Category Archives: Last Days

Some 3D printing currently in progress

My friend Duncan is printing off a couple of Dwarven doors for me on his 3D printer. And I thought I’d share with you the latest progress photo he sent me.

This is looking pretty awesome. And will look amazing on the tabletop.

Duncan has also been printing other things for me too.

Despite having not played a game of it yet, Duncan is printing some new threats to use with Last Days, triffids.

Wait, Last Days is all about zombies you say.

And yes it is. However in issue 2 of Blaster, Ash Barker, the games creator, published rules called Last Days Evolution. These rule additions allow you to retheme Last Days. So instead of zombies you could have for example triffids, or xenomorphs.

Luckily there is a 3D modeller who did a set of triffid models for printing. Which I discovered by accident looking for 3D models for something else. When I saw them I instantly thought of the new rules. I could instead of playing The Walking Dead/Dawn of the Dead, now I can be playing Day of the Triffids.

I have fond memories of the BBC adaptation of the book from the 80’s. Which would account for why it’s sitting in my Amazon Prime library. Wasn’t too keen on the new version they did a few years back.

So I’m pretty excited about getting some triffids (which may or may not turn up as a threat in our D&D campaign) and using them in a game.

As I was writing this post the 3D modeller gave an update that they have updated their cylon models (see below).

They look pretty cool. I do prefer the classic 80’s tv show cylon to the reboot version. Although I do love the reboot.

And yes, Last Days and the Evolution rules could be used so that these fine cylons could be the threat.

The scenario would be the cylons have located Earth and launched an invasion, killing any humans they come across. Which would allow me to reuse the the stuff I have put together already to use with Last Days.

But it doesn’t stop there.

Galeforce 9 sell an Aliens board game called Aliens: Another Glorious Day in the Corp. Luckily there is no need to buy the game and it’s expansions to get the miniatures. GF9 kindly sell those separately. So along with using them for the Alien RPG (probably why they decided to do this), yep using the Last Days Evolution rules all of a sudden it gets an Aliens reskinning!

This two could use my current scatter terrain because in the classic Dark Horse Alien comic the xenomorphs did get to Earth.

However I need to start getting some reusable sci-fi terrain together for various RPGs which could be used with cylons and also aliens. But that project is for another day.

I love that Last Days is flexible enough now to cater for most people’s needs. It can be a 1v1 skirmish game, co-op, or even solo. It can be a campaign or one-off. It can be any theme you want now. Plus the Timelines rules from issue 1 of Blaster allow you to play in either modern or the Wild West! Although the article reads like there should be other time period examples as well, or that it was written as another rule book for the game.

I can’t wait to get this to the table.

A possible house rule for Last Days

I’m pretty close to actually playing a game of Last Days! Once the current lockdown restrictions allow I have a friend who also has the rules now (although they are finding them confusing) to actually play a game or two with.

In the meantime while I’m soaking like a beached whale in the tub I like to dip into the rule book from time to time.

This time I was rereading the rules on playing the game, and the phases that make up a turn of play.

During the Action Phase I came across the following:

Both players take turns activating models to completion, passing back and forth.

If a player runs out of models to activate before their opponent, then the player will simply wait while the other side continues activating his remaining models.” Last Days Zombie Apocalypse Rulebook

But it’s the same rule in the Shooting and Close Quarters Combat as well.

I can’t believe I’ve had the rules for so long and it has only just struck me that this was also the same/similar rule in the FFG game Imperial Assault and their skirmish rules when the game first came out.

Later on FFG tweaked the rule to be the following:

Then, starting with the player that has initiative, the players take turns activating deployment groups and performing actions with the corresponding figures. If a player has fewer ready Deployment cards than his opponent, that player can choose not to activate a group and pass play back to his opponent.

Once all Deployment cards are exhausted, players proceed to the Status Phase.” Imperial Assault Skirmish Rulebook – FFG

This is how the FFG design team explained the change at the time:

When a player passes, his opponent immediately takes another turn, choosing and exhausting one of his ready Deployment cards. A player can pass as many times as he wishes, so long as his opponent has more ready Deployment cards. If a player ever has the same amount of ready Deployment cards as his opponent, he must take a turn.

This rule was implemented because we believe that the activation advantage created when one player has more activations than his opponent has become too powerful, and we needed to recalibrate. With the new rule, a player with fewer ready Deployment cards has the opportunity to pass his turn, which negates the advantage of several low-cost groups.” FFG blog post (2015)

So it got me thinking why don’t I House rule Last Days to do the same?

I’ve not built many squads for the game. Well one actually. So I have no idea if this is even an issue, or if the designer has thought of this.

But if you do find or think that there is an activation advantage when one player has more activations than the opponent then you might want to consider this FFG solution.

Last Days: The Big Bang Squad

Despite having I think enough scatter terrain to play a game or two of the miniatures skirmish game Last Days: Zombie Apocalypse I still haven’t organised a game yet. Something I need to rectify.

But first I need to put together a couple of squads to play with. Although whoever I play the game with can put together their own squad if they wish. That is the beauty of this game/rule set it uses whatever miniatures you have on hand.

For me that means my Zombicide survivors. Both the ones that come with the game and the promo ones. Naturally the promo survivors are caricatures of the personality whether real or fictional with different names. But it’s pretty obvious who they are meant to be.

