Category Archives: game night

game night

Most reputable – Charterstone Game 7

Throughout this post I may or may not discuss things that if you are playing or plan to play Charterstone you may not wish to know. In other words SPOILER ALERT! Stop reading now, go read one of my other posts if you like, and we’ll meet up in my next post.


Our guidepost for game 7 was going to be won by whoever had the most reputation at the end of the game. So that was me out. I think in our previous games I managed to get onto the reputation track just the once. There was also a temporary rule that if you used another villagers building they got the money or resource paid to activate it.
Like the last game I managed to take an early points lead. For me success is amassing points to reach the multiple of 10 milestones. Reach 10 points that’s a bonus star, reach 20 that’s a second bonus star, and so on. Bonus stars at the end of the game mean if I complete a row I can get that bonus at the start of each game. I also at the end of the campaign get to score points for each bonus star I have. So I’m taking the long game into account. With the losers also getting to store more stuff between games, I’m building up a nice little engine I’m hoping to just collect those bonus stars, build buildings and let the others fight for first place.

In this game I built a 15 point building, opened box 43 that gave me a new persona, and a new 20 point building to build next game, and now added rules that allow players to build over existing buildings (except basic buildings). Guess my 3 point building is getting demolished next game.

Unlike previous games, I actually ended up with 4 of the minions by the end of the game. Helped by Jonathan building a building that allowed me to get a minion everytime we could chose a bonus from the friend characters we had in front of us. I do find that minions are more of a discouragement for players to use a building than encouragement. Mainly because you don’t want the other player to get the benefit of that minion for using the building with the minion on.

Jonathan at the end of the game had the most reputation, and managed to amass enough money to remove the spirit worker he had been given last game. Despite getting on the track, and for a large part of the game in the running for sharing the third place points, I still walked away with no points.

So it was left upto Jonathan to scratch off the foil from the guidepost and read out the reveal words. For being the most reputable this game Jonathan had to decide how the end of campaign scoring would be done. Would it be we all had the same end scoring, or would we each have different end scoring at the end of the campaign? Jonathan went the communist route and chose that we all had the same scoring when the moment called for it.

After end game scoring I came in last, sadly missing out on reaching the 30 point milestone for the third bonus star, and having to settle for just the 2 this time. But I am now keeping 2 minions between games, so I’m happy.

We had a great evening once again playing another fun installment in this campaign. I’m hoping that the session gave one of our group a break from the slings and arrows that life had thrown at them during the day.

Roll on Fridays gaming session, and a second play of Outlive. Yes my second hand copy of the game arrived earlier in the day. With luck and the postal service on my side (fat chance) the KS exclusives might also arrive by then.

Fenland Gamers Monthly Meetup June 2018

Time flies so fast when you are running out of it. Well that’s what it feels like being 50 now. It seems like only yesterday we were holding the last monthly meetup.
Last night once again we hit the heady heights of 7 members being able to attend. So once again we split up into 2 groups.

The first group decided to become the Scooby gang and investigate a haunted house by playing Betrayal at House on the Hill. Despite liking Betrayal I wanted to play Gavin’s game that I picked up for him from the UKGE, Outlive.

On the way back from the expo I had been listening to a recent Secret Cabal podcast where they had talked about Outlive, and how much they liked it. Naturally this got me interested in playing the game. So I was keen to give the game a try. Luckily Gavin was also interested in giving his latest addition to his collection a whirl to.

It would be fair to say that I liked Outlive. For starters I love the theme, the post apocalyptic setting isn’t an over used theme like say zombies. I think I have a handful of games with that setting, ok and one that combines it with zombies.

Does the theme come through? To some extent, you do feel that you are scrambling for scarce resources to survive. It’s not super thin and could be any theme, but it’s also not super heavy.

I like the use of leaders to give each player a unique feel and starting setup.

Once out of the box this game with all the components sprawls across the table. So you will need a bit of table space. The component quality is ok, lots of small bits of cardboard for the resources. I’d have preferred thicker player boards. I do like the meeples used to represent your workers who go out scavenging for your community. Having them stand up when used during the day phase and lie down to signify resting from the night phase. Brilliant mechanic that shows which has been used, it also thematic.

Being able to get “power ups” in the form of equipment, that needs to be repaired before you can get the benefit is cool. Plus if you have 2 pieces of equipment repaired and with matching symbols you get a bonus point at the end.

