Welcome to my latest deck list for Star Wars: Destiny and a new post graphic.
As regular readers of this badly written blog will know I had an initial version of this list, a 1.0 if you will, that I never put online. However a friend Chris Shaner (game designer, and Star Realms legend) very kindly shared a FuNkar list he was playing, and having a lot of success with. When I compared my list with Chris’s there was some common ground. I’d say around 70% or so was the same.
So what you have here is 90-95% of the list that was shared with me. The differences are down to me not having the cards, or in the case of the battlefield, me forgetting to make a note of the one on Chris’s list. So I’ve put an asterisk next to where I differ.
Battlefield: Starship Graveyard *
Events
- Electroshock (1 cost, Neutral/Yellow) x 2
- Flank (1 cost,Neutral/Gray) x 2
- Friends in Low Places (0 cost,Neutral/Yellow) x 2
- He Doesn’t Like You (0 cost,Villain/Yellow) x 2
- One-Quarter Portion (1 cost,Villain/Yellow) x 1
- The Best Defense… (1 cost,Villain/Red) x 2
Upgrades
- DT-29 Heavy Blaster Pistol (2 cost, Villain/Red) x 2 *
- Flame Thrower (2 cost,Villain/Yellow) x 2
- Gaffi Stick (2 cost,Villain/Yellow) x 2
- Holdout Blaster (2 cost,Neutral/Gray) x 1 *
- Rocket Launcher (3 cost,Neutral/Red) x 1
- Vibroknife (2 cost,Neutral/Gray) x 2
- Vibroknucklers (3 cost,Villain/Yellow) x 2
- Z6 Riot Control Baton (3 cost,Villain/Red) x 1 *
Supports
- Backup Muscle (1 cost,Villain/Yellow) x 2
- Imperial Inspection (0 cost,Villain/Red) x 2
- Salvage Stand (0 cost,Villain/Yellow) x 2
My thinking behind the deck
Well I think this section of the post is defunct for me this time. It’s Chris’s deck.
Although as always I went with this deck because I had heard that FunKar was a good deck. Which is something that often influences my choice of Heroes/Villains. Some-one will say online somewhere that such and such is a good pairing. I make a mental note, often there isn’t any talk about cards in the deck, which is what I like. It allows me to make a deck around how I think the characters work together, based on the cards I have in my collection at that point in time.
How I Play This Deck
I’m looking for one or two of the two cost weapon upgrades naturally in my starting hand, along with maybe Imperial Inspection or Salvage Stand, plus a die removal card.
Ideally I want those supports out early so that they can start working in conjunction with Unkar and his die. Unkar and these support with their control really do provide a big thorn in the side for the other player. On top of that it’s really all about using FN and his ability to do as much damage as possible. Getting FN up to two, ideally three weapon upgrades and using his ability is key here. As is making sure that there are weapons on him with redeploy before he gets knocked out. Usually when I know FN is going down I load him up with those redeploy weapons and hold off exhausting the other characters. So usually my first action of that turn is exhaust FN, which forces the other player to take out FN. Any damage I can get out before FN goes is a bonus.
If possible I use the First Order Stormtrooper (FOS) to take any damage that would go to FN otherwise. By this I mean when I get to decide how the damage is allocated then it’s the FOS before FN.
How’d the deck do?
I played this against Dale’s eRey/Maz/Snap and out of four games, won 3, lost 1. Taken from a previous post on the match up…
” I was playing FN-2199 much better than the previous time I played this deck. The two supports Imperial Inspection and Salvage Stand made a huge once I started using them. I had singles before and never played them! The new deck plays 2 of each, and having them out and in play made a big difference. Stripping resources, sending upgrades back into hand. The other tweaks had an impact too“.
Where next?
I may not change the list. Considering that I differ on so few cards.