Category Archives: game night

game night

She stole my precious 

With the arrival of my Kickstarter exclusive deluxe copy of The Manhattan Project: Chain Reaction (it came while I was away visiting Nath), naturally I wanted to get it to the table.

So a quick post yesterday on the Fenland Gamers Facebook page enquiring about availability of others during the day to meet up and play was made. I do feel like I’ve jumped back to eight year old Darren when I make this kind of post. The eight year old me standing in front of a big red door, knocking several times to get some-ones attention. Who is then confronted by an irritated and stressed mother who I have just dragged away from some important task to answer the door. “Can Johnny come out to play please?” I ask hopefully. As eight year old me awaits an answer so does old man Darren sit there checking Facebook for any replies, constantly hitting refresh. 

Debbie replied she was free after 5pm when worked finished. Or in eight year Darren’s world of the seventies when she had done all the chores her mum had given her. 

We arranged to meet up at the grown up play ground Spoons just after five. 

Later in the day I also got messaged by Jonathan that he too might be allowed out to play. But if he wasn’t there by five thirty to start without him. 

So to cater for Jonathan not having completed whatever chores he had been allocated I packed two two player only games. New arrival and über bargain from The Works Sun Tzu and 7 Wonders Duel. 

I had chosen a nice table to sit at that sadly was inappropriate because although the gush of cool air as the main door opened was refreshingly nice, it also blew away cards on the table. So Debbie and I relocated to another less breezy location within the establishment.

Just as I was setting up The Manhattan Project: Chain Reaction Jonathan arrived.

This was a learning game, and although I’d read the rules a couple of times, watched a couple of YouTube videos, I still needed to use the rules to setup and explain the game. But that is an accepted part of this sort of gaming session. None of us have played the game, we are all learning, and at times none of us have had time to read the rules either. 

The rules are simple enough and fairly quick to teach. In fact the most complicated part I’d say is the set up! And that isn’t overly complicated.

Naturally The Manhattan Project: Chain Reaction is a card game that captures the essence of the worker placement big brother The Manhattan Project. 

Like its big brother it’s a race to build bombs and reach a points total, in this case ten points to trigger the end game. Person with highest score wins.

This is a game of combos, and using your cards either as a worker resource or as a production unit of some kind. With the odd card that gives you extra card draw or ability to force an opponent to discard, or even steal a card from an opponent.

Turns are usually pretty quick. So little analyse paralysis, if any. Some player interaction. 

I love the fact it used art from its big brother. So it’s instantly familiar if you’ve played the big brother, even when it comes down to decoding the cards. But even then this wasn’t an issue because Debbie hadn’t played the big brother before and quickly picked things up.

In my deluxe version I have wooden tokens to use instead of the cards to represent yellow cake and uriduim. These are really nice and a nice addition. 

Chain Reaction for me really does capture the essence of its big brother, it’s light, quick to play and learn. It really is a nice game, I’d definitely recommend getting a copy.

We followed up trying to blow up the world with a game of Harbour.

I like Harbour. It can be frustrating because it is very reliant on what the starting buildings are in the middle. In this game I was locked out of one building because I didn’t have an anchor, and could only use half of another’s ability for the same reason. 

Jonathan this time found the ever changing market a source of frustration. Which it can be, but still I do like that mechanic. 

The lead moved around the players as we bought buildings, screwed each other over manipulating the market, but despite that Debbie edged in front and skilfully completed the four buildings required to trigger the end game. 

Points totalled Jonathan and I drew for last place or if you want to be positive about it second place. But romping home with a massive lead was Debbie. So Debbie robbed me of my title of Harbour Master. 


I will get a rematch to try and claim my rightful title back. 

Oh the above card came out near the end of the game. We thought it was an insanely powerful card. I hadn’t seen it before. But wow!

Anyway with my precious stolen it was time to go home our mums were calling our eight year old selfs back in for tea. 

