Category Archives: RPG

How I Learned to Stop Worrying and Love the Bomb and other news!

The end of last week saw EN Publishing release the latest major Judge Dredd story arc supplement for the Judge Dredd and the Worlds of 2000 A.D. RPG, The Apocalypse War.

The cover!

So what is contained inside the 114 pages that make up this supplement?

Contents page

The Apocalypse War supplement includes:

  • New origins, species, careers and Judge options
  • Expanded equipment and rules for Sov Block items
  • Three new scenarios plus guidance campaigns set in the Apocalypse War
  • A timeline and gazeteer of the Sov Block

What I like about buying directly from EN Publishing is if you buy the physical copy you get the pdf included. Which is available instantly after you complete the purchase. So you can be reading the supplement while you wait for the physical copy to arrive. I know one or two other publishers also do this. I wish more did.

You can order a copy from EN Publishing here.

In other news there is a new Kickstarter that went live yesterday from the legendary Sly Flourish for his latest book The Lazy DM’s Companion.

For anyone not aware of my position on the Lazy DM approach and books I’m a big fan. I own both the other books in this series Return of the Lazy Dungeon Master and The Lazy DM’s Workbook, and love them.

Each page of this 64-page book offers useful guidelines, an adventure or campaign generator, or a versatile map within which to build your own adventures.”

On the Kickstarter page is a 17 page sample from the book that can be downloaded, which you can use straight away. It really does contain some really useful/handy information such as info on improvisation during a session, safety tools, building situations, a core adventure generator, to name some of the pages.

You can back The Lazy DM’s Companion here.

Remember if you decide to back this project that VAT and shipping will be added on after the campaign has finished during the backerkit stage. So there is not a massive surprise Mike aka Sly has included some guide costs for this on the page (near the bottom).

Going Underground – a first look at the new D&D DM Screen Dungeon Kit

Whilst everyone else is doing back flips and cartwheels over the latest WotC D&D 5e adventure The Wild Beyond the Witchlight.

The new Dungeon Master’s Screen Dungeon Kit (DMSDK) seems to be flying under everyone’s radar. I’m not seeing any of the “BIG” D&D names talking about it. It’s all about the feywild or the upcoming Fizban’s Treasury of Dragons previews that are dripping out.

Don’t get me wrong I’m pretty excited about what Fizban has to say about dragons. Well as excited as I can muster considering. I have little to no interest in Witchlight. It’s just not for me. Which is fine. Not everything WotC does has to be.

However I do like a good DM screen.

With the arrival of DMSDK I now have four (if you don’t count the thin cardboard one from the Essentials Kit).

When buying a DM screen I tend to avoid adventure specific ones (although if I was running the adventure I might be tempted to get the matching screen) and go for the more useful for me general ones.

Naturally my first DM screen was the official WotC Dungeon Master’s Screen Reincarnated (DMSR) for 5e. Which I really like and is the screen I use the most.

However nearly a year ago WotC released the Dungeon Master’s Screen Wilderness Kit (DMSWK). I did a pretty bad unboxing video for it here. Which focused on running wilderness adventures.

I also have the Galeforce 9 DM screen for the Ghosts of Saltmarsh adventure book Of Ships & The Sea. Remember what I said earlier. Yes that breaks that rule. But mainly because this is aimed more at running campaigns that are at sea, so is more generic.

Which brings us to the latest addition to my DM screen collection.

As the name suggests the DMSDK is focussed on running adventures/campaigns in the depths of the earth. You know the dungeon part of D&D.

The player facing side of the DM screen has some beautiful art by the artist Greg Rutkowski that just evokes going into a dungeon.

Player side of the DM screen has art by Greg Rutkowski

Even if I didn’t need the tables on the DM side I’d quiet happily double up on the DM screens with this on the outside and most likely the DMSR behind it for me to use. I have done that before with the Saltmarsh screen and used the art to help invoke the mood and setting for the session and used the tables from the other screen.

On the DM side we get tables geared towards dungeon delving, along with the usual condition reminders. The tables look useful. But the real test to this is when you have to use them in anger.

Maybe in another post I should compare the information on the official WotC DM screens and see how much over lap there is. Definitely a project for another day.

After the DM screen there is a doubled sided sheet dry erase sheet which has a summary of actions players can take during combat. Then on the other side a blank grid for drawing on.

