Category Archives: game night

game night

Men and Women of UNCLE

Can you guess what last night was?

Yep it was FEG@WL or the long winded version Friday Evening Gaming At The White Lion! Our weekly gaming meet up at the Fenland Gamers.

Our gaming session now clashes with Steak night at The White Lion. So sadly that lovely big table we played on is now unavailable. But as usual The White Lion has generously allowed us to use their function room.


I think you will agree there is a little room for growth in numbers. 

We are very grateful to The White Lion for allowing us to use the facilities they have for free. It allows us to continue to run the weekly session as free to attend events. Which is part of the clubs DNA. Both Jonathan and I both really believe that you shouldn’t have to pay to play games, “free at the point of play” as Jonathan likes to say (I think that’s his words more or less). It’s an expensive enough hobby as it is buying the games.

There are other reasons as to why we don’t like to charge but you don’t want to waste valuable time hearing a diatribe from me on gaming clubs.

Our hosts provide us with great facilities, great beverages, it has free parking, and now great food if we want it.

Oh yes I had to sample the bannoffee pie they had on the menu. It was really good. The rest of the menu looked very tempting too, Debbie the manager showed us photos of the dishes. The only draw back is I’d just want like the ribs, plus the special plater and the wings. I’d be in a meat coma in no time! 

But word of warning to club members we will be arranging some sort of food thing after a session real soon. 

Right on to the real reason you are here… your bored with life, have nothing better to do and want to read my poorly put together thoughts on games.

We played one game last night and that was a learning game of the recently arrived Covert. A game I had bought second hand at a really good price off one of the Facebook boardgame trading groups.

I should point out, and I don’t think when people read that we played a learning game, it is exactly that. We haven’t even read the rules, or at best managed to skim read them before hand. Yes not ideal, and for some this is a major sin. But we have busy lives, and sometimes it is easier this way!

So after setting up, going through the rules we started playing Covert.

I think the theme comes across really well in this game, from the components, graphic design, and the mechanics. They just combined well to bring out the theme.

You have elements of hidden information where players are keeping their code cards, missions, operation tokens and ‘activity’ cards (can’t remember the exact name). Then you have open information,such as your dice, character, completed missions and code cards.

And this works really well especially the dice. The first phase of a ’round’ starts with everyone rolling their dice, and taking it in turns to allocate them to actions. Knowing the other players dice allows you to potentially block another player on an action. 

You also during this phase get the chance to grab first player advantage but doing so means you will have to forgo at least one action to do so. 

But being first means you get first attempt at code breaking, which is the next phase. And you may really need to be first to make sure you decode your card and get that bit of equipment you badly need. “Oh no”, did they just play an operation token to steal first player spot for code breaking? !!! 

Or it might be you really need to be first taking actions in the third phase so you get that mission card you really wanted.

The operation tokens were cool. And provided one way to mitigate poor dice rolls, or other cool effects like moving agents three spaces. But it costs you a dice in the allocation phase to get one, and they are random.

If I’d drawn the right one in the last round of our game Jonathan may not have won! 

Those ‘activity’ cards. Love them, multiple use. Act as equipment, can be used to fly an agent to the city named. Or finally can be used for its ability. The abilities are the same as the operation tokens as far as I can tell. So another way to mitigate poor dice rolls, and other cool powers. 

Completing missions possibly depending on the mission gives you not only points but a permanent resource that can be used to complete other missions. 

There is a lot to like about this game. It’s not super heavy. But it’s fun. At one point Debbie thought our game was never going to finish. But Jonathan and I both completed the majority of our missions in the last three rounds, we both had rounds where we completed two or three missions in a round.

It was a quick game to pick up, although Debbie didn’t grok it until near the end. We had the majority of the game down easily by end of turn two. Then it was just clarifying the odd point or symbol.

A great fun game, Jonathan was James Bond in the end for the record.

So that was our only game for the evening. 

Great company, great beverages and food, and a great game. What more do you need to end the week, and start the weekend?

The ugly child

Looks can deceiving. There is that old adage “don’t judge a book by its cover”. 

And for Monday nights learning game there were never truer words said.

We were learning to play Castles of Burgundy. This game is not going to win any beauty pageant. But as the tired mantra of ugly people everywhere suggests, what this game lacks in looks it more than makes up for in personality!

Castles of Ron Burgandy – I know that was a poor joke. But it had to be done. Is a very nice game. You are rolling dice, getting tiles, adding them to your tableau, getting some benefit. All fun stuff.

