Category Archives: game night

game night

Half Term Gaming

So yesterday my order from BGG arrived. The order consisted of the promo character cards for Pandemic, plastic brains counters and the Joker promo cad for the DC Deckbuilding game.

The Pandemic character cards behave “slighty” differently from the regular character cards for the game. Here is the description of the cards from the BGG store:

Each card is double-sided, meaning there are four roles included, two of which you can use in any given game.

Card 1: Epidemiologist and Operations Expert

Card 2: Generalist and Medic

The key difference with these promo characters is they lose health when cubes are added to the city they are in, or if the city they are in outbreaks. If all four health of a promo character is ever exhausted, the players lose the game. This increases the difficulty of the game.

It seems an interesting twist for playing the game. I look forward to playing with them.

Now the Joker promo is interesting! Because I don't have the DC Deckbuilding game, and I have no intention of buying it. When I tried the game I didn't like it at all, it is far far inferior to the Marvel Legendary game. So why get this promo? I'm a fan of the Joker. So had to get it really.

So the brains were bought for one reason. That was to pimp out Zombie Dice. So instead of using a scrap of paper or the official score pad to track players scores, I will now use these brains instead. Which I think is really thematic for the game and a lot more fun.

Fenland Gamer Open Gaming Evening

Last night saw another Fenland Gamer mid week get together. While waiting for Mat to turn up, the evening started off with four of us playing…

Bang The Dice Game

I've been wanting to play this game for a while. I have three copies of the game! Ok there is a reason for this, but I'll get to that in a minute or two.

With four players, Bang the Dice Game has a sherif, two outlaws and a renegade. I've pimped out the game with the Lego Minifig Sherif figure that goes to whoever has the sherif card. This is the only known role in the game, the others are all hidden, and each has their own win condition.

So as one of the hidden roles you have to work out who is on your side and who isn't. While the sherif knows everyone is out to get them, they have the “easier” task, stay alive, kill the others.

We played the game that whoever was the sherif last got to shuffle and deal out the four role cards next game. Which meant somehow Debbie kept getting the sherif card from the second game onwards. But to be fair Debbie did win as the sherif.

Most of the games I was an outlaw, and as an outlaw won a couple of games with my fellow outlaw. The one game I was a renegade I was eliminated very quickly. But boy when you have to chose between two players to shoot, not sure if they are on your side or not. Wow! Tense.

I really enjoyed playing this game, the others enjoyed it also. Now this is a quick game to teach, learn and play. Although with more players (up to eight) it would take a little longer to play. But the important part for me was how easy it was to teach and learn, plus the number of players it supports.

As regular long time readers will know I use board games with my students in induction week, and at other special times. Student favourites are games such as Love Letter, Munchkin and Resistance. My class size can be upto twenty four students. So I need multiple copies of a game for use in class. With Bang the Dice game supporting three to eight players, it means I only need three copies of the game to use in class. And definitely this game will be seeing some class time.

It would have been nice to have got the Walking Dead themed version of the game (especially for Saturday), however it seems out of print at the moment and more expensive than its rrp. So I'm going to have to wait for it hopefully to get reprinted. I think my students would enjoy the Walking Dead theme a lot.

With Mat arriving we finished our current game of Bang the Dice Game, and the girls got to choose the next game we played.

Flash Point

 

At last I have finally got to play this game. It is part of my collection, but something I've not gotten to play yet. This evening we were playing with Jonathan's copy. The hardest decision was which map/scenario to play, mainly because Jonathan has all the expansions. It was decided by the girls (I think) to do the submarine scenario, and with advanced rules (which iirc none of the others had played before, well we know I hadn't).

Jo started off the game by going first, so by the time it got to my turn I had a good idea of what I was doing. Our tactics for the scenario had us split into two, one team taking the left side of the sub (sorry no nautical terminology here) and the other the right side of the sub.

It seemed to be a semi successful tactic, we rescued victims, some lucky rolls of the dice put one or two victims straight in the safe zone, but the rolls for fire didn't go our way.

We ultimately lost the game, but it came close to the wire, we nearly completed the scenario by rescuing seven victims. It was a damaged piece of machinery from the fire that ultimately cost us the game.

I enjoyed my first game a lot, and can't wait to play more games and scenarios. Maybe Lego Minifig firemen next time?

It was the boys turn to choose…

Tiny Epic Galaxies

So a game of TEG with its maximum number of players, it was going to be interesting to see how the game went.

This was Mats first time playing the game, so a quick explanation of the game was given. Maybe too quick. However I started the game so Mat could observe a couple of goes before his.

Jo was as usual making head way on developing her empire, and colonising planets. I think I was the last player to upgrade their empire. Which definitely put me at a disadvantage on the available actions front for a few turns.

Jo could have triggered the end game and maybe have won the game, but a wrong decision on what was to be her last turn, gave Mat the window to get to twenty one points and trigger the end of the game. Debbie and Jonathan took their last goes. This was to prove a game winning last go for Jonathan, who managed to colonise a final planet and get enough points to get the win.

