Category Archives: game night

game night

Running with the Chatteris Warlords

Firstly a big welcome back to anyone who skipped the last post on Pandemic Legacy. Here's what you missed… Lol had ya. But seriously here is today's post…

Last night I went along to the Chatteris Warlords Gaming Group on the promise of being able to do some running against the corporations.

Chatteris Warlords is as the name suggests a board gaming group based in the Fenland town of Chatteris. It meets up on a Tuesday night at a working man's club in the town. This means you need to join the working man's club (an annual payment of ten gold coins of the realm, unless I could pass for my nan and get the over eighties price of three and a half gold coins), which entitles you to purchase beverages from the barkeeps, plus a yearly membership fee of one gold coin to join the gaming group it self, followed paying another gold coin on the nights you attend.

Luckily for this one time I was able to “try before I bought” and go along as a guest.

When I got there I knew to speak to a couple of people (from my visits to The Hobbit Hole my FLGS) so I wasn't going in cold, not knowing anyone. A game of 7 Wonders was in progress, while the war gamers of the group were busy setting up their terrain ready to do battle in whatever historical context they had chosen.

Another guest arrived from March also there to play some Netrunner. They had played before but mainly online.

We both knew that the other players hoping to play Netrunner were noobs (mind you I'm not much better) and only had core sets. With that information in mind, that is how I built my two decks for the evening, using just what was available in the core set.

So here is “Core Noise” the Noise deck I built for playing with last night.

Noise (Core Set)

Event (17)

3x Demolition Run (Core Set)

2x Déjà Vu (Core Set)

3x Diesel (Core Set) ····· ·

3x Infiltration (Core Set)

1x Stimhack (Core Set)

3x Sure Gamble (Core Set)

2x The Maker's Eye (Core Set) ····

Hardware (4)

3x Cyberfeeder (Core Set)

1x Grimoire (Core Set)

Resource (7)

1x Aesop's Pawnshop (Core Set) ··

3x Armitage Codebusting (Core Set)

1x Ice Carver (Core Set)

2x Wyldside (Core Set)

Icebreaker (8)

3x Crypsis (Core Set)

2x Wyrm (Core Set)

1x Corroder (Core Set)

1x Mimic (Core Set)

1x Yog.0 (Core Set) (MWL)

Program (9)

2x Datasucker (Core Set)

2x Djinn (Core Set)

2x Medium (Core Set)

3x Parasite (Core Set) (MWL)

Cards in deck: 45 (min 45)

12/11 influence used

4 cards from MWL

Cards up to Core Set

I had also built a NBN Making News deck that I had with me.

We sat down to play a game, I was given the choice of which side I preferred to play Runner or Corp. I naturally went Runner.

Cards shuffled, starting hands drawn, starting credits taken, the battle lines were drawn, it was Haas-Bioroid (Engineering the Future) v Noise.

First blood went to HB, I ran archives, stole an agenda. HB scored again, I stole a second agenda from archives.

The game came down to an agenda sitting behind a remote server. It had been advanced twice. The corp scores it they win, I steal it I win.

I used infiltration to confirm it was an agenda. Then I ran that remote server. I broke through the two ice defending the remote server using my Crypsis, I had three credits left. The dirty Corp player rezed a Red Herrings, I needed five credits to steal the agenda. Bugger I only had three! I was two lousy credits short. Two lousy credits cost me the win.

Well you know how the story ends, on their turn the Corp advances the agenda and scores it for the win!

Next time we meet we will have our “normal” decks with us. So we will be able to utilise all the nice card abilities that we are used to.

It was fun playing core set cards only. You forget when building a deck how limited your choices are, and how much you rely on certain cards.

In another part of the room a new game of Netrunner was about to start. This was going to be a match up between Noise as the runner and Jinteki (Personal Evolution). The decks used were the preconstructed ones in the core set.

I watched the game, and offered help and guidance where I could. Or was that hinderance? The game ended in a win for Jinteki via meat damage. The runner had self inflicted two brain damage after playing two Stimhacks. The corp had landed a tag on the runner, and after scoring Private Security Force, that gained “spend a click: Do 1 meat damage”. It had been a waiting game on the corp side. As soon as the runner dropped to two cards in his grip, click, click, click, you are dead.

While this game was being played we discussed how much the theme of Netrunner is so awesome, and just how thematic the game is. I just love the whole Android universe.

It was time for me to head on back home. I will definitely be back and joining the group. Playing with this group will give me my miniature gaming fix (Imperial Assault/X-Wing etc), and my CCG/LCG fix.

After doing a quick head count, including myself there should be six Netrunner players. The start of a local meta? Regular Netrunner who would have thought it possible?

 

 

The Prestige

During the seventies as a kid Saturday mornings were always Swap Shop with Noel Edmunds and Posh Paws or Tiswas with the attractive Sally James in her thigh length boots and tight tops, a male ensemble of co-hosts and Spit the Dog. Cartoons were interrupted by interviews, skits, outside broadcasts. Although not a red blooded male minded being interrupted by Sally James.

Fast forward a few decades, I still have a Saturday morning tv routine. Sadly no Sally James involved. It does involve coffee (with the aid of my aeropress I make the best in Wisbech – FACT), a bowl of seriously cinnamon cereal, and the previous nights to that was broadcast in the US of A, or new content on channels I follow on YouTube, while cuddled up in blankets on the sofa.

