It really feels odd not having done one of these MtG deck techs in a while. I should build in a disclaimer really with these posts. I’m not claiming this is the best deck in the world, nor the cheapest. It’s a deck that I threw together and have had fun playing.
Muldrotha was one of those cards that when I saw it made me think I want to build a deck around this. This is my first graveyard shenanigans deck that I’ve built. I own the Meren of Clan Nel Toth precon deck which came with the first Anthology. But I don’t actually remember playing it. I’ve played against it a few times.
So I know I call this graveyard shenanigans, it’s basically with Muldrotha’s ability treating the graveyard as an extension of your hand.
Naturally that means for the deck I needed a way to try and protect my graveyard from being exiled away from underneath me. There is a lot of graveyard hate out there. I should know I’ve used it in other decks. But with this deck I’m on the other side of the fence needing to foil that hate.
I also need to get cards in the graveyard, and so I’m not relying entirely on my Commander, I also need to be able to get things back from the graveyard too.
The real enemy of this deck is anything that exiles a card. That throws a major wrench into the works. Luckily Muldrotha gives me access to blue and important counter spells (which also double up as protection of the graveyard).
Because this is a 3 colour deck it needed some way of fixing our mana base, and ramping. So there are cards that allow us to fetch just the right lands. Whilst there are cards that allow us to play more than 1 land a turn.
There are a few options for targeted removal, but only one “board wipe” if you lump bouncing cards back to the hand in that category. And if I was going to say there was a big weakness with the deck, it’s in this area.
Here is the summary graphic of the important mana curve, and price to build the deck if you were to buy the cards from Card Kingdom today. Works out a little cheaper than my mono white angel tribal deck. I’m happy the amc is below 4.
The couple of games I’ve played with this deck have been fun. I’ve enjoyed the experience. So I’m glad I built the deck.
Here is the all important deck list…
Creatures:30
1 Scute Mob
1 Stitcher’s Supplier
1 Borderland Explorer
1 Coiling Oracle
1 Sakura-Tribe Elder
1 Azusa, Lost but Seeking
1 Eternal Witness
1 Isareth the Awakener
1 Loyal Subordinate
1 Ramunap Excavator
1 Demon of Catastrophes
1 Gonti, Lord of Luxury
1 Gravedigger
1 Jarad, Golgari Lich Lord
1 Meren of Clan Nel Toth
1 Sidisi, Brood Tyrant
1 World Shaper
1 Acidic Slime
1 Crash of Rhino Beetles
1 Ob Nixilis, the Fallen
1 Taigam, Sidisi’s Hand
1 Tatyova, Benthic Druid
1 The Gitrog Monster
1 Titania, Protector of Argoth
1 Muldrotha, the Gravetide
1 Multani, Yavimaya’s Avatar
1 Soul of Innistrad
1 Protean Hulk
1 Sheoldred, Whispering One
1 Torgaar, Famine Incarnate
Spells:38
1 Crop Rotation
1 Elixir of Immortality
1 Fatal Push
1 Sensei’s Divining Top
1 Sol Ring
1 Vessel of Nascency
1 Counterspell
1 Cyclonic Rift
1 Grapple with the Past
1 Grisly Salvage
1 Millstone
1 Perpetual Timepiece
1 Search for Azcanta
1 Stitch Together
1 Crucible of Worlds
1 Far Wanderings
1 Gaze of Granite
1 Harrow
1 Putrefy
1 Retreat to Hagra
1 Rhystic Study
1 Ruinous Path
1 Sultai Charm
1 Blood Divination
1 Cryptic Command
1 Explosive Vegetation
1 Fact or Fiction
1 Gifts Ungiven
1 Scapeshift
1 Vraska’s Contempt
1 Moonlight Bargain
1 Nissa, Vital Force
1 The Mending of Dominaria
1 Windgrace’s Judgment
1 Worm Harvest
1 The Immortal Sun
1 Blatant Thievery
1 Praetor’s Counsel
Lands:32
1 Barren Moor
1 Bojuka Bog
1 Command Tower
1 Desert of the Glorified
1 Desert of the Mindful
1 Evolving Wilds
1 Fetid Pools
4 Forest
1 Gateway Plaza
1 Golgari Rot Farm
1 Grim Backwoods
6 Island
1 Jungle Hollow
1 Khalni Garden
1 Myriad Landscape
1 Reliquary Tower
5 Swamp
1 Temple of the False God
1 Terramorphic Expanse
1 Tranquil Thicket