Category Archives: apps

apps

Keep an eye out for…

Just a quick post to give the folks a heads up to keep an eye out for a couple of app versions of boardgames.

The first is for Jonathan’s favourite game (I still think it holds that lofty position) and probably in my Top 10 (I’d be surprised if it didn’t make the cut), Wingspan.

Finally Wingspan is coming to iOS.

You can currently pre-order Wingspan for iOS on the App Store for £9.99. Which is almost half of what I paid for the Switch version.

I’d like to think that they will have sorted out alerts to tell you when it’s your turn in an asynchronous game with friends. But I’m not going to hold my breathe over that.

Oh and Wingspan gets released for iOS on 20th July.

Next up is a digital version of the tile draft and set collection game Spirits of the Forest.

The app will have asynchronous multiplayer and a solitaire mode. Plus the price is amazing – it’s going to be FREE.

There is no release date at the mo. The app is awaiting Apple approval. I think this will appear with no warning. So as soon as I know (the publisher will be emailing KS backers of the expansion, of which I’m one when it’s out) you’ll know.

A crazy turn 1 play in Star Realms

Yesterday I had one of those insane starts to a game of Star Realms.

For those interested all 18 expansions are in play for this game.

I’m the starting player, which means I have an opening hand of three cards.

One crazy turn 1!

This may have not been the most optimal play, and as usual against this player I may go on and lose. But that doesn’t matter I managed to do this insane start buying the 8 cost Command Ship on turn 1. That’s just not possible normally.

As I’ve said on numerous occasions it’s crazy cool stuff like this that keeps the game fresh and surprising.

Now I just have to hope my opponent doesn’t see this little clip!

Command Decks Come To Star Realms App

Last week saw an update to the Star Realms app released. Which saw the 18th expansion Command Decks introduced to the game for £6.99.

Each Legendary Commander has a unique starting deck (that replaces the normal hand of Scouts and Vipers), and has two unique Gambit cards. They also have different starting Authority values and hand sizes. Each Command Deck has a powerful 8-cost ship that gets added to the trade deck at the start of the game.” (https://www.starrealms.com/star-realms-command-decks-now-in-star-realms-digital/)

This is the first time that I will have played with the Command Decks, despite owning the physical decks. The only time I seem to get to play the game in real life is with Nathan. And that hasn’t happened for a long time. So I’m pretty excited to be able to play with them now.

As stated in a recent post I’ve played over 10k games with the app now, and the expansions have helped keep the game fresh. Although I tend to play with every expansion selected, which allows for some crazy starts and plays. Sometimes it’s refreshing to play with just the core set, or with only a couple of expansions selected.

The least used, ok not used at all, side of the expansions for me is the campaign missions. So I can’t speak for that side of things. It could be argued I’m not getting maximum value out of my purchases. But the campaign side just doesn’t interest me.

What isn’t obvious when selecting the Command Decks expansion when making a challenge to another player is how to select which of the seven Command Decks you play with.

When you select the Command Deck expansion in the bottom left corner an avatar of the current selected Command Deck appears (shown above).

If you click on that avatar you are taken to the Command Deck selection screen (see below) where you can select the deck you wish to play with.

On that screen pressing the little question mark and you get the specific rules for that Command Deck.

It should be noted that which ever deck you select will be the default Command Deck you get whenever you accept or issue a challenge until you change it.

Compared to the other expansions and the cost of the full game this expansion is on the expensive side. But as with the others this is buy once and have everywhere! Which takes the sting out of it for me. This is one of my favourite things with Star Realms that my games in progress and purchases follow me to which ever platform I’m using. No need to buy again.

I’m sure that there will be one or two Command Decks that I will prefer over the others. But that’s something to discuss for another day (once I’ve played them all for starters).

Right I’m off to take my turns…

10k Games of Star Realms

This morning I hit a major milestone in playing Star Realms using the rather excellent app.

I hit my 10,000th game of Star Realms.

I mainly play against friends. Hardly ever random opponents. Although from time to time I have partaken in the odd Arena game or two. Some of the rule changes used in Arena have been wild, and fun.

