Category Archives: Fenland Gamers

Fenland Gamers

Gaming this Wednesday

This coming Wednesday is the monthly meet up of the Fenland Gamers, a boardgame group that meetup once a month in Wisbech to play board games.

If you are interested in coming along leave a comment below and I will message you the address. The gaming starts at 7pm and usually goes onto between 9:30pm to 10pm.

To keep upto date on meet ups join the clubs Facebook page here or the clubs webpage here.

 

Oh what a wonderful day…

Yesterday was such an awesome amazing day. Not only was it my birthday, but it was also International Tabletop Day.

I'm not usually one for celebrating birthdays. However it was hard not to yesterday considering the alignment of the stars.

The day started off as you know with some Star Realms via the app. But not long after those initial posts I had to hit the road with a shed load of games and pick up my amazing birthday cake that Doreen created for me. After a chat with Sam and her daughter Zaphod in which we caught up on news, shocked me with the fact our gaming session in Wisbech that afternoon was being missed because Zaphod wanted to see an aging Canadian called Brian Adams singing some popular beats from way before Zaphod was a single cell, in Birmingham (apparently it was cheaper to see Mr Adams in Birmingham than to see him in their home town of Peterborough!!!). It was time for me to end a very long sentence that didn't really move the narrative of this post on, and head back to Wisbech and the afternoons gaming event.

With the weather being unusually good for a bank holiday weekend I should have realised that the A47 round Wisbech, and also going into Wisbech itself would be a mini nightmare. Which meant that I got caught up in what were mini traffic tailbacks. After winding my way through town via side roads I arrived not too late to our venue for the afternoons gaming.

Upon arrival Jonathan informed me Matt wasn't able to attend, but Debbie would be. I was just glad there was a trolley to move the games into the building.

With my selection of games and Jonathan's we had a wide variety of games, covering gateway games like Ticket to Ride, to complex euros like Caverna, and everything inbetween.

After a chat, I taught Jonathan Star Realms. It was going to be interesting to see how Jonathan got on. Why? Well scifi themed games are not his favourite theme, and he's also not a big fan of deckbuilders. So the odds were against it. However after pausing for Debbie's arrival, Jonathan went on to win the game, which he did not dislike. So I'm counting that as a win.

Our next game, and the first with Debbie was the current darling of the gaming echo chamber Quadropolis.

Having played Quadropolis I have to say I don't get why this is getting all the buzz that it is currently getting. After playing I was kind of left feeling indifferent. It wasn't a bad game, or a bad feeling of indifference (unlike Between Two Cities). I think the hardest thing is that I can't point at one thing like a mechanic that grabbed me and got me excited. But then I can flip that around and say there wasn't anything that I hated either.

I know that this game has been mentioned/compared to Dice City. And those comparisons have been in favour of Quadropolis being the better game. However I don't agree with that view. For me after a single play of both, Dice City edges it. But I'd happily play both again, maybe not go out of my way, but if some-one said “hey lets play…” I'd be ok with it.

On the plus side I won.

Debbie chose our next game which was Batman Fluxx.

Jonathan took the honours with this game.

We followed up the chaos that is Fluxx with some smash your face in, push your luck, monster bashing, King of Tokyo.

Debbie won our first monster mash up, but it was close if I'd had survived her turn, I would have won on victory points. It was a close game.

We then played again but this time with the Power Ups expansion. During this game I had bought the “it has a child!” card, that if you are eliminated gets discarded along with all your other cards and lose all your victory points, then heal back up to ten health and start again! This card gave me the win. After Jonathan was eliminated I stayed in Tokyo trading blows with Debbie, each of us knocking down the others health. Thing is I didn't care, I knew I was going to still be in the game if I got knocked out. So when that moment did come I lost the chance of a victory point win, but I had done enough damage to Debbie that it was easy to smash Debbie into the rubble of Tokyo and get the win.