What's the point of this trip down memory lane? Well I was happily enjoying this weekend ritual, having a relaxed morning. Mum had been shopping, bought me a couple of burgers to cook for my lunch (yeah I know the cheek, you would have thought she would have cooked them for me too). Lunchtime came, I cooked my own lunch (the fore mentioned burgers, which I seasoned both sides of with salt, pepper, and crushed chillies, before placing on a griddle to cook). Lunch was then consumed while watching Precinct Ninety-Nine on Netflix.

I was in a happy place. Quarter to one I decided to get dressed, ready to leave for the afternoons gaming at two. Hey if I wasn't gaming that afternoon, I wouldn't have been dressed.

Then just gone one…

PING!

“Are you joining us today?”

– it was a text from Jonathan. I thought he was confirming I was going.

PING!

“Or have you forgotten your phone?”

– ok that was a bit weird, but I had previously forgotten my phone, so maybe not that weird. Then the penny started to click I better confirm the time we were meeting up to play.

“Yes 2pm isn't it?”

PING!

“It's 1pm”

“Oh rats give me 15”

PING!

“No problem”

Luckily as I had already pointed out I had not long got dressed. Quickly I deposited the wolf pack with Nan, jumped in the car, weighed up whether I had enough petrol to get me there without having to fill up in the way, or if it could wait until the return journey.

Fifteen minutes later I was there ready for playing our first game…

Trickerion

My late arrival had meant I had missed the pre-game warm up show by the biggest name in magic history…

In a previous post I discussed how thematic the whole look and feel of Trickerion was. It still holds true, this game just oozes the turn of the twentieth century theatre and magic shows of the time. Watch the mini series Houdini on Netflix or The Prestige with Christian Bale and Hugh Jackman if you aren't sure what I'm talking about.

Trickerion is a worker placement game, where you are building magic tricks using your magician, engineers and assistants, and then performing those tricks to earn fame points. The person with the most fame points wins.

This was a first time playing so Jonathan and I were bound to be asking lots of questions about rules and what various things did.

There are three different levels of tricks your magician can do, however the more difficult ones can't be done until you have the required number of fame points. I can see why this is so, but based on our play through of the game, I don't see how you get to the more difficult tricks. We didn't start hitting the required number of points until the final scoring!

Which brings me to my next point. We got to the last turn very quickly, and barely had time to get an engine going, perform many tricks, earn fame to be able to do more complicated tricks. There was a feeling at the end that maybe we had missed something out.

I love that each magician is different, specialising in a particular style of magic. That when you choose an engineer you get the choice between a male and female version, that also the female version has different abilities to the male. And this is true to the other help you can recruit also.

Trickerion was very enjoyable and thematic. I'd definitely play this again. But I'd love to know how you are meant to get to the better tricks. The score board goes up to a hundred, and we struggled to reach thirty.

Somehow in our game, going into the final turn I had a narrow lead, with Jonathan bringing in last place. Going into the final scoring I still had the lead, but somehow totalling up the extra scoring opportunities Jonathan sailed past Mat and then snatched the lead to win the game.

It was now time to manage a vineyard in …

Viticulture

It helps when you play a game you don't forget about scoring and the win condition, and get lost in other game mechanisms.

In the first round I was able to get a recurring credit each turn without completing a contract that I was able to push up to three, still without actually having had to produce anything. I never really struggled with money, and it took a little while for Mat and Jonathan to catch me up on the recurring money front.

Because of my financial advantage, I had the majority of the structures built in my vineyard early on.

But as I said it wasn't until Jonathan was within striking distance of triggering the end condition that I remembered I need to be collecting points. But by then it was too late, despite a desperate attempt to catch up and claw my way to victory, my struggle was in vein.

Jonathan's run of victories continued with winning our game of Viticulture.

Our final game of the afternoon was…

Glen More

The English version of this game I think has become my latest Grail game. However apparently there is an update on the way (but who knows when this will surface?)

Because there were three of us playing a dice was used to simulate a fourth player. The dice would be rolled, and moved that many places on the rondel, the tile at its landing place removed from the game. Plus the one value is covered with a coin for each of the resources in the warehouse. So instantly the resources in the warehouse were more expensive, but simulates this ghost fourth player buying them. I liked this as a way to add a fourth player to the three player game.

Once again I won the game with a big margin, breaking Jonathan's winning streak for this gaming session.

We now have a date set for the start of our Pandemic Legacy campaign. Our team of heroes has been assembled, a date set, the world just needs to pray that we are successful in saving it!

Despite being late, I had a great afternoon gaming with Mat and Jonathan. We played some great games, had fun, made plans. A fantastic afternoon.

 

Driving Miss Daisy

Last night saw the monthly meet up of the Fenland Gamers. After a quick discussion about why I had handed in my notice at work, we had to decide on a game to play. I suggested that we played…

Formula D

I've wanted to play Formula D for a while, I even picked up a second hand copy off the Facebook trading and selling page late last year. Sadly I hadn't got my copy to the table. Over the previous weekend Gavin and I discussed what games we would be bringing along to the evening. Gavin mentioned he had got Formula D for Christmas, so being the lazy person I am (hey these games aren't light to carry you know), I encouraged Gavin to bring along his copy for us to play.