My stats for 10k games of Star Realms

I’m reasonably happy with the win percentage. Although I’d love it to be higher. But the cards hate me, and my friends happen to be really good players. Heck one of them is one of the games top players (they have two cards named after them in the game).

Having played so many games of Star Realms I can honestly say I still love the game. The addition of the expansions over the years has helped keep the game fresh.

The aim for the next 10k of games improve that win percentage.

If you fancy a game hit me up with a challenge.

My Current Top 10 iOS Board Game Apps

Yesterday I wrote about the disappointing and uninspired top 10 favourite board game list that was featured on the iOS App Store home page.

I also threatened to share with you my top 10. Today I carry out that threat, and present to you my current top 10 iOS board game apps.

Disclaimer: This list is fluid. It does change. Although it wouldn’t matter when I did the list one or two entries would always be there. This list is also in no particular order. Meaning I haven’t ranked them. Also it should be noted I usually play these games online against friends. Very rarely do I play against an AI opponent or random opponents online.

Also remember that this is iOS games. Hence why Wingspan is not on this list. At the time of writing it does not exist on iOS.

Star Realms: If you like deck builders then this is the game for you. It’s great value for money with the Wise Wizard Games (yes they changed their name recently) of buy once play anywhere. There are a lot of expansions for the game now. Which may put people off. But they are not needed to enjoy this modern classic. Did I say I love this game?

Epic the Card Game: for that Magic the Gathering fix Epic scratches the itch for me. It’s totally free to play! You only pay for cosmetics, or to enter tournaments. No grinding or splashing out lots of money to get cards. My favourite way to play is Dark Draft against my friends. Which is an amazing draft format for two players.

Lost Cities: Another two player game, but this time the classic Reiner Knizia card game about exploring for ancient lost cities.

Carcassonne: the classic tile laying game. I love playing this with the expansions. In fact I hardly ever play this without them.

Ticket to Ride: the classic board game. There are several maps/expansions for this to buy. But the cool thing is when playing against friends only one of you needs to own the map you want to play.

Tokaido: a beautiful version of the set collection board game about having the best experience possible as you travel the road between Edo and Kyoto in Japan.

Roll for the Galaxy: an amazing port of the board game that changed how I view the game! Well digitally. This as an app turns the game into something I can play when I have a spare 5 minutes to fill, waiting in line or something.

Scythe: All I’m going to say is this is the digital version of my all time favourite board game. And probably the only game on this list I play against AI opponents.

Onitama: a lovely version of the two player abstract game.

Splendor: a great implementation of the gateway game.

Below are some honourable mentions of games that nearly made the list.

Honourable mentions aka games that nearly made the list

What are your top 10 board game apps?

Disappointing App Store List

This morning when I entered the iOS App Store to check for updates to my installed apps I noticed on the home page a curated list titled “Our top 10 board games”.

So once I’d started the downloads for the updates (there did seem a lot this morning), curiosity got the better of me and I checked out this top 10.

To say I was a bit disappointed by their choices was an understatement. With Carcassonne being the only “modern” or “hobby” board game to make the list, I thought this wasn’t a list chosen by gamers.

Even if I didn’t chose some of the more “hardcore” hobby games that have app versions. Where is Catan, Tokaido, Ticket to Ride, Splendor, Charterstone, Sagrada, Roll for the Galaxy, to name a handful of modern, accessible, light or gateway games?

Even with my recent rediscovery of Chess, would or should it make a top 10? It depends what the point of the list is.

With a big clue being “our favourites” then this list is a list of favourite boardgames of whoever compiled the list. I’m assuming this curation was by a human and not some code.

What can we deduce about the author of the list? They may have scratched the surface of modern boardgames as hinted by the presence of Carcassonne. However the rest of the selections being the more mainstream titles that most people play growing up. So I’d guess they don’t play boardgames on a regular basis, maybe during the traditional family holidays with other family members during a family get together. They had to compile this list so fell back on games they played growing up.

I don’t think any boardgamer when asked to do this list would come up with this top 10. I’ll do my top 10 in another post I think.

Crushed Eggs!

Last night there was another virtual game night for Fenland Gamers.

Sadly it was just Jonathan and myself that were able to virtually meet up to play games. So mirroring one or two of the real life meet ups of yester year.

