Category Archives: RPG

Adjusting monsters in D&D

This post was nearly titled “shit they don’t tell you in the D&D rulebooks”. Like other posts it’s based on a Matt Colville video.

In the DMG they tell you how to reskin/reuse an existing monster (I’ve done that for two major characters in my campaign). They tell you how to create a new monster from scratch using a couple of methods. But what they don’t tell you is how to take an existing monster and adjust it so that it is suitable to go up against your party.

The example given in the video (link above) is adjusting a medusa so it can be used against a third level party. But you might want to go the opposite direction also.

Why would you want to do this? Why not? Ok that’s not an answer. It opens up more options for you the DM for starters. More variety. It allows you to surprise players, especially those that “know it all”. I’ll expand on that. If a player knows the Monster Manual, and the CR rating stuff, they might be expecting only certain creatures will be used for the level the group is at for encounters. Imagine their surprise when all of a sudden a monster that has a much higher CR rating suddenly appears. Something they would only expect once their party reaches an appropriate level.

Admittedly you could still do that without adjusting the stats of the creature. But only if you wanted to murder the whole party. It’d be a bit unfair and one sided.

So in the rest of this post I’m going to summarise what Colville says in his video. Now I hope people don’t mind me doing this. This is basically me making notes for myself to refer back to, and sharing them with you. Hopefully others will find this useful as well.

Adjusting Down

In the mentioned video the medusa was used as an example. But it’s the process that is important not the creature. (I think that sums up Colville’s main reason for the video.)

So below in bullet points I present my understanding of what to look at.

  • AC – This could be adjusted down to make easier to hit based on player modifiers to hit. This all falls in with a previous post about being outnumbered and in more danger than you think.
  • HP – Naturally this can be reduced. Couple of ways to achieve this. Either on the fly or the old hit die times const formula based on the level you want the creature at.
  • Saving throws – adjust the saving throw. In the Medusa example the target number to avoid being petrified was lowered. But you also may want to adjust the saving throws that the monster does as well.
  • Attack modifiers – give it the same/similar attack modifiers to those of your party.
  • Provide good intel! Make sure that you sign post, drop clues that they are about to face a nasty monster. Using the example Colville gives maybe have a garden of life like statues leading to the Medusa’s lair. This means that the players are not going in blind, can prepare, make tactics or run away.
  • Possibly adjust the amount of damage an attack does if successful.

I think that sums up what to look at from the video. If I’ve missed something out, or not explained it properly, or totally missed the point let me know please.

Adjusting Up

This one is the easier to do, taking a lower level monster and making things more challenging for a party that is a higher level.

  • Increase the AC of the creature! Give it armour, or better armour.
  • Give the creature allies
  • Add +1 or +2 to its constitution modifier
  • More hit dice
  • Maybe increase the DC saving throw (17 maximum)
  • Make the creature legendary and all that entails

And that’s it. See you in the next post.

Campaign Prep Workflow

In this post I’m going to look at the apps I’m using to prep for the D&D campaign.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

My main device for anything is my iPad Pro. I can’t remember when I last fired up a desktop or laptop at home. The nearest I’ve come is using a Raspberry Pi a couple of times. Apart from coding and some fringe cases I can do everything I need to on an iPad.

When it comes to preparing for the campaign I’m using three main apps. Well I say three but in reality you could argue that it is really two.

I’m including the rather good WordPress app in this workflow because I’m including this post, and my other posts about my progress and such as part of my prep for the campaign.

Yes this blog is a diary. It’s not incite full, it doesn’t look deep into the human condition. It fails as a boardgaming blog. There are not reviews on here, when I play a new game I talk about what I liked and didn’t like about it. But what I say is no way as in-depth as the reviews others put out. These days I talk about Magic the Gathering, D&D and other RPGs, and gaming sessions. Stuff that interests me.

I use the prep posts particularly as notes, reminders, even just thinking aloud, milling over ideas. Which I think is an important thing to do. Hopefully some-one will find my sharing, seeing my thought process helpful. It is for me.

