Category Archives: game night

game night

Micro Update 12/8/17

This is just a short and sweet post. “Thank god” I hear you say, after that big sigh of relief.

Thursday saw the “band of brothers” for want of a better name to call our band of happy go lucky adventurers, complete the first scenario/mission of the Descent app. 

We are still making the odd rule/play mistake but who cares? Learning as we go!

Naturally we spent our hard earned gold and experience in the nearby town. I got a better axe, and leather armour for my berserker dwarf. 

Then before going out separate ways selected to do a side quest, which will be saving some spiders! Found the tiles needed so we can jump straight in at the start of our next session.

Last night saw Edmund and myself playing Tiny Epic Quest. Seemed to get more done in the five rounds this time. I completed three quests, killed three goblins, got my legendary sword, and got to level 6 with my magic. But still I lost by two points to Edmund. So two plays and two loses. Yet I still love the game and had a great time.

Today we had the second league play event for our Amonkhet Magic the Gathering League. Which was once again well attended, and everyone had a good time. Even I did despite winning only two games out of the seven I played. I hope I do better at Destiny when Dale and I attend our first store event in September. 

Our next league play is the 9/9/17. But we are going to try and get a mid week game in before then.

Well I hope you enjoyed this short round up of my gaming over the last day or so. Normal long winded ramblings will resume in the next post I’m sure.

Monthly Meetup August 17

It was the time of month once again when those Fenland Gamers with nothing better to do, couldn’t think up a convincing excuse, or not imprisoned by their toaster partner, turned up to play games mid week.

6 is an odd number! Not many games play that many that don’t take an age to play. So we split into two groups for the evening.

Jeff and I played a learning game of my newest arrival, hot off the Kickstarter fulfilment wagon, Tiny Epic Quest. Whilst the other group played Five Tribes and Kingdomino.

I think most gamers (here I’m using the term to describe those that play video games) will have a fond memory or two of playing at least one of the Zelda games. Mine goes way back into the distance mists of time to the GameBoy, 1988/89 and The Legend of Zelda: Links Awakening.

I loved the game. Since then I’ve played all the Nintendo hand held versions of Zelda. Plus some of the main console versions. I know Nath loves the games too. The latest Zelda offering on the Switch is one of the main reasons I want a Switch over the other current gen consoles.

But what has all this got to do with Tiny Epic Quest? 

Well for starters more than one owner of the game online has refered to it as Tiny Epic Zelda.

The art of the game although lovely and bright, definitely evokes the look of Zelda. Plus there is a game variant included called Gloomfall that flips over the map tiles to a darker looking art style. Mimicking the dark world of A Link To The Past. 

You complete quests that give you magical items to equip your heroes with. There is even a boomerang! 

When you are moving your heroes around the map it feels like you are wandering round an overworld map.

This sandbox style game, feels so much like a Zelda style boardgame. I think this is going to be the closest we get to one without the Zelda name attached to it. 

I love the ITEMeeples, and being able to attach the items you are able to earn through completing quests. Having legendary weapons that you get by completing temples, and “regular” items from quest cards. Is a great idea. The fact that players have to complete different temples in different order is a nice touch. And how awesome do the ITEMeeples look holding equipment?

When I was reading the rule book earlier in the day, I thought is this going to be one of those games that finishes too earlier? Where  you want the game to go on for one or two turns more so you can do everything you wanted to. After playing it. Yep it is. 5 turns is not enough. Jeff is right you could house rule a longer game. But I’d love to have seen something like Xia where you can decide how long a game you want to play. How you complete 10 quests or kill 10 goblins I don’t know in 5 turns to get maximum points on those tracks.

I love the push your luck element of the night phase. Rolling those dice on your turn. Hoping for the right sides. But it carries over to the rolls of the other players still adventuring. Being able to use the symbols that allow you to attack, or explore temples not only on your roll but on the other players rolls, love it. It’s the only way to complete temples or kill goblins. But it carries that risk you will take damage and get exhausted and lose all progress that turn.