Victory at last

Last night Nath and I got to play a single game of 7 Wonders Duel after he got home from work, ate and showered. 


I’d started gathering science cards in the first age, and Nath managed to get a couple of military cards, while I’d grabbed one to counter that threat.

It was the second age that our individual plans started to take shape. 

Nath was definitely going for the military win, while grabbing blue victory point cards. I was grabbing science cards, and more or less pinning my hopes on that. 

I got two of the same science symbols so had my choice of the progress tokens. I took the one that added take another go to all my wonders. My next turn much to Nath’s amazement and I think disgust I completed all my wonders! Nath hadn’t done one yet and was now limited to just completing three.

I was pretty happy with my position. I had five science symbols, and I was building up a nice cash reserve. Nath had been chipping away on the military front, and despite a little push back on that front by me, was now sitting within four points of winning that way.

The third and final age, the science card I needed was out, plus a duplicate that could give me the win (allowing me to grab the progress token that acts as a science symbol). But there was also the military cards that Nath needed to get the win.

Nath managed to stop me getting the science cards I needed. My win condition was blocked. I started grabbing blue victory point cards in a desperate attempt to catch Nath up on that front.

Then Nath built the only card he needed, the one that gave him the pick of the progress tokens not used in this game. He chose the one that gave military cards one extra attack. Then he got to take the last military card a three pointer, which was now worth four to get the win.

We had two cards left before we went to points. Which I think Nath would have won also. 

A great first victory for Nath.

FEG@TA 29Jul16

It was a mini meet up this evening, a kind of pre-con aperitif so to speak. What con? The yearly Madhouse Minicon held by Madhouse UK that run a turn-based fantasy game. 

Ok due to the continuing knock on effect on my social plans from two/three weeks ago, I wasn’t going to be spending the weekend at the minicon. This weekend if the plans work out will be spent gaming with Nath.

Debbie, myself and Lucus started our evening of gaming off with Dalek Dice. I won. But still think I prefer Zombie Dice to this.

Afterwards some con attendees arrived. So while Jamie introduced them to Dalek Dice, Lucus and I played Magic the Gathering using a couple of dueling decks. In our first game Lucus was just unable to get any creatures out to defend himself or to attack. He had land,in fact enough to summon creatures. Sadly it was all swamp, and he needed water! So I was able to happily field creatures and swing away at will. 

We swapped decks. And things went much better for Lucus. He was able to get some creatures out to attack with, and even inflict damage. However by that time in the game I had enough out on the battlefield to get me another win.

I like dueling decks. Magic without the collectable element. You can just play a game with two “evenly” pre-built decks and have fun. I do enjoy the deck building side, it’s just my pocket can’t handle the full on booster collectable experience, or justify the expense because I don’t play it enough.

What was to be my final game of the evening was 7 Wonders Duel with Debbie. 

I like this game a lot. It really is a great two player game. Which is why I think this has been the third week in a row this has managed to hit the table.

This game was particularly close and came down to the last card of the third age. If Debbie had gotten to the card first we would have had to start counting victory points. Which was going to be a hard one to call. I had nearly thirty coins, would have had ten victory points from the war track. But Debbie had a lot of cards giving victory points in front of her. 

However we didn’t get to that scenerio of points counting. The last card was mine. A war card doing three attack. Which gave me the instant war victory. It doesn’t get closer than that. Well maybe winning by one victory point. 

I think out of four games now, none have come down to points. They have all been instant wins split evenly somehow between war and science. 

Still love this game. 

But that was it. I was flagging. Strider had been sick in the night, and had been in and out for over an hour before hand. I think he was feeling sick but just couldn’t be during that time. So I was really knackered. I had started to drift off earlier in the afternoon! Debbie had also decided she was going to head off. The place was starting to build up with con attendees. Not much gaming at that point, more social, renewing friendships stuff.

This last photo shows how I finished off the evening. Yep stuffing lots of questionable meat into my face!

