Category Archives: netrunner

netrunner

Planning the Campaign


Welcome to the next post in my series looking into planning campaigns and adventures for a role playing game. In particular I’m getting ready to start planning adventures for a party of adventurers in the Android universe for the FFG Genesys system.

I briefly mentioned in a previous post that FFG don’t publish scenarios/campaigns for their Genesys system outside of the initial taster scenario they put up on their website for each source book.

So if I want to run a one shot or campaign using the Genesys system then it’s all on me to come up with the everything (if I’m not using one of the available source books). This is a big thing for a noob GM like me, who has still to run a session.

Luckily as I’ve already established a lot of the work for me will have been done by FFG when they publish the source book for the Android universe. What is left for me to do is to come up with the campaign.

I keep bandying the term campaign around but what exactly is a campaign? The D&D Dungeon Masters Guide defines a campaign as:

…When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years.”

It also gives the following advice in the opening of the campaign chapter.

The world you create is the stage for the adventures you set in it. You don’t have to give more thought to it than that. You can run adventures in an episodic format,with the characters as the only common element, and also weave themes throughout those adventures to build a greater saga of the characters’ achievements in the world.

Planning an entire campaign might seem like a daunting task, but you don’t have to plot out every detail right from the start. You can start with the basics, running a few adventures, and think about larger plotlines you want to explore as the campaign progresses. You’re free to add as much or as little detail a you wish.

The start of a campaign resembles the start of an adventure. You want to jump quickly into the action,how the players that adventure awaits, and grab their attention right away. Give the players enough information to make them want to come back week after week to see how the story plays out.”

A lot of the campaign chapter is about planning the details of the world that the adventurers will be spending their time in. Which is kind of not relevant to this discussion and my current planning. Although once the Android source book is out the majority if not all of that has been dealt with.

With the definition that I have of a campaign what tools can I use from the comic book world to help with the planning of my campaign? I think that I can. If we treat adventures as an issue of a comic book. A campaign can be seen as similar to an ongoing series, miniseries, or maxiseries depending on how long you want the campaign to run for.

The miniseries and maxiseries have a definite end, whilst naturally the ongoing series just keeps going.

With a campaign length in mind I need to look at story arcs.

O’Neil defines a story arc as “...a story that takes several issues to tell.” Which in our context could be rewritten as “a story that takes several adventures to tell.”

How do story arcs map to the length of a campaign?

If the campaign is one of the finite lengths (miniseries and maxiseries) then the story arc would cover the length of the campaign. For instance a miniseries length campaign being the shorter of the two would most likely have just the single story arc. Whilst the longer maxiseries may have multiple story arcs. Naturally the ongoing campaign will have multiple story arcs, potentially interspersed with single one off adventures. Which may or may not be set ups for future story arcs!

When working with story arcs O’Neil gives the following bits of advice:

  • ‘…reintroduce characters and locales if they haven’t appeared for a few issues when doing an arc…” Pretty good advice. Players may have forgotten, not made notes, whatever the reason, if a character/locale hasn’t appeared for a session/adventure or two, a brief description or role play to remind them won’t hurt.
  • A rule from his miniseries section that is relevant to what I’m doing here (planning a story arc for a RPG) is “There must be a major change, development, or reverse in every issue. This is just another version of the ‘keep-the-story-moving’ dictum. Something important must happen in every issue of the series. Each must have at least one turning point or surprise. And in each, the hero must either accomplish or learn something.”
  • Each issue should end on a reason for the reader to continue buying the series” or in our terms, give your players a reason to keep coming back. O’Neil suggests good old fashioned cliff-hangers (those 1930’s serials were experts at this) or something a bit more subtle.
  • “…incorporate a brief summary of what’s gone before.” A good GM does this at the start of each session naturally. Edmund does it on the Facebook event and at the start of the each session.

The first and least sophisticated is as O’Neil calls it the One-Damn-Thing-After-Another. It’s based on one of those 1930’s serials like Flash Gordon, Buck Rogers or King of the Rocketmen to name a handful.