The radiation mechanic, which can kill you, forces you to either have survivors in your airlock to mitigate it during the night phase, or force you to reduce radiation by either visiting a specific location first, or get lucky scavenging in one of the city locations.

I like that each of your scavenger meeples has a number on the side to indicate the number of actions you can do with it at a location. These range between 3 and 5. These numbers are also used for hunting at specific locations, and to intimate other scavengers to get resources from your competition.

There is a lot to this game, and I’ve only scratched the surface. There is a whole resource management mechanic I’ve not talked about.

It’s a fun game, I’m hoping Gavin’s wife doesn’t like it so I can pick up a bargain. If not this will be in the collection at some point.

By some coincidence the Scooby gang finished almost the same time as us. So after packing away both games, it was near the time to head our separate ways.

A great evening. Looking forward to the next.

A Rare Friday Night Gaming

Wednesday was a bit emotional again because Striders ashes were ready for picking up. Once Nath can get up for a visit we will put his ashes where Bud and Barney are buried. Hopefully this will happen over the Summer.

After a post on the Fenland Gamers Facebook page to gauge interest Jonathan setup a Friday evening gaming session to play some of the games that folks purchased at the very recent UKGE.

For this session I didn’t take any games with me. Forgetting I’d bought a couple at the expo other then The Lost Expedition. But I knew that Jonathan had bought some, and looking forward to trying My Village (bargain of the expo). However that wasn’t on the cards this evening.

Our first game of the evening was Small Detectives, a game Jonathan bought to play with his eldest daughter who is a big Cluedo fan.

I was pleasantly surprised by this game, and that was not influenced by the fact I won. It’s a fun, deduction game. Super light, but that benefits the game because it plays quickly. Your movement around the board is determined by a card from your hand that you play. Which ever tile you end up on, as long as you are the only player on that tile, you get to investigate it. Which means you look at it secretly. However this means you can block others from looking at a tile, by ending up on the same tile. You also have to remember that the card you play will be passed on to the person next to you. So a nice little choice to make there when playing a card.

Yeah a nice little game that delivers that Cluedo experience.

Our second game of the evening was Finca. I liked this the first time I played the game, and this second play was no different. History books and my bgg logged plays will show I was first loser this time.

Our final game of the evening was Azul. Jonathan and I have now both played this at 2, 3 and 4 player counts. We both really like the game as a 2 player game, and is probably our preferred player count for the game. But it’s still an enjoyable game at the higher player counts also. History will also note I won this game.

It was a great evening gaming. But records will show that only one of the games played was purchased at the expo.

Below Average

SPOILER ALERT! SPOILER ALERT! If you don’t want to read possible spoilers for game 6 of Charterstone then look away now, and come back for the next post.

I’m going to be honest, it was hard for me emotionally to take part in anything yesterday.

During the day, holding in the emotions was a real battle. Arriving home was not good. I struggled to hold it in, and was very short with mum when she was trying to tell me what she had done for me. I just wanted her to go, so I could have leaky eyes. Selfish I know. I know mum is hurting as well. But I find it hard to talk about Strider without the emotion coming out of my eyes.

Despite being a mess, I managed to pull myself together for our irregular campaign game of Charterstone.

It was game 6 for us last night. The half way point of the campaign. The guidepost had us competing to get top spot on the quota track, with a temporary rule that when you visited another persons charter to use one of their buildings you rolled the charter die, and if it match either your own or the other persons charter symbol you both got a vp point. We were also using the peril tokens for the first time, that actually did something this game also. One of the objectives required you to have 4 different coloured peril tokens, and there was also a quota track for them too.

I was out of the starting blocks on the vp track quickly. Probably a big surprise for the others. But my lead didn’t last for long before Diego steamed off into the lead. But I did manage to hold second place until the end scoring. Not getting on the prestige track does let me down. But still I’m racking up the glory points, and building buildings.

At the game end Diego, Jeff and myself shared the honours for winning the guidepost. So we let Jeff do the honours of revealing the game end surprise. This time we had to go off to a url, enter in the combined score for the game, and get ranked. If we were above average we opened one box, and if below average we opened a different one.

I liked the novelty of this. However I’m not sure what you would do in the future if you were playing Charterstone and the site wasn’t available anymore. I suppose you could house rule it at that point, or flip a coin.


As you can see from above we were as this blog posts title told you, below average. So we got to open the appropriate box, which was funny because Jonathan lost his big meeple and had it replaced with a spectral worker instead. There is a catch to having this, I think unless he removes the spectral worker by paying I want to say 9 coins he can’t claim something. My memory isn’t with me as I write this the day after, and I don’t have the rule book to hand, as that is in Wisbech and I am at the hotel the night before UKGE kicks off.

