Category Archives: Fenland Gamers

Fenland Gamers

FEG@TA 15Jul16


This week saw another game move off my pile of shame. Finally I got the game Biblios Dice to the table.

Debbie, myself and Debbie’s Nath learnt to play Biblios Dice whilst waiting for others to turn up.

While setting the game up, just like Dead of Winter I discovered that a dice was missing! This time a black dice, which I was able to use a regular white dice I had as a substitute. But regular readers of this very niche blog will know I’ll be testing the publishers support out when I get home. 

Talking of support Fun Forge still months after raising the issue with them of the broken figure, have not replaced it. They keep saying they will post a replacement but never do. It’s become a matter of principle now that they will replace the figure. But shockingly bad customer support from them.

Anyway once we had got what the game was about, and how to play. Which was pretty quick. We had a good time playing the game.

There are some nice touches to the game. Like being forced to move your counter up each of the tracks. Otherwise at the end there is a negative points penalty. 

I like the two end game trigger conditions. In ours it was reaching the top of the Bishop track. But we also had 50% of the other condition complete as well with a player at the top of two of the other tracks. 

The bonuses on the tracks at key points a nice touch. First player to reach one bonus spot gets the biggest bonus at that spot, next player gets a smaller bonus and so on. 

Plus player order on a track mattering at the end is nice when it comes to scoring a track. Tie that in with the manipulation of the points each track scores during the game, then things get very tactical. 

I love the dice selection, and the decisions you are forced to make, because there is usually at least two or more dice you’d love to be able to choose.

Auctions and bidding although not complicated is just right for this game. And I love what may seem like harsh reprocussions for over bidding. Loosing all your money, having to reveal victory points collected and being excluded from next auction. Tough but fair.

Overall a fun game.

While we were playing Biblios Dice, Jonathan and his daughter arrived. So while waiting for me to win Biblios Dice (spoiler I did), they tried to escape the Forbidden Island with their artefacts. But being a Matt Leacock game naturally they failed big time, with the game winning.

With us all now able to play a game together we played Qwixx. Jonathan had been wanting to play this game for a while. After being destroyed by his daughter at the game (I got my lowest score so far in this game), what did Jonathan think of the game? He went straight online to add it to his Amazon basket (assuming they would have it). So that’s a big he liked it I think.

What would turn out to be our final game of the evening due to The Angel getting rather busier than normal for the time we are there, and the loud “dance” music, one of my recent favourites Bohemian Villages hit the table.

As per usual for this game a player (Debbie) forgot to collect money before rolling the dice, so lost that money. Luckily it was early on, so just one coin. But a loud cheer from Jonathan and myself burst out when it happened.

Jonathan and myself were up to our usual self offering advice to the others on their turn to try and manipulate things to teduce the scoring opportunities of each other. Trying to get Jonathan’s daughter to choose Debbie’s meeple to kick off a building I said “remember all those cheap tacky birthday presents you didn’t like she bought you” only to be corrected by Debbie and Jonathan with “what presents?” Which helped my lame attempts at manipulation. 

Gaming etiquette was ignored this evening by Debbie’s Nath when he refused to reroll a cocked dice! Blasphemy! Not sporting and soooo wrong. So although he ended up just above (spoiler) last place Debbie or fourth. It was a tainted fourth because of this. 

Jonathan’s daughter and I destroyed the others in final scoring. And I narrowly beat her by three points. Our scores were my 66 points to her 63 points. The others were in the 40’s, not even close. What was nice was when Jonathan’s daughter having been possibly coached/egged on by certain irresponsible individuals (me) at the table returned the “in your face” to her dad. Family feud gold ^__^

But Jonathan’s daughter didn’t take defeat easily and threw down the gauntlet and challenged me to another game soon, promising to crush me.

A great shorter than usual evening of gaming, followed up with the now regular large lamb donar kebab. Which is a great way to finish off any gaming evening.