Unsurprisingly there is only one of these included in this Dungeon Kit. A second would have been nice for those that don’t have the other kit. I think this is a handy DM tool to include.

There are two sheets of condition cards included. Each sheet is nine cards. Giving a total of 18 condition cards. Three of those cards are tailored towards a dungeon adventure (brown and yellow mold plus green slime).

These condition cards use the same art as those from previous kits, just scaled and toned differently. Best I can say about this art is it’s functional.

I think these cards are so handy to have to pass to a player when they get that condition. It doesn’t just remind them and you they have that condition. But the reminder text on the reverse about the condition is very useful for the player to refer to.

I’m getting a nice little collection of these cards now.

As I am of the initiative cards that are included. These like their wilderness kit versions use the art from their respective DM screens.

You can use these a couple of ways. The first is as reminders to players and you where they are in the initiative order after everyone has rolled for initiative. Or taking a leaf out of the Year Zero system, shuffle and deal out randomly to determine players initiative order. Either way works.

The included deck box also uses the DM screen art. But like all other WotC deck boxes they include in products (especially on the MtG side of things) you have to “assemble” the box. Describing it as flimsy is being generous.

Now onto the real star of this kit for me.

Included with this kit are four sheets of Dungeon Geomorph cards. We all know what a fan of this sort of thing I am. So nine cards per sheet, which gives us 36 Geomorph cards.

With the cross hatching, these cards have a Dyson Logos feel to them. I don’t know who created these. But they are nice.

These can be used while preparing for a session or on the fly at the table.

I’m a fan of these focused DM screen kits WotC have produced. I really like the little extras they add to them. Personally I think they are great for new and old DM’s.

P.S. for the record I was never a The Jam fan. Luckily one of their more popular hits gave me a song title I could use in the title of this blog post.

What attracted me to the RPGs I own (despite not having played them yet!)

Yesterday the legendary Matt Colville uploaded another YouTube video. I’d like to say it’s part of his Running the Game series. But in reality it’s not.

The video is entitled “Talking About RPGs: Mechanics vs Setting, and Styles of Play”, and it’s embedded below for your viewing pleasure.

I think this video is a first for Matt as it is a response to someone else’s video. However what interested me about this video is it’s focus on other non-D&D RPG systems and in particular what Matt liked about the Warhammer Fantasy 3rd Edition RPG. Which I believe was by FFG and used the dice system that went on to power their Star Wars RPG, Genesys RPG and L5R RPG. Spoiler it’s those dice that Matt really likes.

Although I haven’t gotten them to the table I do have a few none D&D RPGs. So why did I buy them? What is it that attracted me to them? Below I talk briefly about each RPG in my collection trying to answer those questions.

Genesys (Terrinoth, Android, Keyforge) – I can’t remember exactly what attracted me to the FFG Genesys system. I want to say it was the dice system used. But it could also have been it was a generic system. The fact it eventually had an Android setting sourcebook was icing on the cake.

Judge Dredd and Worlds of 2000 A.D (Strontium Dog, Rogue Trooper) – this was initially purely the theme. I’m a Judge Dredd fan. I owned the original 1985 RPG. So for me this was a no brainer. However reading the rules I like the d6 dice pool system it uses.

Paranoia – Fond memories of playing this in the late 80’s whilst a student in Brighton, coupled with knowing James Wallis one of the folks responsible for the new edition saw me backing this on Kickstarter. I love the sci-fi setting, but more importantly the tone. This is a fun, humorous game. It’s not meant to be taken seriously.

The End of The World (Zombie Apocalypse, Alien Invasion) – This was entirely the theme and the fact players played themselves in the game trying to survive in whichever town you all lived in. The d6 system kind of reminds me a little of the narrative dice system used in Genesys. But one aspect I love about this is a players starting equipment is whatever they have in their pockets or the room you are playing in at the time! How cool is that?

Alien – apart from the fact I love the movies, what attracted me to this game was the stress mechanic. Or more exactly the stress dice and the push your luck element they introduced.

Cyberpunk Red – this was 100% bought based on the theme. If you haven’t guessed I love the cyberpunk genre. And this oozes theme.

Star Wars RPG 30th Anniversary edition – this was a nostalgia based purchase. We know I’m a Star Wars fanboy. So this reprint was a no brainer.