O’Neil actually looks at this in the story structure section, but I think it applies also to the more macro campaign level also. This is just a series of encounters with an antagonist (who will somehow evade capture, or get free for the next encounter). At the macro level we are currently looking at this structure is best suited to the shorter campaign length. As an ongoing campaign it would soon get boring and repetitive.

Then O’Neil introduces The Levitz Paradigm. Which looks great for an ongoing campaign. In the words of the Paul Levitz himself this is…

a plotting tool I used in the Legion’s heyday to keep track of the many fluid plots and subplots.  The physical ‘device’ is pretty simple, and the theory is one that was rapidly evolving in super hero comics in the ‘80s but which has deep roots in soap opera.”

I’m just going to save my fingers and quote from the man himself off his post. It’s not the most detailed explanation but google and O’Neil can cover the details in more depth for us.

If the ‘paradigm’ was anything beyond a charting tool, it was a few (sometimes ignored by me, sadly) guidelines:”

start your secondary plots low and raise them slowly (maybe as a C or D plot before it gets to be a B, much less an A).
every time you visit a plotline, it needs to progress in that visit (if it’s boy meets sheep, one of them should end the scene in an emotional moment, for example).
vary the number of beats before you escalate to an A.

And all of this is, of course, secondary to basic plotting rules like making stakes important to the characters, and flowing plots from the characters themselves.  Or one that I’ve grown fonder of in my recent years of teaching, that what reveals/defines character is choices, particularly choices with costs.”

Within the context of planning a campaign subplots are our means to “set up or introduce the main plot.” So during an adventure an npc may give a bit of information that is relevant later to a future adventure.

I do like the idea of nicking the subplot use from comic books of using them also to expand the world the characters are in, and make the npc’s more three dimensional by showing snippets of their lives. Which could at a later point turn into a story arc that the players get involved in.

O’Neil asks us to remember “Subplots are plots. They must advance toward a resolution, or at least the illusion of a resolution.”

So now I have some tools for planning a campaign from the comic book world. But could I also learn from the video game industry and how they create games like Skyrim or Zelda Breathe of the Wild? Is there cross over with what I have talked about here? This is an area I need to research. In the meantime the next part in this series will be at the adventure level, and planning an adventure.

Getting in the mood for the Android Universe

By now I think I’ve established that I’m a fan of the Android universe, and cyberpunk in general.

This post is nothing but notes for myself to remind me of films and tv shows that are in the cyberpunk genre, or touch relevant themes, that I want to rewatch.

One or two of the movies will have been I’m sure a major influence on the Android Universe.

I’m not claiming these are the best examples of the genre, they are ones I’ve seen (apart from Alita Battle Angel – which isn’t out yet, but I love the manga and really looking forward to this) and enjoyed.

There is even a troll poster amongst them, because I meant to put the original in not the remake.

Which movies would you recommend to add to this list?

Up the beanstalk!

I have a soft spot for the now deceased Android Netrunner lcg, despite having sold out of it at what retrospectively looks like the right time.

I loved the game play, it was so thematic. The whole runner aka hacker vs the big mega corporation. Trying to infiltrate their way into the corporate servers and steal their agendas. And it really felt as the runner that was what you were doing. Whilst as the corporation you were trying to stop the runner and protect your agendas.

The whole Android universe that it was set in was so rich, and dystopian. It had the whole Bladerunner aesthetic to it. Classic cyberpunk. Which I’ve been a big fan of since the mid eighties.

At some point in the near future (hopefully) FFG will be releasing their Genesys RPG source book for the Android universe, Shadow of the Beanstalk. I’m rather excited about having the opportunity to visit the Android universe again. Especially if I can convince some-one else to GM. But in reality it will most likely be myself being the GM. So I thought I would do a post about sources of background information (or should that be inspiration?) for the world of Android that GM’s and players a like can use.