Fenland Gamers First Birthday


Wednesday saw the nearest monthly meet up of The Fenland Gamers to its first birthday (which was a couple of weeks approximately earlier I believe). So this had to be celebrated in some way. 

We had already provided cake to our hosts to thank them for letting us use their building for our meet ups.

So we also had cake to celebrate the clubs first birthday. Awesome cake by master cake maker Doreen. Who also came along to this meet up.

For the record this was our best attended record of all time so far.

Once again to cater for our newer members we played gateway games, such as King of Tokyo, Camel Up, Fluxx, Qwixx and Forbidden Island.

Although to see people form alliances to deny me a victory in King of Tokyo was a bit… words can’t describe the hurt I’m going through! Robbed! 

Everyone had a good time. It was a great way to celebrate the clubs first birthday.

I’m really glad Jonathan and Matt started the club up and somehow stumbled across me online and invited me along.

In the time I’ve been a member I’ve had a great time, made some great friendships, and really enjoy the “friendly” rivalry that Jonathan and I have at the table.

Here’s to the next year of the club.

Worlds second greatest detective

Monday saw Jonathan, Debbie, Jo and myself take on the roles of Baker Street Irregulars. Whose soul aim is to win approval from “Sheer-Luck” Holmes by solving crimes/mysteries in the game Sherlock Holmes Consulting Detective.

The owner of a weapons manufacturing company is found shot dead in the alley behind his company. It’s the duty of our brain trust to follow the clues and solve this case of mystery and intrigue.

To aid us in this endeavour we have a “newspaper”, a map of London, a directory and a clue book.

Based on clues you find at locations around the map, you visit new locations, gather more clues, until you think you have solved the case.

In our case we thought we had it all worked out, we had our suspects and we’re just about to drop the hammer on them. But first we wanted to confirm our findings by visiting one more place and witness.

However instead of the confirmation we were seeking, we ended up with a new suspect. And it was all down to a brilliant moment from Debbie, who had somehow picked up on a clue from the original that the rest of us had ignored/ruled out/not picked up on. But it was to take our original suspects out of the picture and put a new one front and centre.

At the end of the game, when you think you know the solution to the case, you have to answer a series of questions about the case. You then score points for the correct answers given, then you take off points for the number of extra locations (not including any free ones) you needed to visit over and above the target set by Sherlock. You then compare your score against Sherlocks 100 percent to see how you did.

I thought this sandbox deduction game was ok. Jo and Jonathan found the script font in the clue book hard to read. Which wasn’t a problem for me. 

We didn’t record all the locations we visited because we didn’t know we had to. So our final score wasn’t entirely accurate. But we know better next time.

I think this game is really dependent on who you are playing with. You definitely are going to need pen and paper while playing to make notes.

Finally here’s a picture Jonathan took of me looking bored! But I was not I was reviewing my notes and listening intently!

Dice and Cards at Costa

Sunday was time for a hot beverage and some games with friends.

Debbie and her bo Nath joined me at Costa to game the afternoon away.

We started off with a couple of games of Qwixx. This is fastly becoming a fav little filler game.

I’d just packed Qwixx away when Jamie and Lucas turned up.

Our next game was Rolling America. This was our first time playing the game. So our first play was going to contain the odd mistake for sure.

I like this too. It’s nice that it is limited to eight rounds. It’s surprising how quick this plays out.

Because of the placement rules for putting a number on the map, along with a limited supply of being able to guard numbers, copying them, and a third thing I can’t remember you soon get some interesting, even challenging decisions to make.

This is another “filler” game with surprising depth that doesn’t take ages to play.

After our second game of Rolling America Jamie and son had to leave in search of strawberries.

Our final game was another game we hadn’t played before, but had been sitting in my pile of shame for a while, Valley of the Kings.

This is a nice little deck builder, which has some nice little decisions that players have to make. There is the ability for a little “take that” against other players by forcing them to discard cards or put them into the boneyard. 

The Egyption theme is cool, and educational! The collapsing pyramid trade row is a nice touch that stands it out from other deck builders.