There is a lot of replayability from the random map tile positioning, to the quests and which ones come out. Which dictates what items you can equip with. 

I like the taking turns selecting a movement action, with other players having the choice  of following it or idling and gaining a health or power back if they have a hero in a castle.

Like the other Tiny Epic games, the only tiny thing about the game is the box size. Once set up this takes up a large space on the table.

I think this might be my favourite Tiny Epic game pushing Tiny Epic Galaxies into second place. It played really well with two players. I’m keen to try it with the higher player counts. I think the night phase will be even more riskier, because it will be longer before you are able to rest. But you might be able to complete more also. I’m glad I ordered the playmat for this now (pictured below, and link HERE to get it). It looks amazing doesn’t it? Gamelyn really do a nice job on the playmat side for their games. 


Let’s finish off this post with a nice photo of me taken by Jonathan.

Lording it up

The nice thing about The Luxe cinema (apart from my spot, and the great customer service) is that if you have to sit in the front row as Nath and I had to yesterday (the front row seats were the only ones left when we booked our tickets), is the screen is not so large it’s overwhelming to watch the movie.

We had gone to see Mr Nolan’s latest cinematic offering Dunkirk. The nice thing about his movies is that he treats you like an intelligent person and doesn’t hire Sir Anthony ‘needs the money because he’s fallen on hard times so will do any old tripe’ Hopkins to do plot exposition.

Dunkirk for me is one of those movies that goes up against the classic ensemble war movies like The Longest Day or A Bridge Too Far. These types of movies don’t have any character back story, there is no real character development, you are getting snippets of a story from several points of view.

How does it compare with the classics? Very well I think. Obviously movie making techniques have advanced over the decades, from visual effects to story structure. The use of a modern structure works, especially seeing the same event from several points of view. 

Nath and I both enjoyed the movie.

Nath was going to join us for the weekly gaming session. However the theme (despite being virtually none existent) of Lords of Waterdeep didn’t really appeal to him. So Nath stayed at home to play Uncharted 2 on the PS3. 

Which meant Jeff, Chris and I were left to compete to be the Lord of Waterdeep. We were playing with the base game plus the Scoundrels of Skullport expansion. It was all in on the expansion front because we were using both the Undermountain expansion and the Skullport expansion with its corruption mechanic, that make up the complete expansion. 

I really should have picked the lord that gave me end points for buildings owned. Instead I went for the one that allowed me to chose the quest type I wanted to score, and then get 6 points for each completed quest. But at the time it was the right decision.

It’s just a shame I had lots of buildings under my control by the end of the game. It’s not something I do much of while playing Waterdeep. But a combo of two quests got me all the buildings not built for free, plus I got extra victory points for each building because of a previously completed quest. That was a massive round for me. 

Jeff was just collecting corruption as if it was going out of fashion. Chris had a system going that allowed him to discard corruption from his tavern.

After final scoring Chris won by a nose, beating Jeff into second place. While I was not far behind in last place.

We had a blast playing Lords of Waterdeep with the expansion. In fact Jeff wasn’t a fan of just the base game, but with the expansion he quite liked it. That’s a massive win. 

All in for the Sultan

It was the end of the working week. I’d done diddly squat with my week off. Apart from take my recovering mother shopping that is. Chaos Cards had got the replacement copy of the new Five Tribes expansion Whims of the Sultan to me real quick. A lot quicker than I was expecting. Which was cool, because it meant we were able to use it for that evenings planned game of Five Tribes with that expansion. We did have a backup plan, that involved using Jonathan’s copy that had arrived the previous day.

Edmund helped me set up. With all the expansions being used (The Artisans of Naqala, Thieves of Naqala,  Whims of the Sultan, Wilwit promo, and Dhenim promo, side note there is a third promo that I don’t have because it was only part of a couple of crowdfunding campaigns for a couple of gaming channels earlier this year) we were now looking at a massive 7 by 6 grid of tiles. 