Ok onto the next app in my workflow.

That app is Scrivener.

Scrivener is aimed at people who write a lot of manuscripts, particularly screen writes, authors, etc. It has none of the bells and whistles of like Word. It aims to help writers focus on the writing without the distractions.

I’m using Scrivener to write the session notes. Stuff like room and character descriptions, encounters notes, etc.

I particularly like the cork board view. It allows me to play around with the structure of a session. It has some other nice features too, like keeping research notes with the project.

The nice thing for me also is I can control what gets generated as the final version of the adventure for the session.

The final app in the workflow is Good Notes.

Good Notes is a note taking app. A digital note book.

There are a lot of notebook apps for the iPad. It’s a natural thing for it to be used for. Especially with an Apple Pencil.

I particularly like this app. It has a presentation mode (useful for my day job). Plus I like being able to have custom page templates. So my notebooks in the app can be made up from several different page types. For example graph paper for some, plain for others, A3 pages instead of A4, landscape and even character sheets.

I’m using Good Notes as a digital DM’s folder. Which will be holding more than my actual DM’s folder. The physical version will have some of the pages printed, like maps, encounter stats. Basically stuff I need for the session.

In previous posts about the campaign pitch and the player sheet that introduces the campaign I did use a couple of other apps that fall under the honourable mention section if I were to have one. For the two documents just mentioned I used Word on the iPad. Word I don’t think needs any explanation. Plus the images used in those documents I edited in my go to image editor on the iPad Pixelmator.

I do intend to at the end of each session write a reflective blog post about how I thought the session went. And with those posts include the current version of the DM’s folder, and the adventure session notes.

Update on planning session 1 #6 – Battle Crab!

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

This morning I attempted to do layers on the battle crab model.

The colours went from Flat Red to Pure Red to Lava Orange. Which I then used a Red tone wash with to blend the layers together. Or attempt to.

I did dry brush some of the Lava Orange after I applied the wash. And applied some Blood Splatter paint to the tips of the metal spikes and the blade on the tiny claw.

Naturally I can only see the mistakes. Like the odd hard to reach bit that I failed to get to. Luckily that stuff has to be examined up close. On the table this looks pretty good.

The initial Flat Red layer could have been thinner, allowing a wider Pure Red layer. With the wash it now looks a more slightly gradient red. Not the intended look I was initially envisioning. In some spots the wash is awful.

There are other mistakes but I won’t bore you with them.

Now what stats to use? The Storm King’s Thunder campaign book has stats for a Hulking Crab.

While the Monster Manual has a Giant Crab.

What I think I need is something in the middle. This is meant to be for level 1 characters. So I’m feeling an AC of 16 (Natural Armour) with an HP between 20 – 30. I think it should have multi attack, but more the Giant Crab stats for Claw, and not the Hulking Crab Claw stats.

I think that should do it.

Really stoked to see the players face if they get to see it.

Some painting photos

For those that don’t stalk me on Instagram/Twitter/Facebook here are a couple of photos that I shared on those social media outlets earlier today.

I like to share.

First up I did “test” painting on a couple of the beds, a table and a chair. This also included using a wash. I like how they have turned out.

Next is a photo of the wash drying on some of the cave tiles.

Just have 5 4×4 tiles to paint now, and then I’m done for the time being on the cave tiles.

An update on planning session 1 #5

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

This is more a prep update than a planning update.

Thought I’d take some photos of the painted cave tiles. Sadly the bright sunlight doesn’t do the tiles much justice.

I also took delivery of the final part of the stuff my friend was printing for me this evening. Not shown in the photo below are the 5 4×4 tiles. But as soon as I got home I was priming everything ready for base coats tomorrow.

I can’t wait to start using this stuff in our first session.

Plus with the lid of the Dungeon Tiles Reincarnated I can do split level!

My next 3D project is the 3D tiles for ships that I came across. But I’m going to talk about options for boats in another post.

