Category Archives: RPG

Random Dungeon #8

Back to using the Map and Dice Playing Cards to generate a random dungeon.

With the party entering this dungeon through the Grim Gate (Ace of Spades) I see this being a long forgotten dwarven outpost on the side of a mountain.

The path leading up to the Grim Gate is a small, worn trail, More likely to be dismissed as a goat path than once belonging to battle harden dwarven warriors.

I like the idea of stealing from Tolkien and Lord of the Rings and that famous door to Moria scene. So to get into the dungeon the party will have to work out how to open the Grim Gate. However each failed attempt increases the likely hood that some unseen horror will appear and attack the party. I’d use clues like the temperature starts to drop, they notice some rocks falling etc.

How do RPGs handle approach sensitive and controversial themes

Last Sunday’s youtubers video by Jamey Stegmaier (embedded below) was all about how “How Games Approach Sensitive & Controversial Themes”.

Apart from the theme of a game Deliverance not being what first came to mind (hill billies, river trips and squealing like a pig are not apparently what this game is about) this subject got me thinking about D&D. But not only D&D but other RPGs and settings.

RPGs can involve sensitive and controversial themes. For instance look at the Android settings and how bioroids and clones are treated. There are obvious parallels with slavery. In one of the FFG novellas there was even a story with the futuristic version of the underground railway for clones.

Then there is Vampire: The Masquerade an RPG that is for mature players because of its “…graphic and written content of a mature nature, including violence, sexual themes, and strong language.” (Taken from the warning https://www.modiphius.net/collections/vampire-the-masquerade).

So that’s just a couple of examples of official products that contain sensitive and controversial themes. Then we have the actual campaigns and adventures that a DM/GM come up with as well.

There have been a couple of high profile examples of where a DM/GM has abused a position of trust and chosen a subject that is controversial and in my opinion inappropriate for a RPG and has no place in a game whatsoever. Last year there was a GM at UKGE that made the headlines. Then just weeks ago an internet famous GM Adam Koebel caused the cancellation of one of his internet shows.

So how do we handle potential sensitive and controversial material in RPGs?

From an official setting point of view there is the warning about content. Such as that given by the publishers of Vampire: The Masquerade. Everyone playing the RPG should be made aware of that warning. If at an open gaming session at a con, at the start of the session. Or during the session zero.

Similarly EN Publishing give a warning about the content of a published adventure for the Judge Dredd and Worlds of 2000 A.D. called Nobody Expects the SJS! “This scenario involves themes of harsh interrogation and psychological and physical abuse. Please ensure you talk with your players before hand about their feelings in this area.”

As a gaming group the DM/GM during the session zero (that’s the session before any play starts where players create characters, and discuss the up and coming campaign) should be discussing the themes that the upcoming campaign will be touching on. But what’s more important is that the DM/GM makes sure that the players are comfortable with those themes, and giving the players a chance to indicate publicly or privately (because they may not be comfortable discussing in public) whether they are happy with those themes.

During play there is the possibility to use X cards. These allow players during play to discreetly indicate that the current subject matter is unsuitable and making them feel uncomfortable.

I think it also helps if a DM/GM “knows” his players. I knew for my D&D group that I had to avoid certain themes/subjects because of the beliefs of one of the group.

The nature of my campaign means that it is possible that new themes to cover crop up during the campaign as story ideas come along. So I’ve checked with the group that they are comfortable with this new theme. That was an open discussion before a session. Before I start using that story idea and theme I will once again bring the subject up with a bit more detail and give the players an opportunity to publicly and privately discuss this with me.

These two measures should stop incidents happening like the ones mentioned above. But that’s only if everyone follows them. They don’t stop it happening if the DM/GM doesn’t use them or ignores them. We can’t stop people being dicks.

That’s how RPGs handle sensitive and controversial themes.