Let’s get straight to the bad points, you may have guessed by the introduction it isn’t a pretty game. But who cares? The game play is great.

The rule book is not great and often the cause of some discussion and misplays.

And that’s all I can say that’s negative about the game! 

We were playing with the basic player boards, well it was our first game. So everyone had the same map. But the bit I like and we didn’t play with them was that there are more player boards each with different layouts/maps on them. 

This kind of makes it asynchronous for the players, each having different agendas on the tiles you need to get to complete your zones on your map. 

It also means lots of replay ability. Which means the game will be fresh for a long time.

Yes you are rolling dice, but the game has mechanics that allow you to manipulate the dice to get the value you need. Whether by spending worker tiles to adjust it up or down by one for each worker spent, or by using a tile ability you have managed to build. 

There are multiple tactics you can employ to score points. Sadly mine ended up not be that brilliant and ended up with me in last place. Luckily Diego didn’t lap me on the scoreboard. Which was Jonathan and mine ultimate aim in the game. 

How effective Diego’s tactic would have been if both Jonathan and I were also doing it, or even if one of us was, I don’t know. It would have reduced his scoring a bit I think.

Oh and there are opportunities to get extra “actions” during a turn too.

Yeah there is a lot to like about Castles of Burgundy. I definitely look forward to Jonathan bringing this ugly baby to the table again.

Fenland Gamers November Meetup

The second Wednesday of the month is our monthly meetup. Last night was that Wednesday.
While the Pandemic crew were working to save the world, Diego, Katie and myself decided to take a leisurely walk from Kyto to Edo. Determined to have the best experience possible along the way. Yep we were playing Tokaido.

I’ve had this game for a couple of years now I think. Well certainly since seeing it on the original airing date of Tabletop, and the initial post Tabletop difficulty of trying to get a copy. You remember those don’t you? An episode of Tabletop would appear on YouTube and all of a sudden you can’t find a copy of the game because everyone wants to play the it, so they rush out and buy it, clearing up any stock that is out there in the real world.

Anyway I have played Tokaido a couple of times previously. Once with Nath, and the other with some friends on a game night I had over a year ago now. It was a hit on both occasions. However those plays were before I started recording plays with the app.

Diego and Katie hadn’t played before, and this was my first time in over a year. Even getting the deluxe kit, didn’t get it back to the table despite wanting to play it.

In fact it has been in the bag for game nights a couple of times recently, but it just didn’t see the light of day for whatever reason.

Our game last night was with the deluxe stuff thrown in. So the nice plastic minis, metal coins, and the little plastic parcel score markers.

Tokaido is a beautifully looking game, But when it’s pimped out like this it looks even nicer.

There was a little back and forth between Diego and myself for the lead, with Katie trailing behind on the score board. But in the end, when we added everything up, my journey from Kyto to Edo was the most enjoyable! Yes thats the flowery way of saying I won.

I’m so disappointed with my writing about Tokaido above. I had promised myself the next time I played the game, and wrote about it, I would dig out some of my photos from doing the TGO Challenge, and compare the experience of walking from one side of Scotland to the other was like playing Tokaido, and having that great experience.

The world still hadn’t been saved by the time we had finished playing, in fact they were looking defeat in the face apparently, and wouldn’t be long. So we needed a quick game to play.

Step up to the plate newish arrival FUSE. FUSE plays in ten minutes. Potentially less but no longer. At the end of ten minutes you have either beaten the game, and defused all the bombs, or you have failed miserably and everything has been blown to pieces.

This was the first time for us all playing this co-op dice chucking game. So we set it at it’s easiest level. The game still kicked our butts.

But it was an enjoyable kicking. Look we are not in to that Tory stuff. Although its not very convincing I would imagine because this is the second time I’ve had to make this denial in a post recently.

You really do need the free companion app that you can install on your smart phone, that basically gives you a ten minute countdown with sound effects, and a way to record scores. It just makes life easier when playing, and a bit more atmospheric.

For me FUSE is leaps and bounds above Bomb Squad. Its more enjoyable, and although dependent still to some degree on who you are playing with. It is much much less so.

Our final game of the evening was The Manhattan Project Chain Reaction, while the Pandemic crew played Piece ‘o Cake. The Manhattan Project Chain reaction is a favourite, and probably one of my top Kickstarter backed games. Easily in the top three I think.

