Category Archives: #randomdungeon

Random Dungeon #3

So here we are with our third random dungeon using the Map and Dice Playing Cards.

These eight cards speak to me as being a deeper level of some much larger multi-level dungeon.

I’m going to call this level…

The Cult of the Undead

Our party descend into this level either by the stairs at the top of the Chamber of the Many Floors (2 of Diamonds, top right) or the stairs into the Riddler’s Island (Queen of Clubs, bottom right).

I have to admit that the Riddler’s Island got me excited. This could be used as an excuse to throw the Jim Murphy Undead Lair at the party. Or at least some hidden menace lurking in the water.

If I stick with the Undead Lair which inspired the name of the level. This is all about the liche and the cultists that worship it. The party stumble across it as they try and complete some bigger picture mission that had them enter the dungeon in the first place.

The undead that the liche commands were the stonemasons that carved out the dungeon. The stonemasons were slaughtered by the cultists when they thought the work had been finished. The location of this massacre was you guessed it top left, 3 of Diamonds the Stonemason’s Demise and the incomplete chamber.

It’s nice to have a reason to throw undead at players. This dungeon certainly does that.

Random Dungeon #2

After braving the supermarket with Mum yesterday for a weekly shop (I’ve dropped us down to the one shopping outing for the week from two for safety’s sake, her and Nan’s health are the utmost importance to me). Listening to a Government announce stuff a day or two later than they should have (although it could be argued that the latest measures should have been done even earlier).

If it wasn’t obvious by the posts title I thought I’d do a second random dungeon post.

What would the cards inspire today?

Fight Club

Rumours of an underground fight club have been circulating around the more colourful and seedier drinking establishments for months.

The city watch have been unable to find it’s location and shut it down.

Our adventures whilst investigating a kidnapping unwittingly stumble into the middle of all this. When it turns out that the missing person they are looking for is being held captive and about to be forced to fight for their life in the Arena Pit (Queen of Hearts).

Things are complicated when the adventurers discover that the cities night watch are the ones running the underground fight club (3 of spades, top right).

Spectators enter through the Hollow Tree (10 of Spades, bottom left). The night watch and their victims enter through the forgotten stairwell (king of spades). Which can be found somewhere within the city watches headquarters.

The adventures can enter through either entrance. Obviously they would have to somehow sneak around the city watch headquarters to get in through the forgotten stairwell. If they try getting in through the hollow tree they will have to overcome a couple of guards on the door.

The dungeon is clear and cold, with a stale odour. However the corner cavern (5 of clubs, bottom right) is clear and damp with a moldy odour. Most of the walls and floor within the dungeon are cracked and crumbling.

Depending when the adventurers enter the dungeon the roar of the spectators can be heard throughout as the victims fight for their life. Or it is silent with the slightest sound carrying round the empty passages.

Random Dungeon #1

Thought I’d start using one of the ‘tools’ I have for being a DM.

I have this rather cool deck of cards by Inked Adventures called Map and Dice Playing Cards.

As the name of the deck suggests the deck can be used to simulate a die roll if need be. But it’s main use is for creating random dungeons.

So I’ve shuffled the deck, and drawn eight cards to create a random dungeon.

We enter this random dungeon via the Once Grand Stairs (Queen of Spades, top right).

Considering that we are entering this dungeon from the Once Grand Stairs, I’d have this dungeon beneath a crumbling derelict mansion.

The party of adventures stumble upon this dungeon as they explore the mansion. As they descend the grand stairs a barely alive, malnourished, dirty, heavily bruised man struggles up the stairs towards them.

Rescue the captives from the prison cells (3 of Hearts, top left) before they are sacrificed by parties unknown. Personally I’d have the mystery person departing the mortal world just as they beg the party to save their friends and family from being sacrificed.

Any passages/exits that go nowhere are dead ends.

The nice thing about these cards is that you can generate a dungeon in seconds.

The potential hard part is populating the dungeon with monsters, traps and items. I don’t think that would be too hard either if using the tables from the Lazy DM Workbook.