The case of the tin soldier 


Last night four of the most promising detective minds in the kingdom gathered to solve the second case in Sherlock Holmes Consulting Detective, the case of The Tin Soldier.

With the combined intellect of an amoeba it would seem we totally failed to solve this case. We had picked up the importance of one or two clues. However our theory was so wrong, just like the Parliamentary Labour Party and its contempt for democracy and its party members.

I’m very undecided about this game. It does seem to rely on the fact you pick up on the slightest of clues to be able to successfully solve the cases. With much reliance on you chasing red herrings, and running down many rabbit holes.

I don’t know even in the cold light of day, having slept on it, and attempted two cases now, and writing the above short paragraph. I think I’m falling down on the side of not being a big fan of the game.

It will be interesting to compare this to say Time Stories once I get that to the table. 

FEG@TA 22Jul16


Last night it was once more the time to celebrate the start of the weekend by playing games whilst enjoying adult beverages at the weekly FEG@TA. 

My gaming started off playing 7 Wonders Dual with Debbie while we waited for others to turn up. I won this game with a military victory. I just need a points win over Debbie and I’ve beat her using all three win conditions. But that may sound arrogant. Oh wait it is, but I will laugh the loudest if next time we play I lose big time.

As we were finishing Jamie and his son arrived. So a current favourite Qwixx hit the table. Debbie knocked it out of the park in this game, winning with an epic 98 points. That’s an amazing score. A well deserved win.

We finished Qwixx just before Jonathan and his daughter arrived. And she had only one thing on her mind, to destroy me at Bohemian Villages. Something she had been plotting all week since I beat her (and everyone else) last Friday.

So while the “grudge match” which Jamie’s son wanted in on took place, the others split off to play Pandemic the Cure.

Our game of Bohemian Villages saw mind games, plots and alliances. Mainly against me. But once more I was victorious. Do I feel big and clever beating two kids? Oh yes too right I do. What we can be sure of is Jonathan’s daughter will be plotting my downfall. 

During these two simultaneous games being played Jeff arrived. 

Niagara looks a nice game, visually attractive, especially with the moving discs simulating the flow of water and having the board on top of the game box then acting like the waterfall. I didn’t get to play, that will have to wait for another day. I instead I played another game of 7 Wonders Dual with Jamie. This time I lost to a science victory. But it was close, we were five cards from going to points, which I would have won. In our game we had some nice chaining of multiple actions to be able to build two or three wonders between us.

Our evening of gaming ended with a game of Dalek Dice. Dalek Dice was ok. It’s a more complicated push your luck style dice game along the lines of Zombie Dice. I don’t think the additional complication improves things. I prefer the simplicity of Zombie Dice, it flows better, and is more fun.

So that was another great evening of gaming, which can only be finished off one way. Yep dodgey meat in naan, salad and chilli sauce. So one or two of us headed off to the Charcoal Grill to pickup some totally unhealthy meat to take home and eat.

Same again next week…

FEG@TA Tonite


Just a reminder that this evening is the regular weekly Fenland Gamers meet up that we have at The Angel Inn in Wisbech.

Start time is approximately 5pm, finishing roughly around 9pm-9:30pm. Followed usually by a run to a near by perveyor of dodgey meat with chilli sauce establishment to top the evening off.


So if you fancy getting out of the house for a reason other than the enjoyable pastime of collecting pokemon in Pokemon Go, playing some great games whilst enjoying a grown up beverage, followed by the optional questionable meat in a wrap. Then we’d love to see you at The Angel this evening.

FEG@TA 15Jul16


This week saw another game move off my pile of shame. Finally I got the game Biblios Dice to the table.

Debbie, myself and Debbie’s Nath learnt to play Biblios Dice whilst waiting for others to turn up.

