Category Archives: D&D

Setting the scene

Well it’s a single page. But is it any good? I don’t know. Oh what am I talking about? The Player Intro to the campaign. Or the one-sheet.

This is technically my second one of these (first attempt at one can be found here). Although it is the first to be used in anger.

I’ve copied straight from the campaign pitch the pitch for this campaign. It sets up the over all campaign story arc. Or hints at what may come to pass. But it also sets up where the players will be starting (although I still have to place Saltmarsh along the Sword Coast) and why they are there.

It also details the source books we will be using for the campaign and any restrictions (spoiler there are none) on characters and classes.

I’ve also photoshopped (which in reality means that I used Photofox on my iPad) to create what I hope is a collage that evokes the spirit of the campaign.

For those interested here is a pdf of the one-sheet I wrote: dandd player campaign intro
Now onto the planning of the first adventure!

The players have spoken

You’ve read my thoughts on how my first time as a DM went. I think folks had fun.

So I shared the campaign pitch document with the group after the taster session on Saturday and also created and shared a google form to track responses.

The votes are in and the group has voted for…

In the wake of Pytheas.

So it looks like we are floating around the Sea of Swords and the Trackless Sea. Visiting the Moonshae Isles, Tuern, The Purple Rocks and all the other islands.

I’ve already started the player introduction document.

This campaign will be using the Players Handbook, Dungeon Masters Guide, Sword Coast Adventurer’s Guide, and The Ghosts of Saltmarsh source book (once released).

Looking for maps of the Moonshae Isles I stumbled across some adventures (4 in total) from the Adventurers League and a supporting region guide that are being used as the start of a new campaign called Rising Shadows. There is an old Dragon article that has some background info.

Although this next adventure isn’t set in the part of The Forgotten Realms I’m interested in. It does act as a useful inspiration for an adventure.

Shadows over the Moonsea

Naturally I do need The Ghosts of Saltmarsh for the finalised official rules for ships. However there is a ‘work in progress’ document that WotC used for play testing called Of Ships and the Sea. I’m going to assume that whatever finally appears in print will be some form of improved version of this. But this is enough to get started with.

There are also a couple of old AD&D supplements/adventures that cover the area too.

So with the extra information I’ve managed to dig up, the Sword Coast Adventurers Guide there is a lot of material to use for creating a campaign and adventures. And that’s before I even think of populating any undocumented islands with my own ideas or adventures that happen solely at sea, or exploring the depths of the Under Dark that exists here.


The boat above is the sort of vessel that I imagine them setting sail in from a small jetty in Saltmarsh.

The map does not do this part of The Forgotten Realm justice. I am so looking forward to exploring it with the players once they set sail.

The Lost Tomb of the Delian Order

Saturday afternoon saw my first D&D game as a DM.

As long time sufferers will know this had been in the planning stage for a few weeks now.

Overall I think the session went ok. I think that the players had a good experience. They’d like a campaign and to create their own characters. That’s a positive sign?

What follows now is how I think I did, areas I can work on.

I was a little apprehensive before hand. Let’s face it I’m not Matt Mercer, so there was not going to be any dramatics and voices.

A few days earlier in the week Jonathan kindly printed off my notes for the session (see the link below). The notes worked really well. I found having the D&D spell cards on hand was useful too for finding what spells did quickly.

I think the initial inn and getting the party hooked could have been better. That definitely wasn’t as smooth as it could have been. Nor as role play as it could have been. Describing the occupants of the inn could have been better, especially the other patrons. Which didn’t get introduced at all. I was hoping the players would mingle. It was then I’d describe them.

I also think the travel to the dungeon could have been better. My descriptions could have been more descriptive, and vivid. Bringing the travel more to life.

Once we hit the dungeon I was happier with the way things went. I revealed the goblins too earlier in the first room.

Also once again the description of the tunnels although dark, could have had reference to noise, and smells.

I felt that the dungeon up to the “big” boss room had been maybe on the easier side. Although the surprise attack by the goblin patrol straight after they thought the combat had finished worked well. They were due to appear at the end of the second round of combat. Which just so happened to be the point when the goblins in the room had been defeated.

The riddle worked really well, and the players solved it opening the secret door. The players nearly didn’t discover the riddle. If they hadn’t searched the statue they wouldn’t have found it.

Having the player stats handy was useful. As was tracking their HP. It meant if need be I could fudge the damage rolls. Which I did do once or twice.

I tried to keep a hands off approach, and let the players discuss and plan without me adding my two pennies, or push them in particular directions.

The Dungeon Tiles Reincarnated were affective and helped the players a lot.

Hopefully some useful links for those thinking of doing the same.

My notes for the session.

My campaign pitch document.

Link to my post with links to original files.

