Category Archives: miniatures

Last Days: A Triffid Apocalypse!

The other day I wrote about how I was excited to be getting some 28mm triffid miniatures printed, and that I’d be using the Last Days: Evolution rules from issue 2 of Blaster with them in a Last Days game.

However to do this I need to come up with the stats for the triffids (I need to fill in the template below). Considering the miniature design is that of the 1980’s BBC adaptation of Day of the Triffids. I want the stats to reflect that as much as possible. Although I will use aspects of the other portrayals of triffids that make sense or fill in any gaps.

So off to the internet to research triffids!

Well first I clicked on the link Duncan had shared with me (The Prop Gallery – link at bottom of post). The link goes to a page about the BBC 1981 triffid prop. Apart from the cool photos that will come in handy when it comes time to paint the triffid miniatures, the relevant bit of info for me was the height of the triffids made, “Standing over nine feet in height“. The Wikipedia page adds to this with information from the novel, “Adult triffids are typically 7 feet (2.1 m) in height. European triffids never exceed 8 feet (2.4 m), but in tropical climates they can reach 10 feet (3.0 m).” and from a sequel story, “a small number of North American triffids reach 60 feet (18 m) in height.”

I was going to have the triffids move slower than a zombie until I came across the following snippet, “Nevertheless, ungainly though it looked, it was contriving to cover the ground at something like an average walking pace.” (Wikipedia)

I got an idea for how tough a triffid are from this “blasting with a shotgun or decapitating with a triffid gun (which fires steel boomerangs called ‘bolts’). Bullets are less effective since a triffid can absorb much damage before dying.” (RGtDotT)

So I think if the attacker uses a shotgun or machete then they can “decapitate” the triffid and kill it.

Let’s look at the triffids weapon, which is its stinger. “a stinger which, when fully extended, can measure 10 feet (3.0 m) in length. When attacking, a triffid will lash the sting at its target, primarily aiming for its prey’s face or head, with considerable speed and force. Contact with bare skin can kill a person instantly.” (Wikipedia)

Have you noticed that when they attack they always go for the unprotected parts? Almost always the head—but sometimes the hands. And another thing: if you look at the statistics of casualties, just take notice of the proportion that has been stung across the eyes and blinded.” (Wikipedia)

Over on the Readers Guide there was this interesting little snippet that I want to try and use if possible. “… but the range can be increased by 1.2–1.5 meters/4–5 feet if it sways forward beforehand.” (RGtDotT)

So how does this translate into stats and all those key words for behaviour and traits?

For the Action Points (AP) I am giving the triffids the same as a basic zombie. This should give it the movement of a walking person. Triffids can’t run. Naturally for Close Quarter Combat (CQC) this just isn’t applicable. Triffids are a ranged attack only. Although technically not a fire arm, the stinger is a ranged weapon. The Fire Arms (FA) stat needs to give the triffid a reasonable chance of hitting it’s target. So I am going to take that from the stat block of a survivor. As defined in the core rule book (page 12) I don’t see the Strength (S) stat being relevant to a triffid. For the time being I’m not sure that Endurance (E) is applicable either. But that may need revisiting. For Damage Capacity (C) I’m making the triffids tougher than humans, but this is mainly for use when being attacked by a weapon that is not a shotgun or machete. I think a triffids might be deadlier than a zombie, but not as scary. So I’m initially giving them a slightly lower “Horror” value. But once gain this may need revisiting. Although a triffid displays signs of intelligence, I am giving them a zero value for this just like a zombie.

I can see “stalking” or “shambling” being suitable here for the Behaviour. But my gut tells me to go “shambling”, but noting that a triffid can’t use the climb action.

What traits to give the triffid? I think “massive” for sure. Triffids can’t enter buildings, and they are a lot bigger than humans. They are easier to hit. For “frequency” I’m going to mimic that of the regular zombie spawning. The other one I am adding is “You’ve Got To Shoot Them In The Head!” if a shotgun or machete is being used.

Next I have to spec out the stinger. I think if a target is under a foot away from the triffid then it can’t hit the target. I’m not sure how to implement the sway yet to extend the range. I think it will be a brand new special rule. Damage is interesting, and initially I’m making it the equivalent of a gun. Rate of Fire (RoF) is easy the triffid can only use it’s stinger once per round to attack. Knock back isn’t applicable, nor is reload.

For the special rules, the stinger is definitely silent. However I think that there will need to be a new special rule to handle the sway to increase the range of the stinger by up to 5 feet. I also think there need to be special rules to cater for the triffid targeting the head and also whether it hit bare skin. This later point is more important for a campaign and deciding if the character becomes blind. The head shot will be a kill shot. But need to think about this. I think maybe 1d6, with a 6 being the headshot.