While setting the game up, just like Dead of Winter I discovered that a dice was missing! This time a black dice, which I was able to use a regular white dice I had as a substitute. But regular readers of this very niche blog will know I’ll be testing the publishers support out when I get home. 

Talking of support Fun Forge still months after raising the issue with them of the broken figure, have not replaced it. They keep saying they will post a replacement but never do. It’s become a matter of principle now that they will replace the figure. But shockingly bad customer support from them.

Anyway once we had got what the game was about, and how to play. Which was pretty quick. We had a good time playing the game.

There are some nice touches to the game. Like being forced to move your counter up each of the tracks. Otherwise at the end there is a negative points penalty. 

I like the two end game trigger conditions. In ours it was reaching the top of the Bishop track. But we also had 50% of the other condition complete as well with a player at the top of two of the other tracks. 

The bonuses on the tracks at key points a nice touch. First player to reach one bonus spot gets the biggest bonus at that spot, next player gets a smaller bonus and so on. 

Plus player order on a track mattering at the end is nice when it comes to scoring a track. Tie that in with the manipulation of the points each track scores during the game, then things get very tactical. 

I love the dice selection, and the decisions you are forced to make, because there is usually at least two or more dice you’d love to be able to choose.

Auctions and bidding although not complicated is just right for this game. And I love what may seem like harsh reprocussions for over bidding. Loosing all your money, having to reveal victory points collected and being excluded from next auction. Tough but fair.

Overall a fun game.

While we were playing Biblios Dice, Jonathan and his daughter arrived. So while waiting for me to win Biblios Dice (spoiler I did), they tried to escape the Forbidden Island with their artefacts. But being a Matt Leacock game naturally they failed big time, with the game winning.

With us all now able to play a game together we played Qwixx. Jonathan had been wanting to play this game for a while. After being destroyed by his daughter at the game (I got my lowest score so far in this game), what did Jonathan think of the game? He went straight online to add it to his Amazon basket (assuming they would have it). So that’s a big he liked it I think.

What would turn out to be our final game of the evening due to The Angel getting rather busier than normal for the time we are there, and the loud “dance” music, one of my recent favourites Bohemian Villages hit the table.

As per usual for this game a player (Debbie) forgot to collect money before rolling the dice, so lost that money. Luckily it was early on, so just one coin. But a loud cheer from Jonathan and myself burst out when it happened.

Jonathan and myself were up to our usual self offering advice to the others on their turn to try and manipulate things to teduce the scoring opportunities of each other. Trying to get Jonathan’s daughter to choose Debbie’s meeple to kick off a building I said “remember all those cheap tacky birthday presents you didn’t like she bought you” only to be corrected by Debbie and Jonathan with “what presents?” Which helped my lame attempts at manipulation. 

Gaming etiquette was ignored this evening by Debbie’s Nath when he refused to reroll a cocked dice! Blasphemy! Not sporting and soooo wrong. So although he ended up just above (spoiler) last place Debbie or fourth. It was a tainted fourth because of this. 

Jonathan’s daughter and I destroyed the others in final scoring. And I narrowly beat her by three points. Our scores were my 66 points to her 63 points. The others were in the 40’s, not even close. What was nice was when Jonathan’s daughter having been possibly coached/egged on by certain irresponsible individuals (me) at the table returned the “in your face” to her dad. Family feud gold ^__^

But Jonathan’s daughter didn’t take defeat easily and threw down the gauntlet and challenged me to another game soon, promising to crush me.

A great shorter than usual evening of gaming, followed up with the now regular large lamb donar kebab. Which is a great way to finish off any gaming evening.

Fenland Gamers First Birthday


Wednesday saw the nearest monthly meet up of The Fenland Gamers to its first birthday (which was a couple of weeks approximately earlier I believe). So this had to be celebrated in some way. 

We had already provided cake to our hosts to thank them for letting us use their building for our meet ups.

So we also had cake to celebrate the clubs first birthday. Awesome cake by master cake maker Doreen. Who also came along to this meet up.

