Category Archives: game night

game night

To the face

Having finally managed to get Esdevium to let them have an OP kit for Star Realms. My FLGS hastily arranged a competition for Saturday to win its contents after another planned event had to be cancelled.

So six of us with no lives and lots of free time at weekends sat indoors at our FLGS playing Star Realms, instead of being out in the world experiencing life.


My first game was against our youngest competitor. Two quick games and two quick wins for me. I almost had a twinge of guilt, but I managed to force those feelings back. And I feel proud of this next bit, I resisted screaming in the little girls face “in your face!”

My second match up was against Ben. This was basically us playing our games from the app in real life. I think I have the slight edge in wins in the app.

Through out our games when ever we dealt damage to the other player something like the following would be said “that’s four to your outpost and ten to the face.”

After two games we were one a piece. So a decider was needed, which Ben won. All three games were very close. 

The final match up for me was against the father of our youngest entrant. Who as you will remember I had destroyed. Sadly for me, this was the time daddy avenged his daughters loss and wiped the floor with me. 

So with the event over, I ended up fourth with a 3-4 game record. So outside of the main prize support. But I had the play mat already and yes the box would have been nice but I have a box also. But I did need the promos I got for Nath. Which means I was more than happy with that.

Oh Ben ended up in first place and proud owner of the play mat. With Bob taking second and the storage box.

So a great day playing Star Realms. Everyone enjoyed themselves, lots of banter, lots of fun. Now the “discussion” over the format of the Epic OP event. There are some conflicting views on this. One camp wants draft, while I’m on the righteous constructed side. But my full thoughts on this are best in another post.

Crazy Deputy

Friday evenings are still early days for trying to establish a weekly gaming meet up for Fenland Gamers. 

Our gaming started off with myself, Debbie, Jamie and his son Lucas playing Qwixx.

Qwixx is a new addition to my collection, and this was a first play for all of us.

This is a “light” game, it might even be described as a filler game.

Basically you are rolling dice, and crossing off numbers. But there is a little bit more to it than that.

There are six dice that you roll, two white, a blue, red, yellow and green die. The none white dice match the colour of four lines of numbers on a sheet that each player has. The numbers on the sheet are between 2 and 12, with two of the lines in ascending order and the other two are in descending order. 

On your turn you roll all six dice. You then add the two white dice together and announce that value to all the players. Everyone may then mark that number off one of their lines. Next you are then able to add the value of one of the white dice to the value of one of the coloured dice. You and only you may then Mark off that number from the matching coloured line of the coloured dice. If you do not mark a number off on your turn, you have to place a mark on your sheet in one of the penalty boxes. These are worth negative points at the end.

There is a complication when it comes to marking off the numbers. If there wasn’t life would be super easy. You can only mark a number off to the right of all the marked off numbers in the row.

If you have marked off at least five numbers in a row, you are able to lock the row off if you roll the right most number. When a row is locked the corresponding coloured dice is removed from the game. And you stop other players scoring more points with that line.

Two locked lines or a player marking their fourth penalty points ends the game. Then scoring commences. The more checked off numbers on a row the more points you get. Highest score wins.

This is a nice little game, with some nice little decisions to make. I like the white dice for all, and then having an exclusive number to use. 

The penalty for not using the dice being used for negative points and as lives is a nice touch.

Deciding on whether you can use a number is sometimes a hard decision because it may block off too many numbers too early in the game.

Yeah I like Qwixx. It’s a nice addition the the library of filler games, and ideal for our Costa gaming sessions.

We had just finished playing Qwixx when Jeff arrived.

With Jeff now with us we played Bang the dice game. Our first play through saw the outlaws win when the sheriff died. In our second game Lucas was the deputy and shot the sheriff! In fact it was Lucas who killed the sheriff!!! Which he found funny. Our third and final play of the game also saw Jonathan join in. Which once again saw our crazy deputy once again shooting the sheriff (this time Jonathan) to give the outlaws the win.

