Category Archives: session planning

D&D Grp 2 Session 11 Planning #5

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

YouTube threw up a video or two of the Dungeon Dad into my feed and I’m glad it did.

Dungeon Dad does this monster of the week thing looking at monsters in previous versions not in 5e. The one that first caught my attention was his video on the mageripper swarm. A swarm of creatures that attack magic users.

Half the group are magic users.

Now the hard part is where do the party encounter this swarm?

Another video he did was on The Bagman from Van Richten’s Guide to Ravenloft. This really did capture my imagination.

Once or twice the party have mentioned a bag of holding. So having a twist that comes with having one is awesome.

I love the idea of showing the players the sequence of art depicting the Bagman coming out of the bag of holding, along with some suitable creepy description of it emerging from the bag.

This might be something I could use to interrupt that long rest in the future.

There is also a 3D stl file that can be downloaded and printed using a 3D printer. Naturally I have messaged Colin with a link asking if he san print one for me.

I’m not sure if I’ll use the stat block the Dungeon Dad came up with or just run with the stats of a troll (one of the suggestions) possibly adjusted.

But still two cool monsters to add to the menagerie to call upon during a session.

D&D Grp 2 Session 11 Planning #4

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

This whole American import of Black Friday and the much more recent Cyber Monday and the pre-Christmas money grab that it is I do find kinda obscene and morally questionable.

However overcoming my inner conflict about the whole thing, I did take Monty Cook Games up on their Black Friday discount for getting the pdf version of their Ptolus City By The Spire source book for 5e.

The main reason I did this was to get the stat blocks for the npc cards. However this is a massive book, with a lot of digital extras too. I may just might have to pick up the physical copy at some point.

I already knew the art in the book was gorgeous from the npc cards I bought.

The cool thing is that the npc cards also tell you page numbers of where the stat blocks are. Which is very handy and time saving not having to search through the 679 odd pages that make up the book.

The stat blocks are in the margins of the pages, which works! They usually refer you elsewhere to a common stat block which might be in an official WotC source books, or on a given specific page of the book.

Sadly for me Rullus Hobb isn’t an npc but a player handout with no stats! But now with the sourcebook I can use the appropriate stat block from the book itself or from WotC stuff.

Granted I’m going to have to do some work to gather the relevant info into one place like on a blank card template from Arcane Library for easy reference during a session.

Apart from the npcs I’ll be using this city source book for ideas to use in my campaign. I’m pretty sure I’ll get more than a couple of ideas/hooks from here.

Well before I left to visit Nathan the postie arrived and had the Stormwreck Isle 2D miniatures with them plus the Amazon guy had the Deck of Many Things.

So at least I don’t have to worry about these arriving, and they are ready to be thrown into the DM bag and any session.

Hope’s Last Day – An Alien RPG Taster Session Prep #2

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming Alien RPG cinematic adventure Hope’s Last Day. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

We have a date for when we are going to get round the table to play the cinematic introductory adventure Hope’s Last Day.

Which should be a day or two before the D&D campaign happens. Yeah some lessons I just never learn.

As part of my prep I’m rewatching the movies again. Plus watching the odd actual plays on YouTube to get an idea how to run a year zero (the engine the Alien RPG is based on) adventure. They are definitely presented differently to the D&D 5e adventures I am used to.

If memory does not let me down I have the maps for this already without a need to print them out for the players. I just need GM annotated copies for myself.

So still lots to do, and I’ll keep you updated as I go along.

D&D Grp 2 Session 11 Planning #3

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

Well poor communication and the lack of anyone taking the initiative on setting a time means the session didn’t go ahead.

I’ve put up new dates and times for two weeks time. So waiting to hear if they work for everyone else now, and some sort of consensus.

In the meantime I’ve caved and soon a deck of many things will be in my grubby hands waiting for the party to discover.

In the now no longer running other campaign I used a deck of illusions. Which seemed at the time to go down well.

On a practical level the deck of illusions used a bog standard deck of cards. Nothing special about the cards or deck at all. You just have to remove the cards 3-7 of each suit, leave the jokers in to get the 34 cards that make up the deck of illusions. I need to recreate this deck for this campaign.

I know that if/when the party come across the deck of many things that a certain female gnome will not only pick up the deck, but draw a card from it.

The great Matt Colville did a video about the deck of many things years ago now as part of the running the game series of YouTube videos.

Some great advice in there for using the deck of many things. Advice I may just follow.

One of the cards in the deck of many things, the skull summons an avatar of death. I’d love this as a 2D mini (I love these from Wizkids) but to have enough to take on the party I’d need to buy multiple copies. They are also available as 28mm prepainted minis. But that wouldn’t save me much money (even if they were in stock).

Sadly for the group with the delay I have time to weave either or both of these decks into the campaign and the next session.

I like the idea of Rullus Hobb leaving one of these behind after their initial encounter with him.