Mat was unsure of his first game, and thought he needs another game to decide. I partially blame myself being a poor teacher for this.

I enjoyed playing TEG with five players, there is more competition for planets. With the ability to follow another players action, you are semi engaged when it's another players turn. Which cuts down on the downtime a little between turns.

The evening finished off with a quick, light game of…

Zombie Dice

I don't think I've won a game of zombie dice yet, and last nights game kept that losing streak going. The brains as scoring tokens added to the game I thought. And was a nice light, fun way to end an enjoyable evening of gaming with great company.

So Brew Crafters to look forward to playing for the first time on Friday, followed by an open gaming session on Saturday (which will have cake!).

 

The Little Train That Couldn’t

Yesterday really did turn out to be an awesome day. It started off me getting a coffee bought for me. Free coffee is always good. Then at break time there was chocolate cake and banoffee pie! from Doreen (mother of a colleague and friend who makes these to die for cakes) for the staff room. Yes I had both, it would have been rude not to. Both were amazing. But I handled the sugar rush that followed, I'm a serious cake addict so my fix needs to be larger than this.
When I got home two more kickstarters had arrived. One Night Revolution and Coup Rebellion G54 were in one box. Wow this version of Coup was a tad larger than the original. It certainly isn't portable anymore in the same way that Coup is. Coup Rebellion G54 is the sequel to Coup, and is stand alone from the original game. While One Night Revolution is a version of One Night Werewolf, but with some tweaks! Oh and naturally set in the Resistance/Dystopian Universe.
The Diamonster promo cards for Machi Koro also arrived, along with the final expansion that I needed (if we don't include the original Mutant Boss sculpt) for Run, Fight or Die, the Zombie Horde expansion.
The second Kickstarter to arrive was the long delayed and over due (although not by some Kickstarter projects standards) King of New York tee. Doesn't it look awesome? This just had to be worn for the gaming evening.

Fenland Gamers

Snowdonia a beautiful part of Wales. Sadly during the Summer so over crowded, it's hard to find that quiet remote spot away from the maddening crowd. But it is possible.
The Snowdon Summit is probably not my favourite, with the cafe and train line scaring it (despite the rebuilt cafe that is meant to be less intrusive). However its popularity can not be denied.
Last night Jonathan, Mat and myself got together to play a game of Snowdonia. Where we are trying to build that train line I described as a scar from Llanberis to the summit.
This was the first time any of us had played the game, which meant there was regular referring to the rules, and taking a round or two before things started to click.
Jonathan had two promo engine cards for the game, the kids favourite Ivor the Engine, and Jimmy and the Little Old Engine (a character I've never heard of). I think these are a pretty cool promos for the game really, and the publisher did really well getting permission to do them. Maybe I'll get Blood Rage when they produce a Noggin the Nog promo for it (I was more a Noggin the Nog fan than Ivor the Engine, but I did really like Ivor the Engine too).

The final turn of the game involved Jonathan stealing seven points from me by claiming a fourteen point rail slot that I was going for. I thought he didn't have the resources to get it! Mind you even I had got it, I still wouldn't have come close to coming second let alone winning. On that front Jonathan and Mat well and truly beat me.

So what were my initial impressions of Snowdonia? I enjoyed our game of it. But there is a but. I think I need a couple of more plays. It took me a little bit longer than I liked to get the hang of the game. I enjoyed the weather mechanic effecting what actions can be used, I liked the bag of resources with the use of white cubes mixed in that when drawn from the bag trigger certain events.

We finished the evening off by playing Lords of Waterdeep. With the amount of time we had left sadly we couldn't use either of the two modules from the expansion. It's well known how I feel about Waterdeep, and Jonathan and Mat had not played the game before, so after setting up it was time to teach Waterdeep.

Waterdeep isn't a difficult game to teach, and can be picked up very quickly. Which both Jonathan and Mat did.

I made a token attempt at trying to complete quests that would earn me extra victory points at the end of the game from my Lord of Waterdeep. Instead I kept going for high value quest cards, and trying to deny them from the others. Obviously this tactic was doomed to failure, even though it gave me the lead score going into the final round of the game.

During the final tallying of scores from the left over workers, money and bonus points from the Lords of Waterdeep cards that lead just slipped away. Jonathan just ran away with an amazing winning score in the one hundred and forties, while Mat got a comfortable second place, leaving me trailing far behind in last place.

Luckily Waterdeep didn't disappoint Jonathan and Mat. Which was my biggest fear. They enjoyed the game itself, and were impressed by the high quality of the components and packaging. Which to be fair is very good. Next time they both want to play with the expansions.

So free coffee, cake, stuff arriving, and an evening of great gaming. Yes yesterday was a truly great day.

 

War huh!