Diego and Katie picked the game up quickly, it is very easy to teach and after a turn most people get it. Diego pipped me to the win. One more turn and I would also have scored ten points.

Afterwards a little time was spend discussing Seafall, and Jonathan being lured by shiny metal coins in the copy of the game he was looking at. Plans were made for getting together and playing the prolog of the game. So that we could get a taste for wether this was a game we wanted to make a big commitment to.

Good byes were said. And another great monthly meetup came to an end.

 

Just another cog

Last night I got my butt kicked and I liked it! 

Wow! Now hold on I know what you are thinking, it’s not like that. I’m not into that Tory MP stuff.

No we were playing T’zolk’in the Mayan Calandar board game.

Jonathan had got this worker placement game from one of the UK boardgame trading pages on Facebook. And it was time to get it to the table and learn how to play it.

Visually the board looks great, especially with the cogs on it painted black. The previous owner had painted them. Otherwise I wouldn’t say that the rest of the art for the game looks amazing, but I would say it’s ok.

It’s the cogs that make this game unique. You place a worker on the cogs, possibly paying a cost doing so, and ride it round until you hit an action you want to perform. And then perform that action.

Each cog has a different range of abilities based around a theme. Such as getting corn or wood, while another allows you to  place crystal skulls (oh crap I’ve just remembered that awful Indie movie, why oh why couldn’t Spielberg and Lucas leave Indie alone?) to score points and move up a temple.

You have various tiles you can build that give you an instant one off boost, or there are ones that are permanent power ups.

With four scoring opportunities through out the game, you need to make sure you are prepared. Which basically means you need to have enough corn in to feed your workers.

Going first is definitely an advantage. Being able to grab those zero cost spots on the cogs, pushing up placement for the other players.

My first mistake of our learning game was chiding the wrong starting bonuses. Which put me on the back foot right off.

As worker placement games go, this is an above average game. It’s not the best, but definitely not the worst either. I like it, and would gladly play again. Would I go out of my way to ask to play it? Now that’s the question. 

FEG@WL 4Nov16

It’s Friday, it’s five to five and it’s Crackerjack! Oh no wait it’s six and it’s Friday Evening Gaming at The White Lion.

I love starting my weekends this way. Gathered with old friends and making new ones, playing great games, enjoying great beverages, and finishing the evening off with “meat by-products” in a naan with salad and chilli sauce from one of the finest cut-my-own-throat dibbler wanna-be’s in Wisbech. 

Last night was no different. Lucia and Will joined us for the first time. And it was great meeting them. Despite Lucia winning our game of Love Letter Batman , and me not getting a single point. 

It’s one of the things I love about Fenland Gamers as a club. It’s not about winning (ok it might be) but about having a good time. It’s not an uber competitive must win at all costs, throw a temper tantrum if you don’t win. 

We have friendly banter, a laugh and joke about losing, and making sure I finish higher than Jonathan. 

Our second game of the evening was a first time for all of us but Jonathan. But he hadn’t played it for a long while. So it was kinda a level playing ground.

Oh the game Finca. This apparently according to Jonathan is a hard to get game now days. Well unless as Rocket argues I want it more than him, and I bribe one of his kids to “relocate” the game to my collection for me.

It’s a nice game. It makes great use of a rondel disguised as the sails of a windmill or finca as it is called in the game, to collect resources (fruits) and delivery tokens (donkeys) to complete various orders around this island you are on to villagers.

You get four one off use power ups that if not used give you points for each one left. But sometimes you want that power up to give you that little tactical boost.

On each of the zones/areas on the board are a small pile of orders to complete. Clear six(?) of these piles from around the island and the game ends and it’s down to adding the points up. In the meantime when a pile has been completed, a bonus token is awarded to the player with the majority of the indicated fruit type on the token on their completed.

History and my game play tracking app will record I lost, while Will won.

Our final game of the evening was a game that really does not get enough love Bohemian Villages. Jonathan and I love this game. It’s easy to teach and quick to learn. A blast to play. 

Jonathan has the new promo mini expansion from the Brettspiel Advent Calendar 2016. This basically adds three new tokens to the game that you can claim one of if you score thirteen or more on your dice roll. One token is a one off use that anables you to change two dice to a side of your choice. The other two give permanent abilities that either allow you to add one to a dice value or subtract one from a dice value.