Which reminds me I really do need to get a stat block for him.

I’m still waiting for the Stormwreck Isle 2D miniatures pack to arrive. It should be here real soon. Well in the next week. Hopefully.

Laters…

D&D Grp 2 Session 11 Planning #2

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

I’m not sure what’s happening tomorrow. There has been no chatter on our groups messenger chat.

As if reading my mind or the posts on here, Mike Shea has written an update for the City of Arches about the Sunken Rethrea area of the “under city”.

It’s a separate document at the moment that Mike (as we are on first name terms despite having never met or communicated with each other) has shared with his patreons (that’d be me and many others) to get feedback before adding it to the main document.

Sunken Rethrea is an area that the party will have to navigate through to get to the the vaults to find the key needed for the archway to Choul, and stopping Ibraxus.

With the addition of the following I am a little confused.

Stairs of Darkspire. The mages of the Tower of Kartan have a narrow spiral staircase leading to the ruined tower of Darkspire. The mages warded the staircase and vaults with powerful magics to prevent the horrors of Rethrea from working their way back up into the lower tower. The mages of Kartan often send adventurers on quests through this staircase with keys able to bypass the wards. These keys only work for a short amount of time lest they fall into the hands of enemies below.

Does this replace the following from the Kartan, Tower of the Arcane description?

“An ironbound glyphed door on the first floor stands in front of a stairwell leading deep into the ground below where numerous laboratories and vaults of the dark wizards remain largely untouched.”

Or is it in addition?

It’s definitely an interesting part of the city to explore, and as hinted previously an opportunity to introduce horror elements to the campaign.

If we do persue the Rullus Hobb plot thread Temple of the Three Sisters then I need to give Rullus some suitable minions. I see Rullus as some sort of Joker like character capable of the most heinous of acts.

Some of those minions might interrupt that long rest of the party!

D&D Grp 2 Session 11 Planning #1

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

It’s suddenly dawned on me this coming Sunday is our planned next session.

I have no idea what we will be doing.

I’m assuming the party will be following the Rullus Hobb plot thread. So I will need to keep a map handy for a temple.

The Dragon’s Rest map from the new Starter Set Dragons of Stormwreck Isle looks just perfect for the Temple of the Three Sisters.

Although the party are taking a long rest. I’m tempted to interrupt it! Allow them the benefits of a short rest, give them exhaustion (using the new One D&D rules for it), and drag them kicking and screaming into the world.

Not sure what or why they get disturbed. I need to think about this.

I had a revelation whilst writing the post about the arrival of two classic adventures that for the ruined cities buried beneath the streets of the City of Arches I can reuse town maps from other adventures.

Why I didn’t think of this earlier I have no frickin idea?

I can repurpose the Ruins of Thundertree from the Starter Set adventure Lost Mines of Phandelver for Sunken Rethrea, and Phandelver or one of the classic town maps for the Lower Reaches.

Bit tired, need to do some brainstorming. Catch you in the next post.

Hope’s Last Day – An Alien RPG Taster Session Prep #1

Plans are afoot to run the cinematic one shot from the Alien RPG core rulebook, Hope’s Last Day.

I floated the idea soon after the D&D taster session. It’s amazing what you’ll do whilst on the high of a “successful” session.

No date has been set yet. But all those that took part in that taster session are keen to try it. So once I have my work schedule that covers December I’ll suggest some dates. Obviously learning from our mistakes we won’t be choosing a night that there is an open mic session going on.

This will be a very different experience for all of us. None of us have played the Alien RPG, nor run it. So it will basically be a learning game, most definitely mistakes will be made, but as long as we have fun.

Two of us have the core rulebook. Plus I also have the starter set cut down rulebook. So it won’t be the group sharing a single rulebook.

I’ll be rewatching (I watched this video ages ago) the Seth Skorkowskys review of Hope’s Last Day (see below). Not only does Seth review the adventure itself, but you also get useful tips/advice from his experience from running it.

I was hoping that Free League had the pre-filled character sheets ready to download and print for use. But they don’t.

I will try to produce a GM cheat sheet for the game similar to my D&D one. They are handy for quick reference. And I think will really be needed this time.

Tonely Hope’s Last Day or any Alien RPG adventure is going to be be much darker than a D&D adventure (unless you are doing something based on a realm of dread).

There will need to be a session zero discussion before the actual play. Particularly warning the players of the darker theme, use of body horror (we’ll look into this more in another post). Plus get in place a safety system for when playing, and what subjects etc to avoid.

That’s about it for now. Lots to do. So you bet there will be more posts.

One Shot Taster Session Planning #3

Decided that I really should be starting these posts with a similar warning as my campaign session planning posts. Just on the off chance that one of the folks planning to take part in the taster session wants to not have the twists and turns of whichever adventure we play ruined.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming one shot/taster session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

I decided to create a separate DM folder for running one shots and taster sessions.