My take on that UKGE Incident

While I was busy showing people how to play Epic the card game on Friday I missed all the drama happening elsewhere at the expo. Now I don’t intend that to seem like I’m making light of what actually happened. I’m not. But I struggled to find a better word to describe what happened. I feel what ever word I use sounds like it is trivialising what happened. And I don’t want to do that.

On Friday during a RPG session that was being run the GM decided to cross the line and do something I think was totally out of order.

Here is a first hand account as told by a person in the game.

(I grabbed the screen shot above off one of the Facebook posts that shared what happened. Unlike the person that shared it I have removed any way to identify the person involved. What happened is more important than who it happened to.)

Naturally this has been a hot topic of debate and even made the BBC News Website.

Firstly the organisers of the expo need to be applauded for their handling of the incident and quick response. They seem to have done everything right as soon as they were made aware of what happened.

I know they have said they will review things and put stuff in place to avoid this sort of thing happening in the future. However I don’t think that the process they had in place for approving the RPG sessions was at fault. It was obvious that the GM had not included in his submission for the game that this would be happening or hinted to the players before hand either.

So I fail to see how the organisers or any other event could avoid this happening in the future. What you can’t stop is a GM being a total dick and just throwing something just as vile and unacceptable out of nowhere in to the game.

If I need to state it, for the record I think what this GM did was disgusting, unacceptable and I can’t imagine any circumstances (even with real good friends) that this would be appropriate.

What I did find odd, was that some were kind of defending the person online, using the freedom of speech etc defence. You can’t defend this. It doesn’t fall under the freedom of speech.

What I find hard to understand is the mentality of this person. Just what thought process did they have that made them think this was a good idea? I’m baffled.

Single handedly this person has not only harmed those involved in the session, they have bought the hobby into disrepute. I’m hoping after the dust has settled that the person has had time to reflect and see that what they have done is wrong, and made an apology to those involved. But something inside me says that they are finding the attention and coverage fun. I don’t know why I think that. But if the person thought the subject was a good idea, and then enjoyed the aftermath of it. Something tells me that they may not be entirely repentant.

Which is a shame. There are so many positives to the hobby. The last thing it needs is dicks like this ruining it, and destroying those positives.

I hope that those involved get the support they need, and that they hopefully will find peace.

When last we left our heroes…

What a great way to start off a D&D session. Naturally and this won’t surprise you is how the living legend Matt Colville starts off his D&D games. It signals to the players we are starting, stop that chitter chatter.

Mr Colville then gets one of the players to recap what happened in the previous session. He uses it a diagnostic tool, what did the players think happened etc.

The video he talks about this is the DM Screen one. I’m not going to embed that here again. Just look at yesterday’s post where I embedded it for another reason.

Guess what? Yep I’m going to borrow this for my own games. Which we are still negotiating dates for our session one! One DM and five players. So that’s six calendars to sync. Ok two of us have no life and can make any date (well 99% of any suggested date) whilst the others have outside commitments/relationships that need to be looked after. What is it with these people and having a life?

As of this morning we may (touch wood, cross fingers, and any other unfounded superstition that may help) not only have found a date for session one but also session two also!

Honestly though I think negotiating Brexit is easier than finding a date we can all agree on.

But I do like that opening line. I think I will nick it for the title of the write ups of our sessions on here. The write ups will be my post mortem of the session. I suppose similar in format to the videos Colville does for his D&D Live plays The Chain. So I’ll have a brief plot summary of what happened in the session, followed by my thoughts on how the session went. What worked, what didn’t, that sort of stuff.

Would there be any interest in me sharing my notes for the campaign/session? It’d be in pdf format, and change a lot. I could use Google drive to keep it and share it with the world. If you are interested in this let me know in the comments below.

Let’s finish with a selfie of Loki and me.

Some proposed rules for our sessions

This post is aimed at my players for our campaign when it starts.