Six players, split into two teams of three. Sounds like Codenames to me.  With Jamie, Debbie and Lucas on one team, and Jonathan, Jeff and myself on the other. Jamie was thinking the odds had been stacked against him. 

Jonathan was our first clue giver, while that duty fell to Debbie. But Debbie gave better clues, while Jonathan struggled. So that should tell you our team lost. 

We swapped clue givers over. Jeff stepped up for us, while Jamie did the honours for his team. I think it was turn two for us when we nerfed ourselves and hit the assassin to steal the loss. Staying with the same clue givers we reset the board with new words. Guess what we did in the new game? Yep nerfed it again hitting the assassin again.

Our final game was a game of Coup. Which I mixed up by using the Jester and Bureaucrat, instead of the Ambassador and the Duke. Which it did a little, and added a little bit of confusion while people got used to the new roles.

I had to leave then because my aunt had been trying to call. I really wanted to speak to her because she’d had a big op earlier in the week. So on the way back I somehow picked up a kebab on the way home.

But a great evening of gaming.

Formula D League Finale

Wednesday saw the final race of our mini Formula D league on the base games track.

Once more our starting positions were decided using the handicapped system previously suggested by Jonsthan. Which is basically reverse finishing order of the previous race. So the winner is at the back, while the loser is in pole position. 

So with Jo a no show for this final race, and dropping valuable points, she had consolidated her place as last overall.

Having two comprehensive wins previously Katie was the clear overall leader. The best I could hope for was to win and for Katie to not finish, and then I could draw with her. All Katie needed to do was cross the finish line and score to cement her victory.

In reality this race would be all about Jonathan and myself fighting it out for the scraps or more accurately second place.


Jonathan stalled at the start once more! Going into the the first three stop corner I was still in the lead. Coming out of it somehow Katie was in front, and I was last!

How does she do this? There is some trickery going on here.

For the rest of the race Katie held onto her lead pretty convincingly. Whilst Jonathan and I battled it out for second place. Which for a lot of the race looked like a battle Jonathan was winning.

Everything came down to the final four corners. As we negotiated them it looked like we might even steal first place from Katie at one point. But that was false hope. 

With some “brave” (read over shooting and taking wear points) driving, I took second away from Jonathan, as Katie pulled away. 

Katie easily scored her third win, making that a clean sweep of victories.

I came in second, while Jonathan limped in third. Jonathan and I had both been driving on the edge and had finished with barely any wear points left.

So the final standings were:

  1. Katie (9 points – 1/1/1)
  2. Me (5 points – 2/3/2)
  3. Jonathan (3 [not the 4 I originally put – thank you Martin for pointing this big mistake out] points DNF/2/3)
  4. Jo (1 point 3/4/DNS)

DNF – Did not finish

DNS – Did not start

A great three race season, using the beginner rules. There will be another second season starting in the Autumn using the Advanced rules, and possibly an extra track (finances permitting). 

Our hope is the advance rules will slow down the winning machine that is Katie!

Noname

Yesterday afternoon saw Jonathan, Jeff and myself meet up for some more Sunday afternoon gaming goodness.

Our gaming started off with one of our current hot games to play The Voyages of Marco Polo.

Once again I trailed on the scoreboard for most of the game. But having completed my two trade routes I gained a massive 23 points to catapult me to the front, which after all the totalling up I didn’t lose. Yep I won by four points (Jeff being the nearest to me). Jonathan was way way off in the distance.

Next up was World of Tanks: Rush.


This was a first play for us. I’d heard that it was Star Realms like. The game was being sold off cheap (a fiver) at a national chain of stationery/book shop.

First off they should remove the word rush from its name. This game is anything but.

It is a deck builder and yes it’s meant to be a pvp one. But I think it fails at this.

Too many design decisions were made putting theme over game play.

Yes the game is cheap, but it wouldn’t get played if you had the likes of Star Realms in your collection. The game lacks the excitement, the in your face moments, even crazy combos. As a pvp deck builder it’s a snooze.