Debbie and Nath hadn’t played a deck builder before, and they enjoyed this one.

I’d say a nice deck builder for fans of the mechanic and new players.

A relaxing, enjoyable afternoon of coffee and gaming with great people.

Crazy Deputy

Friday evenings are still early days for trying to establish a weekly gaming meet up for Fenland Gamers. 

Our gaming started off with myself, Debbie, Jamie and his son Lucas playing Qwixx.

Qwixx is a new addition to my collection, and this was a first play for all of us.

This is a “light” game, it might even be described as a filler game.

Basically you are rolling dice, and crossing off numbers. But there is a little bit more to it than that.

There are six dice that you roll, two white, a blue, red, yellow and green die. The none white dice match the colour of four lines of numbers on a sheet that each player has. The numbers on the sheet are between 2 and 12, with two of the lines in ascending order and the other two are in descending order. 

On your turn you roll all six dice. You then add the two white dice together and announce that value to all the players. Everyone may then mark that number off one of their lines. Next you are then able to add the value of one of the white dice to the value of one of the coloured dice. You and only you may then Mark off that number from the matching coloured line of the coloured dice. If you do not mark a number off on your turn, you have to place a mark on your sheet in one of the penalty boxes. These are worth negative points at the end.

There is a complication when it comes to marking off the numbers. If there wasn’t life would be super easy. You can only mark a number off to the right of all the marked off numbers in the row.

If you have marked off at least five numbers in a row, you are able to lock the row off if you roll the right most number. When a row is locked the corresponding coloured dice is removed from the game. And you stop other players scoring more points with that line.

Two locked lines or a player marking their fourth penalty points ends the game. Then scoring commences. The more checked off numbers on a row the more points you get. Highest score wins.

This is a nice little game, with some nice little decisions to make. I like the white dice for all, and then having an exclusive number to use. 

The penalty for not using the dice being used for negative points and as lives is a nice touch.

Deciding on whether you can use a number is sometimes a hard decision because it may block off too many numbers too early in the game.

Yeah I like Qwixx. It’s a nice addition the the library of filler games, and ideal for our Costa gaming sessions.

We had just finished playing Qwixx when Jeff arrived.

With Jeff now with us we played Bang the dice game. Our first play through saw the outlaws win when the sheriff died. In our second game Lucas was the deputy and shot the sheriff! In fact it was Lucas who killed the sheriff!!! Which he found funny. Our third and final play of the game also saw Jonathan join in. Which once again saw our crazy deputy once again shooting the sheriff (this time Jonathan) to give the outlaws the win.

Six players, split into two teams of three. Sounds like Codenames to me.  With Jamie, Debbie and Lucas on one team, and Jonathan, Jeff and myself on the other. Jamie was thinking the odds had been stacked against him. 

Jonathan was our first clue giver, while that duty fell to Debbie. But Debbie gave better clues, while Jonathan struggled. So that should tell you our team lost. 

We swapped clue givers over. Jeff stepped up for us, while Jamie did the honours for his team. I think it was turn two for us when we nerfed ourselves and hit the assassin to steal the loss. Staying with the same clue givers we reset the board with new words. Guess what we did in the new game? Yep nerfed it again hitting the assassin again.

Our final game was a game of Coup. Which I mixed up by using the Jester and Bureaucrat, instead of the Ambassador and the Duke. Which it did a little, and added a little bit of confusion while people got used to the new roles.

I had to leave then because my aunt had been trying to call. I really wanted to speak to her because she’d had a big op earlier in the week. So on the way back I somehow picked up a kebab on the way home.

But a great evening of gaming.

Formula D League Finale

Wednesday saw the final race of our mini Formula D league on the base games track.

Once more our starting positions were decided using the handicapped system previously suggested by Jonsthan. Which is basically reverse finishing order of the previous race. So the winner is at the back, while the loser is in pole position. 

So with Jo a no show for this final race, and dropping valuable points, she had consolidated her place as last overall.