Before the race started we rolled for our starting positions on the grid. I was at the back of the grid in the fifth spot. The omens weren't looking good, my first dice roll, and I was rolling low.

I was going to have to drive aggressively if I was to make up for my poor starting position. I was determined to fight my way to the front and make a historic win.

We were playing the beginners rules.

I managed to claw my way into contention for first place with Jonathan and Gavin, by using some great rolls of the dice (oh yes I was rolling high when I needed to be low, truly the dice hated me), managing my damage, and when I'd take it on corners to catch up and put myself in the running.

Katie managed to join the battle for first on the last two or three corners. However Gavin stole first place, with a close second going to me. I think Jonathan was third with Katie coming in fourth and a distant last Debbie.

In fact it was Debbie and her distance behind the pack that inspired the title of this blog post. Yes it seemed like Debbie was driving Miss Daisy in her little plastic formula one car round the race track.

In an old episode of the Simpsons where if my fading memory is not playing tricks on me the Simpson family are racing round a kart track, Marge says “slow and steady wins the race”. This indeed did seem to be Debbie's game plan for Formula D.

Now as you may have guessed there was some “gentle” banter at the table about Debbie in last place. And while Jonathan was plotting to take any shine off a historic win (if I had gone on to win it), Debbie too was plotting her revenge for the next game.

Wow I enjoyed playing Formula 6 a lot. It's more than a simple just roll and move game. There are some tactics to employ. The game cleverly uses different sided dice to represent the different gears of the formula one car you are racing in. These dice have different number ranges on them. For example in fourth gear you will roll the green dice that only has values in the range seven to twelve.

You have to stop a predetermined number of times on each corner. One corner may be once, while another might be three times. So you have to plan which gear you need to be in so that you are rolling numbers that allow you to stop the required number of times.

Then you have damage to your car, end up adjacent to another players car, and you both roll to see if you take damage. Fail to stop the correct number of times on a corner, take damage. Take too much damage and your car engine blows up. So managing your damage is an important factor. In the advanced version of the game, this damage is applied to more specific areas of the car.

The game does a fantastic job of simulating the “thrills” of racing round a track. I'm not a formula one fan, I find watching it boring. But I still enjoyed playing Formula D.

Hopefully Jonathan's idea of having a Formula D league can see the light of day for our group. It certainly would be fun.

The next game of the evening to hit the table was…

Ticket to Ride: Europe (TTR:E) aka Debbie's Revenge! Her part in my downfall

I've played TTR:E only within the rather excellent app version of the boardgame. And only then a couple of times at most.

Naturally the map for TTR:E is a map of Europe instead of the U.S. Of A. for the original game. We didn't play with the stations, a decision Gavin, Jonathan and myself would later on come to regret. However we were using the other additions of tunnels, ferries and long routes.

I really wasn't focusing during the initial stages of the game. I had not a clue what I was doing, what carriages I should have been collecting, the optimal routine I should be having to complete etc etc.

Did this lackadaisical approach at the start of the game cost me the game? Well it didn't help.

There was a lot of routes being built in Northern Europe by everyone. It was becoming very clogged, and gave Debbie her first chance to get her revenge by building a route I needed. It happened again later on, forcing me to try another way to complete my longest route. I needed two links to complete my long route and get twenty one points after being blocked by Debbie, and forced to find another way to complete my card.

I had one pink in hand, was planning to take the multi coloured engine my next go ready to complete my long route. When BANG! Katie played her last four trains to complete her card and end the game!

I had finished an eight point route only, got totally shut out by Katie and Debbie from completing my twelve point route, and now had failed to complete my long twenty one point route by two pink trains.

So during the end scoring while everyone else was happily adding on lots of points for completing cards, I went backwards. If Katie had scored nine more points she would have lapped me on the score board. I think this was my lowest scoring game of TTR ever!

The final game of the evening was the new crowd pleaser…

Codenames

So that the teams were even I sat this one out.

After taking a call from Kate, I had a bit of good news about a potential opportunity. Which was followed by a call from Nath. Who I thought was calling to gloat about ARSEnal being three two up against my beloved Liverpool. But no, he was telling me to take my go because he was going to win on his next go on Star Realms.

I took my go, which did some damage to him, but more importantly parked an outpost on the board and increased my authority. Which meant Nath was not able to get the win he was predicting. Although to be fair I only delayed the inevitable by about four turns.

But back to me being a bad Dad and disappointing my sons plans for victory at that moment in time. After Nath had taken his turn I got a text that was one word “lucky”. About five minutes later when Liverpool had scored a last minute equaliser in extra time I got another text “lucky lucky lucky”.

Back at the gaming table the game of Codenames was progressing. Now both teams ended up winning a game each. However I have to say I enjoyed spectating this game, and trying to work out which word(s) were meant by the clue.

This was another blooming brilliant evening of gaming, with great company. Thanks folks.

 

Senior moments

Last night the worker placement fan club wing of the Fenland Gamers met up to make wine by playing Jonathan's Christmas present from his son Viticulture.

On my way to the meet I realised I had forgotten my 6S, which meant I was going to have to ask Jonathan for copies of any photos from the evening for the post. Seconds after I arrived, Jonathan pulled up in his car. He had just nipped home because he had forgotten his phone also!

We were playing the essential edition of the game, which is basically the second edition of the game plus some hand picked modules by the game designer Uwe Rosenberg from the Tuscany expansion.