Whims of the Sultan adds the pieces for a fifth player. A new auction board, and turn order board for use with 5 players. 6 new tiles, 2 new djinns, a whims deck, and some meeples. 

With the reference cards from the core game, and the expansions that’s a lot of cardboard in front of each player. It’s a shame Artisans only has four reference cards.

We played fully loaded, both expansion wise and player wise. Considering that fact our game took approximately 1:45. That’s pretty good really. 

This was the first time I’d played with Thieves in the mix. And needlessly to say the first time with Whims. Like Istanbul Five Tribes is a game that the expansions add to them in a good way. And at the moment both are on the right side of not being a step too far. 

In Whims controlling the “fabulous” city tiles gives you a nice bonus at the end scoring depending on how many you control. Control all 5 that’s 125 points! I managed three for 45 points.

Thieves gives you a Thieves deck that you can buy from instead of the djinn row. The thief can be used and then discarded after use, or if unused at the end counts as points like a djinn.

The lake tile from Whims has players vying for control of the adjacent tiles, especially those with palms or palaces on because it doubles their value. 

I liked playing with the expansions, they add some great alternate ways to amass points. But they haven’t added too much complexity to the game. If anything that’s mostly in the set up. I was concerned about the fifth player. But it worked ok with the extra player. Usually expansions that add an extra player are detrimental to the game. But this didn’t feel like that.

I can just about fit everything into the core box and the Whims box. A custom insert might take that down to just the core box. 

“Epic” Five Tribes or “Fully Loaded” is a fun experience. Not sure I’ll be playing the core game much, it’s going to be “all in” every time (unless playing with a noob). 

We had a laugh or two playing. Chris’s friend Chris won. Another great Friday evening gaming.

Fenland Gamers Heavy Board Game Challenge: Scythe Game 1

It’s been an emotional 24 hours or so. The news of the death of the lead singer of Linkin Park stirred up some things. I wish I could talk more openly about it (I have to consider how it impacts stuff in the real world like work, and family), but because of the nature of his death, my experiences over the years, it had more of an impact than I’d have thought. So a night of gaming was something to look forward to and more than a welcome distraction from those demons. 

Last night instead of the regular FEG@WL we had the first of a series of game sessions that were focusing on a gaming challenge that Chris had came up with.

About a month ago (it may be a little longer, but who really cares when exactly it was? It’s not a court of law) Chris came up with the idea of trying to get some of our more complicated, bigger games to the table more often so we could really explore them. You know get a feel for different tactics etc. Something we rarely got to do. Not because we didn’t want to, but with us owning so many games, and new purchases, we just weren’t getting the chance to. So on our Facebook group Chris ran a survey to first get a list of “big” games members had in their collection they wanted to have considered for the proposed 5×10 Heavy Board Game Challenge. That list was then voted on and the top five chosen. 

Chris chose Scythe from that list as the first one to get to the table. A good selection. Mind you I would say that considering it’s my number 1 game.

We were playing with my copy of the game which apart from the “realistic” resources (which I don’t like the look of) I have everything (oh and I don’t have the Secret Cabal promo). Which means with the Invaders from Afar expansion we have a good variety of factions to choose from. But more importantly metal coins. 

I think this was the first time I’d played a five player game. Definitely the first time playing Polania. Chris was playing Rusviet (which I haven’t won playing with, is still my favourite because of its ability and cool tiger). Jonathan was Albion, Edmund played Togawa Shogunate, and first time visitor and friend of Chris, Chris (hence known as new Chris) played Saxony. 

Naturally Chris got to the factory first and camped there with his hero and a mech. It’s hard not to get there first with his faction. I managed to beat him in combat to gain control of the factory to get a factory card. But lost it on Chris’s next turn as he jumped straight back in and won control back. I think we were the only two to actually go to the factory all game.

There was a little miss understanding over the end game scoring tile. I’d miss read it as buildings adjacent to tunnels when it was in fact buildings on tunnels. Which would have changed where I’d built. So we all agreed to change that tile to adjacent. Which was very kind of everyone to agree to that. I wasn’t the only one who had made that mistake. But still. Plus it made very little impact to the end results.