Please note: These stats have not been play tested. I repeat have not been play tested. They are my initial thoughts, and a work in progress. They are likely to change once I get a chance to play test them.

I hope you find these stats useful. Let me know what you think. Did you use them? How did you get on with them? What did you tweak? I really would appreciate any feedback you have.

Taking this further and adding evolutions is a possibility. The sequel mentions “Aquatic triffids” (Wikipedia), along with using the different sized varieties of land based triffids, particularly the 60 foot American variety one. Maybe use the different appearances of the triffid from the other adaptations and the original book. But I’ll leave that for others to investigate, and spec out, for now.

To do:

  • Play test this!
  • Special rules for sway, head shot and bare skin.
  • Come up with campaign additions to cover a character becoming blind if they survived an attack and got hit on bare skin.

References used:

From the vaults!

Chance is a funny ol’ thing.

It was by chance that I stumbled across some old miniatures in the bottom of a cardboard box, that I had totally forgotten I owned.

These miniatures are over 30 years old now! We are talking circa 1988-89. That was a period of my life that had more than its share of life changing events.

I really don’t know how I ended up with a painted set of Dark Judges. I must of had them for playing the Judge Dredd RPG. But I never did get round to playing it.

I most definitely can’t tell you for sure who painted them either. I remember my good friend Chris Thompson did some painting for me. I’m pretty sure he did the minotaur below. And most likely he did the others too. The one thing we can be sure of is I didn’t paint them.

But I’m not complaining. How ever these came into my possession back then they will be perfect to use with the Judge Dredd and Worlds of 2000 A.D. RPG now (assuming I can get people to play that is, or will it be like the original RPG for me?) At some point in the next couple of years EN Publishing will be making the Dark Judges supplement. I can’t wait for that to be released. These will be perfect.

The minotaur is for Bloodbowl, and that would be first edition Bloodbowl. Naturally I don’t play Bloodbowl now a days or since I first owned this miniature back in the day. However I think I’ve just got my Angrath miniature for my D&D campaign!

I have no idea what so ever why I ever got these two ninja miniatures. They do seem a tad on the big side. But I’m sure I’ll find a use for them.

Finally the two unpainted miniatures are Gandalf and Legolas from LoTR. If memory serves me right they were part of a set that made up the fellowship of the ring. Where the others are I have no idea. Unlike the ninjas these two figures seem on the small side!

I think these bits of my gaming history from when I was studying in Brighton bring back some fond memories from that time. Memories that often get over shadowed by the more life changing ones that were happening at the time.

Back then I played MERP on a Wednesday afternoon, as the hobbit Dram. It was the role playing society that taught me the secret to making alcoholic jelly, and introduced me to LARPing. Good times. Care free times. Maybe that’s why I’ve backed Free Leagues The One Ring 2nd edition. It’s a different system to MERP but maybe I’m hoping that it will recapture those good times once again.

An early Christmas present

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

Despite the next session of our D&D campaign still some distant time in 2021, session planning is still happening. Just without the immediate time pressure.

I’ve already discussed in a previous post as part of the belated #RPGaDAY2020 some of the plans for the session.

Luckily my friend Duncan very kindly said he would print some 3D models for me to make up a gift box of 3D stuff as a Christmas present for me.

Using a shared Dropbox folder I shared the 3D models for Duncan to use.

I tried to pick models that could be used in the next session and also in other encounters. So I went for statues, pillars, stairs, doors, oozes, and other bits.

That gift box of 3D models arrived this morning.

As you can see Nan enjoyed seeing what Duncan had printed for me. Although Nico wasn’t as impressed.

Now the priming starts as does perfecting painting stone.

Below is an annotated version of the players map for the Dwarven Excavation scenario from The Essentials Kit. Basically I’m using this to help myself work out and keep track about what scenery I need to bring the map alive on the table.

I did also stumble on the fact that Games Workshop sell some Middle Earth terrain that is not only affordable but perfect for what I need. So that has ended up in my grubby mitts.

Once I’m ready I’ll start sharing some test mock ups.

A big thank you to Duncan for such a generous gift.

Another Skeleton Dragon Miniature Update

For those that have been following the last couple of posts and my attempt to paint the Wizkids Rather Big Skeleton Dragon will know I wanted to do something outside of my comfort zone for the base.

I had the idea that the base would look cool with some skulls on it. You know like the remains of previous victims.

My memory recalled that there was indeed a product out there in the big wide world that was just skulls. I’d seen it on the shelf of my FLGS.