Jonathan took the following photos. And there isn’t enough photos of me on here. Plus it’s criminal really not to share my ruggedly dwarvish looks with the world.

Chatteris Drive By

Yesterday saw the second Android Netrunner event being held at my FLGS The Hobbit Hole. Once again we would be competing over the spoils from the Spring 2016 OP kit.

The decks I'd be playing for the tournament would be my usual NEH with a couple of tweaks on the ice front, plus my janky Criminal deck.

My first match up was against Chris from the store/Warlords. You remember Chris he's the only person I have ever had a turn two win with. I'm just saying that because it makes me feel better that he beat me two nothing today.

Our first match up was my criminal deck against his Jinteki. I swapped from Andromeda to Silouette. With two Gang Signs out, scoring an agenda was going to punish Chris. And this bit of jank worked really well once in place. When Chris scored his second agenda I think it was, he only had two cards in HQ, both agendas! Which caught me up fast. Early on in the match up Chris quite rightly iced up HQ and Archives. Especially after I'd used Archives and Sneakdoor Beta to circumvent his ice on HQ. In the end Chris scored a third agenda to get the win.

My NEH is a tag/kill deck, with little tricks firing off the tags. Chris knew this and played accordingly, avoiding my tags. Which if I'd played my Breaking News better (as I did in my next match up) might have given me a win. Instead I just scored it as quick as possible to keep me in the points race, that this time Chris won.

My second match up was against a new player both to the store and the game. I was facing off against his NEH kill deck first with my Criminal deck. My opponent failed to ice up HQ! So I was picking off agendas, and was happily sitting on five points to one. My jank was working, I was avoiding being tagged. In all rights I should have kept the faith. Instead I did a reclass run on R&D to try and hopefully nab the winning. Instead I took tags, failed to get an agenda, and got murdered!

Our next game was Noise against my NEH. The runner scored a two point agenda Private Security Force. I scored a Chronos Project early in reply taking out about two cards from his heap. However I did land a tag briefly allowing me to play Exchange of Information. Yep I liked swapping our agendas over. Guess what the runner decide to clear the tag then. I had two Scorched Earth in hand. I just needed the credits and a tag to kill the runner. Wait if I played Breaking News properly I would have the tags I needed, and the clicks. I had enough credits to play the two scorched earths, and advance the agenda once, but was short a credit for the plan to work.

I installed Breaking News behind a couple of bits of ice ( that fortunately had been rezzed earlier), I advanced it once, and took a credit. I had the money I needed, I just needed the runner to ignore that server and think it was a trap. The runner did indeed ignore my server on his turn. My turn, murder was ago. Advance and score Breaking News for my first click. Two tags delivered. Click two play one Scorched Earth, click three play second Scorched Earth. Smouldering runner corpse on the floor.

My third and final match up was against the winner of the last OP event. Boy was our first game a long game. My jank was working to the max. I was cash rich, I got Femme Fatale out for free using Test Run and Scavenge. I was exposing cards. The old Gang Sign, Leela Patel combo was making the runner reluctant to score agendas. Leela had returned some ice back to HQ to help me get into servers. We were both sitting on four points each. Drive By, Infiltration and Satelite Uplink had helped me avoid some traps, and trash the odd asset.

But the game was drawing on! I was down to three cards in my stack. There was an installed card that had been advanced and was behind three unrezed ice. The corp had more than enough credits to rez them, I didn't have enough to get through. I used my last same old thing to pull back an Infiltration. Bugger it was an agenda. Game to the corp.

A quick time check, we had less than six minutes to get our second game in!

A tactical error and the runners lucky draw cost me the game. I had agendas in hand, so I put both my ice in front of HQ leaving R&D open! Should have put one on each. The runner naturally ran R&D, scored a two point agenda. I quickly scored out a one point agenda. I hit the runner twice with News Team traps on remote servers. Both were cleared and getting the runner nine credits in the bargain! Bugger. That was time and I'd lost. I had done well to be able to compensate for the initial tactile error, sadly my opponent had an answer in hand. A great intense, second game. Wow the pressure of time.