Memoir '44 has been in my pile of shame for about a year and a half now. I'd originally bought it for Nath and I to play. But best made plans and all that, we haven't got round to playing it.

So I was really pleased when I found out that Jonathan at the Fenland Gamers group not only had Memoir '44 but also had almost everything for the game expansion wise with the exception of the odd map pack.

Last night finally saw me play Memoir '44 for the first time with Jonathan. Luckily for me Jonathan was in need of a refresher on how to play the game due to a long gap between this game and his last play of it.

Game One – Pegasus Bridge, June 6, 1944 I'm the Axis Player

Game one started off with me playing as the Axis power in the game. This was the first scenario in the manual, and sees the Axis player start off with a card disadvantage (two cards) to simulate the forces being taken by surprise.
Jonathan got an early victory point by capturing the bridge on the left flank, and also nearly wiping out the unit that was on the other side of the bridge. But I managed to get that unit out and manovered away from the Allied forces along with the other lone unit on that flank so that they did not become easy victory points for Jonathan.
While that was going on Jonathan sent his Allied forces to engage with my dug in forces on the right that were defending the second bridge and the town next to it.
I was more than happy to let the Allies come at me, it meant I was able to enjoy the benefits of my defences, which in Memoir terms means one less dice to roll for Jonathan.
So I had the victory point from the second bridge and good dice rolls and card draw got me the other three victory points I needed by allowing me to pick off the Allie forces from the safety of my dugouts.
Wow somehow I had won my first game.

Game Two – Pegasus Bridge, June 6, 1944 I'm the Allied Player

Game two and time to swap sides and see what the other side of the map looks like. Boy does it look different.

Having played the Axis first definitely helped me on this game. As did having an awesome card draw. My first card was an advancement order that allowed me to issue an order all my units, plus they could move two hexes and attack, or move three hexes and not attack.

So my first move was swamping the right flank, and rushing to the bridge. The thing with this scenario is that the Axis have two units on the right flank separate from each other. One is in the corner on the opposite side of the river. So overwhelming them quickly would net me two victory points, and a third can be gained taking the bridge.

This part of the plan worked perfectly, one turn I've cut the bridge off, and can pick off the trapped Axis unit. Surprisingly Jonathan's other unit is moved in to engage with the superior force. Which is exactly what I wanted. They were soon picked off also, and the bridge taken. Three victory points on the table, one more needed for the win.

My mass move to the right flank threw off Jonathan whose remaining forces were dug in defending the second bridge in the top left corner of the left flank. I don't think Jonathan had the card draw that enabled him to do much. Although he did start to venture through the barb wire to engage with me.

The second part of my plan after getting the “easy” victory points on the right was to just throw all units at the Axis lines on the left, all I needed was to pick off one unit to get the win.

With Jonathan moving units from behind their defences I soon finished off a unit to get the win.

I seem to remember this being a very short game.

Game Three – Sainte Mere-Eglise, June 6, 1944 I'm the Allied Player

On to scenario two, this time I starting off as the Allies. I remember seeing Tom Vassell doing a live play of this on The Dice Tower channel a while back. Can't remember the actual game but the having to drop four miniatures on the board from about twelve inches up to simulate a parachute drop by the Allies was the only bit I remembered.

My drop got me three additional units in a central position. I thought I'm going to need these units the Axis forces had a tank unit!

Those tanks were my biggest worry in this scenario. Once they were out of the right flank top corner they would be deadly.

I managed to take out the lone Axis unit that had dug in the little village in the middle of the board. By the time I had done that the tanks were close. With poor card draw for Jonathan (I'm assuming that is the case) the tanks failed to attack and do any damage. I had a window of opportunity here. I attacked his tanks with three infantry units, the rolls were with me and I wiped out the tanks.

Then the battle front moved to the left flank with our infantry units engaging each other. Some tit for tat exchanges and I've gained the final two victory points needed to win.

Below courtesy of Jonathan a picture of me (there really aren't enough of these on this blog) in deep thought trying to work out what I'm going to do about the bloomin tanks. Luckily after this photo I played just the right card to allow three infantry units to take out the tanks.

Game Four – Sainte Mere-Eglise, June 6, 1944 I'm the Axis Player

The final game of the evening. I'm now playing as the Axis forces. My luck was bound to run out at some point. My card draw was not going my way. I was just not getting cards that would allow me to issue orders to my left flank and get the tanks and supporting infantry units out.

I even sacrificed my lone unit in the middle to distract Jonathan to try and buy me time to get the cards I needed. But that only delayed the inevitable, Jonathan's forces attacked my right flank picking off units, and despite me trying to make an exit through the woods I was out of the game.

I had started to draw cards for the left flank, but it was too little too late. Before being defeated I did manage to score one victory point to stop it being a total whitewash.

Final thoughts…

Wow. I love this game. And I'm not just saying this because I won! I love the combat and the dice rolling. The command cards to issue orders is brilliant.