I liked the addition of the power up cards. Especially because they give a use for the heart face when you roll them whilst occupying Tokyo. Plus the cards make your character a little unique, and the suspense of having these unknown ability that can be played at any moment. I like them a lot. The King of New York version of this expansion when it comes out will definitely be added to the collection.

After indescriminately destroying Tokyo with our epic battles, we headed off to the grand abbey to become novices, and take part in the hidden movement game Nuns on the Run.

We hadn't played this before, nor read the rules (which wouldn't be the last time this happened during the day). Apart from nearly sending Debbie into a coma whilst reading the rules from a truly atrocious rules book. I think this game would be better with more players. Although functional and playable with three, we had Debbie playing the two nuns we were trying to avoid. Still it felt ok. Just that awful rule book needs a reworking.
Just so the gaming records are kept up to date Debbie won.
Our last game before taking a break for tea was Splendor. After reminding Debbie of the rules, Jonathon went on to grab the victory.
The food break was at Wetherspoons, and Jonathan very generously treated me to my meal. Which saw all of us settling on a burger with sides of chips and onion rings, and a pint of cider (I can't remember which one but It was a favourite of Jonathan and Debbie's).
Fully fed and refreshed it was back to the table.
Our final game of the day was Glass Road.

Another new game to use all. Although I think Jonathan had played it using the app. I think by the end it took us around two hours to play this game. Which apparently should have taken forty minutes or so. Why did it take us so long? We were playing the game incorrectly!!! Calling the first two rounds of play a train wreck would be partially true. Maybe the wording of the rule book could be clearer in certain instances.

With only the last round being played correctly, Debbie went on to get the win. But is it a valid win! That counts?

I have to say despite being a minor train wreck in reality, and over long play time. I still enjoyed the game. It didn't seem to drag. There are things to like, such as if a card is played by another player and its in your hand you get to play that card to and cut down the number of actions the other player can do. The resource management and the moving dial giving the automatic production of bricks and glass is cool. I also liked the hand selection with the second guessing what others might also be choosing.

I definitely want to play this again with the correct rules.

What a fantastic day yesterday was. A day of surprise generosity of others, great gaming. You couldn't want for more. I really do feel blessed.

How did your Tabletop Day go?

 

Tabletop Day Is Here

 

Don't forget today is International Tabletop Day, there are loads of events going on. Fenland Gamers have a gaming session going on from midday until the evening. You don't have to attend the whole thing, pop in and pop out whenever you want. Message me through the contact page if you want to come along for details.

Or why not pop along to your FLGS or for some it may just be LGS to see what they have going on? And like the lottery if you are really lucky it may be one of the few stores with a Tabletop promo kit.

I'm taking a variety of games with me to the Fenland Gamers one, such as Splendor, Suburbia, Codenames, Five Tribes, Nations the Dice Game, Elder Sign, Batman Love Letter plus others. Then other members will be bringing games from their collection. So we will have a wide variety of games, some gateway games, some more “gamer” games. And that's the point this is a great time to try out new games, genres, themes.

I do hope that you get a chance to go along to an event and play some games.

You can look for registered events on this page HERE

 

Peddle to the metal

Last night saw the inaugural race of the Fenland Gamers Formula D league.

We chose for our first race the Valencia race track from the Circuits 2 pack for the game. After some great indecision amongst ourselves we decided that the races for our league would consist of two laps of the track. Something we hadn't done before, and also meant we would have pit stops too. Another new thing for us playing the game.

For the inaugural season of our league we are using the basic rules for the game.

So which brave souls decided to risk all whizzing round the tarmac for fame and fortune? First up on the grid in pole position was Katie, taking second place on the starting grid was Jo, in the third starting position was myself and in last position on the grid was Jonathan.

Jonathan repeating his “dice hate me” rolling from when we play Memoir '44 rolled so that he stalled his engine. Katie and Jo made good use of their advantageous starting positions on the grid, and took an early lead, battling it out for pole position. Katie edged in front, as I caught up and did battle for second place with Jo.