So in the end I ended up fourth in the tournament. I had a blast with my criminal deck. I got such a kick when the jank paid off. It was a fun deck to play. I've got it out of my system and can now return back to my true runner home, Anarchs. It was cool when I got the NEH murder in also. I need to master this deck and how I should be playing it. At the moment I'm making silly tactical decisions that are costing me games.

Such a great day playing Netrunner. Great, friendly competitors. Just great fun.

FEG@TA 1Jun16 – Queen of Montego Bay

I arrived a tad early to The Angel because I needed to stock up on supplies for the following days Netrunner OP event at my FLGS from Poundland.

Which meant I was able to enjoy a cool Aspall cider before the serious business of enjoying myself playing games.

Debbie arrived first, Jo wasn't coming for some flimsy excuse like having to work, or spend time with her partner. Priorities people!

Anyhow Debbie and I played a game of 7 Wonders Duel.

Neither of us had played this before. So after I ran through the rules, we made a start building our cities.

I have to say this is a great two player game. I love that there was multiple ways to win, from the straight points victory after playing the three ages. Or the two instant victories from either sacking your opponents city via the military track, or getting six different science symbols to get a scientific victory.

Being our first game we went with the starting wonders for each player suggested in the rule book. But normally these would be drafted in a similar way to one of the drafting suggestions from Imperial Settlers.

But I like, even appreciate that the game designers have considered this. I've seen it in one or two games, for instance Imperial Settlers suggests which two starting factions to play, Seasons suggests the starting nine cards to use instead of drafting, Imperial Assault on the skirmish side suggests the starting squads to play with.

I like that the cards are on full display, layed out in different patterns, with some cards hidden and some visible. It makes for some interesting decisions when choosing which card to take on your turn.

Whilst playing the game you do have to pay attention to what your opponent is doing. It effects your decisions. Do you take that military/science card to block your opponent?

The game even plays fairly quickly in about thirty minutes. Which is nice, because it can act as a filler game!

I haven't played 7 Wonders as two players. It didn't have a good reputation as a good way to play the game. This specific two player game based on it, guarantees that I won't ever try to play 7 Wonders as a two player game.

In our game I did a good job negating the military route to glory, whilst managing to grab the scientific instant win. Debbie enjoyed playing the game too. So I can see this being an easy one to get back to the table whilst waiting for others to turn up.

Debbie and I managed to squeeze in a quick game of zombie dice before Jonathan turned up. After taking an early lead, Debbie managed to lose by a single point.

With Jonathan present we decided to play Imhotep. While explaining the rules to her, a colleague of Jonathan's turned up to join us for the evening.

It was after hearing the rules Debbie said the game reminded her of Montego Bay, and she always wins at that. As you can imagine there was a fair bit of banter aimed at Debbie during the game and her Montego Bay claim. We even named Debbie, Queenie or Queen of Montego Bay.

In the end Jonathan's colleague won the game, with me second, the Queen of Montego Bay third and Jonathan last. Much banter and ribbing followed!

During the game Jamie and his son turned up. So while they waited for us to finish up, they played zombie dice.

We played a six player game of Coup. A game apparently Debbie does not like. However I got eliminated early. But after much bluffing, some challenges and the odd coup. Jamie's son came out victorious.

Our final game of the evening was also a six player game of Deep Sea Adventure. Six is the max number this game supports, and it did it fairly well. Some games when they give an upper and lower limit, if played at the extremes don't play well. And that the sweat spot for the game is the middle of the two limits. This isn't one of them games, it plays well at the max number.

In the end Jamie's son and Debbie ended up sharing the honours between them.

After packing away, three of us managed to find our way to a local kebab shop for a post gaming supper!

A great evening game once again.