It was good getting out, and taking my mind off things. It was still hard walking into the house and not to be greeted by Strider when I got back.

Unexpected win

With all the Strider worry I have at the moment I needed a couple of hours distraction. So I put a shout out to some friends to join me at The White Lion to get Eminent Domain back to the table. I had only played it once previously nearly 3 years ago with Nath. Back then we both had enjoyed this sci-fi themed deck builder, so it was way way over due a return to the table. The observant amongst you will have noticed the theme and mechanic are Jonathan’s top hated themes and mechanics. Which is why I didn’t ask him to join me in playing the game. Jonathan is a good friend, and probably if I’d said why would have come along and played. But I’m not into using guilt trips with friends to get them to play stuff they wouldn’t enjoy. It wasn’t until Jeff arrived with his son that he knew what was going on with Strider.

Eminent Domain is a nice deck builder. I’d say that the theme is a bit weak, and could easily be say a trading in the Mediterranean, or some other suitable one. With the promo cards from the Microcasm version of the game, we used the scenario cards to give each of us a unique starting deck, and a suggested game plan based on that starting deck.

I liked the use of these scenario cards. Anything that makes you feel a bit unique is always a nice touch. I had no research in my deck, Jeff did. Jeff’s son had no Politics cards, but was being pushed towards trade and production. And he managed to get an impressive amount of influence tokens that way. Jeff went the war/research route, while I initially went war/colonise, I ended up just colonising. On reflection at the end I probably could have thinned out the warfare cards in my deck.

However I did near the end follow Jeff on a research role that grabbed me 2 points that would during the end scoring tie me with him. During most of the game I felt I was behind on points, Jeff was matching me on flipping planets, plus he had who knew how many points from his many research cards. His son had a pile of influence tokens. But I’d been grabbing and colonising highish point planets. Had I grabbed enough?

For some reason I grabbed 4 ships with warfare, I had no plans for them. They were there just in case I could flip a planet with them. I knew I had to trigger the end of the game. Yeah I could have done with a few more turns to score more. But Jeff had 2 planets he was about to conquer if given a couple more turns. With a final turn I was gambling he would only be able to get one of them. A gamble that payed off. More than I expected.

After totting up our final scores, Jeff and I were level for first place. The tie breaker was the most resources and ships. Neither of us had any resources but I had more ships! I had won on the tie breaker.

I had a great evening playing a game that really needs more table time (don’t they all?) with a good friend and his pretty amazing son. It was just what I needed.

An unexpected phone call

I’m enjoying my new Fridays. I’m home an hour earlier than I used to be. Which is real nice. But last night that extra hour was put to good use by having a bbq. Over my cheeseburger I was watching the season finale of The Big Bang Theory season 11. I was well into The Flash when Jonathan phoned asking if I wanted to meet up and try his latest arrival Azul. I jumped at the chance to try a game I was keen to try and also to be playing it with a good friend.

When Azul came out last year there was a lot of buzz around the game. So it had made the radar of both Jonathan and myself. We have been known to enjoy the odd abstract game or two. There are one or two in our collections. I had asked another friend Scott to bring his copy to the expo at the end of the month for both of us to try. However an opportunity (one that I missed) came up for Jonathan to get a copy. That copy arrived mid week, and hence the phone call last night.

As usual at The White Lion we started off having a little chat semi board game related over our pints of Thatchers, before learning how to play Azul.

I really liked the production values for the game. The plastic pieces have a nice feel to them. The player boards and factory circles are cardboard, but really great quality. Love the colourful design of the pieces. I can see why people joked online about playing the game with starbursts, they do kind of come to mind when looking at the pieces.

Like Santorini and Onitama the actual mechanics are fairly simple. But this simplicity hides what is actually a deep strategic game. There are some really nice decisions to make during the game, such as do you take a particular tile to screw over your opponent and miss a scoring opportunity for yourself? Or do you take a tile now to set up a future high scoring round or do you go for a score this round that won’t be as high.

And this played really well as a 2 player game, and is from reports also fun at its higher player counts. Which I’d like to try it at. Also the game played surprisingly quickly too. Which is nice. I find this just adds to the one more game syndrome. Before you know it you have ended up playing the game a lot more times in that session than planned.