Yes bad dice rolls and not drawing the cards you want can be frustrating. But they do nicely simulate orders not getting through or the tide of battle going against you.

For me Memoir '44 is just right. Love the theme, I think with the bits of flavour text that you get with each mission is great. Components are great. This just works on all levels. The nice thing is it's not a heavy wargame. Ok it's a wargame “lite” which suits me perfectly.

I really can't wait to play more games of Memoir '44. Thanks Jonathan for a great evenings gaming and teaching me Memoir.

 

 

Saturday with the Fenland Gamers

Wow another great time playing games. I can’t think of a better way to spend a Saturday afternoon. Well ok out on the hill with a wild camp would technically beat it. But if we add the criteria when you are stuck at home. Then my statement is accurate.
But I’m jumping ahead of myself. This afternoon saw me meeting up with the Fenland Gamers again for an afternoon of gaming.
The gaming session started off with a game of Ticket to Ride with the 1910 expansion used for the larger route cards. The route cards in the base game are small and lots of people don’t like them. So most folks buy this expansion just to upgrade the route cards.
I did complete my three routes only just. Our host won so convincingly, with a score well over a hundred and forty points. His score wasn’t too far off from being double my final score. I do own the game and the expansion but rarely get to play it, and have to usually settle for AI opponents in the app. A refreshing change to play against people.
After Ticket to Ride it we moved onto the bluffing game Coup. This was the first time I have played the game since purchasing it. I think it was also the first time for everyone else too. I think we must of played three or four games of this. In one of the games when there were three of us left, and all of us were claiming to be Dukes, I came up with the line “the Dukes duking it out”.
It was then onto a new game for me Glen More. In Glen More you are a clan leader trying to increase the influence and power of their clan in the 1600s. The game had several mechanics I enjoy in games. For example like Tokaido the last player on the board goes first, although Glen More was doing this long before Tokaido. Buying the tiles and placing them in your village reminded me a bit of Alhambra.
The market in the middle was a nice way to get the odd resource that you were short of to buy a tile.
And I just don’t like the game because I won. Ok won very convincingly.

Glen More is currently out of print and apparently hard to get. Which sounds like a challenge. In the meantime it has been added to my bgg wish list. In my initial searching I did come across the useful to know bit of information that Glen More is being reimplemented in a new version of the game called Lunarchitecs. Which gives the game a space theme. I’m not sure if there will be any tweaks to the game play. Personally I don’t think it needs any. This will be hitting Kickstarter in November, you can find more info HERE.

Below my winning village.

The final big game was another attempt to save the world from total destruction by playing Pandemic. Despite finding a cure for the yellow virus, we still failed to stop the destruction of mankind.
But we did have fun on the way to oblivion if that helps make your slow painful death from the pandemics we failed to stop and better.

The final game we played before I had to leave was Love Letter. This was a new game for the others. I think it is safe to say they enjoyed the game a lot. I managed to win getting the required four tokens. But it wasn’t a walk away victory. I think most of the others won at least two tokens.

I really did have a great time, once again great company, great games. There is also the potential that I will get to play Memoir 44 during the week. Plans are a foot for it to happen. So very excited about that.

I’m hoping my less than subtle subliminal programming will get the others into accidentally buying Android:Netrunner.

 

Gaming Day

We had an induction event at work today for students starting in September. I had been put down to “entertain” a group of them for a couple of hours in the morning.

Recently it has come to light that I have a little bit of a Love Letter addiction and own eight copies of the game in various editions.

My plan was simple, I would utilise my Love Letter problem and hold a little Love Letter tournament with the students.

This was this first time the students had played the game. Plus for this group the first time that they had played a game that would not be considered “mainstream”. Sadly none of the group play tabletops, and most would say their last experience was playing the likes of Monopoly or Frustration.

The way I organised the tournament was that the winners from each table would be playing against each other in the next round. And then mix the other tables up based on how many tokens each remaining player had scored that round. To have consistent scoring between the versions we used the Batman Love Letter scoring, which meant that the guard card or equivalent when played and the player guesses correctly they get a token. Which is in addition to a token for winning the round.

This proved a great way of getting the students to mix, because this was the first time they had met.

Next time I run a Love Letter tournament (which will most likely be September) I’m hoping to get some prizes in place for the students to win. The only reason there wasn’t anything this time is because I had very little notice that I would be doing this today, let alone time to think about how I would fill the time slot.

The students had a good time playing the game. Which is the important thing.

At the end of the session I ended up showing one group an example of a “modern” boardgame by taking my copy of Run Fight or Die! out (I just happened to have a copy in my bag!) and quickly setting it up and explaining how the game is played.

What do I look for in a game to use with me students?

It has to be quick to teach, ideally in five to ten minutes. Lessons are one hour twenty (a two hour session like today is a rarity), so playtime for the game should be under an hour. Ideally the game should support four to six players, and not be expensive to buy (funnily enough I don’t have a budget for this sort of thing).

