Yesterday was the Chatteris Warlords Christmas Party. Gaming and free food, the perfect Sunday afternoon!
Just for the record so that you know what all the cool kids are playing at the Chatteris Warlords and my FLGS The Hobbit Hole, it’s Blood Bowl. When I arrived at the Christmas Party there were three or four games of Blood Bowl on the go.
What surprised my was I saw a game of Sentinels of the Multiverse taking place and I didn’t laugh. It’s not my favourite superhero inspired game. It sits there at the bottom, a hairs width above the DC Deckbuilding Game.
Sadly I missed out in joining a game of Scythe. It was interesting to see how some-one else played Rusviet. Fate has dictated that I have only played Rusviet so far. Normally I build the Township mech first so I can grab a factory card early on. Hopefully being the first so I get the best choice of available options. Then I use the Rusviet ability to repeat the previous action to exploit that Factory card silly. Bob had gone River Walk first.
After correcting a rule misreading on combat and the loser being able to get a combat card as long as they had spent at least one combat point through either card or spending power. They were going to play it that you had to have spent a power, not a card if I remember correctly.
There was some confusion over the river walk ability amongst the players. I’m guessing that this was the first time they had played for most of them. I left them having that discussion to go play Small World.
My gaming for the Christmas Party started off with a game of Adventure Time Fluxx. Yes it’s Fluxx, so you either love it or hate it, just like marmite. I fall into the love it camp. Well love maybe too strong a word. I certainly like it, and enjoy playing it.
This was the first time I had played this version of Fluxx. I have to say I liked it. It’s a nice version with the keepers and creepers having different abilities that you can use. Especially because one or two of them allow you to steal keepers and creepers from in front of other players, allowing you to get that win condition you need to complete the current goal.
The BG Stat app will show that I won this game of Adventure Time Fluxx. What it won’t show is that it took me three attempts in a massive play all your cards turn to finally win. My first attempt was thwarted when an Action was played removing the goal that I had just played to win the game. My second attempt was down to my own unfamiliarity of the source material and getting characters mixed up. A mistake the others players took great delight in pointing out to me. But my third and final attempt to win was successful thanks to some great (if I say so myself) use of keeper and creeper abilities, and top decking a card or two that I needed.
My second game of the afternoon was losing once more at Batman the Animated Series Dice Game. I had the Riddler character, whilst my opponent had The Joker. Wow the Joker is a powerful character. Scoring an extra point for each set of coloured dice (yellow,blue, grey) that you have in front of you at the end of your turn.
Next up was a two player game of Braggart. Now there is some confusion as to whether this game has a minimum player count of two or three. The box clearly says two. However the rule sheet says three!
It does play ok as a two player game. Although I’m not sure about the Witness card being of any use. Unless you play a liar card on the other players boast, knowing you are now able to replace one of the cards with a lower value card, so instead you kind of then straight away play the Witness card so you can grab the highest value card for yourself! I kind of feel this is like going “LIAR!!!!!”, “Oh wait, nope my mistake it did happen like that”.
My final game of the Christmas Party was Small World. This is another one off my pile of shame. I’m not counting the game of it I played on my iPad.
This is a very nice game. I love the fantasy theme. Having the powers and race separate, and mixed at random when you create the “trade row” is a great idea. You can get some humorous combinations, and some really cool sounding ones (see photo above for an example). Plus it adds replayability. I like the variable cost to buying your race as well. The nearer to the pile of races and powers the more expensive your chosen race will be. But that money doesn’t go into the bank. No. You place one coin on each of the races before the one you want to buy. Then who ever buys one of those races with coins on also gets the coins that are on it. So there may be that situation that you may not want that particular race but the pile of coins sitting on it is too tempting.
There is also a surprising amount of depth to the game because of this variety, as you work out how to best exploit the abilities of the race you selected and it’s power. Some may require that you need to be in control of a particular land type, or that you have conquered territories possessed by others to get a bonus, or you might get a tactical advantage of some sort.
Then you have to decide when your current race has reached it’s limits and thus needs to be put into decline. Which then gives you the problem from the start of the game which new race do you select?
Haven’t got enough troops to do that final conquest before finishing your turn. Only short by between one and three units? Have no fear there are emergency forces on hand in the form of a dice that has values between 1 and three, plus a blank face. If the value of your forces and the rolled dice give you enough to conquer the chosen territory then you succeed. If it doesn’t your forces are forced to retreat to a territory you control.
After you have conquered new lands for your empire, it’s time to redistribute your forces. But where do you need to reinforce to protect your land from your opponents? More great decisions.
Yes I like Small World a lot. With expansions that add more races and powers, plus different maps. This game has a lot of room to grow.
Chatteris Warlords put on a very good Christmas Party that was family friendly, and a good time for all. Thanks for doing this folks.