Category Archives: expansions

expansions

This weeks New Arrivals – Start of December 2015

At the start of the week the Magic the Gathering Battle for Zendikar Fat Pack arrived, along with some more dividers to use in the gift box, and some card sleeves.

Inside the Fat Pack…

The Fat Pack because of the eighty full art basic land cards has been going for silly money on the Internet. Which has been the cause of many a heated debate on the various online outlets.

Personally I have little opinion on this. I think the full art cards are beautiful, and I can see why people would want them. They are available in the booster packs, ok you get one per booster pack, but still I do believe the serious Magic player usually buys a box of boosters anyway. Plus the full art cards that come in the Fat Pack are being sold separately. So they are easily obtainable.

The box everything comes in makes a really nice card storage box. The quality of the box is really high. I just wish FFG produced something like this or the gift box for the Android Netrunner cards to be stored in. We are crying out for something like these.

So what else arrived this week?

Well 7 Wonders was added to the collection. I really did enjoy that game I played at The Hobbit Hole, so when I visited there at the start of the week and they had one in stock, it somehow ended up in my bag as I left!

I finally got the Walking Dead version of Bang the Dice Game. I like the Walking Dead, and this game uses the comic book art, which I like. So nothing new here really, just a different theme, which may appeal to some more than a western one does.

So is anyone really surprised that the expansions for Colt Express and Istanbul have turned up? I thought so, no one is.

UPDATE:

Typical I hold off, waiting for the post to arrive nothing comes, so I upload this blog post. Then a package I was expecting next week turns up today.

So part of Nath's Christmas present arrived today, along with another game for the collection Survive Escape from Atlantis!

Here is a clue to Nath's Christmas present for Nath (if he reads this that is).
 

 

Saturday Morning Goodies

The English version of two issues of Spielbox arrived this morning. These were back issues that I ordered for particular promos that came with them.

So this is the Kebab Shop promo. It comes on thinner cardboard than the game uses for its tiles. It is suggested on bgg that one solution is to stick it to the German language side of the fountain tile. And I know Jonathan printed out this tile and did that. But there is a bit of me that just can't bring myself to do that. What if I want to play the game in German? Ok I don't speak German, and I don't know anyone who does (that I know of), I've always wanted to learn German (only held back by the fact I'm rubbish at languages, and find speaking them difficult), but who knows I may over come my barriers holding me back, and playing the German version would help with that learning.

As a separate promo from the issue it was given with is the Carcassonne Plague promo. I'm going to need to visit bgg to get the rules for this little promo/expansion.

Over on eBay the playmat for Colt Express is used as bait to separate the gullible from their coins. Yes this is another of those promos that goes for silly money. But it is also another of those promos that you can buy from the original source at its original cost!

My google skills are not some super ninja level, they are those of a mere mortal. So why am I finding these promos at the far more affordable level, while others seemingly aren't?

Any ways I think the game is going to look awesome set out on this playmat.

So I've made up the time machine promo ready to be used.

Now all I need is Amazon to get Colt Express to me in time for this afternoons gaming session. They let me down yesterday by not delivering it.

 

Mid Nov Arrivals

If you are one of those people bored with life and know me on other social media outlets, you will already be aware of these arrivals (I post to Instagram which pushes stuff to other places also, boring people in lots of places). However for those of you that pretend they have a life, your denial is holding you back from your recovery.

First up is the arrival of the main expansion for The Manhattan Project, The Manhattan Project Second Stage. This is several modules in one box that you can pick and choose which ones you want to add to the base game. Plus there are some nice player aid cards, which thinking about it really should have been in the base game.
Considering I'll be playing the game Wednesday, the arrival of this expansion is timely. If the only to use the extra Nations cards, and player aid cards.
Ok I'm not the worlds biggest Trek fan, I'm a bigger Star Wars and Tolkien fan. However after seeing this on Tabletop a couple years back (Tabletop effect anyone?) I did think about getting this version of Catan, but it was out of print at that point, and I didn't want it enough to really hunt it down.
And then over on that UK Facebook group for trading and selling this guy put it up for sale last week. The price seemed reasonable, so we conducted an exchange of coin of the realm for cardboard and plastic.
When the game arrived and I opened it, this was a better bargain than I thought. It also came with the Federation Space Map expansion, the only expansion for the game. So I was rather chuffed (that's a word for happy for my colonial readers in the Americas).
I've not played Catan with Nath, and this themed version of the game will be an easier sell to him. Once more the list of games to take for Christmas is growing exponentially.