For the record this was our best attended record of all time so far.

Once again to cater for our newer members we played gateway games, such as King of Tokyo, Camel Up, Fluxx, Qwixx and Forbidden Island.

Although to see people form alliances to deny me a victory in King of Tokyo was a bit… words can’t describe the hurt I’m going through! Robbed! 

Everyone had a good time. It was a great way to celebrate the clubs first birthday.

I’m really glad Jonathan and Matt started the club up and somehow stumbled across me online and invited me along.

In the time I’ve been a member I’ve had a great time, made some great friendships, and really enjoy the “friendly” rivalry that Jonathan and I have at the table.

Here’s to the next year of the club.

Worlds second greatest detective

Monday saw Jonathan, Debbie, Jo and myself take on the roles of Baker Street Irregulars. Whose soul aim is to win approval from “Sheer-Luck” Holmes by solving crimes/mysteries in the game Sherlock Holmes Consulting Detective.

The owner of a weapons manufacturing company is found shot dead in the alley behind his company. It’s the duty of our brain trust to follow the clues and solve this case of mystery and intrigue.

To aid us in this endeavour we have a “newspaper”, a map of London, a directory and a clue book.

Based on clues you find at locations around the map, you visit new locations, gather more clues, until you think you have solved the case.

In our case we thought we had it all worked out, we had our suspects and we’re just about to drop the hammer on them. But first we wanted to confirm our findings by visiting one more place and witness.

However instead of the confirmation we were seeking, we ended up with a new suspect. And it was all down to a brilliant moment from Debbie, who had somehow picked up on a clue from the original that the rest of us had ignored/ruled out/not picked up on. But it was to take our original suspects out of the picture and put a new one front and centre.

At the end of the game, when you think you know the solution to the case, you have to answer a series of questions about the case. You then score points for the correct answers given, then you take off points for the number of extra locations (not including any free ones) you needed to visit over and above the target set by Sherlock. You then compare your score against Sherlocks 100 percent to see how you did.

I thought this sandbox deduction game was ok. Jo and Jonathan found the script font in the clue book hard to read. Which wasn’t a problem for me. 

We didn’t record all the locations we visited because we didn’t know we had to. So our final score wasn’t entirely accurate. But we know better next time.

I think this game is really dependent on who you are playing with. You definitely are going to need pen and paper while playing to make notes.

Finally here’s a picture Jonathan took of me looking bored! But I was not I was reviewing my notes and listening intently!

Dice and Cards at Costa

Sunday was time for a hot beverage and some games with friends.

Debbie and her bo Nath joined me at Costa to game the afternoon away.

We started off with a couple of games of Qwixx. This is fastly becoming a fav little filler game.

I’d just packed Qwixx away when Jamie and Lucas turned up.

Our next game was Rolling America. This was our first time playing the game. So our first play was going to contain the odd mistake for sure.

I like this too. It’s nice that it is limited to eight rounds. It’s surprising how quick this plays out.

Because of the placement rules for putting a number on the map, along with a limited supply of being able to guard numbers, copying them, and a third thing I can’t remember you soon get some interesting, even challenging decisions to make.

This is another “filler” game with surprising depth that doesn’t take ages to play.

After our second game of Rolling America Jamie and son had to leave in search of strawberries.

Our final game was another game we hadn’t played before, but had been sitting in my pile of shame for a while, Valley of the Kings.

This is a nice little deck builder, which has some nice little decisions that players have to make. There is the ability for a little “take that” against other players by forcing them to discard cards or put them into the boneyard. 

The Egyption theme is cool, and educational! The collapsing pyramid trade row is a nice touch that stands it out from other deck builders.

Debbie and Nath hadn’t played a deck builder before, and they enjoyed this one.

I’d say a nice deck builder for fans of the mechanic and new players.

A relaxing, enjoyable afternoon of coffee and gaming with great people.