Category Archives: vaesen

Vaesen One-Shot Session Planning #3

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming Vaesen One-Shot. You may want to avoid this post and join me in a future one.

Yesterday was meant to have been the one-shot.

I’d spent the morning printing out what I needed for the session, such as the pages from the rulebook for the intro mystery The Dance of Dreams. Along with the pregens I did, some blank character sheets (just incase), cheat sheets for the players, and the handouts for the intro mystery.

I’d made one or two notes on the printed copy of the intro mystery as I read it. Which was highlighting where the countdowns triggered, what to skip so it fitted into a single session, plus a couple of notes on a couple mechanics I didn’t want to forget.

One thing I didn’t think to do was print the page for the Revenant Vaesen so it was easy to reference during play. Especially if the players were using the rulebook at the time I need the page.

But sadly this was all for nought.

It was only going to be two players plus me today. But when just after midday one of them drops out ill. The only sensible thing to do was postpone the session. A new date has been suggested that is mid March.

So hopefully we’ll get to run this one-shot or even our D&D campaign. But our group does seem to be cursed never to meet again!

Thursday’s Child aka Vaesen One-Shot Session Planning #2

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming Vaesen One-Shot. You may want to avoid this post and join me in a future one.

In the initial post I pointed out that Free League do not provide any pregenerated characters to use with the introductory mystery The Dance of Dreams in the Vaesen Rulebook.

Which does put a bit of extra work on me if I want to run this as a single session one-shot, maximising our time playing Vaesen and not spending a large part of the session creating characters.

There should not be more than one player character of the same archetype in the group.” Page 18, Vaesen Rulebook.

The ten archetypes in Vaesen are:

  • ACADEMIC
  • DOCTOR
  • HUNTER
  • OCCULTIST
  • OFFICER
  • PRIEST
  • PRIVATE DETECTIVE
  • SERVANT
  • VAGABOND
  • WRITER

Sadly in the rulebook there is no suggested party make up for The Dance of Dreams. In an ideal world I’d create all ten archetypes for the players to choose from. And in the long term this is something I can aim for. However with current time restraints I’m creating just a subset.

Each precon character will have a couple of areas on the character sheet, character name, and relationship to the other player characters, left blank. These will be filled in by the player on the day. It will help personalise and make the precon character feel a little like their own.

Steps for creating a character in Vaesen, page 18, Vaesen Rulebook

Following the steps above were pretty easy. I was able to create an academic, doctor, hunter, and occultist relatively quickly compared to say creating a D&D character.

Having what is basically a template for each archetype, tied in with a simplified character sheet makes such a big difference. I think the hardest choice was deciding the age of the character! The age chosen decides how many points you get to spend on attributes and skills.

I dare say that if there were enough copies of the rulebook that you could almost have players creating characters in less that half an hour! Which would make it “feasible” to run a single session one-shot with the players creating characters on the day.

I’m hoping interested folks can access this link. My Vaesen Precons. It should be setup so that anyone with the link can view them.

Vaesen One-Shot Session Planning #1

Just like my D&D session planning posts there has to be some house keeping.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming Vaesen One-Shot. You may want to avoid this post and join me in a future one.

As I said in the short (for me) post about where our D&D campaign currently is, the current plan is to run the introductory mystery from the Vaesen RPG, The Dance of Dreams.

This will be an interesting first for me as a novice GM as I haven’t run a published adventure before, nor run a none D&D game either.

There is also the added pressure of this is a completely new system not just to me but also to those playing.

I have the Vaesen bundle that Free League sell. Which is the rulebook (plus a digital copy), GM screen (it finally arrived yesterday), initiative and Vaesen cards, 6 d6 dice, and a map.

It’s going to be a safe bet that I will have the only copy of the rules. So I will need to teach the basics of the version of the Year Zero system that Vaesen uses. I have found some cheat sheets to give to the players to aid them. I also plan to print out the pages of the mystery so that the rulebook is freed up for reference by everyone.

Unlike the starter kits for D&D, Alien RPG, The One Ring or many other systems Free League have not put together any pre-generated characters to be used with this introductory mystery.

The only stuff Free League have for downloading on their website are blank character and HQ sheets, handouts for the introductory mystery and one other mystery (you can get them here).

So my first task for this one-shot other than reading the rules is to create some pre-generated characters for use with the one-shot.

We can visit character creation as a group if we decide to run a campaign or further one-shots at a future date. Using pre-generated characters also means that more time of the session will be spent playing.

I’m planning on our session being about three hours in length, and aiming for us to wrap the mystery up in a single session.

Free League suggest at the start of The Dance of Dreams that it “…should take approximately two to three sessions to complete.” However “If you would rather finish the mystery in a single session, you may skip the first steps and start with the journey to the location. Simply recount how the player characters got the Invitation instead of playing it as a scene. You can also skip the part where each character gains an Advantage.”

Which is great advice. Although I’d love to know what duration they are using for a session. I have an idea for the Advantages which I’ll expand on in another post if after reading the rules I think it’s do able!

I think that’s enough for the first session planning post. I’ll leave you with the official Vaesen teaser.

Nordic Inspired Horror

I finally pulled the trigger and ordered a copy of the Vaesen rpg from Free League.

The plan is to use it for a one shot or two with our role playing group. Starting hopefully next weekend.

It’ll be touch and go if the physical bundle (core rules, GM screen, dice, map and cards) that Free League sell will be here by then. But luckily ordering from Free League means I get a digital (pdf) copy of the core rules almost immediately. So that is my “light” reading this week.

Vaesen is a “dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilize an adapted version of the award- winning Year Zero Engine.(read d6)”

Vaesen is set during the nineteenth century, from what I can guess around about when the industrial revolution is beginning. I’m thinking the age of steam. You can definitely use trains to travel long distances.

In the nineteenth century, Scandinavia is changed by industrialization, war, and revolutions, and new ways of thinking and understanding the world are spreading through its universities. Old truths are being questioned. The rural poor are pouring into the cities or across the Atlantic to escape starvation, hoping to build a life where they can be free.” Vaesen Core Rulebook page 6

But there seems to be a clash between the old and the new, especially these vaesen and the world of man.

Throughout history, supernatural vaesen have lived side by side with the people of Scandinavia. But these creatures are not perceptible to human senses – unless they choose to be.” Vaesen Core Rulebook page 6

However…

Some people in Scandinavia are able to see the vaesen, even when they are trying to stay invisible – it is called “having the Sight.” You are one of them.” Vaesen Core Rulebook page 6

You and several others who also have the Sight have gathered in Upsala in central Sweden. You have learned that there used to be an organization called the Society. Their mission was to study and combat the vaesen, but the last members of the Society went missing or left the organization about ten years ago, and since then the Society’s headquarters – the old Castle Gyllencreutz by the Fyris River in Upsala – has been left to decay. You have decided to re-establish this organization.” Vaesen Core Rulebook page 7

But it’s all of the above that attracted me to the game. It’s not your usual fantasy setting. It’s also not your murder hobo party. There is more to it, you can’t just go around killing the monsters. The games are more mystery and solving the mystery, and being creative.

I’ll look more in-depth when I get the physical stuff.

You all know I like to share movies, tv shows and books that I think would act as “inspiration”. Below are some that came to mind.