Finally a Kickstarter arrived today. This one is the card game Best Treehouse Ever. If the title doesn't tell you what the theme and aim of the game is, then I guess if you saw the movie Snakes on a Plane it came as a complete surprise that there were snakes and a plane in it.

 

Great Customer Care

I have to say I'm very very impressed with Portal Games. I had ordered a mini expansion for Imperial Settlers from them and the very awesome t-shirt they sell called “Imperial Settler”. I just love that tee on so many levels. When they came up with this design it was a stroke of genius.

The mini expansion for Imperial Settlers makes passing in the game a tactical decision! It's going to be interesting to see how this impacts game play. Sometimes mini expansions can be just as hard hitting as larger expansions. And I think this along with the one I got below for another game fall into that category.

But it's the little things that impressed me with the order, like a Portal Games sweet, a promo card for one of their games (which I don't have), a nice little Tides of Time card I can use as a book mark.
Plus although I know it's a generic boiler plate letter they enclose with all orders, the included letter was still a nice touch. I liked the wording, love the fact they name the person who dealt with the shipment. It gives a nice personal touch that helps build that relationship between the customer (me) and Portal Games. Heck if I don't come over with warm thoughts when I think of Portal Games, Tides of Time, and Imperial Settlers now.

Although I haven't got the physical game of The Manhattan Project to the table yet (soon I'm sure), I have been playing the app version to get to grips with the game. Anyway there is a mini expansion for it called Nations that just arrived.

This expansion adds seven new cards to the game! These new cards are dealt out one to each player at the start of the game, and give a nationality and a unique ability to that player to use through out the game.

The cards will make the game even more thematic! Plus in the first full expansion they add even more nationalities apparently.

 

The Little Train That Couldn’t

Yesterday really did turn out to be an awesome day. It started off me getting a coffee bought for me. Free coffee is always good. Then at break time there was chocolate cake and banoffee pie! from Doreen (mother of a colleague and friend who makes these to die for cakes) for the staff room. Yes I had both, it would have been rude not to. Both were amazing. But I handled the sugar rush that followed, I'm a serious cake addict so my fix needs to be larger than this.
When I got home two more kickstarters had arrived. One Night Revolution and Coup Rebellion G54 were in one box. Wow this version of Coup was a tad larger than the original. It certainly isn't portable anymore in the same way that Coup is. Coup Rebellion G54 is the sequel to Coup, and is stand alone from the original game. While One Night Revolution is a version of One Night Werewolf, but with some tweaks! Oh and naturally set in the Resistance/Dystopian Universe.
The Diamonster promo cards for Machi Koro also arrived, along with the final expansion that I needed (if we don't include the original Mutant Boss sculpt) for Run, Fight or Die, the Zombie Horde expansion.
The second Kickstarter to arrive was the long delayed and over due (although not by some Kickstarter projects standards) King of New York tee. Doesn't it look awesome? This just had to be worn for the gaming evening.

Fenland Gamers

Snowdonia a beautiful part of Wales. Sadly during the Summer so over crowded, it's hard to find that quiet remote spot away from the maddening crowd. But it is possible.
The Snowdon Summit is probably not my favourite, with the cafe and train line scaring it (despite the rebuilt cafe that is meant to be less intrusive). However its popularity can not be denied.
Last night Jonathan, Mat and myself got together to play a game of Snowdonia. Where we are trying to build that train line I described as a scar from Llanberis to the summit.
This was the first time any of us had played the game, which meant there was regular referring to the rules, and taking a round or two before things started to click.
Jonathan had two promo engine cards for the game, the kids favourite Ivor the Engine, and Jimmy and the Little Old Engine (a character I've never heard of). I think these are a pretty cool promos for the game really, and the publisher did really well getting permission to do them. Maybe I'll get Blood Rage when they produce a Noggin the Nog promo for it (I was more a Noggin the Nog fan than Ivor the Engine, but I did really like Ivor the Engine too).