The essential edition of the game is like the special edition Star Wars, the second edition and Tuscany expansions will not be reprinted, the essential edition is it, the only one you will be able to get.

While setting up the game it became apparent very fast that Jonathan had forgotten the games money. Which meant you guessed it, Jonathan popping home to get the games currency. Luckily the secret Bat Cave that Jonathan lives in was nearby.

The delay while Jonathan fetched the moolah was worth it. Before Christmas Jonathan had a slight inclination that he'd be getting Viticulture so he hunted down the metal coin pack for the game. I can tell you this bit of pimping the components of the game was well worth it. The coins are gorgeous. I can't believe that they won't be making these any more, that's a mad decision. The coins look fantastic, have a lovely feel to them.

Above photos curtesy of Jonathan

Playing the game was a delight, I really enjoyed playing it. There are some very nice mechanics in the game.

First off is the Waking mechanic, where you decide the order of play that round. If you really want to go first and grab a particular place on the board, you can grab that (if it hasn't been chosen already), but you get no bonus. Otherwise you may decide it's more important to gain one of the bonuses, the further back in the turn order you go the more powerful the bonus. These bonuses range from drawing cards, getting money, or victory points to having an extra temporary worker to place.

I like this mechanic for deciding turn order, it's similar to Five Tribes. Except in Five Tribes you are deciding how much you are prepared to pay to go first.

Similar to the Manhattan Project and Coal Baron where by taking an action first you influence the cost of that action for the next player that turn. Which enables you to have a negative influence on the other players. In Viticulture this is reversed. Meaning the second player to take the action gets a positive bonus, often repeating that action again, for instance instead of playing one visitor card they can play two.

Breaking each round into seasons, and having actions only available in a particular season is a nice touch, and helps get the theme over really well.

Speaking of theme, I think this game oozes theme. The whole vineyard, making wine, comes across really strongly.

I love how victory points are not just something you are striving to gain, but also a resource you can spend to gain an advantage.

I took an early lead in the victory points, which I was able to maintain for most of the game, even when I was manipulating the victory points to get some advantage on the board. Most of my victory points came by lots of little actions and bonuses, Mat and Jonathan got most of their points from completing orders. I think I only completed two contracts, for six or seven victory points in total.

Yes the completed contracts give you more victory points, and recurring money. But the chipping away tactic I used in this game seemed just as effective. I did reach the twenty victory points first, triggering the end game.

That end game or final turn was very tense. Mat and Jonathan were only a couple of points behind me at this point. A completed contract or two, which they looked like they could do, would push them to victory. I needed to disrupt their plans, and try and complete a contract.

I knew my only contract was not something I could complete. I didn't have the resources.

During the Summer phase I played a card that allowed me to discard a couple of cards and draw one of each type I had discarded. It was risky, I needed to top deck a good card to help me. It paid off.

During the final Winter phase I had to try and stop them completing contracts. Mat completed one, taking him two points ahead of me and into the lead. Jonathan took the draw contract action, phew that helped me ALOT. I followed that action, but I got the bonus of drawing two contracts, hoping to get one I could complete. Phew the cards were smiling on me tonight. I had a contract I could complete for two victory points. I had top decked again.

However by completing his contract first, Mat had given me the win! Being second to do the complete contract action meant I not only got the two victory points for completing my contract and drawing level with Mat on points, I also got an extra victory point giving me the win!

As I previously said, this last round was very tense. It was so close, any of us could have won. Jonathan had been frustrated in that last round unable to complete a contract. Mat nearly won. But Lady Luck and the cards smiled on me.

This was an awesome game, it will definitely go on the wishlist.

Afterwards Mat showed us his new game Trickerion – Legends of Illusion. We didn't play it, that will be for another night. But this worker placement game about being magicians and performing magic looked amazing. It was so thematic, and had a look and feel that really invoked the late nineteenth and early twentieth centuries and the magic acts of that age like Houdini, and the theatres of the time.

The light brown faded colour scheme really made the look of the rules and player aids fit in and feel part of the whole period it was set in.

So the game looks beautiful and thematic, I can't wait to play it.

Whilst looking at Trickerion Jonathan confessed with out any prompting or arm twisting, that he had a chequered past as a magician! So we have said when we play the game Jonathan has to set the mood of the evening by performing some magic!!!

We also after using my discussion piece I had taken along (the Pandemic Legacy rule book) come up with a plan for getting the game to the table.

This was a really awesome evening of gaming, I had a great time (and not just because I won for once). Thanks guys for a great evening.