Having two comprehensive wins previously Katie was the clear overall leader. The best I could hope for was to win and for Katie to not finish, and then I could draw with her. All Katie needed to do was cross the finish line and score to cement her victory.

In reality this race would be all about Jonathan and myself fighting it out for the scraps or more accurately second place.


Jonathan stalled at the start once more! Going into the the first three stop corner I was still in the lead. Coming out of it somehow Katie was in front, and I was last!

How does she do this? There is some trickery going on here.

For the rest of the race Katie held onto her lead pretty convincingly. Whilst Jonathan and I battled it out for second place. Which for a lot of the race looked like a battle Jonathan was winning.

Everything came down to the final four corners. As we negotiated them it looked like we might even steal first place from Katie at one point. But that was false hope. 

With some “brave” (read over shooting and taking wear points) driving, I took second away from Jonathan, as Katie pulled away. 

Katie easily scored her third win, making that a clean sweep of victories.

I came in second, while Jonathan limped in third. Jonathan and I had both been driving on the edge and had finished with barely any wear points left.

So the final standings were:

  1. Katie (9 points – 1/1/1)
  2. Me (5 points – 2/3/2)
  3. Jonathan (3 [not the 4 I originally put – thank you Martin for pointing this big mistake out] points DNF/2/3)
  4. Jo (1 point 3/4/DNS)

DNF – Did not finish

DNS – Did not start

A great three race season, using the beginner rules. There will be another second season starting in the Autumn using the Advanced rules, and possibly an extra track (finances permitting). 

Our hope is the advance rules will slow down the winning machine that is Katie!

Noname

Yesterday afternoon saw Jonathan, Jeff and myself meet up for some more Sunday afternoon gaming goodness.

Our gaming started off with one of our current hot games to play The Voyages of Marco Polo.

Once again I trailed on the scoreboard for most of the game. But having completed my two trade routes I gained a massive 23 points to catapult me to the front, which after all the totalling up I didn’t lose. Yep I won by four points (Jeff being the nearest to me). Jonathan was way way off in the distance.

Next up was World of Tanks: Rush.


This was a first play for us. I’d heard that it was Star Realms like. The game was being sold off cheap (a fiver) at a national chain of stationery/book shop.

First off they should remove the word rush from its name. This game is anything but.

It is a deck builder and yes it’s meant to be a pvp one. But I think it fails at this.

Too many design decisions were made putting theme over game play.

Yes the game is cheap, but it wouldn’t get played if you had the likes of Star Realms in your collection. The game lacks the excitement, the in your face moments, even crazy combos. As a pvp deck builder it’s a snooze.

Jonathan took the following photos. And there isn’t enough photos of me on here. Plus it’s criminal really not to share my ruggedly dwarvish looks with the world.

FEG@TA 1Jun16 – Queen of Montego Bay

I arrived a tad early to The Angel because I needed to stock up on supplies for the following days Netrunner OP event at my FLGS from Poundland.

Which meant I was able to enjoy a cool Aspall cider before the serious business of enjoying myself playing games.

Debbie arrived first, Jo wasn't coming for some flimsy excuse like having to work, or spend time with her partner. Priorities people!

Anyhow Debbie and I played a game of 7 Wonders Duel.

Neither of us had played this before. So after I ran through the rules, we made a start building our cities.

I have to say this is a great two player game. I love that there was multiple ways to win, from the straight points victory after playing the three ages. Or the two instant victories from either sacking your opponents city via the military track, or getting six different science symbols to get a scientific victory.

Being our first game we went with the starting wonders for each player suggested in the rule book. But normally these would be drafted in a similar way to one of the drafting suggestions from Imperial Settlers.

But I like, even appreciate that the game designers have considered this. I've seen it in one or two games, for instance Imperial Settlers suggests which two starting factions to play, Seasons suggests the starting nine cards to use instead of drafting, Imperial Assault on the skirmish side suggests the starting squads to play with.

I like that the cards are on full display, layed out in different patterns, with some cards hidden and some visible. It makes for some interesting decisions when choosing which card to take on your turn.