So what games do I currently use with the students:

  • Love Letter
  • Resistance
  • Fluxx
  • Munchkin
  • Zombie Dice

 

And here is a list of games I’m looking to try/introduce:

  • Coup
  • Sushi Go!
  • One Night Resistance (or I think it’s changed to Rebellion)
  • Age of War

Tuesday Night Netrunner

Well I was at the Kings Head at 7pm. Sadly a grand total of zero people turned up. I hung around for forty odd minutes. But I must have looked pretty sad nursing my orange and lemonade (with ice) while reading the rules to Hive. Then again I was the only customer there.

I will get this off the ground. So here is looking to next Tuesday and hopefully a bigger turnout.

New Arrivals

Well after last night and my complaint with Amazon where I cancelled the order and got a refund, that Imperial Settlers was delivered today was rather surprising. I wasn’t expecting that at all, especially when the Royal Mail told the Amazon support person the earliest they could attempt to redeliver was Wednesday! So my logic went I’ll cancel the order, get refund, reorder the game. While I’m doing that Amazon tell the Royal Mail to return the package. And life and the universe are at peace with one another once more.

The day had gone as planned, the manager from the local Royal Mail didn’t call me as promised. Royal Mail customer support is so shitty. I’m too drained to follow this up. Apparently Royal Mail managers finish at 2pm so I can’t even pop round after work to catch them.

I wonder why the Royal Mail is losing business to competition?

Finally Boss Monster 2 arrived, this is the kickstarter Collectors Editon that I went for which is made up of the limited edition game and a special lunchbox to store the cards of the game, plus stretch goals. I’ll get the special lunchbox later in the year. So excited about that. If you are remotely interested you can get the full list of the rewards I’ll be getting here on the this page.

The second hand copy of Hive Pocket is in good condition, I’m looking forward to learning this game. It’s potentially a game for trips.

Finally Nations the Dice Game also arrived. I really want to get this and Roll for the Galaxy to the table very very soon.

 

 

 

 

Easter Thursday Night Games Night

Last night saw another Thursday Night Games Night at a new venue.

The evening started off meeting at the old location to go in convoy to the new location. But due to the length of the journey the convoy had to stop at Morrisons for supplies. They are cunning people at Morrisons placing “better than half price” (their words not mine) Jaffa Cakes right next to the entrance of the store as the first thing you hit before having to walk through that evil guilt inducing fruit and veg isle. Mind you it's rare that I feel guilty that I should eat more fruit and veg. Now cake I do feel guilty I'm not eating enough of.

It was a major display of will power on my part not to just buy a shit load of Jaffa Cakes. Sadly I was strong and didn't crumble and only bought two packets. Oh and a trifle for a quid to use as a dip for them! Hey what can I say I'm a creative genius.

Now stocked up with supplies to finish the long trek to the new venue we headed off across the border into the wildes of Norfolk, for about thirty seconds before crossing back into the civilised lands of Cambridgeshire. That was the most dangerous part of our trek over with. We had survived unscathed the badlands of Norfolk.

The convoy arrived at the new venue. We hadn't had to touch the supplies after all, oh well they will do for the game night.

The new venue was none other than the secret headquarters of the infamous pirate podcast Lolocaust Tubeblockers. We even had a guided tour of the actual recording studio used to create these acts against humanity and good taste. I will apologise because this would of been the perfect time to strike back for mankind and deliver a blow for freedom against this tyranny. However Bouncy had more security than a Bond villian round his recording studio. Yep that's right it was blocked off with “Police Line Do Not Cross” tape. Security does not get harder to crack than that. It's uncrackable. An opportunistic chance to strike back for freedom and democracy had been foiled by impenetrable security.

Our first game of the evening once there collective had decided to make a decision was King of New York. Yep the game I got only the other day, hadn't been opened and none of us knew how to play. So while I was getting the components ready to play with, Gav read the rules. I think I was the only one listening as Gav read the rules out. The others decided who needs to know the rules, what we need is banter! Was this a tactical decision that was part of some new cunning planning at winning a game you'd never played before? After a slow start as we got used to the rules and what dice symbol did what etc. we started to play. We even had Bouncy live streaming a bit of the game at the start. The game lived up to my expectations. It manages to capture the japanese monster movie trope of giant monsters fighting in the middle of a metropolis trashing buildings, fighting each other and the army really well. I enjoy the japanese monster movie which most will of experienced in the form of the Godzilla series. I wouldn't call myself a fan, unlike Bouncy who is. But still I enjoyed the movies a lot as I watched them as a teenager late at night on one of the four terrestrial TV channels we had at the time. I want to say it was Channel 4 but my fading memory could be wrong on this. I even enjoyed the 1998 Hollywood attempt at doing a Godzilla movie. Which may be an unpopular opinion. But hey I haven't said it was a great movie, just an enjoyable one. Ok the Godzilla reboot by Hollywood last year was much much better, and Pacific Rim also was a good Hollywood monster vs giant robots movie. Which I believe at some point we may see a crossover between Godzilla and Pacific Rim, which could be very very cool. But if you love these types of movie you are going to love this game. In the end the game was won by Gav, who was accused of shenanigans because he had the rule book!
The next game was another game we hadn't played and was one of mine that had been bought recently and unplayed! The game being Batman Love Letter.
The above photo shows us reading the rules!