Thunderbirds – Although I grew up watching Thunderbirds, and love the show. I never actually went and bought this! This was part of the Kickstarter for the board game by Matt Leacock (creator of Pandemic). I went all in on my pledge, and this was part of that. It might have even been a stretch goal. It does come with some cards that aid in creating emergency/rescue missions for International Rescue to react to. Which is pretty nifty.

Elfquest – I’ve owned this for decades and never got it to the table. I loved the comics, so it was definitely the setting that attracted me to this.

Fate Condensed – another on a whim purchase. But it’s the fact this is a generic system geared towards telling a shared story with the players that attracted me to it. I suppose it’s the complete opposite to D&D and I’m curious about how that’d work.

Zombie World – apart from the theme, I do like zombie movies and have one or two zombie themed boardgames. What attracted me to this RPG was the fact it is a card based RPG. There are no dice what so ever. And that intrigued me.

Alice is Missing – the novelty of this RPG is what attracted me to it. A silent RPG where the players communicate with each other using only their mobile phones. Plus there is no GM! Colour me intrigued.

Jim Henson’s Labyrinth The Adventure Game – It’s pretty obvious the theme initially attracted me to this. But I like how you are jumping around the book from one location to another based on how well you did or on a die roll. So no two plays are the same.

I hope you find the above enlightening, maybe interesting.

An idea “borrowed” from an episode of Scandal

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

Ok this warning may be over dramatic but this post is here to record an idea down for a future session. I needed to capture it before I forgot all about it. So by reading this post, it may spoil an upcoming session for them.

I’ve been binge watching the tv series Scandal on Disney+. I’d seen it before but there are many things I like about it that warranted a second watch years after first watching it.

In Season 5 episode 21 there is a scene between the main character of the show Olivia Pope, her father Command (ex-head of a secret Government shadow organisation) and one of her love interests who also happens to be one of her fathers shadow agents, Jake Ballard.

Olivia is trying to help Jake escape from her fathers influence, and has turned up to take him away to “safety”. However a stand off develops with her father pointing a gun at Jake’s head. During this stand off Command says the following (I’m paraphrasing) “It may look like it’s my hand on the trigger, it may look like I’m pointing a gun at his head. But it’s an illusion. In fact it’s you whose doing it.”

That’s so cool.

Those words spoke to me. Inspired me.

I can use them, use this scene in a campaign.

The most obvious use would be in say a modern or scifi setting where there are guns. But I can see it working in a fantasy setting also with maybe a knife at the persons throat.

It could easily be the culmination of a rescue mission where the big bad replaces Command, the party replaces Olivia and the hostage replaces Jake.

I like how it adds a “final” twist to overcome for the party. It’s not an original twist. There are many examples of the kidnapper being cornered and holding the victim at gun point trying to save their own skin. There is a NCIS scene that comes to mind immediately for example.

But the word illusion also inspires. What if the person holding the gun/knife to the victim looks like one of the party using an illusion spell? Will it make them doubt who the real one is, mistrust the person, confuse?

How the party handles the situation will be interesting. I have no idea how it would play out, what the outcome will be. That’s something that’d be decided at the table at the time.

Turning Angrath into a legendary creature

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

In what seems an age now (and technically it was) I made an initial stab at bringing the MtG Planeswalker Angrath to D&D, the Forgotten Realms, and my campaign.

Time passes, DM’s grow, get more experienced, learn new tricks (yes this old dog is learning new tricks!)

Although the adventurers in my campaign have not met Angrath yet. They have come across his minions, and herald. And they have definitely incurred his wrath by attacking his pirates liar, and stealing a boat from his pirate fleet.

So a reckoning is on the books for the party sooner than later.

The encounter with Angrath most certainly is a boss fight.

For this post I thought I’d revisit Angrath and reimagine him as a legendary creature.

To do this reimagining I will be following the Sly Flourish template for improvising legendary monsters (I only did a none post about it a couple days back).

Let’s get started…

The initial monster stat block for Angrath will remain the same, which is the Minotaur stat block.

Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.

Legendary Actions:

  • Misty Step
  • Melee attack

Hit Points: 152 (doubling the Minotaur HP – but this most likely will be adjusted at the time of the encounter to take into account the level of the party and how the encounter is going).

Tweak Damage: Angraths whip will do 15 slashing damage plus 10 fire damage. His warhammer will do 8 bludgeoning damage plus 10 fire damage.

