
I’ve shared the months stats with you already. So you know what I’ve played but now it’s time to share some brief thoughts on those games.
Star Wars Battle of Hoth: I’ve played a couple of scenarios plus the epic scenario and this game is a blast. Our epic game was so close down to one victory medal between us in the end. Yes it uses the command and colours engine, so it has the same heart as Memoir 44, Battle Cry, etc. However they have tweaked the rules, shrunk the map (I think to keep costs down). But it captures the Empire Strikes Back and Hoth so well. Plus there is a couple of campaigns to work through too. Great value.




Rebel Princess: this is just a fantastic trick taker. We have such a blast playing the game.
War: I wish this game by my friend Byron would be picked up by a bigger publisher. It deserves much more love. It’s just a great pick up and play anywhere skirmish/war game.

Jungo: Another of Marcin’s card games. In Jungo you are basically racing the other players to get rid of the cards in your hand. It has that Scout thing where you can’t change the order of cards in your hand. Mix that in with a poker like mechanic where you are trying to beat the hand played by the previous player. It was fun. Did it blow me away? No.
Wyrmspan: Probably my favourite of the Wingspan family. Mainly because it’s a bit more aimed at gamers that noobs. This was a pre-expansion play of the game.
Lockup Breakout: worker placement and majority. It was ok but didn’t blow me away.
Ethnos: an interesting area control game mixed with set collection. Another it was fine game.
Compile Main 1: This two player game didn’t disappoint. Before playing it wasn’t really obvious why you’d want to switch programs around. But once you start playing it soon becomes apparent that this is pretty powerful. Not only as a way to compile your own programs quicker but also to thwart your opponent from doing the same. I’m looking forward to when the reprint of the expansion finally arrives.
Don Quixote The Ingenious Hidalgo: An interesting theme, that has set collection, and a changing market that determines the final scoring of the sets. Each turn players vote with a card from their hand whether a mission is successful or not. The result of this vote alters the market. However the card you played goes in front of you to join a set or start a new one. So voting takes on a complication that isn’t apparent. Do you play the card to strengthen a set you have, but playing it means the vote pushes up the value of a set you don’t have if it wins ? Or do you play a card that isn’t part of a set you want but helps push up market value of a set you have if it wins? It gets very tactical. One of the better examples of this genre of game.