A word of advice if Bouncy does his bum note joke and you have your back to him. Do not turn round and look. I stumbled across this useful hint last night, I was busy playing my go at the time, Bouncy had come down with just a Guitar Hero/Rock Band guitar covering his lower naked half. That image alone was disturbing enough. Then he turns round to leave the room and does the bum note joke. The rest of the group now for ever more have the image of Bouncy's bare bum etched in their memory. I dodged a bullet here. It's a bit like Rick waking up in hospital at the start of The Walking Dead, everyone else is dead or a zombie, he survived whatever “event” happened to turn the world upside down. And here I escaped what can only be assumed a horrific image that even horror porn can not even come close to matching. Then it dawned on all of us “OMG that guitar has touched his junk, never ever play Guitar Hero with Bouncy and use his guitar”.

Batman Love Letter is a great fun game. It helps to stay focused while playing (see the above Bouncy story), which Luke seemed to have a hard time doing. But Luke ended up winning. So that's a tactic I'm going to try next time I play the game. This game was really a hoot. It helps that if you play the Robin card when someone selects you to reveal your card to not reveal your card and then remember you didn't have to because you were exempt. Hands up I did this a couple of times. The last time I did this I basically gave Luke the win on a plate.

Gav wanted to have a game of Star Realms, so while we played that. The others went off to play Smash Up! I really want to give this game a try sometime, maybe another game night. The Star Realms game Gav and I played worked out with me getting some combos, not massive ones but enough to win. But that wasn't the point of the game. It was to teach the basics, and give Gav a taste of playing. Gav enjoyed the game and will be getting it electronically I think/ possibly physically as well. As a first game Gav did well. It helped that he had played Marvel Legendary before so was used to the mechanics.

It was hitting midnight and being the little Cinderella that I am I had to rush back home, hoping that the mutants roving the wastelands of Norfolk didnt waylay me as I crossed into their lands briefly.

This morning also found out that the guys also had a game of Spyfall too after I left. Another game I want to try, I think this could be a student favourite.

I had a great evening, many laughs, avoid something that could never be unseen, and as always great company.

Can't wait for the Marvel Games Night planned for the release of Avengers: Age of Ultron. That will be a Marvel Legendary night.

 

 

Thursday Night Star Realms

I think it's time to talk about Star Realms in the meat world, and not the digital.

Lunchtime yesterday I managed to get a couple of games with Jamie at work. These were the first games I'd played since getting the Crisis expansions. The trade deck was made up from the base set, the Crisis: Bases and Battleships expansion, the Crisis: Fleets and Fortresses expansion, from the May-June 2014 Game Day kit the Megahauler and Battle Screecher cards, from the second tournament kit Fortress Oblivion and Starbase Omega.

To cut a long story short I won both of our games. The first game was a comfortable win, however the second game was close. If it hadn't been for a couple of outposts taking the sting out of a 20 point combo attack, reducing the damage to 10 points, Jamie very well would of gone on to win the game I think. In the end I finished the game on 14 authority, to his -1 after taking a 10 point hit from me to end the second game.

Naturally we played using the new playmat. Playing the game on the official playmat the game looks amazing.

When I got home the official Star Realms storage box was waiting for me. Inside was a nice little letter from the shop I bought it's from in Germany plus a little packet of sweets. Sweets are always welcome no matter how small the packet is.

As the photo below shows you get an awful lot for your money with the storage box. The box itself is a strong cardboard with amazing artwork. White Wizard Games really do know what they are doing visually. The art work on the cards and official products like the playmat and this box is just out of this world. You also get four packets of card sleeves, four cardboard dividers, and three copies of the Mercenery Garrison outpost card.
The box will hold three base sets sleeved. Which is lots of space for a base set and the expansions that are out at the moment.
Before Luke arrived to play Star Realms I spent a bit of time sleeving all the cards I have. The official sleeves are pretty cool, the art work is the same as it is on the back of the cards. I like the fact there are plenty of sleeves included. There is more than enough to sleeve a base set, the Gambit expansion, the four expansions that make up the Crisis Expansion, and any promo cards you may have. And I still have spares left over for new additions. The sleeving of cards was followed by adding in the Mercenery Garrison to the trade deck from earlier. I somehow need to get my hands on three copies (I think that's the number allowed of this card) of the Starmarket promo card to add in, and I have all the promos, and expansions for Star Realms at this point I think.

Luke arrived and after the wolf pack had calmed down a little, I started to explain the game of Star Realms to him.