With great negotiation of the corners Katie extended her lead, enabling her to take a pit stop and continue as if nothing had happened. Jo and I also pit stopped, with me getting the edge and getting back out first. Meanwhile in the Lewis Hamilton position Jonathan was doing his best to catch up and took the risky tactical decision of not stopping for a pit stop.

That decision quickly came back to haunt him when he over shot the first corner big time and took enough damage to take him out of the race.

Katie was so far out in front there was no way Jo or I would catch her up. As she cruised over the finish line, Jo and I were left battling over second and third spots. Jo edged out in front. On the penultimate corner I snatched the lead back and held on to it to grab second place. Leaving Jo to finish in third.

We followed up Katie's emphatic victory in our first Formula D race with a game of cunning and bluffing, Batman Love Letter. By the end of the first round Katie had three points, one more in the next round it would be another win for her.

Luckily my mind reading act guessed her card and forced her out of the round before she had a chance to grab the win. Jonathan used this opportunity to score a couple of points.

Our final round was won quickly with Katie guessing my card to give her the final point needed for victory.

The final game of the evening was King of Tokyo. As our kaiju (I think that is the correct Japanese term for these monsters) battled it out over Tokyo I was watching the others rack up victory points leaving me with only one real tactic if I was to win, be the last one standing.

Katie's luck had run out, she was the first to be eliminated. Not long after Jo managed to knock out Jonathan, but in doing so left herself open to a final blow from myself to grab the win.

A great start to our Formula D league, race two happens in a months time.

Life, don’t talk to me about life

Yesterday it was Queen Elizabeth II 90th birthday. To celebrate the local council organised a birthday cake and giant card for the serfs of Wisbech to sign and munch on.

The Mayor (I'm sure he's got an evil plan just like the one in season three of Buffy) turned up to cut the cake and make a short speech to a crowd of locals eager for cake. Yeah the crap we will put up with for free cake. To add to the occasion the vintage fire engine was also out on display.

In the evening our Scooby gang met up to tackle the month of September in Pandemic Legacy Season 1.

After a short discussion about the misplay from the previous month, we decided to play as if we hadn't made completed the immunologists goals yet, well we hadn't. And that was the misplay, or egg on face bit.

Apart from the objective of finding the virologist which we needed to do as part of finding the bits we needed for the immunologist. We now had to find the paranoid soldier.

As is normal we started with one objective complete, we had a military base in each of the zones. The faded were starting to build up, we had cures for two diseases, close to finding the virologist, and on the way to finding that paranoid soldier.

We had a lucky break and found the paranoid soldier. Another goal achieved, one cure and September was ours. Box six was opened, as the cards were read progressing the story, “wait! What? No go back what was that?”

NOOOOOOOOOOO!

Colonel Mustard was a traitor to the group! WTF???? He was lost, and had to be torn up. Our means of controlling the faded gone. For the rest of the game I'm a civilian.

OMG!!! The objective we auto complete is gone, replaced with a new one. What's just happened? We were further away from victory.

It turns out CoDa is all part of a complicated plot by a group called Zodiac, and was man made back at the CDC in Atlanta. We now had to start destroying military bases as acts of sabotage against the military plot of Zodiac.

Matt managed to destroy one military base, we just needed to get round again to him to do the second one. Jonathan had the cure for our final disease ready to go.

However we ran out of the faded to place on the board and therefore had an instant loss. The game had given us hope and then delivered a crushing soul destroying blow to us.

Apart from the hurt of losing another character (yeah I need to choose a new one for the September replay), the plot twist is cool, it wasn't cool losing a completed objective.

But this story is rather cool, I have loved the two major plot twists of the faded and now Zodiac. The searching for characters is good touch also. I am enjoying this story driven element of the game.

There wasn't enough time to do the second attempt at September that will have to wait until next week.

 

Fenland Gamers April 16 Meetup

Last night saw the monthly meetup of the Fenland Gamers.

Our first game of the evening was the latest “accidental” addition to Jonathan's collection, the chilli growing themed game Scoville.