The final turn of the game involved Jonathan stealing seven points from me by claiming a fourteen point rail slot that I was going for. I thought he didn't have the resources to get it! Mind you even I had got it, I still wouldn't have come close to coming second let alone winning. On that front Jonathan and Mat well and truly beat me.

So what were my initial impressions of Snowdonia? I enjoyed our game of it. But there is a but. I think I need a couple of more plays. It took me a little bit longer than I liked to get the hang of the game. I enjoyed the weather mechanic effecting what actions can be used, I liked the bag of resources with the use of white cubes mixed in that when drawn from the bag trigger certain events.

We finished the evening off by playing Lords of Waterdeep. With the amount of time we had left sadly we couldn't use either of the two modules from the expansion. It's well known how I feel about Waterdeep, and Jonathan and Mat had not played the game before, so after setting up it was time to teach Waterdeep.

Waterdeep isn't a difficult game to teach, and can be picked up very quickly. Which both Jonathan and Mat did.

I made a token attempt at trying to complete quests that would earn me extra victory points at the end of the game from my Lord of Waterdeep. Instead I kept going for high value quest cards, and trying to deny them from the others. Obviously this tactic was doomed to failure, even though it gave me the lead score going into the final round of the game.

During the final tallying of scores from the left over workers, money and bonus points from the Lords of Waterdeep cards that lead just slipped away. Jonathan just ran away with an amazing winning score in the one hundred and forties, while Mat got a comfortable second place, leaving me trailing far behind in last place.

Luckily Waterdeep didn't disappoint Jonathan and Mat. Which was my biggest fear. They enjoyed the game itself, and were impressed by the high quality of the components and packaging. Which to be fair is very good. Next time they both want to play with the expansions.

So free coffee, cake, stuff arriving, and an evening of great gaming. Yes yesterday was a truly great day.

 

Deck Boxes and a Futuristic Fair

Ok so I had some new arrivals this morning. Not the Kickstarter games that are still somewhere in the postal system however. Although on the Kickstarter front backers of the Thunderbirds game had some good news in the past couple of days. The base game is nearly with us. It's hitting the relevant shores and going through customs. Which means by the publishers estimate backers should be getting their grubby hands on the game by mid October.

On the Game of Thrones boardgame front, I got a refund on that. Somehow it got “lost” by myHermes. So the wait for a copy continues.

Right onto today's new arrivals.

First up is two Ultra-Pro Satin Tower Deck Boxes. I bought these to use with Ashes, to hold a deck and its dice. I have to admit these aren't exactly the model I was expecting. However it meets the main requirements I wanted from the model I thought I was buying, space for the deck I've built and the ten dice.

For a really bargain price from that addictive and expensive (only in the sense you spend so much) Facebook board game trading page I got this little card game called Race for the Summit. Which from its box art you can tell is all about climbing.

I've no idea what the game is like, and I'm curious to find out.

The last data pack in the SanSan cycle The Universe of Tomorrow also came today. I'm looking forward to cracking open this data pack and seeing what goodies are inside.

Android:Netrunner News

Yesterday FFG released floor rules for Android:Netrunner. The floor rules are for judges and organisers to help them with decisions that crop up during organised play, like a misplay or cheating.

I think this is great that FFG have done this, it shows that they are serious about organised play and making sure that there is a consistent experience and decisions no matter where you play. This can only be of benefit to the community.

You can get the floor rules from links in the official FFG news story announcing their release HERE

 

Twin Shadows

I'm wrapping up the coverage of the wave two expansions for Imperial Assault with a look at the first expansion for the game Twin Shadows.

The contents of the box

 

So now you have seen the contents before they have been unpacked. Let's take a more indepth look at what we get for our money.

Tokens

Naturally we get more tokens for the game. These tokens are made up from:
  • ten damage tokens (four fives, six ones)
  • Six device tokens
  • Six strain tokens
  • Five weaken tokens
  • Four ally and villain tokens (just in case you haven't bought the villain and allies packs that also came out at the same time).
  • Eight ID tokens

The game also comes with twelve more map tiles.

Sculpts

In this expansion we get ten new miniatures. Two rebel characters called Saska Teft (below left) and Biv Bodhrik.

There are also four Tusken Raiders.
And four Heavy Stormtroopers.
As usual these sculpts are up to FFG's usual high standards, and begging to be painted. And before you ask I haven't made any progress on the Stormtroopers I painted with primer.