A sleep deprived incoherent ramble

I awoke in the middle of the night to let the dogs out for a nature break. Upon returning to bed I decided I’d fall asleep again listening to Roll for Crit play the Chariots of God adventure for the Alien RPG.

That was a mistake.

I ended up looking at the pdf copy of the rulebook that I had. The game can be played in to modes. A campaign mode and a cinematic mode.

The cinematic mode is basically a one shot adventure. That the authors suggest be played with pre-gen characters. They liken this mode to being similar to a movie. It’s probably the only way I’d get to play this RPG.

However in the section of the rulebook there is a panel that has a list of inspiration for players and games masters alike. It wasn’t a big list, unlike the ones in the D&D Players Guide and DM Guide. But looking at it was another mistake I made.

I was soon on Audible spending some of the credits I had to get some of the recommended reading. Three of the books had been dramatised by Audible. Which was pretty cool. Especially when I saw the first had Rutger Hauer listed amongst the cast.

There was also some books listed that provide background info about the universe Alien is set in. They cover ship specs, vehicle details, weapon specs, etc. Great resources for a GM.

It got me thinking I love it when there are books like this available for something. They help provide a rich tapestry, a depth and life to the world the movie/book/game is set in. Especially when it’s an existing universe, and we are not waiting for the RPG publisher to release this sort of information.

From a GM point of view the stories, the books about the universe are great inspiration. They provide details that help bring a campaign/adventure alive. A location or event described by a single sentence might be enough to inspire a whole campaign or quest.

In my homebrew adventure I was inspired by the map of the Sword Coast and the islands that form the Moonshae Islands along with the smaller island clusters nearby. Heck we have spent our first seven sessions just around the Mintarn group of islands. The players haven’t even made it Moonshae yet.

Although sometimes it can get all too overwhelming. Information overload. It can get daunting. Just look at the amount of stuff out there for the likes of Star Wars and Star Trek. Where do you start?

You can let the characters back stories guide you. Pick a point on a map that looks interesting (that’s basically what I did above). Use a location in a story you enjoyed. Heck you could even just borrow the story itself.

But once you have that starting point it’s just a matter of following the advice from much much more experienced DM/GMs than me, and start small, start local, and spiral out.

Watching, reading other RPGs is usually a mistake for me because I want to get them to the table and explore the worlds they open a window into. I now want to explore the Alien universe. Tomorrow it’ll be Mega City 1. Not enough time, or players.

Muties incoming

If you listened to the latest episode (that’s number 97) of Morrus’ Unofficial Tabletop RPG Talk you will be rather excited with the news that the pdf for the Strontium Dog rpg is possibly dropping pretty soon. Potentially around the 7th of May if we are really lucky.

I do like the WOIN system used by the Judge Dredd and the Worlds of 2000 A.D. So I’m pretty excited to see how they bring this great character and being a strontium dog to life.

I hope that Strontium Dog also gets the same level of support that Judge Dredd has campaign book wise.

The three campaign books for Judge Dredd so far follow major story arcs from the long and rich history of the comic strip. Naturally they have started off with the earliest ones first, and going forward in chronological order.

What I like about these campaign books is that they expand the world of Judge Dredd, new exploits, careers, weapons etc. The usual stuff that you’d expect, themed around the story arc being covered by the campaign.

Along side the campaign that follows the story arc (which are Judge focused naturally) you get short adventures based around a handful of stories from the issues that followed that arc. Plus a campaign themed around the story arc for perps and citizens.

Although the Cursed Earth breaks that formula a little focusing more on hooks etc that can be used instead of short adventures.

So having these campaign books as a guide I’d love if EN Publishing did something similar for Strontium Dog, even if it gathers two or three arcs together.

In the meantime I’m digging out my collected Strontium Dog books and rereading them.

The Labyrinth Adventure Game

I think anyone growing up during the eighties has an affection for the movie The Labyrinth.

It’s a classic fantasy adventure movie by the genius Jim Henson with a script by Terry Jones (of Python fame). It stars David Bowie as the goblin king, who also wrote and performed the soundtrack.