In this post I want to propose that these are our house rules for the game. By that I mean rules that are not in the Players Guide, Dungeon Masters Guide, Sword Coast Adventurer’s Guide, and The Ghosts of Saltmarsh.

The first item I proposed I came across whilst flicking through the pages of Xanathar’s Guide to Everything. I’m not sure we will ever use this, but if we do I think it could add some dramatic tension.

(Extract above taken without permission from Xanathar’s Guide to Everything)

Ok the next proposed rule or thing I plan to do is for me the DM to roll stealth checks! WTF?! I bet my players are saying as they read that. With coffee or some other beverage being spat across the room and hitting the sleeping cat or a kid. We know dogs are stupid like kids and cats to sleep in the firing range of spat out drinks.

Anyway instead of me trying to justify/defend this, why don’t I hand things over to the amazing and inspiring Matt Colville (well I’ve not mentioned him in a few posts, so,it’s long over due) to explain things.


The DM Screen episode (and the inspiration for the video above) also covers it.

Ok this next one is also a biggy.

We hadn’t talked about advancement in our session zero. But I think at the time, before I had read this in the appendix of Xanathar’s Guide to Everything (XGE) I was leaning towards the story advancement method of gaining XP over XP tracking. Now I’m very much in favour of this. For the record this is from Xanathar’s but they got it from the Adventurers League, which is like D&D organised play for want of a simple way to explain it.

I’d already nicked the Adventurers League rule for our session zero for creating characters Players Guide plus one other source book. Which I said was the Swordcoast Adventurers Guide. The reason for this is that it’s to keep costs down for the DM and the players. They don’t want people having to spend lots of money just to play the game. It puts people of playing. And that’s why for our first campaign I did the same.

The rules side is another thing. Whether I use the trap rules for generating them from the DMG or XGE is neither here or there. It’s invisible to the players. For the record I like the method in XGE. Just as the rules used for ships etc coming from GoS. The players don’t need to know the specifics.

We will be using skill challenges in the campaign. Which technically are not in the 5e rules. But as I pointed out kinda in a post yesterday (WHICH MY PLAYERS SHOULD NOT READ – IT HAS SPOILERS) by way of a link, it’s possible to run skill challenges in 5e.

So players either leave comments below or discuss in our messenger group. Everyone else I hope you are finding posts like this of interest.

An update on planning session 1 #4

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

Technically this post is not just an update on planning, but also some research notes for the campaign in general.

It was whilst doing this research that I stumbled across a D&D Beyond Encounter of the week that is exactly what I am planning on doing in part of the first adventure. This is going to save me a lot of work in researching nautical terms and what they mean when it comes to doing stuff on the boat to prepare for the storm. The post has a nice table (illegally copied below) you can print out and hand to players. But more importantly it’s a skill challenge. Which is something I wanted to have in this opening adventure.


Table source: D&D Beyond Encounter of the Week: Sharkfin Shipwreck
(There is also a follow up adventure they did, which I can also use. I hadn’t planned anything for the planned skill challenge and if they failed. But this makes an interesting alternative to my planned adventure. D&D Beyond Encounter of the Week: Coral Colosseum)

One of the things I’m struggling to get my head round is the whole breathing underwater thing.Which is the driving factor behind the research that inspired this post.

On the D&D Beyond forums I found this snippet that’s related to my quest for information. I like this suggestion, anything that can add variety so I’m not using the same old tropes over and over again.

Post source: D&D Beyond Underwater Combat and Drowning

There is also a very nice quote by C.S. Lewis on another discussion thread, once again on D&D Beyond. This makes great advice for when it comes to planning underwater adventures.

Post source: D&D Beyond Help with Underwater Campaign

But still no answer to my question about breathing underwater. I can’t remember which source book it is (probably GoS) that has tables for damage to equipment due to water pressure etc. Which implies that equipment of some can be used.

Then as I was writing this post I thought “there must be a magic spell that allows players to breathe underwater?” And there is. Why I didn’t think of this to start with?

It gets worse. I found this post on a forum giving some suggestions for magical items that can also be used.