After a brief google search I found what I was looking for, and I had indeed remembered correctly. Within minutes the box of skulls was ordered and on its way.

With the skulls in my grubby mitts this morning (the joys of next day delivery) I knew I wasn’t going to do the base in a style similar to the box cover.

I chose a range of different sized skulls and therefore species that I glued to the base in some sort of “pleasing way”. Ok there was no real plan for their placement.

Once dry I applied a white primer, which then also had a skeleton bone colour base coat applied over top of that when that had dried.

The knowledge that I will eventually be applying a flock to hide the mess on the base is comforting.

Now I need to do some more waiting before I can do the wash.

Skeleton Dragon Update

I said I’d post with the next stages in painting the dragon skeleton. So here I am keeping my word.

After the wash had dried I dry brushed the bone with the skeleton bone paint. I then used a matt white to dry brush around the bone joints to bring them out more, plus along the spine. I also applied the white to the teeth.

I finished the painting off by applying a red tone wash to the teeth, and certain horns and claws.

The base needs flocking now. But I’d like to do something more than my usual primitive attempt.

Skeleton Dragon Rises From The Grave

The latest addition to the skeleton horde arrived this morning.

Unusually for me within seconds of it arriving it was out of the box and having paint slapped on it!


Ok this isn’t the most complicated paint scheme for a model. The majority of it is Army Painter skeleton bone colour, and the skin on the wings I did as Army Painter leather brown that I made lighter by mixing in some white.

That lighter tone took it almost to the bone colour.
I now have to wait until the wash has dried to do the highlights.I’ll post again with the finished that.

Some D&D Arrivals

Wow six days since I’ve posted on here. That’s nearly a record. But understandable considering the world we currently live in.

Over the last few weeks I have got some D&D related reading material in.

The first being Volo’s Guide to Monsters. It nearly was Mordenkainen’s Tome of Foes, but the chapter in Volo’s on monster lore for some of the more popular monsters like beholders, goblins, orcs, etc is what swung it for me. With the lair maps for the relevant monster these are instant adventures/encounters you can call upon at any time.

I’ve been a fan of The Monsters Know What They’re Doing blog for a while now. Being able to look up a monster and get some tactics for it that is not just attack until dead or run away, making them more intelligent, challenging and believable is a great thing to have.

And although this book is a collection of the blog postings that have been revisited, corrected, expanded and some new monsters, just having them in print and handy is a great reason to buy this.

Finally as promised Mythic Odysseys of Theros has finally hit the FLGS. The alt art FLGS exclusive cover is gorgeous. And foil! Sadly the promised double sided Theros map didn’t make it to the FLGS at the same time. With no hint of when it will arrive. Which as far as I can see means extra cost to the FLGS to send them out to customers. I knew WotC would manage to screw things up for this somehow.

With the new wave of Wizkids minis hitting stores I took the opportunity to buy a miniature to add to my undead horde now it was a reasonable price to get. I’ll reveal more about that mini in another post once it’s here and painted.

At the same time I ordered another Minotaur skeleton by Wizkids. Which I didn’t realise was pre-painted.

A bit of a result that. Saves me the job of doing it.

But the amount of packaging was ridiculous. So much waste. Wizkids could easily have used half of the amount. It’s instantly gone in the recycling bin.

Goblin Druid

I did some painting yesterday. It was just one figure. But it had been partially started a few months ago. All that had been done at that point in time was the hat mask combo.

So it was time to finish it.

At the time of buying I was after a goblin wizard. It was to be used for the Matt Colville Tomb of the Delian Order Adventure that I was going to be running (my first experience as a DM – and yes the power went to my head).

However my Internet travels looking for one were fruitless. But I did find this goblin druid. It looked wizard like! I could use that, who’d notice?

And no-one did.

The only time this plan will fail is if I need a goblin druid and wizard in the same encounter. Hopefully this will be a rare occurrence. Planning and all that.

So now I have a table top ready goblin druid that will masquerade as a wizard from time to time as and when needed.

Skeleton Minis Painted

On Saturday whilst getting stuff ready for the second session, and sorting out minis needed, the urge to paint the two skeletons I have came over me.

So after fighting apathy I got my act together and did another poor paint job.

Once again they continue my “used” universe look. It’s a look I like. Not just because I’m a Star Wars fan, but because I think it’s more authentic when applied to fantasy.

I feel that in the D&D setting, which is medieval European fantasy mainly that’s the look that would be prevalent. Everything is going to be used, dirty. It wouldn’t be clean, and bright (as some fantasy films would have you believe).

So after that mini justification for my poor painting skills. I’ll see you in the next post.