 

Drive By

At last nights Warlords weekly meet up I got a chance to test drive my first attempt at a Criminal deck. 

I’m an Anarch at heart, I love playing Noise (although the leaked/spoiled Anarch id null from the next data cycle may tempt me away) especially with Faust/David/Street Magic/Wylde Side/Pancakes – which has most people online raging against them (this might be gutted with the first update to the most wanted list due to drop any day now).

So playing a faction I don’t usually play is a big thing.

However I was tempted to come up with this deck after the Run Last Click guys mentioned the Drive By card in the live broadcast they did at the UK Games Expo.

In my hunting online to find out just what the good ice breakers are for Criminal, I stumbled across a card combo that would install Femme Fatale for free! It was out of faction but had to be used a nine cost ice breaker is way way too expensive.

The main thing I wanted to play with in this deck was the Drive By, Gang Sign and Rebirth.

My starting id for this deck is Andromeda giving me an initial massive nine card draw. If that doesn’t give me rebirth, it should allow me to fish for it using some of the card draw or planned assault. 

Once I get rebirth I can then swap to a Criminal id more suitable for the matchup I’m facing.

From what I can tell Criminal is all about the central servers particularly HQ. 

This deck is running a lot of events for me , giving economy, exposing cards, making the hit on HQ more painful for the Corp, and finding cards.

Running one copy of my breakers may seem recless but with the events I can get to them quickly if need be.

Window I added because how many times after losing has the card you really needed been on the bottom of the stack? 


In the game last night I mulliganed, in the second hand I drew I got two sure gambles. A cash rich start. Ben iced up HQ quickly. So a Sneakdoor Beta on an unprotected Archives scored me an agenda. Guess who iced up archives then?

Gang sign scored me an agenda when Ben scored his first agenda. I managed to score a third agenda from HQ. I was sitting on six agenda points while Ben had five. 

My biggest problem was having enough credits to drive my ice breakers in the lay stages of the game. Which slowed down my assault on HQ. 

Ben scored the final agenda he needed to get the win.

I liked the way this deck played. The combo worked to get Femme out for free. Drive By did its job a couple of times. Gang Sign got me an agenda. So the little ‘tricks’ worked. 

We followed up our Netrunner game with Firefly Fluxx which Ben won. 

My final game of the evening was a four player game of Epic. The decks were dealt randomly (in the interests of time), and we played it that you could only attack player to your left, with only the two players doing battle able to play events to influence it, however everyone else could play events when the current player tried to end their turn.

I was the first to be knocked out. However I’m pleased with that, considering the random element to the decks, the cards I had drawn were not bad. I could have been dealt worse cards. In the end Ben emerged triumphant again. A clean sweep for him.

Great evening gaming. But now I have to decide if I play this new Criminal deck at Saturday’s comp at my FLGS or stick to my tried and tested, but more importantly familiar Noise.

Here is my deck…

Drive By Swap
Andromeda (Humanity’s Shadow)
Event (28)

3x Drive By (The Underway)

2x Easy Mark (Core Set)

1x Emergency Shutdown (Cyber Exodus)

1x Express Delivery (Honor and Profit)

2x Infiltration (Core Set)

2x Inside Job (Core Set)

1x Lawyer Up (True Colors)

2x Legwork (Honor and Profit)

1x Lucky Find (Double Time) ••

1x Planned Assault (Honor and Profit)

1x Rebirth (The Liberated Mind) •

2x Satellite Uplink (Trace Amount)

2x Scavenge (Creation and Control) ••••

2x Special Order (Core Set)

2x Sure Gamble (Core Set)

2x Test Run (Cyber Exodus) ••••• •

1x Unscheduled Maintenance (The Spaces Between)
Hardware (6)

1x Desperado (Core Set) ☆

2x Plascrete Carapace (What Lies Ahead)

2x Public Terminal (Honor and Profit)

1x Window (Honor and Profit)
Resource (8)

2x Gang Sign (The Underway)

3x Same Old Thing (Creation and Control)