Your faction power breaks one of the games  fundamental rules. On my favourite Rusviet that’s being able to repeat the same action after having just taken it. For Polania it was being able to chose two options from the encounter cards. Something I only did twice, I really should have been making more use of this ability and grabbing more encounter tokens. 

Was I distracted by having 2 desserts (don’t judge me!) while playing? Nope. They were my consolation prizes. That’s the excuse I’m using and sticking with. 

I could see from the board state I wasn’t going to be in the running for top spot. I wasn’t controlling nearly enough territory, nor had I completed enough objectives ( a sad 2).

I’d been creeping up the popularity track, while the others were stuck in the first points area on it, I was close to getting into the third and maximum points when scoring. But I didn’t have the territory control to make maximum use of that fact.

When new Chris triggered the end of the game I was still a good couple of turns from being in a competitive position for scoring. But as the dust settled, and we counted up our coins Edmund emerged victorious by a point. Well done Edmund on beating Chris by the slenderest of margins. I unsurprisingly came last.

A great game. A blast to play even at 5 player. I wouldn’t want to play with more than that. A great evening, with amazing people. I’m looking forward to our next play.

Adventuring we ago…

Last night saw four adventurers gather to go looking for fame and fortune by recklessly putting their lives in danger. 

I went with type casting and chose the dwarf. Jakub went with the healer, Jason went with the Mage, and Justin chose the thief. 

The role of the Overlord for our adventures was being played by an iPad and the FFG app Descent: Road to Legend. The app is free and comes with a tutorial and a couple of campaigns for free. You can buy two more additional campaigns within the app.

Not having the expansion required for one of the free campaigns, our party of fool hardy adventurers elected to start the Kindred Fire campaign.

I liked how the app told you the tiles that you would be using. But then slowly built the map up through the campaigns first scenario. So it shows you the first section of the map you will be playing on, where the monsters, doors, tokens go. This could be just three or four tiles out of the ones it told you that you will need for the scenario. You kill the monsters and the app then reveals to you the next tiles it wants you to add, plus monsters etc. I love that suspense, the revealing, the build up.

We made some mistakes. When aren’t there mistakes on a first play? We initially misunderstand the placement of monsters on the first part of the map, so only placed one zombie and one spider. That were easily dispatched. We should have been doing a group of the creatures based on the number of adventurers. Doh! We also faught a monster (Ettin I think it’s called) in its level 2 form. It was very hard to defeat. Which I felt made up for the earlier mistake. 

I felt that the app got everyone involved, especially in combat. So players were taking it in turns to roll for the monsters. 

Yes we were slow to start off with, but things picked up as we became more familiar with the flow of things.

I liked how the app spread out its monster activations through out the turn. 

We had one moment where Justin showed how when it’s a choice between your character being thrown around like a rag doll by an Ettin, or your brothers character getting that treatment instead, that blood is not thicker than a player and the bound he has with his character. Nope Justin used his characters ability that allowed them to move one space away when a monster moves adjacent to them. Leaving Jason’s character to get tossed around like a clothes in a tumble dryer.  Justin had found the Me in Team! 

We had to stop before completing the scenario, so it’s great that the app remembers how far we got. We took photos to remind us of our positions on the board, and individually bagged our tokens (wounds etc) with our characters cards. So we can just grab those and know we have everything for our characters, and the correct health when we start up again next session. 

A great evening adventuring. I’m looking forward to the conclusion of this scenario. 

Penguins and Mutants

Last night an unadvertised session at the White Lion took place. I hadn’t got round to setting an event up on the Facebook page for it. Only two people yesterday morning asked if anything was going on. So arrangements were made to play some games.

Earlier in the day Dale and I had successfully avoided a crappy Summer by getting our students work and our marking passed by an external verifier from the awarding body we were using. Which was my excuse for a nice cold pint of Thatchers. I was also happy how my eHan/eRay deck was holding up against Dales eMaz/ePoe deck. I’ll do a post soon with the initial deck list and my thoughts about it. 