Wow is the game good, and I'm not just saying this because I won. Ok won is an understatement I knocked it out the park.

There is a lot to love about this game. Each round (apart from the first where the order is selected at random) the players bid in a blind auction for the right to choose where they want to go in the turn order. You may actually want to be last guaranteed! In our game I was the highest bidder and first most rounds. I was using the market to keep topping up my cash each round to power this. After the order has been sorted, players form first to last get to choose an auction card from an auction row. These cards give you extra chillies dependent on what is depicted on the card. So one card may give you a black chilli, while another may give you a yellow, green and blue.

I love the auction mechanic for deciding turn order. Whether it's a blind auction like this or the one in Five Tribes. So much is involved in that bid you make. How important is it you go first? What is the least I can spend to make sure I get the position I want? Etc.

I loved the fact that the last (fulfilment) and first (planting) stage of a round went in the order first to last. Then in the middle, harvesting the order gets reversed. So it may be important that you go first harvesting to get that particular coloured chilli you need. Which means winning that blind auction and putting your marker last is an option.

Fulfilment is cool too. Being able to complete recipes for points, and/or buy from the farmers market to gain combinations of points, money and chillies. So I could trade two green chillies to get four points, three coins and a brown chilli. Plus I can sell chillies to get money. Of which the price is decided by the number of chillies of that colour being sold that have been planted divided by two.

When planting chillies you can also score points by planting a chilli that matches one of the trophy tokens (which vary in value). So there are lots of scoring opportunities through out the game.

You also get three bonus tokens that give you extra abilities, like planting an extra chilli, or moving one ,pore space and changing direction. However if you don't use them they are worth extra points at the end of the game. This is very similar to the bonus abilities in Seasons.

How many recipes, chillies, money etc you have is all hidden information. And there is a player screen provided for each player for them to hide their bits behind. So you are having to remember who is going for what.

The wooden chilli tokens are awesome. I would like to have seen some bigger size coins. They are on the small side. Plus the player screens could be larger. Having holes in the game board the shape of the chilli tokens to hold them in place really works.

Overall I love this game a lot. Like the theme this game is hot! Definitely going on the wish list.

We followed up Scoville with intrigue and political manoverings by playing Council of Verona.

For such a “simple” game, this is really good. It has a mini card draft where you are drafting cards to help you to hopefully achieve the agenda of a character on the cards. Not all characters have agendas some have abilities that allow you to switch cards around, or tokens.

The game plays quickly, which is lucky because it took one play through for everyone to get the game.

It's a shame this game and it's expansions are at best a pain to get in the UK. And describing it as a pain is an understatement. I think this would be far far more popular if it was easier to get. It's quick to play, has a surprising bit of depth to it. Plus if you are teaching Romeo and Juliet (the world it is set in) this would make a great game for students to play.

The evening ended up with Love Letter The Hobbit (nope not going to use the full name it's too long winded, mind you it would be shorter than this little aside) and everyone type casting me as a hobbit or dwarf!

Every time the others played a Smaug, “Darren, are your Bilbo?” Or “Darren, are you Thorin?” Or “Darren, are you Killi or Filli?” Not “Darren, are you Legolas?” Or some other non vertically challenged race/person.

Nope little digs at my height, beard and receding hair line where the order of the day.

The game of hate on Darren, ended in a draw between myself and Gavin, as time had ran out.

Another great evening of gaming.

 

August and everything after

After an intermission last night the A Team were back fighting to save the world.

Each month we start with an objective completed, because we have military bases in each of the zones. It's a nice feeling knowing we only have two objectives to complete.

Before August started we had some cards to read. Suddenly we weren't just searching for a virologist but also an immunologist. Another search board was added. This time we had to be in a rioting faded city to look for them.