Fenland Gamers Last Hooraa of 2015

Last night saw the last of the Fenland Gamers Christmas program of meet ups, and the last one for 2015.
For this end of year game fest, Jo, Debbie, their Dad and brother to Jonathan, Katie, Jonathan and myself met up at the usual location.
After a couple of false starts on games, we played Bang the Dice Game. This warm up game with the whole group playing saw the outlaws sneak the win. Sadly I wasn't on the winning side, I had been cast as the deputy.
For our next games we split up into two groups of three. Jo, her Dad and myself made one group and played one of Jo's favourite games Machi Koro.
Once again I rocked this game, and romped home with the win. My tactic of buying the expensive land marks early once more paid off. Next time I think we will play with the Harbour expansion, that should shake up the game a little.
While waiting for the other group to finish their game we played Love Letter The Hobbit. I like this version for the couple of new bits it introduces. I like the zero value One Ring card, that if you have it at the end of the game becomes a seven in value. Plus the two different three value cards. One being Legolas and if you have the lower value card in the hand comparison you are out (nothing new there), and the other being Tauriel which switches that comparison totally around, so the person with the highest value card is out.
Coming from behind I managed to get the win. By the time I had achieved my victory, the other group were coming to the end of their game and using advanced calculus working out the scores and who had won.
We split into different groups this time, Debbie, her Dad and myself played Kingdom Builder, whilst the others went off to play at bomb disposal.
A victory for me at Kingdom Builder gave me a hat trick of wins for the evening.
While we were waiting for the other group to finish their game, I quickly set up and read the rules for Codenames.
Codenames is a game Jonathan had been wanting to try for a while. Well it has been getting a lot of buzz earlier in the year when it came out. It also has made a few top ten lists of games of 2015 since.
We split up into two teams, blue and red. Blue was Jonathan, Debbie and Jo. While Red was myself, Katie and the girls Dad. Jonathan and I were the clue givers for our respective teams.
The history books will record that Blue won two games to one. But the history books won't show that we had a great time playing this. It's always a good sign when folks ask to play another game when the first play finishes.
I liked Codenames (which is cool because I bought it!). But boy giving the clues is hard. Trying to find clues that relate to more than one word is hard. You may think the clue is obvious and it just doesn't click with the guessers on your team. Keeping that poker face amid frustration seeing the guessers go down the wrong path is hard.
Then there is the doh! moment when you the second after you give a clue you suddenly realise it applies to more than one word, and you had missed that!
The game has a lot of replayability, and is a steal at the price. A great party game (which I'm not usually a fan of).
The other group played the new Pennsylvania map for Ticket to Ride (which I want to give a try), and also the rather good Bomb Squad Academy.

Don't forget if you are local and into gaming, or would like to try something more than mainstream fair, why not come along to one of the Fenland Gamer sessions.

Costa and Gaming… Reprise

Once again I had an errand to run in town, so plans had been made to again meet up at Costa for coffee and games. This mornings casual gaming session was attended by Debbie and her visiting Dad. Jo had decided the warmth and comfort of staying in bed asleep was more preferable than enjoying a hot beverage, got d company and games. That or she didn't fancy hanging out with two old fuddy duddys like her dad and myself. Which is totally understandable.

The coffee shop gaming experience started off with a game of the push your luck dice game Age of War. After Debbie beat the two old dudes, we played Oink Games little push your luck game Deep Sea Adventure. Whilst playing a lady from another table enquired about the game we were playing, because she hadn't seen anything like it before. In the meantime Debbie's Dad and I struggled to get any treasure to the surface, whilst Debbie once more racked up the points. After the third and final dive, Debbie was the only one to score anything, a win by default!

Our final game of the mini meetup was a game of my favourite version of Love Letter, Batman. Look I'm a Batman fan, so why wouldn't this be my favourite version? Anyway I managed to get a convincing victory and stop Debbie walking away with a clean sweep of wins.

Another great caffeine meetup, thanks Debbie and Debbie's Dad for a great time.

Boss Monster II Final Part of Kickstarter Jigsaw Arrives…

 

 

 

Haggis Anyone?

For the Christmas break I took a “few” games to play. It will come as no surprise that we didn't get to play most of the games. I even have a semi-valid reason for not playing one of them!

I had packed Magic the Gathering Arena of the Plainswalkers for Nath and I to play. However there was one slight flaw in my plan.

About a week before Christmas I had decided that it would be a good idea to use the rather nice storage box that comes with the Zendika Fat Pack to store the spell cards and character cards for the game.

Can you see where this story is going? Yep I remembered to pack the little storage box I am using to store the dice and tokens for the game, but had forgotten to pack the box with the cards in. A fact that I remembered about 3am Christmas Eve, when during an awake moment I thought we can play Arena of the Plainswalkers, “oh bugger!”

Due to the fact Nath had to work over Christmas, we didn't get to play as many games as we would have liked.
As I have already written we got to play Netrunner, Magic and Star Realms Colony Wars. But with Nath now having the full Star Realms app, we had played a few games of Star Realms.
There has often been the old running joke about couples being in the same room, sitting on the same settee, only talking to each other through their phones and Facebook/Twitter. Well that was Nath and I playing Star Realms. It was funny because after taking his go, Nath would lean across to see what cards I was going to play!
I will say that my coverage of Star Realms Colony Wars were I was going to look at the cards is going to have to wait. As I was dropping Nath off at work yesterday before heading back to the windswept plains of the Fens, he asked if he could borrow Colony Wars to play with his girlfriend on Wednesday when she was visiting his. Naturally I said he could, but I went a step further and said he could keep them, I would get another set when they were released in the new year.

This morning…

Jonathan and I met up at the local Costa for a coffee, catch up and possibly a game or two.

After catching up on our gaming Christmas, Jonathan introduced me to a new game to me called Haggis.

Haggis is a trick taking card game for two or three players.

Now I'm not saying the following because I won, or due to the fact I CRUSHED Jonathan. But I liked the game. At first I was a little “confused” about the game play, but soon picked it up. I liked the tokens Jonathan had made to record what bet you made at the start of a round for if you will be the first to get rid of all your cards. If I got the game I would be knocking on his door for a set.

