Category Archives: TI

Jeff’s Birthday Gaming Day 2025

Apart from last year, which was a special case (Jeff was celebrating a significant wedding anniversary with a cruise instead). The highlight of August is Jeff’s birthday gaming day.

These gaming days are usually a big epic game, such as Civilisation, Memoir ‘44 Overlord, or Twilight Imperium 3. Plus some equally epic food such as Jeff’s homemade Indian food.

This year it was once more the turn of Twilight Imperium 3 to hit the birthday celebration table.

Five factions sought to rule the galaxy but only one would be victorious.

Top left; Muaat (me), Top Right: Sol (Charlene), Middle Left: Creuss (Jonas), Middle Right: Mentak (Jeff’s youngest), Bottom Left: Hacan (Jeff)

I’d never played Muaat before so decided to go with them. Which meant I started with a War Sun. And yes there were many Star Wars Death Star references through out the day.

Looking back on the days play I wasn’t nearly as aggressive or expansionist as I could have, or even should have been.

For me the War Sun seemed to be a big red flag telling the others not to mess with me.

I think it was after round two when everyone but Jeff’s youngest got the War Sun technology thanks to a vote being successful that allowed those with a trade agreement to share technology.

This years melt in your mouth double cooked chicken curry

For a longtime during the game I remained on zero victory points. As the others claimed objectives of one kind or the other I was being left behind.

I had a bit of an alliance going with my neighbours the Cruess.

I was determined that I’d score one victory point so that I wasn’t completely embarrassed with scoring zero points.

Then in what was to be the final two rounds I had a made splurge of points scoring a total of three points, followed by two more in the final round.

That left me tied with Jeff and Charlene for second place or as we lovingly call it in Fenland Gamers, first loser. The winner was Jonas, who by claiming his tenth victory point end the game instantly screwing his brother out of scoring any more points and keeping him in last place.

Whether it’s third or fourth edition I do enjoy playing Twilight Imperium. Luckily October/November the second expansion for fourth edition comes out giving us an excuse to get it to the table again (as if we really needed an excuse).

I had a great day playing with friends, and helping Jeff celebrate another lap around our sun. A big thank you to Jeff for inviting me.

“Oh, make no mistake. It’s not revenge he’s after. It’s a reckoning.”

There are certain games that if you get them to the table once a year you are lucky.

Those games are usually epic in nature, both in table space and in scope.

Often the games take a large part of a day to play. Several hours for sure.

Another trait of the ones that have stood the test of time, even deemed a classic. Is that despite taking such a long time to play, that when you are playing the game you don’t actually notice the passage of time. You poke your head up out of being immersed in the game and realise that four hours of just passed by. Playing them doesn’t feel that long.

I like to think of them as experiences. Even events.

Twilight Imperium 4 with the Prophecy of Kings expansion is one such game.

Despite life trying to throw obstacles in the way (I had to say no I couldn’t do a couple of things when asked) yesterday was the day for 2024 for Twilight Imperium 4 and the Prophecy of Kings expansion to hit the table.

This day had been planned for over a month.

As usual for this type of game finding a day that six people were free to get together and compete for galactic domination is a nightmare.

So once we had the date set there was going to be nothing on this earth stopping this going ahead.

I’d been looking forward to playing TI4 all week.

I’ve not gamed on a Saturday for a few weeks. The day has been a chill day, do my washing etc.

I arrived at Charlene’s (who was hosting for the day) an hour before we were due to start playing at midday to setup.

Yes it does take a while to set the game up. You need to be sure of the player count if using one of the pre-made maps in the rulebooks. Luckily there were no last minute cancellations for our six player game.

We had to call our game to an end at 7pm because I had work the next day.

At that time we had just finished the fourth round! There were another five rounds to go! If we had had the time!

We’d had our first agenda stage in the previous round after Anthony had raced to middle of the Galaxy and claimed Mecatol Rex as his. That was quite funny because that had left Marcin feeling a little butt hurt after the first agenda vote because he had listened to Diego. Who had mistakenly misidentified the planet type that would be exhausted for the next round for those voting against the motion if the against won. So instead of only screwing me out of three action tokens because I wanted the for motion to win. He shot himself in the foot and lost about half of his planets.

In that final round there was a reckoning between Mr War Sun aka Marcin and me. I’d like to say the space battle was epic but my large fleet of a cruiser, three dreadnoughts, two destroyers, and my flagship, plus action card shenanigans were too much for his measly war sun, two fighters, and cruiser.

My space bombardment destroyed his troop unit, leaving our mech units to duke it out. With my mech ultimately being victorious.

That left Marcin with just two systems that be controlled. Early in the round Anthony had foiled any plan Marcin had of reoccupying his home system (he’d had to abandon it the previous round to claim a victory point).

If we had played longer I think we could have destroyed all of Marcin’s forces. That would have been funny.

A big big thank you to Charlene for hosting. A big thank you to Marcin, Anthony, Diego, and Ben. I had an amazing afternoon.

PS Diego won on the tiebreaker against Ben.

Back to the Imperium

So plans are afoot to play Twilight Imperium 4 with the Prophecy of Kings expansion next Saturday.

So far with the exception of my first game of TI4 being two player I’ve only played TI4 at four to six players.

My plan is to try and get more three and four player games in. Hopefully these will be quicker than ones with higher player counts. They will still take a while to play. I’m just hoping they will not last longer than five hours!

So this coming Saturday four of us will gather and test out this theory.

In the meantime I have the living rules references being printed (along with the latest Marvel Champions one), the TI4 Achievements sheet (think video game achievements but for TI4!). These should arrive the day before we play. With a fair wind that is.

I’ve also got to finish sleeving the expansion before next weekend. A job I started about a month ago. But now I have motivation to complete it.

If this is successful I’ll be getting TI4 to the table much more often. Something I’m really looking forward to. Those future games will also involve using the content FFG put up digitally in the three Twilight Imperium Codexes.