We had a new character join our team Colonel Mustard, he had been drafted in to replace my quarantine specialist who unfortunately died in July. Mustard had the ability to spend an action to remove a faded figure from a city, plus he could freely move through roadblocks. Plus as a character upgrade when he left a city with faded on it one of them gets removed. With all that cool stuff he also had a draw back. For Mustard to cure a disease he needs to have two extra cards of the correct colour to cure it. Mustard was going to be our engine for controlling the faded.

With a little help from Jonathan and Debbie, Mat was able to find this new elusive immunologist. Lots of stickers were added to the rule book to cover the new stuff bought to the game.

This is where (just been looking up some stuff, and discovered this) we have done a MASSIVE misplay!!!!

We had discovered two cures, starting to look at the third when outbreaks overtook us and we had lost.

August reset time for our second attempt. We needed a win else we would be opening that mysterious box four.

We'd won! Our player deck was dangerously low. So pretty close. It helped having the Colonel keeping the faded down. He even cured a disease! Ok it took seven cards but he did it.

I'm loath now to talk about the win and how we got there, or my thoughts on the immunologist and the bits we missed played.

I'm not sure how we move forward with the misplay. It's going to have to be a group discussion on our next play.

Once we have a decision then I'll come back and look at the bits. At the moment I feel dirty and foolish.

 

The Month of July

Oh spoiler alert. Yes it's that post again where I talk about my latest play through of Pandemic Legacy Season 1, which may or may not include spoilers. So if you want to remain oblivious to what happens in the game so that you too can experience all its twists and turns as surprises then stop reading now and see you in the next post.

She was only with us for a short time but her light shone brightly in that time. Last night Wanda the quarantine specialist passed away after a rather vicious attack by one of the faded fatally wounded her.

Basically last night the Scooby gang (yes I went there) finally after a couple of delays got to tackle the month of July in Pandemic Legacy Season 1.

Our first attempt at defeating July failed miserably. We did complete an objective or two, and were working on finding cures for all three diseases, when epidemics turned into pandemics and outbreaks just over ran us. It all happened so fast we didn't know what hit us.

One thing we had to do was build a research station in a city that was faded. Why? Well that's where the virologist is hiding who may have a cure for the faded! Well we are assuming it's a cure, we won't know until we find them (a new objective) and can reveal on the card what they have discovered.

Our second attempt at completing July was off to a good start. We automatically complete one objective now each game, because we have a military base in each zone. Which means only two objectives to complete.

We had two diseases eradicated, another objective down, and with Hawkeye sitting with enough cards to cure the final disease we were damn close to winning. However the faded were ripe for out breaking big time. Our team just needed to get to Hawkeyes turn.

On B's turn an epidemic hit causing a minor outbreak placing a faded in the city Wanda was in. She already had two scars. At the start of her turn she was dead!

It came round to Wandas turn, the faded delivered its fatal blow to her. A civilian popped into her place to try and carry on her good work. But to no avail, another epidemic hit, this time the faded damn burst, the tidal wave of pandemics started to hit, we could have survived but ran out of faded figures. Game over.

That was close, damn close.

Looks like another new team member joins us for August.

 

Meat Damage

Easter Monday, a bank holiday in the UK, and the last day in a four day weekend that started on Good Friday. For some it's a religious holiday celebrating the death and resurrection of Christ, for others it's just a long weekend and an excuse to pig out of chocolate. On the chocolate front I pig out after Easter when the shops reduce the price of their Easter eggs, more sugar high for your money.

My Easter Monday afternoon was spent at my FLGS The Hobbit Hole at Chatteris.

I was there for an informal painting workshop that was being run. I was given a Warhammer tyranid that had already got a base coat on so was ready for painting to practice with. After doing a poor job painting the main areas, I got to try dry brushing. A technique I have wanted to get a grasp of. Yes I knew the theory of doing it. But needed the confidence to do it. Having the practice miniature and guidance was enough to help give confidence I needed.

Naturally I hadn't gone to the store empty handed. I had a small bag of games and decks with me also.