It has memorable characters bought to life by the Henson Workshop. Plus with the exception of one scene actually still holds up today.

I think because of this love for the movie I was a bit disappointed by the rather poor effort (going by the reviews) that was The Labyrinth board game. It had amazing miniatures but wasn’t backed up by game play.

But now we have something for the fans that from my initial impressions doesn’t look like disappointing in the shape of Labyrinth Adventure Game.

This just oozes quality when you open it up.

The actual sleeve for the book is above and beyond the sleeves I had on books before. It’s actually cardboard instead of a glossy paper. And although I love the art on the sleeve. I actually prefer the book without it. As you can see below you get this red fabric with gold lettering. It takes me back to some of the books my parents read to me from as a kid in the early seventies (yep I’m that old).

You open up the book and inside as the photo below shows are two dice to be used playing the game, plus a book mark with useful info on to be used by the goblin king (that’s what this system calls the game master).

So except for pencils, and printing out or photocopying the player sheets and goblin king sheet (you can get these from the publishers website to download and print) you have everything needed for a group of friends to have adventures in the world of the Labyrinth.

As you can see the book,looks beautiful inside. I really like the art style used.

Looking through the rules this morning during my daily soak this is a simple system, rules light even.

Character creation is basically choosing a race, a trait and a flaw. Followed by deciding what the goblin king has taken.

The actual adventure through the Labyrinth is split into chapters that represent zones within the Labyrinth. And these chapters consist of a number of encounters. Which I believe are mainly puzzle oriented. Reading the rules combat is very simple when it does happen.

Tests and combat/action revolves around the rolling of a d6. With a natural one being a fail. But roll a number equal to or higher than the difficulty set by the goblin king and you succeed.

There seems to be a bit of replay ability through the adventure built in, with no two adventures being the same. This is due to that when moving on from an encounter the next one is decided by rolling the d6 and adding the result to the current encounter number. Also,when revisiting a location/encounter there is a table to roll against to help decide what has changed.

At the back of the book is a chapter with tables to help a goblin king come up with their own encounters. Plus a chapter of photos from the movie.

This is a really lovingly produced product that does justice to the movie at last. I can’t wait to run this.

The Day The Law Died Comes To Judge Dredd RPG

One of the things I think that EN Publishing are doing right for their Judge Dredd and the Worlds of 2000 A.D. RPG are the campaign settings they publish.

So far we have had The Robot Wars, Luna-1, and The Cursed Earth. Each covers a major storyline from the early days of the comic strip.

Stories I grew up reading in the pages of 2000 A.D. Stories that I have many fond memories of, and dare I say it love?

I really like that EN Publishing are enabling players of their system to recreate these classic stories.

Naturally after The Cursed Earth there is only one storyline you can do next. That storyline is the one that started right at the end of The Cursed Earth with the return of Judge Dredd to Mega City One, The Day The Law Died.

And that is exactly what EN Publishing announced yesterday on their Facebook page for the system.

The story has many memorable moments and characters, such as Fergie, Judge Fish, Judge Cal, the Kleggs and the Klegg hounds.

After this campaign what next? Well I’m assuming we will get The Judge Child, followed by Block Wars/The Apocalypse War. Plus we have the Dark Judges to squeeze in as well.

Plus we still have the much anticipated Strontium Dog rule book to look forward to later in the year also. Which I’m hoping will also get the same treatment campaign wise, with campaigns covering major storylines.

A Single Go To Map

Yesterday Sly Flourish put up a very interesting post called The Only Dungeon Map You’ll Ever Need.

Sly’s post itself was inspired by one by Dyson Logos (he of those awesome maps).

Having a default multi use dungeon is a great idea for a DM/GM to have in their toolbox.

As Sly says in his post “Which map is your go-to map when you don’t have anything prepared and need a map to run your game right now? What map can you print out, stick in your kit, and use for the next 40 years?