Thinking Aloud: D&D Campaigns

A while back I shared my campaign pitch document that I’ll be possibly sharing with the group if after trying the taster dungeon they would like to play some more (assuming also that they would like me as DM).

Naturally the creative process doesn’t just stop. Ideas come and go. So that they don’t get lost I could write them down in a notebook or I could torture you with them by sharing them on here. Obviously I’m going to do the later.

Army of Darkness (Big Dungeon)

I need to work out who the big Evil is that is coming back. Which means hitting the books and researching gods, demigods for The Forgotten Realms and finding a suitable one. Or if none of them grab me creating my own.

But I have come up with three possible locations for the dungeon.

  • The legendary subterranean dwarven city Gauntlgrym
  • Dread Ring fortress of undeath
  • Thornhold and the caverns of Clan Stoneshaft

If I went with Dread Ring I’d also get a villain the wizard Valindra Shadowmantle.

I’m pretty sure that the dungeon will be 3 – 5 levels deep. Plus any keeps and holds on the surface. I kind of like the idea of using the tomb that the party found and cleared out in the taster as a secret entrance to the dungeon.

In the wake of Pytheas (Islands/Ships)

I know how I’d start this one and it wouldn’t be in a tavern. The plan is to have the adventurers meeting up on a small jetty in Saltmarsh (location on the coast to be decided) waiting for a small boat to ferry them to a to be determined island and it’s annual infamous festival.

The small boat was the only one they could get, passage on all the larger boats was taken up. It’s a very popular festival. People come from far and distance lands to witness it at least once in their life time.

Found the following map online that will act as the world map for the campaign.

Some inspiration The Odyssey, Jason and the Argonauts, Pytheas.

Dirty Deeds Done Dirt Cheap (Sandbox)

Need to decide which town to base the adventurers in for this. Candidates are Phandalin (Lost Mines of Phandelver), Hommlet (The Village of Hommlet), Orlane (Against the Cult of the Reptile God), Keep on the Borderlands, Fairhill (The Crucible of Freya), and Winterhaven (The Keep on the Shadowfell).

Well I hope that was boring for you. At least you can tell me below in the comments “have you thought of…?”

All good things part 2

Here it is out of order, the first half of the D&D post from the other day.

From the way the dramatic retelling of events ended, it would be safe to assume that Dram left the party of adventurers.

Which mirrors the decision that I’ve come to, and that is I’m leaving our D&D group.

It wasn’t an easy decision. But after sleeping on it I know it’s the right decision.

So why or how did I come to this decision?

A couple weeks back the person playing Sarmyar left due to a change in life events. Which is fair enough. Life changes, stuff happens. It meant our group went from 6 in the party to 5 (not including the DM).

Last session I turn up to our scheduled session and there at the table was a new player. It was obvious that those there already knew all about this. It was a bit of a shock. And I thought a bit rude. I don’t think the player of Nick was comfortable with it either when he arrived. And also obvious that he knew nothing of it either.

It also puts you in an awkward situation. That isn’t fair.

Which brings me on to group dynamics before returning to this initial point.

Our play group is clearly split into two. One group plays a second D&D game on an alternate night and other boardgames/videogames together. Which is fine, not a problem. While the rest don’t. But it’s starting to seem cliquey.

The ones that knew about the new player were the ones in the group that plays together outside our session. In fact the new player was the girlfriend of one of them.

I thought I was being unreasonable thinking before a new person joined the group having it discussed and being asked how I felt. So in the middle of the night I checked with a group of DM’s on a discord server I belong to. It turns out it’s not unreasonable to be notified before hand at the least.

I know and accept that as a part of the hobby people leave and join a group through out a campaign especially if it’s one that has been running for a long time. It’s inevitable. But especially when some-one new is joining for whatever reason it should be discussed before hand.

It felt like game/group decisions were being made by a handful and not the whole.

At the end of the session one of the group then proceeded to congratulate me on participating more this session. I was so glad to have his approval, and said so sarcastically. But the only players he seems to rate on their playing seem to be ones not in the other gaming group. Because the other one he commented on was the only other none member of that group. No other players were commented on, despite one of his gaming group this week participating less than the rest of us.

I wouldn’t mind such comments if I felt they were justified, or he was some amazing role player. But like the majority of us he’s new to RPG’s and boy does he meta game. This session was super meta gaming. And by that I mean his character was doing stuff that was based on information it would not know. For me that kind of ruins a session a bit.

I’ll come back to this participating thing. Sometimes people have off weeks, or they don’t feel that session has the opportunities for their character. And if you feel that the person is not participating you chat to them away from the group, check that they are ok. There may be stuff going on in their life you have no idea about. They may as I said have felt the sessions are not giving their character the chance to shine.

I think this public praise thing at the end may be intended as being positive. But it’s not coming across as that especially with the “you played well but…” feel to it.