We’ll start with the published fiction. I think all these are available digitally. FFG have been producing these rather nice novellas (read short stories). The physical versions of you can find them are hardback, and nicely produced. The stories are around 90-100 pages in length, with a short author bio. Then a few pages of background info about the Android universe relevant to the setting of the story. Which is rather nice for what we want. I’ve got Monitor and Exodus and they are quiet enjoyable stories. Oh and it should be noted Undercity isn’t out yet, but available to pre-order.

The novels are much older, I’ve not got hold of physical versions (which I’d love to do at some point). Plus I’ve only read Strange Flesh and Free Fall. Which I found very enjoyable.

But the one book you do want is The Worlds of Android. FFG describe it as the

“…definitive guide to the Android setting and its unique vision of the future. A beautiful, 272-page hardbound setting guide and art book, The Worlds of Android features full-color art, stunning gatefolds, and a polyphony of narrative voices that convey the immense diversity of human experience in the rich, fictional universe made famous by Android: Netrunner and the Android board game.


I totally agree with that description. Naturally I haven’t seen the Shadow of the Beanstalk. But I’m assuming this will be the perfect companion to it.

With the data packs and deluxe expansions (iirc) there were flavour inserts. Which might be useful. One or two were extracts from the novels. They might be worth trying to track copies down. I do regret not keeping the ones I had.

Plus there was some great flavour text on the cards. It would be worth googling for card images and making notes of ones you like. Especially for npc’s that your players might come across.

So there you have it some sources for extra background information for an amazing universe. I hope that helped.

Netrunner Apocalypse

Sad news for Netrunner players. FFG announced today that from 22nd October 2018 they will no longer be selling any Netrunner related products. So that’s the game itself, card sleeves, mats etc. It would appear that WotC have decided to not renew the licence with FFG.

I know it’s been over a year since I last played the game. But it still holds a fond place in my heart. It is a really nice game. According to friends who still played it, it was also in a good place game play/meta wise. Especially after the second edition core set.

Some of my favourite art in any game is in Netrunner, for example the card Day Job. The cards were super thematic, especially some of the flavour text. And I love the Android universe that it had been set in.

It’s a shame to see the game come to an end. The Netrunner podcasts, Facebook groups and reddit will be in uproar at the news, and shell shocked.

Read the full release here.

I like you but…

In a previous post I was pimping the page that I was selling some of my games on. It’s a once a year thing I do in the run up to the expo, with collection being at the expo. Mainly because I am too lazy to go through all the hassle of wrapping stuff up and arranging for it to be collected by a courier.

Anyway in this years clear out I sold two games I really like! If I really liked them why did I get rid of them? A very good question, and I’m glad you asked it. Let’s have a look at the two games and see why I decided to sell them.

First up and probably the easier to explain is Ashes: Rise of the Phoenixborn. I do like this game. I love the fact you can pick your starting five cards. It has deck construction, dice rolling, a nice back and forward flow to it when taking actions, with I take an action, then you take an action. You can mitigate poor dice rolls. The art is gorgeous. Stunning. I do like the art a lot.

But…

No one is playing it locally. There is no Ashes scene. Well unless you live in London that is, it seems that way. So I just wasn’t getting games in. Even if I got some-one interested in playing the game, supply has been an issue, especially on the expansions. Which brings me to another point. It’s coming up to a year now since the last expansion came out. There are a couple of expansions coming out (soon? I suspect being saved for GenCon). The tournament scene is on life support. Apparently there are events in London. But that’s too far. There was definitely no UK/EU Finals at this years UKGE. I didn’t see any one playing it either.

This decision to sell Android Netrunner did require a lot of soul searching. It was a very hard choice to make. I love this game. Spoiler alert, it just missed out on being in my Top 10.

Once again this is a game that has great art work. I love the art on the Day Job card. It’s why I didn’t sell the Day Job art work play mat I have. I love the flavour text on the cards.