The idea of each round is to get rid of all the cards in your hand, whilst winning tricks. Some of the cards like the 3,5,7 and 9 (iirc) are worth one point, and at the end of the round you score that point for each of them in your pile of cards won. There are also wild cards represented by the Jack, Queen and King that are also worth 2,3 and 5 points. If you are the first to get rid of your hand, and you made that bet at the start you get those points on top of the cards you scored. Plus as a reward for getting rid of your cards first you get the “haggis”, which is a small pile of left over cards that you also score (if there are any scoring cards in it).

I won the first two rounds, and decided to take a bet that I would again be the first to get rid of his cards and did a thirty point bet. I was half expecting that this would be the round that I would not be the first to get rid of their cards. But my doubt disappeared after I made a very strong start, getting down to about four cards in three tricks. After a little comeback by Jonathan I did get rid of my last card and score a massive amount of points, including the bet, about sixty five points!

Afterwards Jonathan admitted that he used to play the game a lot with his daughter, but not only that but using an online app (can't remember the name) he'd been tutored by the game designer on how to play and tactics. So luckily for me beginners luck trumps skill and being rusty at the game.

It was a great way to spend a bit of time, I enjoy my coffee shop gaming sessions. They are always with great company.

Trying a new thing…

After watching the latest Boardgame Blender and the Suzanne segment where she showed an app for tracking the games played, I hunted down the app she was using because it looked interesting. I liked the idea of tracking the games I've played and producing stats based on that info.

Ok yes I know I write about them here on the blog. But the stats angle is something that appeals to me. Plus this app ties up with bgg, and updates there for you too. It's not a free app, costs under three coins of the realm.

So we'll see how this goes. I'll try and post the stats each month on here.

 

Nibbles and Games

Jonathan, Jo and myself met up yesterday for the first of three planned gaming meet ups of the Fenland Gamers for the holiday period.

To accompany the planned gaming we had bought “nibbles” to eat and beverages to drink.

As you can see between Jonathan and myself we had a “small” selection of games to choose from for the session.

We started off the session playing Jonathan's latest addition to his collection, his just arrived Kickstarter copy of Bomb Squad. Earlier I had downloaded the companion app for the game that provides a timer for the various missions in the game.

Bomb Squad is a collaborative game where you are all working together to rescue hostages, and disable bombs before the time runs out. However this isn't your normal collaborative game. Imagine the love child of Robo Rally and Hanabi, put it against the clock and you have the game play of Bomb Squad.

We played the training mission, with the program cards being played face up. So “easy” mode. Our first game we failed miserably, rescued a hostage but failed disarming the first bomb. The second game we did better and rescued the first hostage, disarmed the first bomb, and got the second hostage. Which we repeated on our third and final attempt at this mission.

The timer certainly adds to the tension. You can't spend time thinking too much on your go. It can be frustrating if another player isn't getting the hint which card to play. And I certainly need to remember the clues given to me more. I bet that was frustrating for the others when I guessed the card totally wrong when trying to charge the robots battery.

To play the game you don't need to have the companion app, anything that can be used to time something, like a stopwatch, kitchen timer, can be used with the game. This is how apps should be used with boardgames. The app should compliment the game and not be an intergal part of the game play. So that if you don't have the app you can't play the game. It's why I've avoided the XCom boardgame. I should be able to play the game without an app, end of.

The app did add to the experience, with the ticking noise, spoken ten second count down.

I enjoyed playing Bomb Squad. I'd definitely play it again. I can't imagine at the moment what it'd be like to play when the cards are played face down when programming the robot. That just takes the game to at the moment an unimaginable level of difficulty. In fact playing it that way sends shivers down my spine.

Jo selected Splendor as our second game. I got a nice little engine going that was getting me lots of free cards, but sadly hardly any blue gems. For most of the game I was trailing behind Jonathan and Jo point wise. However that soon changed when I nabbed two of the nobles for six points and pushing me to thirteen points. I was in touching distance of the required fifteen points to end the game and hopefully win. Sadly Jonathan took the next noble to reach fifteen points to get the win.

There was a little bit of “banter” or gentle ribbing of Jo about how long it was taking her to take her goes especially at the start of the game. Hey I'm not a young guy, time is precious to me, I don't have much left.

For our third game I selected Kingdom Builder. Wow what a great deal I got on this game. Jonathan said he was expecting this heavy euro style game that would take along time to play. But instead it was the opposite.

Kingdom Builder plays quite quickly, and the variety between games is amazing. Mixing the game boards up, along with the scoring conditions even without any expansions gives a lot of replayability.

Our first game was a pretty tight game when it came to scoring. I won, but there was only a four point spread between myself and last place. The second game the spread between winner and loser was much wider. But that was due to a single decision mid game by Jonathan that if he had played differently would have given him over twenty points instead of three!

I think it's safe to say Kingdom Builder was a hit.

Our fourth game selected by Jonathan was the reward that came with Bomb Squad, Bomb Squad Academy.
I really enjoyed playing this push your luck card game. I can see this going on my wishlist. It's not a quick game, which was surprising. You play over three “rounds” or as the theme puts it you are attempting to disable three bombs.
I love the second guessing of which wire to cut, trying to work out what the others are going to for. Having to decide when to play the Halt card to bloke a wire, or even when to play the chicken card to get a peak at the wires. The tools cards add nice one off powers to use during the last two bombs. The first bomb is meant to be a training bomb.
The scoring gets rediculous, Jonathan won with a score over two hundred points, and I wasn't far behind him in second place also with a two hundred plus score. Which brings me to the only minor complaint about the game the fiddly double sided score tokens. The small cardboard disc version of the authority cards in Star Realms. I didn't like them much, and Jonathan was keen on them either.