Just a quick aside, but now with all the cards sleeved the trade deck goes from a compact pile to a reproduction of the Empire State Building in cards. The sleeves really do increase the height of the trade deck considerably.

We played three games of Star Realms, with some coaching along the way. I hope I got the balance right between letting Luke make his own decisions and learning, and helping. Although I do based on my current slump playing against opponents in the app feel a bit of a fraud pretending to be an “expert” who knows what he's talking about. Between games and at the end I pointed out one or two of my favourite cards and explained why.

Near the end of the third game, Luke got a great combo working that ended up in hitting me for 23 points of damage.
Luke enjoyed playing the game and is planning to get the app so that he can get more practice playing the game before the next time we play.
Through out the evening what I thought was Strider knorring a bone was in fact him knorring the table leg. When caught he tried licking it as if that would fix what he had done! Below is a photo of the naughty Strider having been caught in the act.
So a great day with Star Realms playing with the cards. Great games (and I'm not saying that because I won, I love playing this game win or lose) and great opponents. I love the app and playing against opponents from who knows where. And this is great especially if you have no-one local to play with. But and this applies to all boardgames really, playing across the table from some-one, interacting, having that physical product interaction just can't be replicated. It's a different experience. I love both experiences, but it's really cool to be playing with the cards and seeing the reactions when you pull off those combos and hit them with a large damage score, and the banter that goes with it.

 

Another Gaming Night at TEC

Thursday night saw myself, Bouncy, Gavin and Gareth gather at The Entertainment Centre in Wisbech for the second games night there.

While Gareth nipped out to stock up on supplies from a nearby convience store the rest of us had a quick game of Cthulu Dice. Cthulu Dice is another dice game from Steve Jackson Games, home of Munchkin, Zombie Dice and Ogre. Unlike Zombie Dice this uses a single dice (I forget how many sides, more that 6) each with a symbol on representing some sort of forfeit, such as lose a token, gain a token etc. rolling the dice is treated like casting a spell, so you have to declare before rolling who you are casting against. You then roll the dice and act upon the symbol. Each player starts with three tokens which I think and I maybe wrong represent sanity. But basically it’s a last person standing game. I won both games that we squeezed in. It was a fun game, not as much fun as the push your luck Zombie Dice. As long as you don’t mind the theme of the two dice games these are great as quick family games play.

With Gareth back and stocked up on supplies it was time to play the first game of the evening Splendor. Gavin had wanted to play this to see if it was suitable for his kids. I’m glad he had asked to play it. I hadn’t played it before, but it had been getting good reviews, winning awards last year when it came out.



You will have to forgive me if I get this bit about the theme wrong, we skipped the theme to get straight to the game. In Splendor you are I believe a jewel dealer/merchant in The Renaissance. Collecting gems to buy resources, some of which have a point value that you use for scoring. Once a player has reached fifteen points that’s the end of the game. That’s a very basic description of the game. Which doesn’t do the game justice. The games mechanics reminded me a lot of Alhambra.

I didn’t win the game I came second from last, Gareth took the honours of winning. However I did enjoy the game a lot. Hence a copy is due to arrive today. This is another “gateway” game, easily accessible, great fun. I think next time I visit my friends Julie and Martin this game will be in the bag to play with them. I know they will enjoy playing this a lot.

The second game of the evening was one I’d played once before and own, Machi Koro (Julie And Martin enjoyed playing this) . I like Machi Koro a lot, it’s what some would consider a “gateway” game, or a light game. But more importantly it’s a fun game. While playing Machi Koro everytime someone rolled a dice and it came up with a number where others got money, a cheer went up from those receiving money. For a lot of the game I was leading the game having built three of my establishments. However all of a sudden I was losing money and not accruing it to buy the final establishment. Then all of a sudden Gavin had lots of money to buy the final two establishments to win. There was nothing any of us could do to stop him winning. How did this happen? None of us had been tracking his coins, and he managed to sneak under the radar to get the win. What a great game, I had so much fun playing.

Sadly being a work night it was time for me to go home. As I left a final quick round or two Zombie Dice was going to be played.

A great evening of game with great gamers. Looking forward to the next one.

 

 

Not a hipster game night

Last night there was another game night round mine. The wolf pack had been relocated next door to spend the evening with Nan. Well I have to look out for the safety of my guests. It wouldn't be right having a guest mauled and eaten by the attack chihuahua.

The first game to the table was Star Fluxx. Star Fluxx is a favourite of my students, and I thought might be a good start to the evening. Star Fluxx is a science fiction themed version of the game Fluxx. The game starts off with the simple rules of draw a card and play a card. After that who knows what the rules will be or how you will win. That is all decided by the cards played. One card may make it that you have to draw three cards, another may add the rule that you have to play every card in your hand each time. Some one may play a card that changes what the goal (win condition) of the game is. Basically the game is in a constant state of flux (get it?) The first game of Star Fluxx we played was probably the shortest game I've played. It lasted for about four rounds. The second game last a little longer but not by much.