Campaign

For the campaign side of the game Twin Shadows comes with two hero sheets for the rebel characters.
There are nine cards that make up the hero class deck for Saska (below).

Followed by another nine cards making up a hero class deck for Biv.

There are also nine Imperial class cards for use by the Imperial player.
Two supply cards have been included.
You also get five reward cards.
Plus six item cards.
Four side mission cards also come with the expansion.
We also get six agenda cards.

Skirmish

Naturally the game comes with a skirmish map sheet detailing the map to use with the skirmish mission cards.
The two skirmish mission cards that go with the map sheet.

There are eleven deployment cards. However five of them are also found in the Ally and Villian packs that came out at the same time (these are used with the tokens if you don't have them). So I've just included the new deployment cards here.

And as expected there are deployment cards for the two new rebel characters also.

There are four weaken status cards (these are also used in the campaign).

We also get three command cards.

Summary

I like this expansion it adds new content to the base game. The expansion lives up to the FFG reputation for providing beautiful looking high quality games.

As a noob skirmish player I'm not sure I'd be playing with the new rebel characters. But that is mainly because I still think that the rebels are grossly under powered compared to the Empire. However the Heavy Stormtroopers I can see being used. I'm going to have to think about the Tusken Raiders.

Right I now need to play this more, get sleeve for the cards, and push on with my painting.

 

These aren’t the droids you are looking for

In this post I'm going to look at the contents of the third expansion that makes up the second wave. This time it's the Allie pack R2-D2 and C-3PO. Yep we get two miniatures for our money in this pack.

I have to admit when they announced this as an expansion I was puzzled. Then again I was trying to think just how useful would they be in a skirmish game. I couldn't see them being in many squads. Yeah if I was playing campaign maybe it would be nice to have them instead of the tokens. But still didn't the Rebels need some more options other than these two droids?

So in this expansion we get two sculpts one of R2-D2 and the other of C-3PO, the rule sheet with the skirmish map and campaign side mission, three deployment cards, a side mission card, five command cards, a condition card and two skirmish mission cards.

Let's look a bit more closer at the two sculpts of everyone's two favourite droids. I really do like the sculpts, they are up to the usual FFG high standard.
In this expansion there are two deployment cards for R2. One for skirmish games (left) and one for campaign play (right).

C-3PO only gets the one deployment card.

Here are the two skirmish mission cards.

Here is the side mission card.

Like Boba Fett this expansion comes with a Weakened status card, and these five command cards.

I can see “Hard to Hit” and “Single Purpose” making a command deck. They are nice general cards. I'm not too sure about the specific ones and how useful they would be.

Then finally we have the rule sheet, with the skirmish map, and the unshown campaign mission.

After looking at the expansion I can see a use (just about) for the droids, but would they make a rebel skirmish squad for me? No. I do feel that the rebels are getting the short end of the stick in the expansions. It looks like the Empire and Villiany groups seem to be getting all the love.

As a completionist I had to get this expansion. It's nice to have the extra skirmish map. But I think this is a weak expansion for me and wouldn't have been one I would have made available.

 

Power Up! King of Tokyo Expansion

As regular readers will know I picked this expansion up last weekend when I visited Nath. It had been delivered there the weekend before but I failed to get it then due to that epic car fail on the Friday.
Power Up! Is the first expansion for King of Tokyo.

Let's have a look at the contents of the box that make up this expansion for King of Tokyo.

Ok first up there is a small rules pamphlet that explains the rule additions that cover this expansion. Plus you then get seven little cardboard tokens that will be used by some of the new evolution cards. Which nicely brings us on to the fact you get fifty six evolution cards (which I will cover in a minute). Then finally you get a new monster called Pandakai, this means you get a new cardboard figure and stand for Pandakai, plus a monster board.

The main addition this expansion adds to King of Tokyo is the evolution cards. Each monster within the game has a unique deck of cards that can be acquired and used through out the game. These evolution cards give a monster either a temporary power or a permanent one. They remain secret during play until the player decides to use the card.

This looks like a great addition to the base game, and I can't wait to start playing with it. Plus I believe the first expansion for King of New York is also a Power Up! Expansion. And this has made me even more excited for that too.