Back to last night and the games I played. Once Edmund had arrived I introduced him to 51st State Master Set with the new expansion Scavengers (which I bought at the expo).

Scavengers plays with the discard pile, so now each player has a personal discard pile. During lookup the discarded card goes into the first players discard pile. You now due to card abilities have the chance to take the top card from an opponents discard pile. There is also more to stuff there to do with ruins but we didn’t really hit any of those cards. A third connections deck has been added also.

I like 51st State, it works well with 2 players. But unless you play it a lot you won’t see all the cards. So with the base game cards plus the expansion I think that’s a 120 cards roughly for the common deck. So we were not going to see everything this expansion had to offer.

The future history books will see that my post apocalyptic group of survivors were the stronger. 

Our final game was one that had been on my radar for a long time, Hey That’s My Fish. Every time I visited my FLGS The Hobbit Hole and saw the box on display. I’d be curious but never pulling the trigger and buying it. But then a friend I was selling Inis to was planning on selling his copy at the bring n buy at the expo. Saw it was in the original small square box that I preferred to the current rectangle box. So I bought it from him.

It’s a very light game. Plays quickly. Well our 2 player game of it did. But it had something Barenpark doesn’t (apart from being fun) player interaction. You are trying to get the high value fish, while trying to cut off/isolate your opponent. 

I lost both games (Edmunds revenge for 51st State) but enjoyed both games.

A great evenings gaming. 

Fenland Gamers July 17 Monthly Meet Up

What a busy week at work so far. Staff training (I need to keep my thoughts about some of that to myself else I’ll get in trouble), team meetings and planning for next year. Life in the under funded and forgotten FE sector.

So the monthly Fenland Gamers meet up at its temporary home of the White Lion Hotel last night provided much needed respite.

Diego, Justin and myself played Scythe. Which for those that wisely avoided my recent Top 100 games will not know, is my number 1 game. According to the BG Stats app that I’m recording all plays with, it has been 5 months since I last played Scythe.

This was Justin’s first time playing this epic game.

I was playing the Nordic Kingdom for the first time. I have to admit I did like the factions special ability of having my workers being able to swim across rivers right from the start. Justin was playing Crimean Khanate, and Diego had Albion from the Invaders from Afar expansion.

Justin did well and got to the Factory first, with me quickly following. Much of my game plan then revolved around trying to abuse my chosen factory card which allowed me to either get a mech or building for the trivial cost of one popularity. So I was flipping mainly between my factory card and bolster which on my player board gave me a popularity after I had built my monument.

I did trigger the end of the game, but that was more out of self defense. Justin was hovering on 5 objective points, and Diego was on 4. I needed to win one combat to do that. Up until my go I had been eyeing up attacking Diego, but he drew two combat cards on his go. So he had the possibility of winning a battle. On the other hand Justin had no combat cards and zero bolster points. Perfect. So I built my last mech, and took the move action to attack Justin for the foregone victory.

Both Diego and I had zero or 1 popularity so were not going to get lots of points that way. I had zip resources at the end. After the dust had settled with Justin into the next scoring zone on the popularity track, he took first place. Whilst I managed to pip Diego to second. I suppose a better player would have worked out the optimal time to pull the trigger to end the game. They would have worked out every ones relative points, and maybe strung out the game for a turn or two more to maneuver the situation to their advantage and victory.

I really did enjoy getting Scythe back to the table. I had a blast playing it. Another great monthly meet up.

I am the Overlord

Yesterday evening Justin invited me and his brother Jason to go seeking adventure and great treasures in a game of Descent.

This game was a recent addition to his collection. So naturally this was a first play for all of us. I’d tried watching Rodney’s Watch It Played! videos for the game. But the heat of the day had been making me drowsy along with a bit of a headache. Luckily much of what I saw was familiar from my little experience of skirmish plays of Star Wars: Imperial Assault. Which is itself an updated version of Descent set in the Star Wars universe.