Compared to my campaign DM folder it’s very sparse.

The aim obviously is use it when running a one shot or taster session. So there is a lot of stuff in my DM folder that I just don’t need.

Some bits I will have to move between folders, such as the magic spell area of effect template, or the odd monster/NPC card. Plus my laminated DM cheat sheet.

I’ve decided to tweak the Matt Colville The Lost Tomb of the Delian Order! WTF! Who am I to change the great MC’s design? How dare I?

It’s not a big change. In the original if the party discovers the secret room, defeat the skeletons, their reward is a magic sword. And that’s my tweak. Using the notes from the other days post on creating magic items. That magical sword now becomes an ancient divine longsword that allows the barer to cast Word of Radiance (Xanathar’s Guide to Everything) once a day, and gives +1 to attack rolls.

I think that makes the sword seem more special for whoever gets it. I might even give the sword a name.

Btw this should not in anyway be seen as me saying this is the adventure I’m going with.

I’m also liking the idea of running The Goblin Ambush (from Lost Mines of Phandelver) and then have the goblin trail lead up to The Lost Tomb of the Delian Order (by Matt Colville). That’d be a nice little mashup I think.

But I think the Goblin Ambush could also be modified so it’s cultists instead of goblins, and lead into The Obsidian Skull (from the City of Arches).

Either way I think works. Plus they have the advantage of being more player friendly than going into the Cragmaw Hideout.

For better or worse I’ve decided we’ll be using the official WotC Starter Set pregen characters. Mainly because there is less for me to print off and costs me less.

The stats have been copied to the blank player cards from Arcane Library for me to reference during the session and printed out.

D&D Grp 2 Session 10 Planning #7

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

I now have the Arcane Library Combat Cards Ultimate bundle. For me it’s nice to have the srd item, magic, and monster cards. But it’s the templates I’m more interested in.

I’m going to be using the templates to up my handout game. So these magic items I’m generating using the Lazy DM Companion and Workbook tables such as the ancient gnomish longsword will be on them.

Plus any spells not covered by the srd I’ll copy and paste onto a template so I can reference the details quickly.

Apart from having to print them out this is such a cheap way to get your hands on a large amount of item, magic, and monster cards to use in a game. Plus you are supporting a really great content creator.

Now I have a day or two to create and print out the magic items for the next session.

I’ve also been looking at the spell glyph of warding for use as a trap. It feels appropriate that the magic users of Kartan, Tower of the Arcane would use this spell to protect valuable magical artifacts,objects, etc. They most definitely would of used them to seal the Sealed Vaults to stop the horrors within being released.

I’ve dug out my old Galeforce Nine Spell cards and pulled the ones that I might potentially use with the glyph of warding. I’ll keep these in the folder for easy reference.

I also came across an old note where Kelsey (of Arcane Library) talked about slow adventure pacing. In there was a photo of the “something happens” table from an old D&D DM screen. Basically this is the Mat Colville “orcs attack” table. However Kelsey also shared a d100 table that she created that did the same thing. I’ve printed out the short d20 table. It meets my potential needs (at the moment).

D&D Grp 2 Session 10 Planning #6

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.

Last night I took my DM bag with me to the Fenland Gamers fortnightly gaming session to show a friend who is just dipping their toes into D&D and being a DM.

Obviously I pointed out that this was built up over time.

I also took the opportunity to “refresh” my DM folder.

I consolidated one or two pages into one. They were only there for their list of names for NPCs. So those names are on a single page now.

I added some pages too. Such as a d100 table for generating NPC names. Along with notes on magic item crafting. Which is one area I want to explore more in the campaign. Visiting Kartan, Tower of the Arcane is the ideal opportunity to start this off.

Some pages got taken out because I have them in the Lazy DM Companion. Although I left a couple in that meet that criteria also because I want them on hand quickly!

I’m still waiting on a couple of character sheets so I can finish the reference cards for me to use during a session. I’ve had to message the players directly to ask for them. Otherwise I’m going to have to waste time at the start of the session getting the info required.

Come payday I plan to purchase the Arcane Library ULTIMATE BUNDLE: COMBAT CARDS FULL SET (5E). Which will give me the following:

  • The Monster Bundle: 357 pre-filled monster cards
  • The Item Cards Expansion Pack: 495 pre-filled magic item cards
  • The Spell Cards Expansion Pack: 319 pre-filled spell cards
  • Seven form-fillable PDFs for making your own items, monsters, legendary creatures, PCs, spells, and spellcasters
  • Print-friendly, black-and-white versions of everything

I do like what the Arcane Library produce. I’m using the character cards templates for recording the character info.

While the party are visiting Kartan, Tower of the Arcane they will bump into Dram, halfling wizard. Well I had to find a way to insert him somehow.

More in the week.