Jonathan won our initial game. But our second game I smashed him. And it all turned on one decision that he made during the game to screw me over instead of furthering his own plans. That next turn I scored all five lines in some nice combos, while Jonathan had crippled his own scoring. Which set me up nicely to continue scoring big and get the win.

Guess what? I liked this game a lot. Yeah I’ll be picking up a copy at some point sooner than later.

After our games we finished off our beverages with more chat about life the universe and everything. It’s a shame we didn’t record these because I think especially this end one would have been interesting to folks.

BBQ, playing a a great game with a friend, great conversation, does the start to a weekend get better than this?

May 2018 Fenland Gamers Monthly Meetup

Last night it was the second Wednesday of the month once again, and yes we are back to Wednesdays after that very brief dalliance with Tuesdays.

Because of the numbers that turned up we split up into 2 groups to play. Gavin, Jeff and Katie played Gavin’s recently arrived copy of Sagrada. Whilst Jonathan, Jeff’s son and myself played Majesty: For the Realm (from Jonathan’s collection).

I hadn’t played Majesty before, and after a little banter between groups directed at Gavin who also owned the game but didn’t have the nice play mat that Jonathan did, we got on building our engines in this nice little engine building game.

There are some nice little touches to this game, that although clearly a gateway game is enjoyable for more hardened gamers. The take that mechanic within the game is simple and quick, and more importantly generally doesn’t target a specific player, but all those that can’t defend against the attack. Naturally if only one player can’t defend against an attack then it might feel like they are being targeted.

The sliding trade row, with items positioned nearer the supply costing more is a nice mechanic. Similar in style to choosing a race in Small World, but instead of using coins, you use meeples from your limited supply.

You are building an engine basically with the cards you are placing in front of you. But you are also having to pay attention to the cards that other players are collecting. At the end bonuses are awarded on majority for that card type. So you are trying to maximise the coins you collect when you place a card in your tableaux, but also trying to minimise giving stuff to your opponents, while making sure you maintaining your majorities, or sneakily stealing one.

Oh the play mat was a custom one that Jonathan had made. I actually liked it, and thought apart from having a 5 value coin would be the other addition the actual game needs.

Yeah I liked this, happily play it again.

Unusually both games ended at the same time. Talk about good timing. It even meant I could get a good photo of Jeff holding the social media winners boasting card for Sagrada. Yes that means he won the game.

The groups mixed up again for the second game of the evening. This time Gavin, Jeff’s son and myself played The Flow of History, while the others played Vikings.

Let’s just say despite getting The Internet I was still first loser as Jeff calls it. But I still on a second play of this game enjoy the game. Gavin won the game, despite constant protests during the game of “I have no engine” or “I have no resources”. He did protest too much I think, and then sneakily won!

Jonathan had a few days earlier grabbed a charity shop bargain for me of this old MtG Official Encyclopedia for a whole pound of the realm. Which was very kind of him to do.

The Vikings game finished before ours, so they started playing a Rick and Morty themed game of some kind. A lucky escape for me. It’s not a game that really grabs me.

It was really great to see what for our meet ups was a very good attendance.

Big Lizards and Elves Rule The Planet

Today instead of the planned games of Brawl we ended up playing Commander. This meant I could try out the new decks. First up for my testing was Elf Tribal. Dale played with the Plunder the Graves precon. Whilst our opponents had a snake themed deck, and the Heavenly Inferno precon.

Surprisingly there were no board wipes played during this first game, and unbeknown to me this would be a trend for the days games of Commander. with no board wipes my Elves were able to run rampant, build up a big board state and just win.

The second Commander game saw my Dragon Tribal getting an outing. So Dale played my Dinosaur Tribal deck, whilst once again we were up against the snakes deck and the Guided by Nature precon this time. So basically big creatures against 2 decks that were going wide. There was a kind of early board wipe when I bought on to the battlefield my Deathbringer Regent, that destroys all other creatures if there are 5 or more other creatures on the battlefield. Which at the time I played him there was. After that for some reason the Dinosaur deck refused to play ball for Dale and gave him nothing. While I was just allowed to get lots and lots of dragons on the board. Mainly in the form of 3/3 cat dragon tokens (through Wasitora, Nekoru Queen), and 6/6 red dragons with Utvara Hellkite. And that is the one that was making things insane for me. I think my killing blow to Dale if it was real would have been a Dale looking up at the sky, and not seeing the sun. Mainly because due to the share number of dragons flying in they blocked out the sky.