I went for the add one to a dice value early on. I found that very useful through out the game. Jonathan got both of the permanent tokens. Which we both agreed at the end was over kill, you only really need one of them. 

But this promo is a nice little addition to the game. It gives you another thing you can do with your dice. I think I’d always play with it (if I had it).

Somehow I had a mare this game and ended up last again! With Jonathan who had been trailing all game taking the victory! 

So another Friday without a win! But despite that I had a blast. That journey to last place each time was fun. 

After a little gaming geek type chat, it was off to binge on “meat by-products” in naan, to bring a great evening to an end.

FEG@WL Extended Edition! 

With half term coming to an end Fenland Gamers celebrated it with an extended Friday evenings gaming session. 

Our extended session started off with Jeff, Jonathan and myself playing Piece o’ cake. Which is no longer in print. However it is coming out again rethemed around pizza. 

This really simple “I split, you choose” mechanic based game is really deceptive. 

The splitting the cake into enough pieces for each player can be really really tough. You are trying to split it so you get left with something of use for yourself, whilst tempting the others with pieces that won’t score them too many points or give them an advantage. 

Then again choosing which slice to take can be just as tough a decision.

No despite its apparent simplicity this is a nice quick filler game. Don’t be surprised to see the pizza version in my collection at some point in the future.

The history books recorded that Jonathan won the game.

Our second game of the evening was Roll for the Galaxy

Yep I know what you are thinking, “wtf how did you get Jonathan to play a sci-fi themed game?” 

Well like BA in the A-Team and getting BA in the air, we had to use copious amounts of drugs, brainwashing and hire some of the best hostage negotiators to get Jonathan at the table to play this game!

And you know what? Jonathan enjoyed the game. Yeah I know. I have to respect Jonathan a lot. Despite knowing the theme was one he didn’t like, he still gave it a shot. 

Our game will have the history books recording a victory for Jeff. However that was down to a split decision by the judges because we tied on the victory points. But his number of credits and dice in his cup broke the tie.

Next up to the table was Splendor, with the official playmat being used. 

That playmat may seem expensive. But it is a really nice mat. It feels quality, thicker than the playmats you get for the likes of Magic etc. Plus there are some nice setup prompts reminding you the correct number of gems to use Baer on players , and the same for patron tiles.

After taking an early lead and getting the first patron I wasn’t prepared for Jeff’s engine kicking in and taking him to the victory. Jonathan and I tied for last place.
We were joined by Diego and Les, with no sign of Debbie. So Ticket to Ride hit the table. 

I was totally and utterly shit at the game this time. I got blocked out of completing one of my two starting tickets. And it tanked from their. 

Jeff once more walked away with the victory. Are you getting a theme here with the games we played?

Luckily I managed to avoid any “banter” for being last.

After establishing that Debbie had not died from her cold and turned into a zombie, Bohemian Villages hit the table.

Well I think you can guess who won the game. But it was fun played my with five players. And even more fun with Jonathan coming in last with a really low score! Yes some friendly banter was had.

Our final game of the evening was the same game that started the evening.

Long story short Jeff won this too.

This was a great extended gaming session. 

Finally I don’t think we have enough pictures of me. So here are some taken by Jonathan during the evening of fun!

Ramble on

Oh wow I’ve managed to write a second post that has a title of a Led Zep song title! 

We really are lucky at the Fenland Gamers in the locations we play at. 

Thanks to the kindness of The White Lion Hotel we had use of the lovely big table to play on yesterday. We get to use this fantastic table 99% of the time we game there. And I think I speak for all the members in our appreciation and gratitude for being allowed to game there, and the warm welcome we get.

Yesterday Jeff and I met up lunchtime to play War of the Ring (First Edition) before the evenings entertainment of Epic Zombicide.

I’d never played War of the Ring before, but it was on my list of games to play, along with Battle of the Five Armies. Plus being a Tolkien fan who wouldn’t want to play it? 

I chose being the Fellowship over the forces of Mordor.

The turn order isn’t too bad to learn, from there its specifics.

My overall tactic of using my armies to draw out the armies of darkness, giving the ring bearer a clear path to Mordor, was confusing to Jeff.

It meant the ring bearer was sitting in Rivendell for a few turns. Even separated from the fellowship. 

The main flaw with my plan? Apart from poor implementation? It left too many easy points for Jeff to pick up undefended.