Spells:

  • Fire shield
  • Shield
  • Scorching ray

Minions: naturally Angrath will not be alone when he brings his wrath onto the adventurers. There will be pirates supporting him. He will also be able to redirect damage to his minions.

I do like the idea of Angrath being a legendary creature. It seems more fitting for the boss of a pirate fleet, and his Planeswalker heritage. I’m also now of the opinion these spells he now has access to are more in keeping with the character.

So that’s Angrath as a legendary creature. How balanced or challenging he is is another thing. That will only be known once he is used in anger in a boss encounter.

But the process of making Angrath legendary was fairly quick and painless. Vraska next I suppose. But less pressure as the party are a while off from meeting her.

Improvising Legendary Monsters the Lazy DM Way!

Yesterday Sly Flourish put up one of his DM Tips/Short Cuts videos that was about “Improvising Legendary D&D Boss Monsters” (video embedded below).

I love videos like this. I love how they help DM’s, whether new or old, have the tools to help them up their game while running a D&D session. But especially videos like this that help build up tools you can use to react to unplanned events at the table.

After all even in my short time as a DM I know that the party of adventurers will go off book, do the unexpected. You can’t plan for everything. And the way of the Lazy DM doesn’t try to.

But it does give you the tools to be able to handle everything. Even if you are making it up as you are going along at the table. Or improvising as it’s called.

I was going to write up some notes on the video for me to refer to at the table. An aid memoir.

But before I did that I thought let’s just see if Sly Flourish has written a blog post on this to go along with the video. He had not. There was a post on “Improvising Colville-style Action Oriented Monsters in D&D” which has been added to my notes.

There was one last place to check before sitting down and scribbling down some stuff. That place was the Uncovered Secrets pdf on his Patreon for patreons (although later this year will be part of a third book in the Lazy DM series).

I hit pay dirt. Sly had written up the notes for me already. How kind. That saves me a lot of time. I know I have the pdf, and can print the page out. But I’m hoping that when it comes to putting the new book together that this makes the cut. Sly has said on his live streams that one or two of the Patreon articles that makes up Uncovered Secrets and the Adventure Generators pdf (both will make up the new book) will remain Patreon exclusives.

I’m also crossing my fingers that the above linked article about Action Oriented monsters gets added.

So you’ve just read a post about how I haven’t made some notes on a video I like! Is this a none post? I’ll try better in the next post.

Embers of the Imperium delayed

Earlier in the year Edge Studio (new home of the Genesys RPG) and FFG teased/announced the next source book for Genesys, Embers of the Imperium, a Twilight Imperium setting for the system.

Yesterday Edge Studio broke news that Embers of the Imperium would not be making the planned release of by the end of the Summer. Various reasons were given to why there is a delay to the release, such as development backlogs and the process of setting up the company.

Edge Studio have set a new target date of hopefully having the Embers of the Imperium finished and released by the end of the year.

The delay to Embers of the Imperium must have been known for a while. So why wait until days before the supposed release date to announce the delay? Were they hoping for a miracle? This should have been communicated to the community much earlier.

However frustrating this delay is, the companies lack of communication and interacting with the Genesys community is even more frustrating. They still don’t have a functioning website, it’s just a holding page.

In the same announcement about the delay, Edge Studio also teased another upcoming Genesys book, “Embers of the Imperium is not the only Genesys book we’re working on right now. We’re not quite at the point where we’re ready to release details about it, but we can confirm that the manuscript is written and is being playtested.” I’m hoping it’s a Tannhauser source book or more Android. But everyone will have their own preference to what they hope this will be.

Finally in the Edge Studio they announced that they are participating in the Free RPG Day by producing a free Genesys adventure set in the Twilight Imperium universe called Ashes of Power.

This 40-page-booklet contains a simplified set of rules for Genesys, a full adventure by veteran writers Max Brooke and Michael Gernes, and four pre-generated characters (and there will be two additional pre-gens available for download on Free RPG Day). That, combined with the now free Genesys Dice Roller app, means you can try out Genesys without spending a single cent.”

Unlike previous free adventures for the Genesys RPG that were produced for the first two source books to demo the game at cons. This one sounds more like the free starter kit adventures some other RPGs have released such as the Judge Dredd and the Worlds of 2000 A.D. one, with the cut down core rules includedm. This makes the adventure a great taster for players and GMs alike.

