Category Archives: magic

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Core 19 Gets Spicy

I try to not get caught up in the spoiler season for a new set. I keep an eye on the cards being spoilt, but coverage on here is literally zero. Others out there do it so much better than I ever could. Having said that here are some ramblings about the spoilers so far.

Wow WotC are knocking things out of the park at the moment. After recent Core 19 spoilers I’m expecting demand for booster boxes to go up even more. Luckily I’d already pre-ordered 2 boxes to get 2 of the buy a box promos (all part of a cunning plan). But with the announcement of some more reprints that are currently expensive (Crucible of Worlds for instance), well if players weren’t salivating for the new cards they are now.

BattleBond was from a Commander players point of view, a sweet set. Especially considering the dual lands printed, the reprints of Doubling Season, Land Tax and Swords to Plough, and some fun multiplayer cards.

Some recent spoilers make Core 19 very attractive to me as a Commander player and my decks. They certainly will be giving me that hard decision to make of “I like the card, it will go nicely in my deck, but what card does it replace?” This list is just going to grow I think as more cards are spoiled. I like that we are getting new versions of the Elder Dragons. Whether I will do anything with them is another question.

Is Goblin Chainwhirler Good Enough To Make My Mono Red Commander Deck?

A couple of weekends back now (I think that’s right) was Pro Tour Dominaria. For me with a playset of Goblin Chainwhirler already in my possession from when I was cracking boosters, the news coming out of the event was good. 7 of the top 8 decks had him in. That’s seen his cost shoot up from around $5 to $7 something. Plus there is speculation that WotC may have to ban the card sooner than later from standard.

But the burning question of the day is, “is Goblin Chainwhirler good enough to make my mono red Commander deck?” Followed by “if so which card does it replace?”

Ok before I ramble on about Goblin Chainwhirler, here is a LINK for those that want to refresh their minds of what cards are in my mono red deck.

So Goblin Chainwhirler is a 3 CMC for a 3/3 that has first strike, and an etb that does 1 damage to each opponent, Planeswalker and creature they control.

For my deck the reason this would be added is that etb. It’s a way to clear the board of 1/1 tokens. A second more expensive Blazing Volley. Ok not quiet because after playing I also have a 3/3 creature on the battlefield, but it achieves the same. It’s also been compared in podcasts I’v listened to, to Rampaging Ferocidon. Which is currently banned in Standard. I don’t see this as powerful as Ferocidon that had menace, stopped life gain, and every time a creature entered the battlefield the owner lost a life. Same CMC. However Ferocidon could be discounted, because it cost 2 any mana, and 1 mountain. Compared to Chainwhirler needing 3 mountains.

I think I do currently have a slot for this in the deck. I like Narnam Cobra, a 2 CMC 2/1 colourless artifact creature. But Chainwhirler is the ideal replacement for it. So that was a lot easier than I thought it would be.

My harder decisions I think will be how to fit the following 2 cards into the Scarab God deck and the mono red respectively.

But I’ll talk more about these in a future why did I buy these post. So letting you off the hook there.

Sunday Commanderin

Sunday saw some 40k players taking part in a tournament over at Chatteris.

Luckily there was enough space for not only these miniature gamers but also other gaming like MtG and board games. So an invite was issued for others to come and make use of it.

My FLGS The Hobbit Hole was holding a MtG Standard Showdown, some of us had turned up to play Commander, other general board gaming.

With a failed attempt (once again) to organise a Commander session the previous day to play the new Anthology. I had decided to use the opportunity to play on Sunday to pick up my 2 copies.

When I arrived there was already a Commander game running using a couple of the new reprinted decks. The Atraxa deck being played had a Doubling Season added to it. So while that was going on I picked up my order and opened one up. I then immediately started sleeving the Atraxa deck. This is a deck I really wanted to play. For me it was almost at a mythic/legendary status because of its high cost to buy since coming out in 2016.

In the game currently running, the Atraxa deck was doing it’s thing. However I wish I was paying attention to what the other deck was from the Anthology being played was, because that was the one that ended up victorious.

I really like the presentation of the Anthology set. The only drawback I can think off is instead of the little included leaflet that is more flavour text for the deck than helpful, is a little bit about the tactics, how to play the deck for newer players. A “it would be nice to have” for these anthologies (this includes both sets) is the giant version of the Commander cards that come with the Commander decks when they were sold separately (I’m assuming that the older decks had these).

While the Standard Showdown was going on, 3 of us played Commander. I played my Dinosaur Tribal deck that now had Helm of the Host in it. Sam, John’s daughter played my Atraxa deck, and our third player was playing a Meren deck and all that graveyard shenanigans.