Whilst playing the game you do have to pay attention to what your opponent is doing. It effects your decisions. Do you take that military/science card to block your opponent?

The game even plays fairly quickly in about thirty minutes. Which is nice, because it can act as a filler game!

I haven't played 7 Wonders as two players. It didn't have a good reputation as a good way to play the game. This specific two player game based on it, guarantees that I won't ever try to play 7 Wonders as a two player game.

In our game I did a good job negating the military route to glory, whilst managing to grab the scientific instant win. Debbie enjoyed playing the game too. So I can see this being an easy one to get back to the table whilst waiting for others to turn up.

Debbie and I managed to squeeze in a quick game of zombie dice before Jonathan turned up. After taking an early lead, Debbie managed to lose by a single point.

With Jonathan present we decided to play Imhotep. While explaining the rules to her, a colleague of Jonathan's turned up to join us for the evening.

It was after hearing the rules Debbie said the game reminded her of Montego Bay, and she always wins at that. As you can imagine there was a fair bit of banter aimed at Debbie during the game and her Montego Bay claim. We even named Debbie, Queenie or Queen of Montego Bay.

In the end Jonathan's colleague won the game, with me second, the Queen of Montego Bay third and Jonathan last. Much banter and ribbing followed!

During the game Jamie and his son turned up. So while they waited for us to finish up, they played zombie dice.

We played a six player game of Coup. A game apparently Debbie does not like. However I got eliminated early. But after much bluffing, some challenges and the odd coup. Jamie's son came out victorious.

Our final game of the evening was also a six player game of Deep Sea Adventure. Six is the max number this game supports, and it did it fairly well. Some games when they give an upper and lower limit, if played at the extremes don't play well. And that the sweat spot for the game is the middle of the two limits. This isn't one of them games, it plays well at the max number.

In the end Jamie's son and Debbie ended up sharing the honours between them.

After packing away, three of us managed to find our way to a local kebab shop for a post gaming supper!

A great evening game once again.

 

Emtombed

Plans change, and it’s our ability to adapt and make the most of the new situation that makes the difference between success and failure. What’s this got to do with this post? Who knows I thought it might be possible to segway into the fact we had an unplanned games night. But reading it, it doesn’t really work. Let’s get on with this post and forget this bit.

Last night Jonathan and I met up to play The Voyages of Marco Polo (again) and Spiel des Jahres nominee Imhotep.

First to the table was The Voyages of Marco Polo. Jonathan suggested we could use our ids from the previous day but swap them over so we played each other’s. But we went with random selection instead. Funnily enough I drew Jonathan’s id so I could set the dice to whatever value I needed. Jonathan got Polo and his wife, giving him two figures to move around the board.


I was the first player and held that advantage until the fifth and final round. My first move each round was get six camels and buy a black dice. Which shut that option down for Jonathan unless he wanted to pay for it. But he still was able to get camels from other sources. As I also did. 

I reached two cities that were on my hidden route objectives. But I wasn’t really trying to move round the map. My tactic was to score points completing contracts. 

Jonathan was moving around the map using actions on the map that traded goods for moving. He wanted to steal first player but needed me to move first.I wasn’t doing moves, so he’d hold off and hold off and then not have the resources to do the move action.

In the end Jonathan was getting frustrated but still enjoying the game!

You can guess I was victorious. We were playing with part of a mini expansion that added gifts to the game. I can’t really say if they added much to the game because I didn’t get any. Jonathan got two or three, one even gave me money. But they didn’t seem to make a big impact on the game.

Imhotep sold out at the UK Games Expo, won’t be back in stock until the Autumn, had the nomination for a prestigious award. So it definitely qualifies as a hot game of the moment.


It’s a simple game with basically four actions. But there is a surprising amount of depth to the decisions you have to make with those actions. Especially where to move the boat to. 

My downfall was not really appreciating how many points were at stake on one location. The one where you score points based on connected stones of your colour. It not only allowed Jonathan to catch up but take a massive lead, that I did well to close to four points. 