I feel better having said this. It’s a bit more in-depth than the bullet points I gave our DM when I broke the news to him.

Naturally there are two sides to everything, and my interpretation of events will differ from others involved. I try and be as factual as possible and remove the emotional side. But sometimes that’s harder to do at times. This being one of them. I also try and not make it personal and that is not always successful either. And as they say the truth lies somewhere in the middle.

I am happy how I wrote him out of the adventure. We haven’t seen the last of Dram. I’m sure we will be hearing about his escapades on the blog from time to time.

Some inspirational viewing for D&D

The last few days the sea based setting I came up with as an option for players to consider exploring has been rattling around in my head. Inspiration for this setting has always been a trading in the Mediterranean kind of thing based around Greek mythology. In particular the film I’ve watched many times over the decades Jason and the Argonauts. And my little knowledge of Odysseus and his tale of trying to get home after the Fall of Troy, The Odyssey.

So I thought I’d rewatch that classic. While looking to see if it was included on Netflix and Amazon Prime I stumbled across Hawk the Slayer and Krull. Both movies I had fond memories of from my youth.

In a previous post I did a brain dump of cyberpunk films and tv to get in the mood for the FFG Android Shadow of the Beanstalk source book.

So taking a prompt from that post, my Amazon browsing, Appendix D of the DM Guide and Appendix E of the Players Guide and the lists of literature to use as inspiration for playing D&D from both sides of the DM screen. I thought I’d do a brain dump of films and tv to inspire players and DM’s alike for D&D.

This is by no means an exhaustive list, and there are some very big obvious omissions. Those being The Lord of the Rings trilogy, The Hobbit trilogy (which should only ever have been a single movie, two at most), the Harry Potter series and spin offs. I thought they were a given and didn’t need saying.

For Jim Henson’s The Storyteller I’m including the original series and the Greek Myths one. Likewise with the 80’s Clash of the Titans I’m going to lump in with it the remake and the the remakes sequel Wrath of the Titans.

Again The Golden Voyage of Sinbad (my favourite of the Sinbad movies) also covers the other Sinbad releases.

Yes I know The Neverending Story had sequels too. But they are best forgotten and avoided. Watch them if you must.

Finally I nearly forgot to recommend this next one. That would have been a true crime.

So that’s a long list, some easier to watch than others. Whether that’s because they are hard to find or just haven’t aged well. What would you add to the list?

All good things

Jumping straight into the action this time, the first part will follow in a separate post.

The rag tag band of misfits were still reeling from the shock of Sarmyars’ disappearance as they ate breakfast.

They broke camp and after a very brief discussion headed off in the general direction of where they believe the gnolls to be.

It wasn’t long before they reached the Neverwinter river again. Once again Dram Misty Stepped across to the opposite side of the river. He wanted to be in a prime spot to watch the hilarity that was bound to happen as the others tried crossing.

It was kind of disappointing, if Ace hadn’t been caught by Grull there would have definitely had been a belly laugh or two from Ace stumbling into the river.

Once everyone was across Ace and Grull spotted Sarmyar in the tree line. Grull grabbed her. Then she wasn’t Sarmyar. It was very confusing. The interrogation by those two wasn’t very good. Dram decided to help out by using shocking grasp on the stranger. He placed a hand on the stranger mumbled the words of the cantrip and it just sparked and nothing happened.

The next thing Dram knew he was up in the air and floating over the middle of the river. There was only one thing to do Misty Step to safety in the trees. Dram disappeared and reappeared in the trees hidden from the others. He had been taken by surprise. Yes that was it. It’s the only explanation he had for how the stranger had managed to levitate him over the river. He pondered what to cast next in retaliation. This was a magic users battle for top dog spot.

While that was going on Grull asked the group to vote on if the stranger could join them. Nick tried to change the vote to one about leaving Dram behind. So from his hiding spot Dram fires a ray of frost at Nick’s butt. It hit freezing Nick’s butt.

After all the excitement and magic pissing match the group head off once again in the direction of the gnolls.

Eventually after working their way through trees and undergrowth they came across a gnoll guard. Dram and the newest member of the group Darcy fired off magic missiles timed to hit as Ace was about to strike the gnoll with his axes. The gnoll slumped to the ground moments after the magic missiles hit.

The group then came across three more gnolls in a clearing that looked like the remains of an old abandoned temple. One of the gnolls was standing on top of an altar with a bow.

Darcy tried putting the other two gnolls asleep with a sleep spell. Succeeding with one of them. The party attacked the other two standing gnolls.

In the confusion of battle Dram fired off magic missiles at the gnolls. One such volley killed the gnoll on the alter.

While the the battle raged on, the alter flared up and where a dead gnoll once was stood a reborn gnoll. But this was no ordinary gnoll, it was a lot bigger. It leaped of the alter and joined in the heat of the battle.