Sadly for the Meren player they were not really allowed to get the graveyard shenanigans going. I was forced by them to do an earlier than planned exiling of graveyards when they went to destroy my Silent Gravestone. But after that the Atraxa deck was exiling cards at will with one of their cards where they spend a swamp to exile a card from a graveyard, and if it’s a creature get a +1/+1 counter. Both our graveyards were hit that way.

I was starting to get a commanding board state, Rampaging Fericidon, and Gishath were out amongst others. Then bam, board wipe. But I was able to rebuild. Bought out my Commander, then Etali came out. I drew into Helm of the Hosts, and after my thinking, equipped Etali with it. Which with a kindred charge played, meant for one turn I was attacking with 3 Etali. Yes just think about that. That turn I killed the Meren player. Next turn Atraxa went down.

My deck had clicked. The Atraxa deck looks a lot of fun and I can’t wait to play it, both the standard unchanged deck, and a modified one. Yes I’m going to do the $20 budget upgrade from mtggoldfish as my starting point.

Sadly I wasn’t able to stick around for a second game of Commander, I made a poor judgement call earlier in the day. If I’d picked up the cat litter on my way out of town I’d have been able to play on. Sadly I didn’t think of that at the time, or I did and was too lazy. But the end result was I needed to hit the pet shop before it shut.

A big thanks to the 40K players for opening up the event to none players to use as well. Had a great afternoon.

Revisiting my first built Commander deck


I finally got round to revisiting my first ever Commander deck that I built (which was only last year). I never posted that deck list, I just never got round to it.

The deck was a bit unfocused. I described it as having a plan a, plan b, plan c, and if none of them worked a plan d. The deck could make zombies, or play them. But it also had the ability to punish other players for playing the game. So they could lose life for drawing a card, or lose life for discarding one (which I could then force them to do).

I had fun playing the deck. But I just felt it needed a bit of direction.


I decided to stay with the Scarab God as my Commander, and be a bit more focused in the deck to utilising his ability.

So I’m doubling down on zombies. My creatures are zombies, or if they are not I can make them zombies! There are spells in to generate zombie tokens (lots of them). Naturally there are the classic black cards for tutoring and board wipes.

I think I’ve played the deck 3 or 4 times, and it did it’s thing, or tried to. So I’m pretty happy that it is now going in the right direction.