Look at the flavour text on two of my other favourite cards Faust and DDoS.Isn’t that amazing? The theme really hits the spot for me. Cyberpunk, hacking, battling against big corporations. I love it.

So what made me send my collection off to a new home? The FFG Most Wanted List (MWL). Particularly the last update that introduced the extra three influence cost on some cards. I spend time building decks, finding combos, then to have FFG wreck my deck is not on. I could have just about lived with the cards being one extra influence. But making four of the cards in my runner deck an extra three influence, nope. They also did similar with the NBN stuff. “Ah but you could play games with others not using the MWL”, yeah but in reality it wouldn’t happen because the majority of players locally only play in the FLGS tournaments. And if I had made it to the Peterborough meet that is held to play then they are busy playing and testing decks to take part in tournaments (because they play at my FLGS tournies, and travel to play in them as well). So in reality I wouldn’t be able to play with those cards. It just felt FFG hated the factions I love playing in Netrunner. Plus I was not getting games in-between the FLGS tournaments. Like Ashes I really need to be playing it more.

I haven’t given up on this style/type of game. Dale and I play Star Wars:Destiny in our lunch breaks. And that’s the big difference, I am playing the game regularly, and we can buy product (now that it appears that FFG have solved the supply issue). Not sure there is a local meta for the game because I know that my FLGS doesn’t sell the game. I might have to see what is happening in Cambridge. Definitely won’t set foot in the LGS in Peterborough. And I think there is a tournament in Lincoln at the start of July. So Dale and I might try entering to see how that goes. But there definitely does seem to be more going on with Destiny than Ashes. I can see it catching up with and over taking Netrunner for FFG. I just hope they don’t ruin it like they have done with Netrunner.

There you have it, why I sold two games I really like and what I’m addicted to now! What are your thoughts on this. Do you agree with me, or do you think I have made a massive mistake?

The Cards Love Critical Twits 

So you’ve read all about how the cards hated me at the recent Store Championship held at my FLGS The Hobbit Hole. If that didn’t bore you to death, then you may be interested in hearing what the Store Championships were like from the perspective of a person who the cards liked. 

Yep the latest Critical Twits podcast is out where the guys talk about the day itself, and what it’s like to win!

Sadly Brian was a better person than me. I’d have been a far far worse winner to Aaron!

Cards hate me

After yesterday it’s the only conclusion I can come to. 

In the Fenland Gamers it’s a running joke for games like Memoir ’44, Dark Moon, that Jonathan rolls badly. I’m usually the anti-Jonathan in those games and roll really well. Sometimes unbelievably well. It was the same when I played Dice Masters. Dice love me!

But the evidence yesterday is cards most certainly don’t.

Yesterday saw the 2017 Android Netrunner Store Championship for my FLGS The Hobbit Hole. It was probably the best attended event for Netrunner at the shop that I’ve been to with ten participants. Up for grabs alt art cards, deck boxes, play mats and a by at the regionals.

I’d spent an hour before going building/tweaking my two decks. Nothing like last minute adjustments. I was trying to fit in some of the cards from the latest data packs.

Due to numbers we were due four rounds of swiss followed by a cut for the top four who would then play for the top spot.

But there was a “grudge” match also going on. There were three members of the Critical Twits podcast taking part. Two of them, Aaron and Brian were competing for bragging rights, having been coached by Jo and Jamie (more seasoned players). 

The day started off so well. I was playing Chris, and our first game had me running. My rig was working. Chris wasn’t rezzing any ice. I was jumping into servers using blackmail and making it appear like I had hundreds copies of the card with Deja Vu and Same Old Thing. Much to Chris’s frustration. He hated those cards. Especially when afterwards you can trash one of his nice advanced unrezzed ice by playing En Passant.

Our second game was in hindsight a gentle indication for how the rest of the day would go. I was tagging Chris but not getting to my cards that would allow me to make use of those tags. But our game went to time and Chris got a timed win. 