I enjoyed the game a lot. I liked the ability to pass when taking actions. It meant that I could choose which actions by Jeff to react to. Which is handy when he has more actions to take on most turns (unless he’s ultra unlucky with his dice rolls).

This is a long game to play and set up. However when playing the time flies. There is little downtime. 

This is definitely a game I want to play more of. There is a lot to this game, and it does need multiple plays. And my words above should really be considered initial thoughts, and only scratch the surface of the game.

With Sauron enjoying his comprehensive victory, it was time to see what the zombie horde could do.

Yep it was time for Epic Zombicide. That’s right day two of back to back Epic Zombicide. How insane is that?

So today’s Epic Zombicide was a three by six map that Jeff and I put together.

By the time Debbie had arrived after finishing work, we had setup and were ready to fight for our survival.

In this Epic! scenario we once again had to make it to one of the two exits at the other end of the board. However we also on the way stop in one of the buildings to find a map we needed before leaving.

With that tweak I felt that the game was more balanced and a little more challenging than the previous days initial trial of Epic Zombicide.

Naturally tweaking the draw deck for zombies is another way to increase the difficulty level. Like I could include cards that spawn out of the sewers, tweak the search deck with more aargh cards etc.

I really do like how this plays for introducing noobs to the game. And it’s nice having a location games of this scale can be played. Plus as one of the photos above shows we can get nachos! 


I just need to finish off my inserts now for the final two boxes. Which is basically the tokens, cards, and characters.

Yesterday really was a great afternoon and evening of gaming. I had a totally enjoyable time. Oh and we out ran the zombie horde! 

Song Remains the Same

Yesterday at my place of employment on our day off, my colleague and I met up to take on the zombie horde in Epic Zombicide!

I set up a six by five city map, with our soul objective of getting from our start position to one of the two exit points.

I’d tailored the search deck with a mixture of weapons, and useful stuff (no food basically). We were up against regular zombies, brutes, skinners and toxic zombies. Plus those crowz. 

Throughout the map were randomly placed cars to be searched and driven. In the car search pile I did have one aargh card shuffled in. Just to give it a little tension while searching.

We managed to get everyone out. And that’s despite whenever we thought we would investigate a building it only made things worse. The building I was going to look in revealed a fattie. While the one my colleague was going to go into introduced an abomination onto the map! Luckily it was a regular abomination with three hit points, and I had a weapon that did three damage.

For me this randomly thrown together scenario and objective was easy. Maybe too easy. But for introducing a noob to the game like my colleague, I think this was pitched nicely at the right level.

Tomorrow it’s more Epic Zombicide. I may step it up by putting an objective that forces us into a building to achieve before making a dash to the exit point.

Last night saw the start of season two of our Formula D League.


Spoiler alert, the Formula D machine that is Katie continued off where she left off from the inaugural season of our league, with a win.

Katie won the first season with a clean sweep of victories.

For our second season we upped our game and moved on to the advanced rules. We haven’t gone “complete” advanced and started using weather and deciding our own wear points. That will be season three. 

In the meantime we are still wondering what exactly we have to do to beat Katie.

During both laps there were brief moments when I was in front. But on both occasions that lead was squandered somehow. Most of the time I was battling it out with Jonathan for second place. 

Somehow in the last third of the final lap  I went from second place to fourth! Debbie did amazing to come up and take third from me on the final two corners.

In fact I’m still in shock.

Wow the advanced rules! Having all those   different wear points. It makes decisions like over shooting, collisions, dropping gears far more “interesting”. They all have different impacts on the various aspects of your wear points. And severly  limit the number of times you do any of them. 

The overshoot spin out rule on corners is cool, and adds even more consequences to the action.

Jonathan particularly liked the changes to the pit stop rule. Which made it more realistic. And I did like it too. Like a real pit stop the only thing that gets repaired are the tires, plus you have to roll for how quick the tire change was done. Brilliant.

Plus we now get debris on the track from collisions etc. Cool!

Yeah the advanced rules are fun, forcing you to be more thoughtful in your driving! Love them.

But who will dethrone Katie?

Shadows of Porta Nigra

Finally Porta Nigra hit the table. That’s another one off the pile of shame. Which is getting smaller and smaller.

So how did this bit of shocking news happen?

It all started with an innocent Facebook post enquiring what games members of the Fenland Gamers group were playing this weekend. I’d got nothing planned, except continue making inserts to organise Zombicide. So I was curious if others were enjoying life, the universe, etc. 

