the situation worse we had three S.A.D. Agents in the Street.

Before Diego grabbed the points victory by leap frogging Marcin with six agenda points, and knocking out Shane. It was getting to the point of I could have won on my turn. Shane was on a single prestige. He only needed one of his vampires to die (it’s how Diego triggered the end of the game). S.A.D. would have weakened his remaining vampires more than enough to make sure which ever one I attacked they would have gone down.

I liked that last bit of the game. Anyone of us could have potentially grabbed a win. Sadly Diego did!

My only agenda point for the evening was from putting Shane’s leader into torpor.

Although Shane is shown as zero points below. Which is correct. He was knocked out by Diego, so any agenda points he had don’t count. However if in a tournament I believe we would still record Shane’s three agenda points as they are used in rankings or something like that.

Final scores

Still a fun evening playing a great card game with some great people.

Vampire Wednesday Morning

One of the things I like about Renegade Games and what they are trying to do with Vampire the Masquerade: Rivals is establish a community for the game.

Vampire Wednesdays is their attempt at creating their version of Friday Night Magic. To support this they have been running a weekly live stream on twitch on Wednesdays. With the video being shared on YouTube days later.

Ideally because I don’t do twitch I’d love them to push the live stream to YouTube at the same time, or at least put the video up on YouTube within 24 hours. But I can only dream.

At the moment the only other player I know who likes the game is Diego. Luckily the day he is free to play is a Wednesday. Sadly due to timezones and availability we are playing many hours before the Vampire Wednesday live stream. So any fun formats, rule changes introduced for those joining in are missed. I suppose we could use them the following time we play.

This morning Diego and I met up to play a two player game of Rivals.

I played Toreador, whilst Diego played Malkavian. Once again these were the pre-built decks straight out of the core box with no modification.

We were still having to refer to the rulebook to look things up. Like conspiracies, we hadn’t played them before. But for our second game we were getting better!

I have to say I enjoyed playing Toreador.

My experience with the deck was far far different from Gavin last week. The cards were much much more kind to me. I had Search Engine and Influencer in my opening hand. Both Unhosted Actions. So they were both played for my first turn. A great set up turn. Influencer was great as it set up playing a scheme turn two to take a prestige from Diego.

Whilst Search Engine gave me the Rivals version of the scry mechanic in MtG. I love this card. Being able to basically control the top card of your deck with this deck is important. Several of the cards in the deck have you revealing the top card to get some kind of benefit, like extra attack or influence.

It’s also important with the Toreador deck to get a retainer early on to start buffing your vampires and gaining agenda points. Which I was able to do on my second turn. Getting a vagrant also allowed me to mitigate the S.A.D. damage at the end of my turn until a second one appeared in the street. So I was happy leaving it there to chip away at Diego’s Coterie.

Diego had a nice card that exhausted all my vampires so I couldn’t attack his vampire he was going to claim the Prince of the City with. Unlucky for Diego he never got to benefit from it as I claimed it off his vampire on my turn.

In the end I won by TKO or more correctly sending all his vampires to Torpor.

I enjoyed Rivals as a two player game. It was different to last weeks three player game. I like both player counts. But I can see how a deck needs to be built for either a two player or multiplayer game. Multiplayer your deck can be a bit slower to kick in, but in two player you need to be out of the starting block as quick as possible.

There wasn’t enough time to have a three player game with a friend of Diego’s that turned up mid game. So we had a couple of games of Perudo before I had to head back home.

I’m looking forward to our next Vampire Wednesday Morning.