My second round was against Jo from the Critical Twits podcast. His Max and keyhole  deck just took my NEH to bits. It was really a joy to watch it happening. I wasn’t landing tags, or if I did they weren’t around long enough for me to use them. I was just spellbound with the beauty of this Anarch deck.

Our second game saw his Jenteki deck just tear me a new one. It was a nasty, horrid experience. Trashing cards was stupidly expensive. And Jo kindly put me out of my misery quickly. 

The third round was against some-one called Tom. 

Our second game saw my NEH deck fail to keep any tags around. But it did reduce the only agenda scored by Tom down to a point. The game went to time again, with Tom winning by that single agenda point.

My final match of the swiss was Brian from the Critical Twits.

I ran first, it seemed evenly match for a while. I think I had four agenda points to six, when Brian removed my two blackmails from the heap. I was wishing I played three at this point. Which I may well do. I know the card I can take out to make room for it. But now I needed the funds to go in and steal agendas. I’d ignored Brian’s scoring server because he hadn’t advanced the card sitting behind it. Then he installed over it. Not enough cash to get in. One more turn was needed. Sadly it wasn’t going to come. Brian scored the final points he needed for the win. 

One piece of ice was all I drew in our second game, and that was a pop up window! I was just unable to stop Brian stealing the agendas he needed to win. All my ice, cool ambush cards etc never got drawn. I had two booms in hand! Brian felt guilty winning this game. But the cards really did hate me in this game.

Brian actually made the top 4. While Aaron was at the bottom with me. Our only prizes were two copies of the alt art pad campaign (must get that third to make a set).  However we did get a pity deck box each. Kindly given to us from two of the top eight winners. 

Before I left I did give Brian some advice on how to be a bad winner (not that I’ve had a lot of practice) to Aaron.

So my final score was 1 win, 7 losses.

A fun day playing Netrunner. What more could you ask for?

Well Nan not having a bad back. When I got back home Nan had been suffering with a bad back. Which was not helped by my little terrors Nico and Loki jumping all over her. They like to play their version of a territory boardgame over prime snuggling positions.

With Nan ill I was unable to use her dog sitting services to allow me to play the prolog for Seafall in the evening. 

So that was my Saturday. Lady Luck left me, just to prove that cards hate me. 

Android Netrunner Store Champ Date For The Hobbit Hole

The Hobbit Hole (my FLGS) is holding their Android Netrunner Store Championship on the 4th February.

My FLGS is having their Android Netrunner store champs 4/2/17 for those who might be interested in taking part.

I think this is part of the November 2016 – February 2017 Store Championships. Which means from looking on the FFG website the following is up for grabs:

  • Top 32 – The top thirty-two players will each receive a copy of the alternate art card “Pad Campaign” – an easy, hands-off investment that can pay for itself…If you can protect it.
  • Top 8 – The top eight players will each receive a deckbox to hold your assets and hardware in.
  • Top 4 – The top four players will each receive a playmat depicting some Anarchs ready to run amok. 
  • Top 2 – The top two players will each receive a printed acrylic token to be used with the card “Femme Fatale”. 
  • First Place – The winner will receive a color printed plaque and a first round bye (not pictured) to a 2017 Android: Netrunner Regional Championship of their choice!

(Above taken from the FFG website)

I have to admit the Run Amok playmat and deck boxes are pretty sweet. 

Plus I do like the alt art Pad Campaign card. I may have to try and get a set of three. 

You can sign up for the store championship here if you are interested in fighting for that sweet sweet loot.

Legacy comes to Netrunner

FFG have just announced a new expansion for one of my favourite games of all time Android Netrunner. 

I don’t normally write about Netrunner expansion announcements but the new one announced called Terminal Directive is warrants saying something.

Can you see those two words under the name of the expansion in the picture above?

Campaign Expansion!!!

Wow I never saw that one coming. But wow! The podcasts, forums etc are going to be buzzing about this.