Our second game of the evening was Tokaido. In Tokaido you are traveling from Edo to Kyoto, trying to have the best experience possible by visiting temples, bathing in hot springs, painting incredible views, visiting temples, shopping and eating great food at inns. Which I didn't explain very well, and at the start the other players were not getting the game or enjoying it much. But once it clicked after two or three turns they started to enjoy it. By the end of the game I think everyone was getting into the game and having a good time.

Super Munchkin is a super hero themed version of Munchkin. Even so it's still all about the loot baby! Lots of dealing, undercutting, backstabbing, wandering monsters suddenly appearing, people being suspiciously helpful to others, all the elements of a great game of Munchkin. At the end there was three of us that could of won it. But the eventual winner really did deserve the win, we threw every wandering monster, monster power up, action we could or had left to try and stop them winning. But to no avail, our attempts failed and then super leaped over the finish line to win. Did I say that Munchkin is another of my students favourite games?

The penultimate game of the evening was Cash 'n Guns 2. I'd previously only played this game once with Nath at last years Eurogamer in the table top playing area. Basically Cash 'n Guns recreates the Mexican stand off, chose your favourite movie that has one whether it's the one from the end of The Good, The Bad and The Ugly in the cementary, or maybe like the one in Reservoir Dogs. The game plays upto eight players, is reasonably quick to play, quick to explain, and fun to play. It's also one of the few games I know where being the eldest pays off! Each player in the game takes on the role of being a gangster during the splitting up of the spoils of a big robbery. One player becomes the Godfather (the eldest person at the start of the game) and remains the Godfather until some-one else takes over the mantle by taking the Godfather token during the splitting of the spoils at the end of each round. It's handy being the Godfather because you can ask a player to “reconsider” who they point their gun at. But the Godfather also gets first pick of the loot. The winner after eight rounds is the player with the most loot and alive at the end. It's safe to say I didn't win, but I did last six rounds before dieing. This is a fun game to play. This game has the potential to become a gaming night staple.

The final game of the evening was Zombie Dice. A great push your luck dice game. I bet my fellow dice masters players wished I rolled like I do playing Zombie Dice. All my luck seems to happen in Dice masters. It's safe to assume I didn't come close to winning either of the two games we played.

The great thing about our group. Wow are we a group now? This is our second games night now. Do we qualify as a group? How many games nights do you have to have to qualify as a group? The great thing about last night is that we all have a similar sense of humour, love the banter, and able to take it all in good humour. A big theme of the evenings banter was whether James was a hipster. To be fair it was funny, and his denials and heated protests added to the laughs. It didn't help his case admitting he had been using beard oils recently, nor when googled that the first image of a bearded hipster with a flat cap looked like his twin!

You know me I will work lego minifigs into anything. This morning I have found the bits to make a hipster minifig of James as a present for him next time. It has to be done. When all the bits come together I hope they live up to the plan I have in my head. I think it will be better. We will see in a couple weeks time.

Anyway a fantastic evening once more, great company, fun games, awesome banter/conversation.

 

Firehouse Baby

“Get the firehouse

'Cause she sets my soul afire

Get the firehouse

And the flames keep gettin' higher”

KISS – Firehouse

As part of my expanding lego minifig collection four lego minifig firemen arrived. Luckily these can be picked up relatively cheaply on eBay. So why have I got firemen? The photo above kind of gives it away really. It's mainly to use in playing the game Flash Point instead of the little plastic figures that come with the game (the blue figure in the photos is one of them). And also for when I do posts about the game I'll use them for a little photo shoot to illustrate the post.
I'm not claiming using lego minifigs as replacement game counters as my original idea. I had been thinking about it since getting Imperial Assault ( and ruled out because Star Wars minifigs aren't as cheap as firefighters). However over Christmas I did see a post on the UK Imperial Assault Facebook page where some-one had done exactly that and used Star Wars lego minifigs instead of the provided miniatures. It looked pretty cool.
In fact I'm half tempted to use the scientists I have in Pandemic games also. One thing I'll have to do is get a female minifig head or two to convert one or two of the firefighters into female ones. Why? Well it's the right thing to do, plus there are female characters in the game already. So to be true to the game I think some of the player counters should also be female.
I kind of like the idea of using lego minifigs as game counters. For me it adds an additional fun element to the game. It means I can create personalised minifigs that represent the person playing the game. So it can add that personal touch and be used as a cool memento of the evening (although that could get expensive – unless they bring the minifig back with them for subsequent games). Before I start doing this for my gaming evenings I must find a cheaper supply of minifig parts and accessories. eBay and the sites I use online aren't suitable for this as a long term project. Nice thing is if I can source a cheap supply of parts for my own projects, I can use them also with students in induction weeks (I mentioned this idea in a previous post).
Who would of thought I'd find a cross over between lego minifigs and boardgames. It was pretty dam obvious really.