Out of the few I have I’ve always had floating around in the back of my head that once I had all the Big Bang Theory cast as survivors I’d like to play a scenario in Zombicide with them. Luckily that was something I managed to do between a Kickstarter or two by CMoN and I don’t recall having to resort to eBay. But it’s possible. The downside is that it’s been a long long time since Zombicide hit the table and I haven’t used the miniatures.

Then Last Days came out, and once more the plan was resurrected. Bring the Big Bang gang to this version of the zombie apocalypse instead.

So here for your amusement and my notes I present The Big Bang Squad.

Oh almost forgot before I get into the meat of this post a little disclaimer. This is my first squad that I’ve created for the game. There are bound to be mistakes. When giving the characters their abilities and keyword I’ve tried to match them up as best as possible whilst hopefully staying true to the fictional character. But please remember the options available in the core rule book are limited and may not map exactly or at all. Especially whilst taking into account any restrictions imposed by the rules.

Scavenger Points To Spend: 100

Scavenger Points Spent: 95

Leader: Dave aka Sheldon

Naturally Dave had to be the leader. Watch any episode of the show, whenever they do anything Sheldon is always the leader, team captain. Ok mainly to shut him up, and they know they will eventually cave in anyway.

There are currently three options for leaders. Obviously Dave is not a merciless thug. I was going to go Professional however you could never describe Dave as athletic. And that is one of the professionals available skills. So I’ve had to go with the Everyday Hero.

THE EVERYDAY HERO – SELFLESS (12 Scavenger Points)

Next I need to pick a refuge for this group of survivors. In the core rule book there are the following options.

Considering the setting of the tv show, and the time spent in the comic book shop, coffee shop, etc. My inclination is to place the squad in The Mall.

Refuge: The Mall

Now I have to recruit the rest of the cast to Dave’s group of survivors. Naturally there are six other characters to add. Which The Mall easily allows me to add.

But I do have to keep in mind the following restrictions:

• I may recruit any number of Characters with the same Keyword as the Leader.

• Up to 50% of the Characters in the Group may have the Neutral Keyword.

• Only 25% or less of the models in the Group may have a different Keyword than the Leader.

For all the character types selected below I’ve tried to avoid ones that have the athletic skill. We are talking about a group of “nerds” here, and that usually isn’t a word used to describe them in the show, despite it being a tired stereotype. I’ve also tried to make sure the ones selected have the academic skill.

The most flexible character type for my needs is the Survivor. Which sadly is the wrong keyword. The nice thing about this character type is I get to pick the skills each character has. This enables the character to feel more like their fictional representation.

SURVIVOR – NEUTRAL (6 Scavenger Points)

Kabir aka Raj: SITUATIONAL AWARENESS, SCAVENGER
Miss Trish aka Bernadette: DIRTY FIGHTER, DOUBLE-TAP
Will aka Howard: ENGINEER, MARTIAL ARTS

CRONY – SELFISH (3 Scavenger Points)
Audrey aka Amy

The options for the same keyword were not ideal. I’m kind of happy with Patrick being a Good Samaritan. However Nikki is probably the worse fit for this. But the other options were worse in my opinion.

GOOD SAMARITAN – SELFLESS (9 Scavenger Points)

Patrick aka Leonard
Nikki aka Penny

I make that a total of 39 Scavenger Points spent on the group. Add in the leader spend my running total is 51 Scavenger Points. Now onto the …

Starting Weapons

There are also some restrictions that need adhering to when selecting the starting weapons and equipment for the group.

  • Each Character in the group must start with at least one weapon with which to defend themselves from hostile groups and the living dead.
  • They may carry up to two Firearms and two Close Quarter Combat weapons (CQC).
  • When you recruit a new character it is the only time you may freely pick weapons and equipment for them.

Here are the starting weapon options available to choose from:

When choosing the characters weapon I’m trying to match the weapon to the miniature. Although for Dave and Audrey the games version of a Molotov cocktail isn’t a starting option.
For weapons like Heavy Blade I’m house ruling that it’s not one weapon of type Heavy Blade, but one machete, one sharpened sword. It makes sense that you will have one of each of those, not just one Heavy Blade weapon.
Dave:

  • Club (nightstick, ASP, bat, crowbar, etc.) *, Scavenger Points 2
  • Revolver*, Scavenger Points 2
  • Medical Supplies *, Scavenger Points 2

Audrey:

  • Surplus SMG, Scavenger Points 4
  • Knife *, Scavenger Points 2

Kabir:

  • Heavy Blade (sharpened sword), Scavenger Points 3
  • Revolver*, Scavenger Points 2
  • Medical Supplies *, Scavenger Points 2

Miss Trish:

  • Semi-Automatic*, Scavenger Points 3
  • Knife *, Scavenger Points 2

Nikki:

  • Magnum*, Scavenger Points 3
  • Surplus Hunting Rifle, Scavenger Points 4
  • Knife *, Scavenger Points 2

Patrick:

  • Heavy Club (hand axe), Scavenger Points 2
  • Revolver*, Scavenger Points 2

Will:

  • Pump-Action Shotgun *, Scavenger Points 5
  • Knife *, Scavenger Points 2

So that’s my Big Bang Squad. I need to create a second group of survivors for them to go up against. For that I have a ready made one figure wise I can use, which is from another CMoN game, The Others. From that game I will be using one of the expansions Sons of Ragnarok which is a Norse Gods inspired take on the biker gang and tv show Sons of Anarchy. But I’ll cover that build in another post.