I love the 3D element of the game. It looks lovely.

This is a good, quick game. Ideal for noobs to the hobby and also has enough there for hardened gamers. Which seems to be a new trend, because the same is also being said about the Spiel des Jahres recommended game Animals On Board from Stronghold Games.

A great evenings gaming, thanks for the invite Jonathan,

Three Camels Walked Into A Bar

Sunday started off with bitter sweet news from Jonathan. The sweet, he was able to come out and play that afternoon, did I want to have a learning game of his new game The Voyages of Marco Polo and potentially if time allowed his other new arrival Isle of Skye. The bitter part he wasn't able to make a Monday or Wednesday gaming evening this week. I must show him how to forge his wife's signiture on the permission slip.

So at the usual Fenland Gamers hang out, Jonathan, myself and Jeff gathered to make trade routes between the east and west, and try and become king (time permitting).

Our first game was The Voyages of Marco Polo. For the majority of the game I was trailing behind score wise. Jeff and Jonathan were clocking up points, completing contracts. I was also completing contracts but nearly as many as the other two. I had already dismissed going for the most completed and the seven additional points that would have given me.

Instead I went and completed my secret trade routes, picking up some nice bonuses along the way. I was the first to hit Bejing for the ten point end game bonus. I was a tent away from getting the end game bonuses for using them.

In the end I had enough of a late points splurge from my completed routes to take second, and narrowly miss taking first place. One more placed tent would have given me five points and the win.

Wow I love this game. The dice placement is awesome. I really loved it.

You start off with five dice of your colour. Or if you had Jeff's character an extra white dice to use, and a special contract each round. But using camels you could purchase once per turn, an extra black dice to use during the round.

Now at the start of a round you roll your dice, these numbers basically decide how much of an action you so. For instance to get more camels if you placed a dice with a six showing you would get six camels. However if the number was say a four you would only get four. But a six on the new contracts action would get you a new contract, plus two coins and something else (I can't remember the exact bonus). If someone has already taken the action you want, you can still place your dice there but you pay the number of coins matching the value of your dice.

You can use camels to manipulate the value of a dice by one up or down. So you can mitigate bad rolls to some extent. Plus if the sum total of your dice is less than fifteen you get the difference in coins.

The player powers were interesting, some have said they are too over powered. But I like them. Mine allowed me to not have to pay to place my dice on an already used action. We know Jeff's I mentioned it already. Jonathan's let him set his dice to whatever value he wanted. Which he did use well to shut Jeff and myself out of one action really well. My power meant money was less important to me, and only really needed for some routes and moving. I think the powers and the advantage you gain balances out.

I liked the way the first player is chosen each round, with it being the player who took the last move action.

There is a lot to the game, plenty of opportunities to score bonuses. The secret trade routes is a nice touch. Unlike Ticket to Ride you only read to reach the start and end points, and not actually connect them. Some paths have a cost to use them, so not only do you have to pay the movement cost but a path cost too. Which could be payable in coins or camels.

And camels are the real currency here. They allow you to do so much, such as manipulate dice, buy black dice, complete contracts (they are usually part of the fee needed to complete it), act as toll on a route. Without camels you don't stand much chance of getting much done. Luckily there are plenty of opportunities to get camels in the game.

Sooo sooo much to talk about, this game is very deep. Love, love, love it.

Oh Jeff won by three points.

We did indeed have time to play Isle of Skye, and compete to move up from chieften to King.

I like the use of the tile placing mechanic, aka like Carcassonne (I bet they are fed up with that being said). But there is so much more to this. From the use of money and pricing the tiles, being able to buy other players tiles, to the turn structure and different score at the end of each turn.

I enjoyed this game, would definitely play again. However I still think by far my favourite Scottish themed game is Glen More.

Jeff had a clean sweep of wins today, as did Jonathan in coming last. But we played two great games, had a fun afternoon gaming, lots of banter. What more could you ask for?