Not long after posting this probing question I received an invite from Jonathan to play some games at a long time Fenland Gamers haunt.

This was the first time either of us had played the game, so we were learning from the rule book (once again – yep we tend to break that gamer rule about not doing this).

It took a turn or three to get the hang of what’s what within the game. But it was a quick game to pick up.

I liked the use of the players deck to control the duration of a round. That was neat. 

Having the player choose two or three actions depending on the card from the available ones on it, with a mechanism to take extra actions, was really neat. 

Despite the limited choice you still have to make some tough decisions, the first being which action card to play from a hand of two. Then which actions and the order of them. 

You are having to manage your resources, aiming for majorities in each building area, whilst trying to score as many points for your building. 

Jonathan managed to get a bonus card that gave him 30 points at the final scoring. Which put huge pressure on me to try and negate that. That pressure only increased when that bonus got power up’d to over 50 points. It’s only in the third and final round was I able to cut that damaging point surge to twenty odd points with my own 30 points surge.

I loved the end of round scoring where you counted up number of building blocks used to build your buildings so far to split between money and points. I went for a fifty fifty split each time. 

This is not a low scoring game I beat Jonathan by 2 points, 254 to 252. Which was much much closer than both of us thought it would be.

When the light was just right we got some awesome shadows on the board from our buildings. Plus I have an excuse to use a photo of me that is really all about the shadows taken by Jonathan.


Porta Nigra is a lovely game that looks attractive when you are playing it. I love that 3D element of it. 

We will definitely play this again. The problem is when now?

A great afternoon of gaming, thank you Jonathan for the invite.

Achtung Baby!

It’s been a very quiet week from me on here and that’s been down to “manflu” taking me out for most of the week.

Luckily after going through the worst patch Wednesday night and Thursday, things started to improve. The downside of the bad patch being having to miss a first playthrough of Escape from Colditz that Jonathan and I had just got through the post.

So Friday was once again on us, I was feeling much better, not great, but functioning. So FEG@WL was a go.


So with Jonathan putting on his German prison guard hat, Deigo, Les and myself formed an orderly line in the middle of the courtyard to plan our Escape from Colditz.

Opening the box, this game oozes theme, and I just love the production quality of the game. A lovely touch was the separate history booklet that was included. Rightly so much thicker than the rule book.

We played with the new “updated/modified” rules of this 75th Anniversary edition. I will say the rules aren’t that clear. Ideally they should have reworked this making them easier to follow. Looking at them for a first time I found them a little difficult to follow.

All I can say is we had a blast playing this game. It really was a lot of fun. 

Yes there is that competitive element on the prisoner side with the first getting two prisoners out being the winner. But you also have a collaboration side as well.

In the early game I was deliberately taking out guards to give my fellow escapees a window of opportunity to move around without threat. I also hit on the idea of it getting the inner solitary confinement cells full so I’d get placed in the outer one and need less items to escape one let out!

We would be swapping escape equipment making sure Jonathan had no idea of who had what. That way we kept him guessing how we would be trying to get out.

We’d even be giving equipment to aid escape when a run for freedom was being made.

We’d make dummy runs to try and distract Jonathan.

There was one moment on my escape when Jonathan really should have arrested my prisoner instead of blocking me. But I’d tried putting doubt in his head, suggesting he’d missed some-one else’s plan. I couldn’t believe it when he blocked me, Jonathan thought he was blocking my escape. Which he hadn’t I just went out the other way open to me. The other way he’d missed. The other way to freedom!

I wasn’t the first to escape. That honour fell to Les. We had a dual escape going on, the other escapee being Deigo. This was presenting Jonathan with some hard decisions to make. We liked watching him squirm!

I was getting very few opportunity cards to help my escape because I was doing my usual rolling high! While Les was pulling loads of them.

We did find that maybe the rule about getting of solitary was maybe a little broken. The rules state you needed to roll a double to get out. So we found there were sometimes several turns where you could do nothing while you waited to roll that double to get some-one out, or draw an opportunity card that got a pow out. We may house rule this next time to even things out.

I’d highly recommend this blast from the past, if you can get a copy (Esdevium had sold out before they did their weekly update sheet!!) I will warn you it’s a long game. We cut our game short because of time, we’d taken 30 turns approximately in 2 hours. So you may want to pencil in an afternoon playing this.

This was a really fun evening of gaming. A great way to start half term.