Too many plans Zombie Focused

Creatures:24

1 Proven Combatant

1 Dire Fleet Hoarder

1 Doomed Dissenter

1 Khenra Eternal

1 Miasmic Mummy

1 Tattered Mummy

1 Burnished Hart

1 Desiccated Naga

1 Eternal of Harsh Truths

1 Liliana’s Specter

1 Liliana, Heretical Healer

1 Lord of the Accursed

1 Moaning Wall

1 Plague Belcher

1 Bloodhunter Bat

1 Carrion Screecher

1 Fate Unraveler

1 Gavony Unhallowed

1 Gonti, Lord of Luxury

1 Liliana’s Reaver

1 Liliana’s Shade

1 Vizier of Many Faces

1 The Scarab God

1 Fleet Swallower

Creatures:22

1 Proven Combatant

1 Doomed Dissenter

1 Khenra Eternal

1 Miasmic Mummy

1 Tattered Mummy

1 Desiccated Naga

1 Eternal of Harsh Truths

1 Liliana, Heretical Healer

1 Lord of the Accursed

1 Moaning Wall

1 Plague Belcher

1 Carrion Screecher

1 Gavony Unhallowed

1 Josu Vess, Lich Knight

1 Liliana’s Reaver

1 Vizier of Many Faces

1 Archfiend of Depravity

1 The Scarab God

1 Archetype of Imagination

1 Soul of New Phyrexia

1 Overseer of the Damned

1 Distended Mindbender

Spells:36

1 Dark Salvation

1 Liliana’s Indignation

1 Sentinel Totem

1 Sol Ring

1 Traveler’s Amulet

1 Consign // Oblivion

1 Crook of Condemnation

1 Essence Scatter

1 Liliana’s Caress

1 Throne of the God-Pharaoh

1 Torment of Hailfire

1 Arcane Adaptation

1 Bontu’s Monument

1 Depths of Desire

1 Heartless Pillage

1 Liliana, the Last Hope

1 Never // Return

1 Oath of Liliana

1 Commit // Memory

1 Damnation

1 Diabolic Tutor

1 Liliana of the Dark Realms

1 Mastermind’s Acquisition

1 Raiders’ Wake

1 Contract Killing

1 Dark Petition

1 Increasing Ambition

1 Liliana Vess

1 Liliana’s Mastery

1 Liliana, Death’s Majesty

1 Painful Quandary

1 Revel in Riches

1 Spell Swindle

1 Deadly Tempest

1 Liliana’s Influence

1 Liliana, Death Wielder

Spells:39

1 Dark Salvation

1 Raise Dead

1 Sol Ring

1 Crook of Condemnation

1 Damping Sphere

1 Lightning Greaves

1 Torment of Hailfire

1 Trespasser’s Curse

1 Arcane Adaptation

1 Fortuitous Find

1 Golden Demise

1 Gruesome Fate

1 Infest

1 Liliana, the Last Hope

1 Never // Return

1 Recover

1 Soul Salvage

1 Sudden Spoiling

1 Wander in Death

1 Damnation

1 Dark Bargain

1 Diabolic Tutor

1 Endless Ranks of the Dead

1 Icy Manipulator

1 Mastermind’s Acquisition

1 Settle the Score

1 Torment of Scarabs

1 Dark Petition

1 Final Parting

1 From Under the Floorboards

1 Increasing Ambition

1 Liliana’s Mastery

1 Liliana, Death’s Majesty

1 The Eldest Reborn

1 Vanquisher’s Banner

1 Deadly Tempest

1 Stir the Sands

1 The Immortal Sun

1 Army of the Damned

Lands:40

1 Barren Moor

1 Blighted Cataract

1 Cascading Cataracts

1 Command Tower

1 Cradle of the Accursed

1 Crumbling Vestige

1 Desert of the Glorified

1 Desert of the Mindful

1 Dismal Backwater

1 Dunes of the Dead

1 Evolving Wilds

1 Fetid Pools

1 Ipnu Rivulet

4 Island

1 Mortuary Mire

1 Nephalia Academy

1 Reliquary Tower

1 Rogue’s Passage

1 Skyline Cascade

1 Submerged Boneyard

1 Sunscorched Desert

13 Swamp

1 Temple of the False God

1 Terramorphic Expanse

1 Vivid Marsh

Lands:39

1 Barren Moor

1 Blighted Cataract

1 Cascading Cataracts

1 Command Tower

1 Cradle of the Accursed

1 Crumbling Vestige

1 Desert of the Glorified

1 Desert of the Mindful

1 Dismal Backwater

1 Dunes of the Dead

1 Evolving Wilds

1 Fetid Pools

1 Ipnu Rivulet

4 Island

1 Mortuary Mire

1 Nephalia Academy

1 Reliquary Tower

1 Rogue’s Passage

1 Skyline Cascade

1 Submerged Boneyard

1 Sunscorched Desert

12 Swamp

1 Temple of the False God

1 Terramorphic Expanse

1 Vivid Marsh

That’s my Scarab God Zombie Deck. What cards would you replace?

Why did I Buy That Card? #6 Emrakul, the Promised End

Why I bought this card I have no idea. 13 CMC is expensive, but depending on your graveyard could be reduced by a maximum of 8. Being 13/13 is cool but worth the cost? Flying, trample, and protection from instants, does that make it worth the cost? I’m not sure those alone make this card worth it. But the fun factor of casting it and taking over an opponents next turn before returning control to them could be funny. Forcing them to attack another player, cast a spell that could hurt you against another player, the options are limited. But worth the cost? Potentially for the lol’s.

But still I come back to why did I buy this?

Why did I Buy That Card? #5 Iona, Shield of Emeria

Wow what an expensive card to cast, 9 CMC for a 7/7 flyer! But there must be another reason why this angel is so expensive?

Well there is, and the reason Iona is going in my “still a work in progress” Angel Tribal Commander deck. It’s her ability.

When Iona enters the battlefield, I choose a colour. Seems innocent enough. However my opponents then can’t cast spells of that colour. That’s crippling, and funny. Well funny if you aren’t on the receiving end of it. This ability takes out a mono deck, cripples most decks, or at least cuts down on the cards they can play.

Ok in EDH this might just put a great big target on you. But then again a lot of cards will be doing that.

The nice thing is that despite my opening comment about being expensive, I should hopefully be able to cast her for less. In an ideal world I should be getting at least 2 mana discount on all my Angels. But that is a side of things I need to investigate more. Plus any ramp I have out, it really shouldn’t be that hard to cast.

Why did I Buy That Card? #4 Entreat the Angels


The thing about Commander, unless your group is hyper competitive you get to play the more costly cards that usually in other formats you don’t get to cast or play with. So this minimum of 3 but more likely 5 CMC Sorcery is totally playable.