I had leant my copy of Get Bit! I'd taken along to a family there to play with. It was the least I could do having won a game of Fluxx with them. After the painting I got roped into playing a two player game of Get Bit! In the two player variant both players play two robots. The game was enjoyable, not earth shattering. It won't be leaving my collection soon, but only because I have very few games that youngsters can play.

Chris and I played our first game of Netrunner. It was my Shaper deck against his Jinteki Corp deck. Chris won this easily scoring agendas. He'd built up a nice scoring server that was well protected. I was getting cards in place, but economy was an issue this time for me this time. Not having funds to make runs because you can't pump your ice breakers isn't good.

Our second game saw his Kate deck against my NBN Corp deck. Turn one I set a trap for the runner in a single remote server, iced up R&D and HQ, on the runners turn they played a couple of cards, did a run on my trap and took a tag. “How many cards are in your hand?” I enquired not casually enough. I think the runner knew what was coming. Scorched Earth, BAM! Turn two kill!

Quickest win of my short time playing Netrunner. Wow that was like shockingly amazing.

We reset and played again. This time the game played out more like a typical game. Once again early on I had the cards to do the kill in hand. But the runner was more careful in avoiding tags this time.

My little “tricks” we're playing out. I let the runner score some one point agendas and getting Franchise City scored in response. The runner scored 15 Minutes, that went back into R&D on my turn. I was allowed to keep two Pad Campaigns in play, even with three agendas in hand and a Scorched Earth, I was still able to create lots of new servers. The bottom of R&D was getting loaded up with agendas thanks to Daily Business Show. The runner had even taken News Team as a minus one agenda point to avoid taking a tag.

The game came down to one final play, if the runner failed on the run I'd won, because I could score out the agenda. The first ice they hit was a Wraparound, which got +7 strength, breaking that with Crypsis emptied the runners pockets of credits. Next up Turnpike, the runner gets a tag – finally! Then he final piece of ice an Enigma that the runner was able to break. Bugger they were through and got the win. Next turn I could have played the two Scorched Earth to kill them, or scored the agenda.

What a fantastic game. Who cares that I lost, it was a blast.

After a flurry of text messages from Jonathan, our Pandemic Legacy evening was moved to Wednesday, and transformed in to a three player gaming evening.

Our first game of the evening was naturally Five Tribes, since in the text exchange Jonathan had said he wanted to play the game again. How much did Jonathan like the game? Well in a virtual shopping basket in a virtual store, in a virtual world, is a virtual copy waiting to be turned into a real physical item in meat space once a virtual button has been pressed, and digits representing money are moved from one virtual place to another. Or without all that waffle, it's sitting in his Amazon basket.

Once again Jonathan's tactic of buying items, ignoring the djinns or clearing tiles paid off and gave him the win. Obviously I'm really bad at this game and came in last by a point to Debbie. A single point!

We then switched things up by playing Five Tribes again but this time with the expansion The Artisans of Naqala. Wow this is a great expansion. It doesn't add tonnes of stuff, but boy oh boy. With the mountains and chasm more thought has to be given to routes, because these obstacles have to be gone round. The sixth tribe adds a new scoring avenue and power ups, the tent wooden token, adds a scoring booster. It's a very nice expansion that doesn't overload you with new rules to learn, it just fits very naturally with the base game.

Jonathan and Debbie's scoring just went ballistic this game, Jonathan burst through the two hundred points barrier. Debbie hit 179 points, while I managed to beat my previous score but was way way way behind the other two on scoring. So yes I lost again and Jonathan won.

We finished off the evening playing a couple of games of Batman Fluxx. I won the first game, while Debbie took the win for the second game. Like Love Letter with Fluxx you choose the theme you like and play that. Some slight changes to rules, the way things play, but you expect that. In Batman Fluxx keepers have abilities/rules that can be used. For example I think it was the Batmobile I could discard to gain another turn straight away at the end of mine. Or the Batcave increases the number of cards you can draw, hand limit, play by one.

I enjoy Fluxx, I like the changing rules and goals. It's not everyone's taste, I think the theme for tonight was right, and the others enjoyed playing it.