163 new cards in the box. Split 86 for filthy corps and 77 for the heroic runners. Sadly no mention of Anarch specific ids, but I guess they thought Anarch have had a lot of love lately. 

This has legacy elements! Yes you read that correct. Like wow!!!!

When you open the box you will be faced with the choice of two sealed decks, red or blue.

I already know I’ll choose red. So I won’t find out what those corps will.

You are putting stickers on a board, opening even more sealed cards.

It will retail at $59.95, so not cheap. It won’t be far off that when it hits the UK as pounds. Plus (and this won’t be an issue for fans of the game) require a core box of the game to play.

This is exciting. But I’ve got to wait!!!! Not fair. I suppose first quarter 2017 will get here soon enough. My money is on we see it in March. Any sooner and I’m one happy bunny.

Tech and Magic

Yesterday six people with nothing better to do than play a few games of the rather excellent asynchronous living card game Android Netrunner gathered at The Hobbit Hole to compete for the Summer game night kits main prize of some plastic tokens. 

Match 1 Phil 2 – 0

The cards were really against me in this first match up. 

Take for example our second game when I was the corp. Two back to back runs on R&D hits three agendas for the win. Well that is the danger of the high value agendas. Up until that disasterous moment I thought everything was going to plan!

Phil does take part in a lot of the organised play like regionals etc. He also is an Ashes player. So that makes four I know in the area. That almost makes a local meta if we all managed to play together! Sadly we are dispersed a little over the area. So will need to work on how we can get together.

Match 2 Kar-Fai 1 – 1

Two runner wins this time. Kar-Fai is fantastic at deck building. He proves you don’t need every card going to be competitive. With core sets, a deluxe set I believe he builds very strong decks. His deck building and playing skills beat mine hands down.

Match 3 Jamie 1 – 1

At last facing off against Jamie. We managed not to play against each other in the last tourney.

I was confused a bit initially by Jamie’s tactics during our plays. For instance he happily took tags against my NBN deck! 

Which has in other games been an issue. Because most now know to avoid that with my deck, because that then allows me to start messin with the runner and eventually scorch earth them.

Which is exactly how I killed Jamie for the win.

Jamies Jinteki deck is very punishing. Making runs and scoring triggers damage of some kind. He leaves servers open, plays lots of little agendas, daring you to run and score. Black mail allowed me to hit servers easily, and with Same Old Thing and Deja Vu made it seem like I had more than two copies.

But then Jamie returned the favour killing my runner!

Two corp wins for the record.

Finished joint 4th with Jamie

Phil was the winner. So being beat comprehensively by the winner of the comp wasn’t too bad.

Final thoughts…

There was definitely a bias towards Jinteki and Shaper decks this time round. A lot of fun was had. Sadly the next tourney will be in the new year. Once Esdevium manage to get their act together and send the kits out.

So while waiting for the Netrunner tourney to start yesterday I caved and joined the new Magic the Gathering league that’s started up at The Hobbit Hole. 

Yes I know I’m an ultra ultra casual Magic player. Mainly playing the duel decks, I have a green/black deck I built. Which I played once, but the deck I think isn’t currently legal for standard, but might be for modern.

So why have I entered a league? Have a look at the rules below. As the way it’s been setup, it’s ideal for new players, and ultra ultra casual players like me.

You buy three boosters and construct a deck of thirty cards from them. It means I don’t have to have a large collection of Magic cards, or have been buying lots of the latest set to take part and stand a chance of doing well. It eliminates that how deep is your pocket element.


In my three packs I got one shiny and a Planeswalker. The Planeswalker according to Chris (a much much more experienced Magic player than me) in this format is potentially a very powerful card to have in a deck. 


Looking at the Planeswalker if she is going to be in my deck then she has made my deck a blue/red which after a quick Google is known as Izzet. 

Luckily with this colour combination I have enough cards to make up the suggested numbers from above. How well it plays is another thing.  

Now all I need to do is get along to the store and play some games!