2x Security Testing (Honor and Profit)

1x Street Magic (Kala Ghoda) •
Icebreaker (4)

1x Aurora (Core Set)

1x Femme Fatale (Core Set)

1x Leviathan (Second Thoughts)

1x Crypsis (Core Set)
Program (2)

1x Sneakdoor Beta (Core Set)

1x Au Revoir (The Source)
48 cards (minimum 45)

14/14 (=15-1☆) influence used

Cards up to The Liberated Mind

Emtombed

Plans change, and it’s our ability to adapt and make the most of the new situation that makes the difference between success and failure. What’s this got to do with this post? Who knows I thought it might be possible to segway into the fact we had an unplanned games night. But reading it, it doesn’t really work. Let’s get on with this post and forget this bit.

Last night Jonathan and I met up to play The Voyages of Marco Polo (again) and Spiel des Jahres nominee Imhotep.

First to the table was The Voyages of Marco Polo. Jonathan suggested we could use our ids from the previous day but swap them over so we played each other’s. But we went with random selection instead. Funnily enough I drew Jonathan’s id so I could set the dice to whatever value I needed. Jonathan got Polo and his wife, giving him two figures to move around the board.


I was the first player and held that advantage until the fifth and final round. My first move each round was get six camels and buy a black dice. Which shut that option down for Jonathan unless he wanted to pay for it. But he still was able to get camels from other sources. As I also did. 

I reached two cities that were on my hidden route objectives. But I wasn’t really trying to move round the map. My tactic was to score points completing contracts. 

Jonathan was moving around the map using actions on the map that traded goods for moving. He wanted to steal first player but needed me to move first.I wasn’t doing moves, so he’d hold off and hold off and then not have the resources to do the move action.

In the end Jonathan was getting frustrated but still enjoying the game!

You can guess I was victorious. We were playing with part of a mini expansion that added gifts to the game. I can’t really say if they added much to the game because I didn’t get any. Jonathan got two or three, one even gave me money. But they didn’t seem to make a big impact on the game.

Imhotep sold out at the UK Games Expo, won’t be back in stock until the Autumn, had the nomination for a prestigious award. So it definitely qualifies as a hot game of the moment.


It’s a simple game with basically four actions. But there is a surprising amount of depth to the decisions you have to make with those actions. Especially where to move the boat to. 

My downfall was not really appreciating how many points were at stake on one location. The one where you score points based on connected stones of your colour. It not only allowed Jonathan to catch up but take a massive lead, that I did well to close to four points. 

I love the 3D element of the game. It looks lovely.

This is a good, quick game. Ideal for noobs to the hobby and also has enough there for hardened gamers. Which seems to be a new trend, because the same is also being said about the Spiel des Jahres recommended game Animals On Board from Stronghold Games.

A great evenings gaming, thanks for the invite Jonathan,

Three Camels Walked Into A Bar

Sunday started off with bitter sweet news from Jonathan. The sweet, he was able to come out and play that afternoon, did I want to have a learning game of his new game The Voyages of Marco Polo and potentially if time allowed his other new arrival Isle of Skye. The bitter part he wasn't able to make a Monday or Wednesday gaming evening this week. I must show him how to forge his wife's signiture on the permission slip.

So at the usual Fenland Gamers hang out, Jonathan, myself and Jeff gathered to make trade routes between the east and west, and try and become king (time permitting).

Our first game was The Voyages of Marco Polo. For the majority of the game I was trailing behind score wise. Jeff and Jonathan were clocking up points, completing contracts. I was also completing contracts but nearly as many as the other two. I had already dismissed going for the most completed and the seven additional points that would have given me.

Instead I went and completed my secret trade routes, picking up some nice bonuses along the way. I was the first to hit Bejing for the ten point end game bonus. I was a tent away from getting the end game bonuses for using them.

In the end I had enough of a late points splurge from my completed routes to take second, and narrowly miss taking first place. One more placed tent would have given me five points and the win.