So a great bank holiday playing games, doesn't get better than that.

 

I Have A Plan!

We were going to be a man down last night, so with no Matt the remaining Pandemic Legacy crew decided to hold a normal game evening instead.

Our first game of the evening was one of the hot games of 2014 Five Tribes. If you remember I had played this once before nearly a year ago, but the experience was less than enjoyable because of a big baby being a sore loser.

This evenings experience playing Five Tribes was so so much more pleasurable. Jonathan's tactic of getting goods from the trade row won out. Jo was collecting fakirs for some reason, and despite it being pointed out they are worth no points at the end, claimed she had a plan.

Our game ended because there were no more legal moves left to play.

I love the fact you get this nice thick (read lots of pages) score pad for this game. Discoveries are you paying attention? You don't even give a score pad!

After the scores were calculated and added up, Jonathan romped home for the win.

Our second game of the evening was Takenoko. Cute panda, bamboo, frustrated gardener, what more could you want in a game?

This game seemed to be over quickly. It definitely lived up to the predicted forty five minutes playtime on the box. Everyone but myself seemed to be completing their aims quickly. Jonathan took an early lead. Very little irrigation was taking place, or more accurately none except for some I did. There was hardly any bamboo growing either. A lot of tile placement was going on, and they were the cards being completed the most by the others.

Jonathan won, by completing the goal of seven cards and getting the bonus two points. In Doscoveries the wooden die feel light, and I don't really enjoy handling them. However the wooden dice in the Tokenoko feels much better.

Like Jonathan I too thought we were missing something about the game? What was the point of the other cards? More to the fact the gardener. I'm going to have to go on bgg and see if this is a common problem with them game.

It did hit me over night maybe this isn't really a four player game! Maybe it works better as a three player game.

I had a meh feeling after the game. Neither hated it or really loved it. The question I have to ask myself does this now warrant staying in the collection? It might hit the table again to try it with three players. But at the moment it is sitting on a short list of now two with Krosmaster Arena of being on my way out list.

Wrapping up the evening we first played Love Letter Batman. Jonathan just walked away the victory for this game getting four tokens in two games before the rest of us even got a single token. For the record that's two wins, and two eliminations using the Batman card to guess correctly a players card.

The evening concluded with a game of Lost Legacy and our great debate, controversy of the evening.

So what caused the debate? It was the investigation phase. We were all still in at the end of the game. So we started the investigation stage to find the Lost Legacy card. As per game rules, we started at one, and went up in order, for people to take their turn locating the Lost Legacy card. I was first to go on number four. I guessed Jonathan and was wrong. Next was five, which was Debbie and she had it in her hand and won. So Jo and Jonathan didn't get a go guessing. It was the way this ended that was the bit causing the problem. Made worse when it was pointed out that because Jonathan had an X card he wouldn't get to guess at all.

In this game if you had two discarded X cards you are eliminated. Jonthan had drawn one early, and had ended up with a second, so was handicapped unable to get rid of the card to get one to allow him to guess at the end. I did point out there were cards in the deck that could have overcome this situation. I had one I didn't play that would have got him out of the situation. Jo played one that would have by shuffling his discard pile back into the deck, but instead she used it on my discard pile instead.

I didn't see it as an issue. There is a lot of decisions and thought that has to go into playing Lost Legacy. If you have a low number card do you play it for its ability or hold on to it to guess early at the investigation stage? I played the one card The Saint early which stopped me being eliminated. I had also played a card that allowed me to look at two cards off the top of the deck, put one in the ruins and put one in my hand. So I had knowledge of the ruins.

The higher value cards in the game seemed at trying to eliminate players. So for me ones you definitely try and play.

I think the theme didn't help (Jonothan isn't a scifi fan), and a little confusion over the end part of the game with none of us realising until the end when we went through the rules for the investigation phase that low is good at that point. Which is different to Love Letter.

Five Tribes was definitely the big hit of the evening.