After playing my now standard legal black aggro deck against Dale and a new deck he had created (I won that game). I played Commander again. This time I played the Dinosaur tribal deck, and it worked for me. I got Huatli, Warrior Poet out early, and from there each turn I was getting a 3/3 green dinosaur token with tramp. I was getting other dinosaurs out, including my Commander. Once again unchecked and no board wipes my board state was too powerful.

My fourth and final Commander game for the day was with my Elf Tribal and with the reoccurring theme of the day of no board wipes hit it’s grove and just laid waste to my opponents. I have to admit during the games I did have a tinge of guilt at times, usually when I had such overwhelming forces and was just about to unleash total destruction on them.

Afterwards Dale and I played some games of Standard using the new Challenger decks. Sadly the Approach deck didn’t do too well this time against the Hazoret one.

I don’t feel that my Commander decks are that good. It’s just with no board wipes and not kept in check they were allowed to do their thing. The tribal element was working well. Which reminds me, I need to revisit my Dinosaur Tribal deck and try and squeeze in these new tribal cards I have. So a Dinosaur Tribal v3 deck is on the cards.

In the evening it was the monthly meet up for the Fenland Gamers. Our first game of the evening was Snow Tails. This was a new game to us all apart from Gavin who owned it, and had played it once.

This is basically a husky sledge racing game in the style of Formula D, but with out the dice rolling. That part has been replaced by cards.

A nice twist to the game format is that crossing the finish line first does not mean you have automatically won. What counts is how far past the finish line you finish. So unless you crash out of the race by taking on too much damage, then you still have a chance of winning.

Managing your sledge with the cards so you determine it’s speed and whether it pulls to the left and right is at times tricky. Especially when you have to negotiate obstacles and corners. Plus there are various check points on the track that if you are going to fast through them mean you take on damage.


And I do like the damage mechanic of this game. You have a hand of 5 cards. When you play 1 or 2 cards on your turn you then draw back up to 5 cards. But if you take damage you draw a damage card instead that reduces the number of cards you have to play with, and stays in your hand. They can’t be removed from your hand. So when you take a fifth bit of damage that’s it you have crashed out of the game.

This is a nice game which I found although similar to Formula D, was also different enough to be a refreshing take on the genre. In our game only 2 players finished the game. Jeff, Gavin and myself crashed out of the game.

Our second and final game of the night was Roll for the Galaxy. Like a couple of recent games I’ve played at meet ups this was another game that hasn’t been to the table since October 2016. So I was a bit rusty on the rules, and don’t think I did a good job of explaining the rules. I do like this game, but I don’t think I’ve won a game yet. Which is my way of saying I didn’t win, that honour was taken by Jeff.

After all this I gaming it was time for home and some hunting for highlights of Liverpools victory over City.

Fishing

Last night was meant to be game 4 of Charterstone. But life predictably got in the way for one of the group. Unlike previous hiccups alternate gaming too place instead.

The substitute game hitting the table last night was Nusfjord.
Jonathan (Owner of the game) had only played the game solo, and for the first time a couple of days before. So this was a first for him as a multiplayer game, and it was the first time at all for Jeff and myself.

The decision to play Nusfjord was made late afternoon. Which meant Jeff did his homework and watched a couple of reviews online. Me? Once I was home I had tea and watched the latest episode of the relaunched Roseanne. It hadn’t even occurred to me to swot up like Jeff.

We had the usual joke of “it’s just like Agricola”, before Jonathan went over the rules.

I love the meeples they have in this game. The wooden fish, the little boat first player marker. The wood meeple is a wood meeple. In fact I like the components a lot with one exception. That’s the cardboard money tokens. Talk about letting the side down. They are minuscule. If this game ends up in my collection then these will be the first thing I’d upgrade in the game, possibly the only thing. I have spare cardboard coins from 7 Wonders, 7 Wonders Duel, and Clans of Caledonia that I could replace them with. Well you’d have spare as well if you had the cool metal coin upgrades for those games too.

I really did enjoy this game, despite coming in last. I found this game far more accessible than Feast for Odin. That was like a complete sensory overload with everything you could do. This game has 3 resources, fish, wood and coins. You can see the elements that Uwe Rosenberg likes to use in his games reused here. For me the way he’s mixed them works. I like the shares mechanic. You can issue them as an action and get money for them, you can buy other people’s shares. When you have another players shares they give you a fish for each share you have of theirs at the start of each round. The recruiting village elders to get slightly better actions that only you can take is cool. Building buildings will gain you a one off bonus, plus maybe points at the end of the game. These buildings also cover up spaces on your player board, that if empty give you negative points at the end. You also have to build boats to increase the amount of fish you bring in at the start of each round. But these boats are also worth points at the end of the game.