I saw this card in a folder at my FLGS, and thought “mmmm, this might be nice in my Angel deck”. The plan isn’t to go wide with the Angel deck but being able to put a handful of 4/4 Angel tokens out to buy me time is a handy trick to have up my sleeve.

Worst case with this card I’m paying the X X and 3 white, which isn’t the end of the world especially in the mid to late game. Ideally I’m casting it for the miracle cost and getting 3 or more of the tokens out. To help with this I may put Sensei’s Divining Top in the deck. The managing the top 3 cards of the deck and controlling the order means I’m more likely to meet that miracle condition.

So there we have it another piece in the work in progress Angel Tribal Commander deck.

MtG Arena Twitter Rant

I did some rare tweets on Twitter this morning criticising WotC, yeah I know dancing with danger. We all know they can’t handle criticism, and are too busy chasing shadows and policing the thoughts of players not on their approved double standards list.

But at least White Wizard Games get it. As this liked tweet by them shows.


It is frustrating to see such a great opportunity being squandered by WotC. Although having said that from what I’ve seen so far they still have a lot to alter to make the economy attractive to me.

Why did I Buy That Card? #3 Helm of the Host


This is not a nice card. I was on the receiving end of one of these at the pre-release. It was attached to a Verix Bladewing (a 4/4 legendary dragon) that I couldn’t do anything about. I just had to sit there and take a beating as it was joined by more and more copies.

I already had one copy of the card that I pulled in my booster boxes. And it had been slotted into my Dragon Tribal Commander deck as a replacement for Coat of Arms. Why? Well at the time my ex-students had also started to play tribal decks, so they were also getting a benefit from Coat of Arms. I couldn’t have that. So this was the natural card to replace it.

This card unless banned, is an instant include for a lot of decks. A new Commander staple. So I got 5 more of these before the price skyrocketed. So at some point I’m going to have to put one in my common box and proxy it in, because I don’t have enough copies. Using a proxy and bringing out the original to use when needed is a great way to save money in a casual format.

The thing about this card is it triggers every turn, you don’t need to attack for it to trigger. So more copies of your Commander, no problem. Just more copies of whatever nasty creature you have on the battlefield, no problem. Plus they have haste so you can instantly attack with that copy too.

Oh this will be so funny in my Scarab God zombie deck. Multiple Scarab Gods on the battlefield that’s going to hurt so much. Get some zombies out, multiple beginning of turn triggers. Ouch! Zombie apocalypse!!!

A Handful of Cards I’m Excited About in BattleBond

Just after UKGE next weekend we get the latest MtG set BattleBond hitting the shelves.

This new set is a stand-alone set aimed at specifically Two-Headed Giant. Which is a team based multiplayer format for MtG. Luckily the cards also look like they will be pretty good in other multiplayer formats also, like Commander.

Sadly MtG by the looks of it haven’t done a huge print run of this set. Already my FLGS won’t take pre-orders because they are only at the moment going to have enough to cover pre-release and release events, and not sure if they will have enough to cover pre-orders.

To be fair I wasn’t much interested in the set until the spoilers started to hit. Up until that point my plans were to eventually pick a booster box up, play some Two-Headed Giant draft with my friends and turn the cards into a cube. A bit like my Conspiracy plans.

But then it dropped that in BattleBond we will be seeing a reprint of Doubling Season. Then more spoilers came out and more reprints that people wanted appeared. Plus some of the new cards looked interesting. Ok the new art wasn’t up to the standard I’ve enjoyed in recent sets. But that wasn’t enough to put people off. People are starting to get excited in this set. Will WotC have enough product out there to met demand? It’s not looking good.

So below are a handful of cards from the spoilers that I like the look of, and dare I say it getting excited over.

Naturally I’m looking at cards that would up the game of my Commander decks. Which is why Doubling Season and Generous Patron took me as instant additions to my Elf Tribal deck. With the potential for having a place in an Atraxa deck.

Land Tax, Swords to Plowshares and Play of the Game look good cards for that work in progress of mine the Angel Tribal deck. I particularly like the political element of Play of the Game, and getting help from another player to cast it. The teaming up to remove a common threat with a board wipe. The other two are reprints I believe. That are staples of white I believe.

Lastly I chose a Land to represent all of the dual coloured lands in the set, which are only of use in multiplayer formats like Commander or Two-Headed Giant. Unless you have Blood Sun out I suppose, or you don’t mind them coming in tapped.

If I get the above cards, then I’m going to be happy. I’m sure there are others that will catch my eye. But I’ll worry about that nearer the time.