I was asked if I didn’t mind being the Overlord. Which I didn’t. 

We played the introductory scenario. Which is there really to introduce you to the game and it’s mechanics. A job that it does really well.

I knew before we played I’d like Descent. I like Imperial Assault. I like fantasy, the whole Dungeons and Dragons thing. So it’s a no brainer for me. I generally like to play magic users, Gandalf types casting fire balls all over the place. But most people type cast me as a halfling/hobbit or dwarf!

This introductory scenario is nicely balanced. I felt it could have gone either way. Despite me winning, I think that Justin and Jason could have won if they had a bit more experience at this type of game, and a change of tactic that would deny my goblin archers camping in the scoring zone for my objective.

Definitely after playing this scenario we are keen to start the campaign. I did point out there is an app (iOS link) that acted as the Overlord. Jason and Justin both downloaded it there and then to look at. Which will be cool if we use this for the campaign because I can play as an adventurer.

So I’m definitely looking forward to the campaign starting once the logistics of it are all sorted out.

Thanks Justin for inviting me along for the evening of gaming. I really enjoyed myself. And somehow I still left your dog with you!

Kung Fu Art School in a Cave

Last night I was prepared! I had a bag of two player games with me, plus a couple that played up to four but also played well at two. But that was assuming I wasn’t going to be the only person turning up.

Luckily Edmund came along to prevent me from looking like Billy No Mates. 

While waiting for Edmund to arrive I had a little mystery sitting in my inbox. What had Games Lore posted to me? I hadn’t ordered anything from them recently, had I pre-ordered something and forgotten about it? I didn’t think I had. I am less than a year from hitting fifty. So I’m getting old, stuff like memory is failing. The email from ParcelForce contained no clue as to what it was Games Lore were sending me. A bit further down the page I could see an email from the UK shipping partner for Xia: Legends of a Drift System. Finally they were dispatching my copy of the Kickstarter (yeah I hadn’t got lucky the other day). Minutes of puzzling, and searching back through corrupted memories passed. Wait didn’t the UK shipping partner say in the last Kickstarter update they’d be using ParcelForce? I looked at the courier shipping reference in the email. Then went to the ParcelForce email. The parcel from Games Lore had the same reference! Games Lore and the UK shipping partner were the same company! I’m sure they have legit tax avoidance reasons for two separate company names. But Xia is on its way. Oh yes looking forward to it sitting in my pile of shame, waiting to be played and gathering dust. 

Our evening of two player fun started off with the new arrival of Caverna: Cave vs Cave. As a learning game it went fairly well.  Only one real misplay which we picked up on the third round, and it didn’t really affect things too much. Just our caves were slightly less impressive than they could have been.

I thought Edmund was going to run away with the win. But it ended up being closer than I had expected. 

I liked this two player version of Caverna. We know my introductory games of both Caverna and Agricola were some what wanting, and not enjoyable experiences. So it’s surprising I like the two player version of Agricola, Agricola: All Creatures Big and Small and now Caverna: Cave vs Cave.

We followed up our cave building with some martial arts practice in Onitama. We played with the new expansion Sensei’s Path. Which is just more movement cards. The expansion fits inside the main box with the original cards. And we have even more variety and replayability. It’s not a must have expansion, but definitely one to get after playing the game a lot and starting to get bored with the original cards.

So while Edmund kicked my butt at this game also, I consumed a lovely medium rare steak. I had decided to celebrate a good appraisal at work with meat of a higher quality than my usual Friday night gaming fare. Plus it was payday and I hadn’t had a steak in a long while.

After three games of Onitama, the score was 2-1 to Edmund. 

It was time to take Edmund from the floor of the dojo to the peaceful serene art studio to learn to paint. Our next and final game was Kanagawa.

Edmund rocked the objective tiles. But sadly only managed to get two points on his painting and studio. Which is where I scored a lot of points, and grabbed the win.

It really was great having a chance to get some two player games to the table. They don’t get played nearly as often as they should. So thank you Edmund for coming along and not totally wiping the floor with me.