Wow I love this game. The dice placement is awesome. I really loved it.

You start off with five dice of your colour. Or if you had Jeff's character an extra white dice to use, and a special contract each round. But using camels you could purchase once per turn, an extra black dice to use during the round.

Now at the start of a round you roll your dice, these numbers basically decide how much of an action you so. For instance to get more camels if you placed a dice with a six showing you would get six camels. However if the number was say a four you would only get four. But a six on the new contracts action would get you a new contract, plus two coins and something else (I can't remember the exact bonus). If someone has already taken the action you want, you can still place your dice there but you pay the number of coins matching the value of your dice.

You can use camels to manipulate the value of a dice by one up or down. So you can mitigate bad rolls to some extent. Plus if the sum total of your dice is less than fifteen you get the difference in coins.

The player powers were interesting, some have said they are too over powered. But I like them. Mine allowed me to not have to pay to place my dice on an already used action. We know Jeff's I mentioned it already. Jonathan's let him set his dice to whatever value he wanted. Which he did use well to shut Jeff and myself out of one action really well. My power meant money was less important to me, and only really needed for some routes and moving. I think the powers and the advantage you gain balances out.

I liked the way the first player is chosen each round, with it being the player who took the last move action.

There is a lot to the game, plenty of opportunities to score bonuses. The secret trade routes is a nice touch. Unlike Ticket to Ride you only read to reach the start and end points, and not actually connect them. Some paths have a cost to use them, so not only do you have to pay the movement cost but a path cost too. Which could be payable in coins or camels.

And camels are the real currency here. They allow you to do so much, such as manipulate dice, buy black dice, complete contracts (they are usually part of the fee needed to complete it), act as toll on a route. Without camels you don't stand much chance of getting much done. Luckily there are plenty of opportunities to get camels in the game.

Sooo sooo much to talk about, this game is very deep. Love, love, love it.

Oh Jeff won by three points.

We did indeed have time to play Isle of Skye, and compete to move up from chieften to King.

I like the use of the tile placing mechanic, aka like Carcassonne (I bet they are fed up with that being said). But there is so much more to this. From the use of money and pricing the tiles, being able to buy other players tiles, to the turn structure and different score at the end of each turn.

I enjoyed this game, would definitely play again. However I still think by far my favourite Scottish themed game is Glen More.

Jeff had a clean sweep of wins today, as did Jonathan in coming last. But we played two great games, had a fun afternoon gaming, lots of banter. What more could you ask for?

 

Gaming at Costa 25Jun16

The nice thing about playing games at Costa is great company and beverages.

Our “mini” meet up started off with Debbie and Jo being introduced to Roll For It! Debbie won this nice little light filler game.

We followed up Roll For It! with Council of Verona. Which saw my machiavellian plans to control the two competing families and the council, dominate to give me three wins out of three.

With no Jonathan there to defend his newly acquired or rather stolen title of Harbour Master, it was the ideal time to play Harbour again.

This time we played with the unique player buildings. I dealt each player three cards and let them select the one they wanted, returning the other two back to the box. Mine gave me a resource of my choice everytime an opponent used a building owned by another player. It also gave me a warehouse and an anchor, plus if I used the building I got a wood (I think) plus a good of my choice.

We also used the secret end game bonus cards as well. I ended up with the stone one.

Having these unique abilities did make things a bit more interesting. With a second warehouse added I was keeping two resources from the selling. Which is pretty powerful. It did speed up the process of being able to buy the next building. How Jo wasn't winning with her ability of being able to keep the excess goods I don't know.

The bonus cards were a fun little end addition, giving a potential nice little points boost at the end. More than enough to steal a win.

All in all I like these additions to a game I already enjoyed.

We were going to make that our last game of the afternoon. However a thunderstorm with hail put an end to that thought. So while we waited for the storm to pass we played that old favourite Batman Love Letter. Which I won.

As I said at the top of this post a great afternoon gaming with great beverages and great company.