I like that they have made the Genesys Dice Roller app free. That’s a great step in helping people play the game. The custom physical dice currently go for £17 on Amazon.

Edge Studio also confirmed that Ashes of Power is “a preview of Embers of the Imperium. Both are set in the sprawling space opera epic of Twilight Imperium, a far future where various powerful factions vie for the vacant imperial throne and right to rule the galaxy. You take on the role of a team of Keleres who are sent to a recently rediscovered planet to track down a missing Keleres informant. Of course once you get there, you’ll need to navigate a unique culture comprised of three very different species, and survive when you inevitably run into a group of very unpleasant individuals with a vested interest in seeing you dead. After all, there are ancient secrets lurking on Herool’s Truce…

I have asked Edge Studio whether Ashes of Power will be available to download for those of us that don’t have a participating LGS near by. However the post I asked this on was deleted when they updated it! And the question unanswered and lost. Although I have re-asked the question this morning and awaiting a response. The Free RPG Day takes place on 16th October.

The full press release

Three Cool Cyberpunk Red Additions

I so need to get a session or two of Cyberpunk Red organised. But that I’m afraid has to wait for safer times. However in the meantime I got one or two bits in to help with that when it happens.

The cool thing is one is generic enough it could be used in a Judge Dredd RPG, Genesys RPG Shadow of the Beanstalk, or even an Alien RPG session. Whilst another although aimed at Cyberpunk players it’s contents could apply to other RPGs. Finally the third item is pure Cyberpunk Red only.

First up is the newly released Cyberpunk Red Data Screen.

The Data Screen is the official GM screen for Cyberpunk Red by R. Talsorian Games.

My initial impressions of the screen is that I like it. It looks one of the more useful screens in relation to the information it has (see below).

I love the art on the player facing side (see below). It screams cyberpunk, the Bladerunner influence is clear to see. The sprawling metropolis of Night City looks stunning.

The Data Screen is available from R. Talsorian Games directly if you can’t wait (like me) for it to arrive at your FLGS (they are in transit).

Next up is a reprint of a 1994 book for the Cyberpunk RPG, “Listen Up You Primitive Screwheads!!!!” The book offers “advice on a number of topics, including crafting long-term campaigns, game style and atmosphere, cyberpunk sociology, running interesting and dynamic combat, and more!” Despite being nearly 30 years old, the info still seems relevant today.

“Listen Up You Primitive Screwheads!!!!” is available physically, as a pdf and as an audible book. Which ticks all the bases for me. I don’t think this will be a surprise to anyone but I have all three versions! So I can listen to the book while going to sleep or driving (a good use of an audible credit). I do like having a physical copy, I’m old school like that. But I also like the digital as well in case I need to print or quote something. I’m an ideal mark for a publisher.

Finally the “Big Book of CyberPunk Battle Mats” is bigger than I was expecting. It’s A3 size (there is an A4 version). I really should read the product description. But as I said at the top of the post this is generic enough to be used with several other systems. The maps can be bought digitally via DriveThruRPG for use with something like owlbear.rodeo for running a game online.

Inside the large tomb you get the following maps: Concrete Plaza,Motel,Downtown Shops,Nightclub,Neon Streets,Neon Crosssing,Car Park,Neon Alleys,Subway Station,Rooftop Helipad,Supermarket,Municipal Lobby,Municipal Rooms,Corporate Office,Data Centre,Tech Rooms,High Rise Hab Block,Corporate Lobby,Neon Plaza,Freeway,Luxury Residence,Warehouse,Shipping Container Lot,Storm Channel Underpass ,Industrial,Cabin in the Woods,Quarry Dirt Track,Ruined Street,Death Road,Abandoned Desert Houses,Mud and Grass,Deserted Train Yard,Shanty Town, and a Blank Grid.

Having said that it’s large, I do actually prefer the larger A3 size over the A4 (I have one of the fantasy map books of theirs in that size).

I just need to use the stuff now in anger.

Judge Dredd & the Worlds of 2000 AD RPG Case Files 1 – 7 Print Edition

This morning the printed copy of Judge Dredd & the Worlds of 2000 AD RPG Case Files 1 – 7 arrived.

This is a collection of the case files that were first available as separate pdfs as part of the EN Publishing Patreon. I bought these via the EN Publishing webstore. For your money you get a pdf of the case files and a physical copy that is printed on demand via DriveThruRPG.