Post source: an online forum

Now I’ve found this out, it all seems so obvious. I really should read the resources I have. Or at least not skip sections.

But now I no longer live in bewilderment and confusion. I feel like I have enough info now at hand to drop an underwater encounter into an adventure anytime I like. I have ideas for magical equipment that the party can maybe purchase or find.

On a post (forgot to keep the link) about underwater adventures there was a recommendation to read Mel Odom’s Threat from the Sea.


Luckily the trilogy is available as audio books on Audible. I happen to have 3 unused credits, so I have something new to listen to on my way to UKGE this coming week.

Ghosts of Saltmarsh First Impressions

Thursday saw Ghosts of Saltmarsh hit the shelves of your FLGS in the UK (thanks to a small delay of a couple of days with the distributor) and elsewhere round the globe.

I have seen the odd comment online that copies of the book have been damaged somewhere down the line. Not sure if this damage is from the printing process, packing or transportation. But whatever the cause of the damage, my copy was damage free. So I was happy to avoid that issue.

As an incentive to buy your copy of the book from your FLGS and not from an online retailer WotC have produced an exclusive alternate cover art version of the book, that is only available from an FLGS.

Before I look any further at this fine tome, let me state for the record this is not a review. It’s a first impressions look at the book. A written unboxing almost. I’ve also not played the adventures in the book.

Disclaimer over let’s get on with it.

Ghosts of Saltmarsh is the latest campaign source book from WotC. A tome that consists of 256 pages, made up of background info, updated classic adventures and appendices and expanded mechanics.

The actual D&D realm that they place Saltmarsh and it’s related adventures is Greyhawk. Although with the aid of something I mention below you can use them with any setting.

Here is how the chapters breakdown.

  • Introduction
  • Saltmarsh – background information on the town itself.
  • The Sinister Secret Of Saltmarsh – 1st Level characters U1 (1981)
  • Danger at Dunwater – 3rd Level characters U2 (1982)
  • Salvage Operation – 4th Level characters Dungeon 123 (2005)
  • Isle of the Abbey – 5th Level characters Dungeon 34 (1992)
  • The Final Enemy – 7th Level characters U3 (1983)
  • Tammeraut’s Fate – 9th Level characters Dungeon 106 (2004)
  • The Styes – 11th Level characters Dungeon 121 (2005)
  • Appendix A: Of Ships and the Sea
  • Appendix B: Magic Items
  • Appendix C: Monsters and NPCs

The great thing about these updated adventures is that there is a small breakout box with that at best can be described a paragraph about the original adventure. There are also larger breakout boxes that give ideas for how to integrate the adventure into Eberron, Forgotten Realms and Mystara.

I also like that in the introduction they credit the giants whose shoulders they stood on to create this book.

If you use this as a campaign it will take your characters from level 1 through to 12.

I love the Saltmarsh chapter, it covers the town, major NPCs, politics/factions, the local area. Gives you adventure hooks, and linking the adventures included with those from the Tales from the Yawning Portal campaign book. You get new background information to use with player characters or NPCs.

The Appendix A is “everything” you need to use boats/ships with your campaign. From stat blocks, deck plans etc for a handful of common ships. To some upgrades that can be purchased for the ships. There are expanded rules for ships in combat, travel at sea. Lots of tables for various types of aquatic hazards, encounters, generating random ships, creating mysterious islands. Plus some example underwater locations to use in campaigns.

I think the titles of the remaining appendices describe what they are adequately.

For me this book looks fantastic, and has already sparked off ideas for my campaign that hasn’t started yet. Plus once the party gets to suitable levels of experience some side adventures that I can plug straight into the campaign.

I’ll close this post off with an image of a third party product by Gale Force 9 (who by the way are rather poor at putting information on their website, I couldn’t find anything about this on there for starters!) that comes out in June I believe. If I’m lucky I’ll be able to pick a copy up at UKGE.


There is also a world map coming out at the same time I believe.