It was Jo's turn again to select a game. Her choice was Machi Koro. I totally owned this game. With four cafes in place and the right completed building (forget which one it was) every time one of the others rolled a three it cost them eight coins. I was rolling in money, while the others were cash poor. For some reason they would build up a little cash and then go and roll a three. I think this must have been the best I've played the game.

My choice was Neuroshima Hex. We played a three player deathmatch. It was interesting to play a three player game. In the app I've only played two player, which I enjoy a lot. But three player was fun.

I was abit apprehensive about the game with the others. I knew Jonathan wasn't a big fan of the scifi theme. And I wasn't sure about the abstract nature of the game either. However I think the game grew on Jonathan. I'm not sure how Jo felt about the game, but I think she liked winning.

The session was bought to a close with Jonathan choosing Age of War. Jonathan really liked this game. Hey it's in my collection, so it's obvious I like the game. Jonathan managed to steal one of my cards to complete a set. Jo also tried to do the same with one of my cards, but after three attempts to steal it gave up. Jo once more won this game. If memory serves me right, she won the last we played this also.

Through out the session Jonathan was partaking in his new “passion”, taking 3D photos of the games. The photos should be appearing on the Fenland Gamers blog that Jonathan writes over on bgg.

I had a great time, with fantastic company. We played some great games.

I'm not able to make the second holiday meet up. I have other plans, but I will be at the third and final holiday meet up. Which I am looking forward to.

 

Villas and Trains

With such a bounty of games (photo below) all in one place it can only mean one thing. Yes another Fenland Gamers meetup.
After renewing friendships and making new ones, we got down to some gaming.
Our first game of the evening was the “classic” Alhambra. I was glad Gavin had bought this. The game has been in my collection for a long time, but sadly has been sitting in my pile of shame. I have played the game using the app a couple of times, but I find the interface of the app a hindrance, and a barrier to playing it regularly.
So having this chance to play the game was really welcomed.
I like Alhambra, it's a simply game! Collect the different coloured and valued money until you have enough of a particular colour to buy hopefully the tile you want to add to your Alhambra. Naturally there are one or two more rules than that, for example about how you place your tile in your Alhambra. But that gives you the basic gist of the game.
During the game there are three point scoring opportunities. The first two occur at random points, while the third happens at the end when the tiles run out. At these point scoring breaks points are score based on who has the most of a particular colour of building. The two early scoring opportunities can give a false sense of security, that person seemingly not scoring or building can suddenly in the last third of the game close that gap and jump ahead.
This is what exactly happened with card hoarder Jonathan. Boy did he have a lot of cards in his hand. But that final third he built and built, getting a large share of the points in the final scoring. Taking him from hardly any points to challenging for first place.
I liked playing Alhambra a lot. With six players you aren't going to be building massive alhambras, the competition for cards and tiles is fierce, and by the time it comes round to you there is a very good chance of the cards or tile you wanted having been taken. However I thought it played well with this number of players.
Oh and for the record Simon won, I came last! Good job I enjoy the journey! However even though I lost, I still felt in the running right upto the end. And that is the mark of a good game.

After a little chat, and an opportunity for Debbie to make hot beverages for those that wanted one. Well she did volunteer by saying she wanted a cuppa. I just took advantage of it when she voiced that fact.

Our final game of the evening was a return to the table for Colt Express. What more can be said about this game than I have previously said? Colt Express is a visually impressive game sitting there on the table in its 3D glory.

The first round of the game saw me getting shot twice thanks to the special power of Jonathan's character, which meant he couldn't be shot if others were in the same carriage as him. My hand of cards for the next two rounds were watered down by those bullet cards I had been given. Forcing me to at one point skip a turn to draw three new cards so I could have an action to move as my final turn that round.

There was a mini race to the engine to get the briefcase, which I won, beating Jonathan to it. Then a similar mini race happened to get the gems in the next carriage, that also saw Jonathan coming up empty handed.

The final round card we used was from the expansion (not intentionally, but does add a bit more variety), which meant that all those in the same carriage and level got to split the spoils of a briefcase I had looted. This cost me 750 points in the final tally up of our spoils!

Gavin was the run away winner, and although having had to share the points of a briefcase I got a healthy 1500 points, and didn't end up losing.

This sounds so corny and cliched, and gets said after every session. But it's true, this was another great gaming session with great company. The embers of new friendships started, others grew brighter.

 

Mid Week Gaming

Wednesday saw me meet up with Mat and Jonathan for a cheeky evening of gaming.

We started off playing The Manhattan Project. This was the first time Mat had played the game, and not to spoil it too much he did really well.

I started off with my predictable first move (especially as the first player) of grabbing an engineer so I could start getting buildings for free.

My board started to build up with buildings to get my engine going. Mat didn't seem to be buying many buildings, but grabbing yellow cake and money. Jonathan was also buying buildings especially one I wanted, which gave three yellow cake for the cheap cost of one worker.