This is a soft cover book. 36 pages of content, with 2 blank pages. Print quality is ok, nothing outstanding.

There are 7 case files in this collection. 5 of them have been available for free to patreons (Monkey Business, Nobody Expects the SJS, Night of the Living Dredd, Obstructing the Law, and Red Dredd Redemption) as pdfs. The remaining 2 are new (All Boxed Up, and The Future of Law Enforcement), or I’m assuming they are as I haven’t noticed them on the EN Publishing patreon page.

These case files can be run as one shots or as part of an already on going campaign.

I particularly like that Monkey Business “is designed to be played as a one-shot. It is perfect for convention demos, or introductory game sessions.” This is the one I’d use as a taster with friends or those that want to try the system.

A couple of the case files have a content warning because of the themes. If running those ones and you aren’t using any safety tools then you might want to think about introducing them. And definitely follow the advice given about running those adventures.

The case files have a different layout to the original pdfs. I particularly like how the stat blocks appear in the case files.

The look of the stat blocks matches the other Judge Dredd books, as does the rest of the layout. It’s more compact and easier to read.

I do prefer the original green and yellow colour scheme to the blue and gray of this collection. The original felt more comic book like. Don’t get me wrong I don’t dislike the new colour scheme, I just prefer the other one.

I have one complaint about this collection and it is with the first case file Monkey Business.

Below you will see a comparison between the map for this case file in how it appears in the original pdf, the pdf of the collection and the printed copy.

In the printed copy the map is too dark, the grid lines and details are almost invisible (I’m hoping the photo above captures this). I thought it might be the pdf, and although smaller and darker than the original version, it is still clear. So the printing is the problem here. I’d almost say the printed version is unusable.

It is obvious that in resizing and re-orienting the map the image got darker and fuzzier. Luckily I have the original pdf. But I’m disappointed that this got through quality control. The new version of the map is a step backwards.

Monkey Business is the only case file with maps. There is a second map, but this is a side view of a building, also dark, but much less an issue. There is the blessing that no other case file have a map, so they are unaffected by this printing issue. For the remaining case files you are expected to come up with your own maps for various locations used.

In an ideal world EN Publishing would make the original clearer, sharper map available as an image GMs can download and print.

I’m struggling to say this compendium of adventures is worth the money. Especially if you are only getting two new adventures. It’s handy having them as a hard copy but worth it? I’m not sure.

Quest Models

This recent video by Sly Flourish is one of many short DM advice videos that he has released recently. They are rather nifty, and brilliant for those with busy lives.

The reason I’ve embed the video and talking about it here is that I think this advice is pretty universal to which ever RPG system you are playing.

The three common quest models Sly briefly covers in the above video are:

  • Kill the boss quest
  • Recover the artifact
  • Rescue somebody

Sly points out that it’s the flavour that makes these quest models interesting. To aid in that flavour I think the adventuring party needs a patron of some kind. Whether that patron is a crime lord, guild leader, a fixer, wealthy, powerful, a corporation (I think you get the idea) they are a handy plot device to use to introduce one of the quest models above, and not just away to give the party useful equipment.

For instance they could have to eliminate a rival crime lord, steal a top secret device/plans from a rival corporation, or rescue hostages.

This isn’t the first time that Sly has talked about quest models. In the video below he talks about “The Three-of-Five Collection Quest”.

“The Three-of-Five Collection Quest” is a variation of “recover the artifact” quest. Sly also lists three other quest models within the above video, the “heist”, “kill the lieutenant” and “destroy the thing”. But in reality to the initial list from the quest models video we are only adding one new quest to our tool box.

  • Kill some-one
  • Recover the thing/heist
  • Rescue somebody
  • Destroy the thing

I would argue a heist is a variation of the recover the thing quest model, if not the same thing. I don’t see any difference between the “kill the boss” and “kill the lieutenant” quests. They are basically go kill some-one for some reason. So I think count as one.

UPDATE: adding a fifth quest model escort/protect someone/thing.

With these handful of quest models it should be easy to come up with quests for your campaign or even at a push on the fly.

Oh while I’m talking RPGs. It struck me as I was binge watching Leverage for the third or fourth time that the Leverage team is the perfect party make up for a cyberpunk (Red or Android) party.

I’m not sure what the mastermind role would map to, but they are basically the brains of the group. But every other role maps I believe. At a push this could be a D&D party too. What do you think?