Sly then goes on to present a list of criteria that should help you selecting your ideal map. Before then suggesting one or two maps that are worth considering.

And I will be choosing one or two to add to my DM’s folder.

However Sly does raise the question about why limit yourself to one map. And I do keep my copy of the Lazy DM Workbook with my DM folder. Plus the maps I have used previously during the campaign. This fits in with a bit of advice that Jim Murphy gave in one of his videos about being a minimalist DM and being a magpie for maps.

Also with either or both of the decks that allow me to generate random dungeons I have the ability to create a dungeon on the fly no matter what the party decide to do. Potentially this does away with the need to have one of these go to maps. However I don’t see them being an either or situation. Both could happily be in your DM toolbox.

What do you think? Is this something you’ll be adding to your DM toolbox?

Random Dungeon #7

Thought it was time to create another random dungeon. Once again using the latest addition I have for doing this The Deck of Many Dungeons.

Whilst I was creating this one it felt like I was doing a magic trick. The deck had been given a good shuffle before use.

I selected the starting/entrance card at random. Then before drawing a card cut the deck each time. And I be damned I drew nothing but spades.

Once again it came out as a small dungeon. Which I thought looked like it worked out nicely with out using any of the king cards to act as the stairs down to another level or completion of the quest. Although if I was going for a multi level dungeon the eight of spades is the card I’d replace with a random King.

I do like these little dungeons that are being created. They can be side quests, little distractions. Just something the party stumble upon.

Some inspiration for campaigns from MtG

It’s taken me two days. But I’ve freed up my dining room table from all the MtG cards on it. I had been using the table as a “staging” area for my deck building efforts.

But considering my lack of playing and deck building I finally gave in and tied up the space. I’ll stick with my Commander decks and just tweak them for the time being.

But whilst I was tidying up the table I came across the following two bits of cardboard from the Amonkhet and Hour of Devastation Pre-release kits.

I immediately after looking at them felt these are pretty good ideas to to use in a campaign.

Forget the MtG small text for each challenge. It’s the titles.

I love the idea of sending a party on five trials to earn favour from a God. Each trial faced being themed around it’s title. Each one testing the members of the party as a group and individually.

A harder one to work in is the other card with The Five Hours. At the moment this speaks to me as being event based around time. I need to think more about this one.

I might have to go back and look at the lore for this block to see what ideas get created.

D&D Free Stuff From WotC

After a couple of days break I’m back. I’ve got my mojo back.

WotC have joined the throng of designers and publishers giving away free stuff to help out during these unsure and worrying times.

D&D (and any RPG) is one of those games that plays really well remotely using the various tools out there. I’m not going to go into the options and how to here. There are some great videos and articles (D&D Beyond, Sly Flourish, and Matt Colville to name a handful) out there on the interweb that cover all that.

But once you have chosen your path to online play (or it could be round a table if playing in the home). You are going to need the rules and a scenario.

That’s where WotC come in.

WotC each week day are releasing an Adventure League scenario and other content for free. The other content is usually a colouring page for younger people (although it can be used by more mature folks if that’s your thing).

Content will be added daily, Monday-Friday. Check back each day for the latest free, downloadable content. Please note that certain adventures are being made free on the DMs Guild for a limited time, so be sure to grab them now while you can!

Also on the page are links to the basic rules and pre-generated character sheets.

By visiting the page and picking up the free goodies you basically have everything to play D&D (except dice, pencil and paper and friends).

I’ve also included a link below to the Unearthed Arcana rules for sidekicks for anyone that wants to play D&D at home with their partner/room mate. It would have been nice of WotC to have released the final version of this as it appeared in the Essentials Kit alongside some sidekicks. But we can’t have everything. Maybe that’s for another day.

Just remember to grab the stuff off the DMs Guild now, even if you don’t think you will need to right away. It’s not staying free for ever.

Here is the LINK you need to get the free goodies.

Unearthed Arcana Sidekick rules.