Despite using spies to use the buildings of the others to get stuff I needed, I fell behind on the bomb building side. Jonathan seemed to be pulling ahead on that front. Then bang Mat completed two bombs putting him in the lead and ten points from victory. Ten points which I pointed out to Mat he could get by loading his two bombs onto bombers. Which Mat proceeded to do and get the win.

Mat then shared his winning tactic, he lets Jonathan and I duke it out, and then he comes in, steps over our battered corpses (my words there, Mat was a lot less graphic in his description) to get the win. Are Jonathan and I that competitive, or predictable? It's not something I'm consciously doing. I put it down to seating arrangements, Jonathan sitting opposite me (in front) while Mat is next to me (on my right). So I'm more aware of what Jonathan is doing because he is in front of me, while Mat is out of sight! An interesting theory of Mats which I'm going to have to investigate more.

Our second game of the evening was Colt Express with the time machine car expansion.

I liked what the time machine bought to the game. Not knowing where Jonathan's outlaw was an interesting twist, and added a nice element of surprise, and hidden information.

The last round seemed as Jonathan observed pretty pointless because between all three of us outlaws we had looted all the loot from the carriages, caboose, and engine already in the previous rounds. Mind you I think we were less aggressive towards each other than the previous time Jonathan and I had played the game. Which meant that our plans to nab loot were not interrupted by an unexpected punch or marshal visit as often.

We still had an enjoyable game, and Jonathan grabbed the win, while Mat and I drew for second place or last, depending on your point of view.

Jonathan very kindly gave me a spare copy he had of the promo “patron” (can't remember what they are called) tiles for Splendor.

Another great evening of gaming, thanks guys.

 

Dice, Gems, and Markets

Yesterday saw three Fenland Gamers meet up for an afternoon of rolling dice, pushing tokens around, plotting and general cardboard shenanigans.

Amazon had let me down again. Colt Express was meant to have arrived Friday, but it didn't. So after chatting with their support I had an extra month added to my Prime membership as a “gesture of good will” from them for the inconvience, and an assurance the game would be delivered by midday on Saturday so it could be played that afternoon. Guess what? It never showed up. When I contacted support again, was told it was still at the couriers local distribution centre. I wasn't happy. In a fit of rage, I performed the act known as cutting my nose off despite my face, and asked to cancel the order and get a refund, saying I would get it elsewhere.

After getting hot beverages organised, our afternoon of gaming started with the three of us learning the new arrival I had this week Dice City.

So a brief read through of the rules, then we started play. Our first couple of turns saw us fumbling around like new born foals finding their legs. Through out the game questions would crop up for various situations, and the rule book would have to be consulted.

Three turns after getting the catapult I realised I had missed placed the catapult. Basically shutting down my ability to use it, and my main ability to attack bandits.
On the other hand Jonathan's dad had established a really effective engine that got him free army units, and allowed him to get more than enough swords to attack bandits, and build up points that way.
Jonathan was just scoring at will. He was trading, attacking bandits, purchasing. His engine was on fire. The victory points were just piling up for him.
I completed my second row, activated my three deactivated properties, and called the end of the game. It was time to put me out of my misery. There was no way that I'd be able to catch up.
As the final score below shows I wasn't even close to winning. I had made the right call to end my suffering.
Wow. This game took a lot longer than I was expecting. I thought this game would be a quickish game. But it took around two hours. Maybe some of that time was due to the three of us learning the game. But still, there are a surprising amount of decisions to make while its your turn.
I like the fact that there is a mechanism that mitigates the luck of rolling dice. Which is basically being able to move a dice one adjacent position to its left or right. However there are buildings that you can buy that allow you to move a dice to any position on its row.
Surprisingly for a dice game, you need a lot of table space to play. The player boards are massive, plus the space for the various card piles, and tokens, it's not a small game.
I like the fact there are different paths to victory you can take. Ok I didn't do very well executing mine, but Jonathan's dad had the military path pretty well worked out, Jonathan's was fairly successful. In our game there was no attacking the other players buildings. Which would have been a good extension to the military path.
Overall I liked the game, definitely want to get this to the table again.

Our second game of the afternoon was Splendor. Having had the custom playmat made for the game did aid setting up. I didn't have to remember where everything went for starters.

I like Splendor, especially the tokens for the gems. The fact they are poker chips with the relevant image of a gem on is nice. But I just like the tactile feel of these chips. It's hard not to play with them when they are in front of you waiting to be spent.

Although Jonathan managed to attract the first patron, and also take the early lead with a couple of one point cards. I quickly caught up, and pulled ahead, before attracting two patrons. Jonathan did pull back, but by then it was too late I scored the fifteen points to get the win.

Our final game of the session was Istanbul. The tile setup used was the short paths one, with no expansions or promos used. We went this route because this was the first time Jonathan's dad had played the game, and didn't want to over complicate things.

Once again Jonathan won. That's all three games of this I've played so far and he has won all of them. I came second in this game due to the tie breaker rules. Jonathan's dad and I both had three gems, but I had more money than him.

After the game, Jonathan shared his winning tactic for the short paths set up. Which basically meant grabbing the tile power up that allowed him to reroll a die, or change it to the number four. Then visiting the tea house to get money and the gemstone store to buy the gems. And alternating between the two. I must find a way to disrupt this tactic if we play this set up again. Which while writing this I think I have.

A great afternoon gaming, great company.