Blows were traded, magic cast and eventually the gnolls were dispatched. When the large gnoll died it burst into flames burning those around it, leaving just a pile of ashes.

While the others examined the alter, Dram looted what he assumed had been the head gnoll. His rummaging through the remains and possessions of the corpse turned up a couple of sapphires. Result.

Dram then called Grull over to see if any of the weapons and armour were any use to Grull. It turned out some of it was.

After the others did the repulsive job of cutting off evidence that the gnolls had been killed for the reward. The group headed into the trees to set up camp for the night.

As dawn approached Dram was was sitting on a stump wrapped in his fur blanket, cuddling his glass staff, lost in thought.

“I bet Sarmyar is having a boring time without me.” With that thought lingering in his head Dram mumbled some words and disappeared.

My prep for the taster D&D session

I think it’s obvious by now I’m all in on sharing knowledge or my ramblings that pass as knowledge. Particularly when it comes to my journey to become a DM/GM.

Long time sufferers of this blog know that plans are afoot for me to run a D&D session for noobs and folks that want to try a role playing game. I had some friends that wanted to try it, I wanted to try being a DM. A match made in heaven!

In previous posts I’ve talked about the dungeon I’ll be using for this taster session. Plus there have been one or two posts mentioning the minis and 3D models I’ve got in for it as well. Which should be a massive clue that I’ll be using miniatures and battle maps!

I’ve even jumped the gun and produced a campaign pitch document. Yeah I know very presumptuous of me.

Now it’s time to finally share with the world my notes for this first session. I finished them this morning and just had to share them with the world.

I have the DM screen, however you will notice in the prep notes I have produced a cheat sheet to compliment it, and hopefully be quicker than referring to the rule book. I’ve also pre-rolled initiative for the creatures to speed up combat.

Hopefully others will find these notes useful.

D&D Noob Oneshot

Naturally once the taster has been run, I’ll write up a post mortem. But first the continued slightly less complicated than Brexit negotiations for a date to play.

3D Sarcophagus

Who knew DriveThruRPG was not only a great source of source books and modules for the various RPG systems out there, both official and fan made?

But it is also a source of 3D model files that can be used with 3D printers to print your own terrain etc to use in your games.

I stumbled upon this fact while I was looking to see if there were any sarcophagus available to purchase for use in this up coming noob session.

I was looking for the classic knight at rest design on the top of one, and a plain design. And if I was extremely lucky I wanted a knight statue as well. But an altar or plinth that a knight model could be placed on would also do.

My internet travels dug up a photo of the dragonlock models and system. It had a sarcophagus that looked plain enough for what I wanted, and a suitable plain altar. These looked perfect for what I wanted. The link took me to the DriveThruRPG page.

Ok the models were not free. That’s ok. People deserve to be paid for their hard work. Plus the price was very reasonable considering the number of 3D models you got. An added bonus was the coffin for me. They would be handy.

Whilst on the same site I was shown another sarcophagus design. This one was by a different designer but was perfect. It had that knight/figure laying at rest pose I wanted. An added bonus with the design was the lid flips to give you a plain design with candles on it.


At the moment I’m in the process of finding some-one to print 4 of the plain sarcophagus, one plain altar and the fancy sarcophagus for me. I’ve been given one quote that took me aback a little. But after the initial shock worked out about £5 a model which seemed more reasonable.

The funny thing is the players may never see these in the session!

PS DriveThruRPG is an expensive addiction

Ghostwise Halflings

I was listening to a new (to me) D&D podcast (I’m in the process of trying some new ones by selecting sample episodes to see if I like them) and this particular episode was talking about halflings.

It was the reason I’d chosen it really considering I like playing halflings. And currently play a halfling wizard.

During the episode I couldn’t believe my ears when they mentioned a subrace of halflings called ghostwise. I really couldn’t believe them when the presenters said these halflings were telepathic! Wait, what?

So naturally I wanted to know more.

After a brief internet search I found out that the information I needed was in the Sword Coast Adventurer’s Guide.

In the side box that talks about the ghostwise it gives the following background for them. (This is quoted from the book itself)

Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans.

Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.”

A halfling that rides on giant owls! OMG, that is soooo cool.

If your DM allows you play a ghostwise halfling, in addition to the other racial traits you get the following additional ones.

Ability Score Increase. Your Wisdom score increases by l .

Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language.You can speak tele- pathically in this way to one creature at a time.”

Why isn’t this in the Player Handbook? I’d most definitely have been a ghostwise halfling if I’d known that was an option. Dram the telepathic wizard!

It would be great if all the halfling information was collected into one place. Between the Players Guide, Sword Coast Adventurer’s Guide and Mordenkainen’s Tome of Foes there is a lot of great background information about them. I imagine that all the races are in a similar situation.