This isn’t a points salad type of game. Yes points are how you decide the winner. But these aren’t going to be massive scoring games. Jeff won with a score of 30 points, Jonathan got 27, and I came in last with 23. With the 3 building decks there is going to be some variety each game because not all cards are used. Plus then you will also get different combos.

I’m nearly on the edge of saying this is my favourite game of Rosenburg’s that I’ve played. Nope it is. No doubt about it. It hits the sweet spot for me. Yeah I’d happily play this again.

After we finished playing there was some general chatter, plans made for Fridays gaming, and then we disappeared off into the night.

Much ado about nothing, an uneventful week of gaming

Well the week has been spent coughing, and generally feeling crap and sorry for myself. There has been no gaming during the week apart from games of MtG with Dale and the students. Which meant I got the chance to play the latest Strictly Better MtG deck I bought (and had arrived during half term) Blue’s Clues. It was kinda funny to start with because I’d forgotten the aim of the deck. I looked through the cards that made up the deck. Wait, no creatures! Then I read the text on Sphinx’s Tutelage, Fleeting Memories and Startled Awake. Oh it’s mill. But no creatures! Although it does generate an 8/8 Octopus token when Crush of Tentacles is cast for its surge cost. Which did come out in two or three games. It even won a game for me. Which did feel odd winning a game by inflicting damage with a creature in a deck with no creatures!

The deck or more specifically Sphinx’s Tutelage love mono colour decks. The milling damage can easily be 6 or more cards each time you draw a card. I love the combo of Sphinx’s Tutelage and Fleeting Memories. Sacrifice a clue, mill 3 cards, then as you draw the card mill again.

This blue mill deck continues the run of fun decks to play from Dev. Although my students and Dale seem to hate it. I am finding I’m learning a lot about deckbuilding from Dev and his decks. Plus I’m getting to experience different styles of deck.

Yesterday WotC put up for the world to see the deck lists that make up the soon (April) to be released Challenger decks. I have to admit I like the look of them. I do like the look of the HAZORET AGGRO deck. With the Chandra, Torch of Defiance in the deck you are getting some value in the deck. I think currently that’s like a £25 – £30 card. Ok that price is likely to drop once the deck hits the street. But still that’s the cost of deck in the one card, everything else is gravy. So yeah I’ll be buying this and the other 3 Challenger decks. Will I keep them whole or break them up? I’m not sure yet. I’d definitely like a second Chandra in my red aggro deck. I do think by publishing the deck lists WotC have shown that in this case that they have listened, and shown this “new” product the respect it needed.

Last night was the weekly Friday Night Gaming for Fenland Gamers, and the first I’ve attended in about a month. We started off playing Mint Delivery.

I started off so well in the game with a massive misplay. That put me a turn behind. Still I did manage to get a nice little scoring route going that in the end didn’t win me the game, but did mean I shared second place with Edmund. Jonathan drove away with first place. It’s still a nice little pick up and deliver game. Maybe next time we’ll play with one of the advanced variants.

Our second game of the evening was London (Second Edition). I do like this card engine builder. So far in the games I’ve played I’ve managed to grab Westminster so I get to control the end of the game. Not sure how I’d get on if I didn’t get that borough. I hope I don’t ever get to find out. I just love having control over my card draw and not having to waste a turn drawing 3 cards. Edmund won our game, and once again I came in second place.

Earlier in the day I set up some future gaming events. It started off with wanting to organise a Twilight Imperium session so I could play the game with the new 25th Anniversary playmat that I had just taken delivery of at lunchtime. The Open Gaming on the 28/4 is the weekend before I turn 50 (yeah I’m ancient) and also International Tabletop Day. So is a double celebration. Which means there will be cake at this session. Now I just need to set up something to get Kemet and Cry Havoc back to the table so I can play them with the expansions I got for them recently.

Here are the sessions I’ve setup. You can find out more details on the events section of the Fenland Gamers Facebook page.

  • 13/3 – Monthly Meetup
  • 17/3 – An Afternoon of Gaming
  • 24/3 – MtG Commander
  • 14/4 – Twilight Imperium 4
  • 28/4 – Open Gaming