At Jonathan’s suggestion we played a game of Wingspan. It’s not as if I’m going to say no. We both love the game. So I started a three player game with an AI player taking the third spot.

I should screen shot my opening cards and discuss my decisions about what to keep, etc. I’ll do that for the next game. In the meantime all I can remember about this games starting cards is that I had a bonus card that synergised with the final rounds end of round bonus. That I had two cards in hand that not only counted (if played) towards my bonus card (and by implication the final round bonus) but also allowed the setting up of a tuck engine on the grasslands.

I think I only took the initial draw cards wetland action once, and that was my first action if I remember correctly to grab a bird needed for the engine. After that all my card draw was coming from doing an egg run.

During play I had guessed Jonathan was struggling. He was taking a lot of draw cards actions. Jonathan was hunting for something. Later during the game my suspicions were confirmed when Jonathan posted a message on Discord (and I’m paraphrasing here) that the cards in this game indeed hated him and were conspiring against him.

The final scores did surprise me. Especially Jonathan’s. His claim that this was his worst scoring game ever, was probably right. I don’t remember him doing so poorly.

But that’s the nature of the beast. You see it in every game. Sometimes the stars don’t a line, and everything seems to be working against you. In these situations I think it helps to be the optimist and write the game off as one of those things that just happen, and next time will be different. It’s not fun as it’s happening, and can be frustrating. But you have to play to the last turn on the last round. Things might turn around.

It’s like the game of Epic the Card Game I had last week (lucky for the world the app doesn’t allow you to replay the whole game to record it). Early on in the game I went down to 2 health. Whilst my opponent was gaining life also. It wasn’t looking good.

But drawing into the two cards above I was able to stabilise by removing big threats from attacking, and basically neutralise tokens. This bought me enough time to draw into hopefully solutions to whatever the current threat on the board was.

There has even been games of Star Realms like this. I’ve been on one authority with my opponent in the 60s, and still hung in there and won! That game might actually also be on YouTube. There have been numerous games of MtG like this. Plus just as many that didn’t pan out.

When there is a turn around like the above they become epic gaming moments that you retell time and time again. The boardgaming version of “this one time in band camp…”

I’m digressing from the fact I crushed Jonathan, and had to settle for the fact the only banter was by sharing the above screen shots showing the emphatic victory on social media.

Afterwards we agreed to start up another game of chess via discord. This time it’s Jonathan’s turn to be white.

Marathon Wingspan Game Finishes

21 or more days after starting our 4 player game of Wingspan we have finally finished playing today!

Yes that is a long time to take to play a game of Wingspan.

However considering we were all basically only taking one turn a day (I think there was a day when we got to play a second turn). Taking over 21 days to play the game was to be expected.

I’ve mentioned in the past this game was going to take a lot longer than our regular games where we play in real time (with or without discord) so that one of our friends could participate.

So how did the game end? I won comfortably. Which was a bit of a relief after all the round one hype of me playing a raven.

After you get and play the raven early there is the pressure that you are going to run away with the game. However without cards that combo well with it, it’s not a big advantage.

In this game I got some that worked ok with it. I did have to set up a card draw engine and round 2 was basically me drawing cards looking for cards to work with the raven. So I had a massive number of cards in hand to use through the remaining rounds.

How did I think it went playing a game that went on for so long? It was ok. Not something I’d want to do regularly. The long delay between turns was frustrating. But the fact it allowed a friend who otherwise would not be able to play to join in counts for a lot.

Right now to organise the next virtual game night.

Arkham Asylum Mother’s Embrace First Impressions

Last week Asmodee Digital and FFG (both part of the Asmodee Borg Collective) released Arkham Asylum Mother’s Embrace (AAME) on the Switch and other consoles.

Naturally this post will be looking at the Switch version of the game. So when I discuss things like graphic quality or other platform specific things they will not apply to the other platforms AAME is available on. Oh and I’m playing it on a Switch Lite.

AAME is set within the Lovecraftian Arkham Asylum universe that FFG created with their board games and living card game (lcg). I’ve enjoyed one or two of the board games, like Elder Sign, Eldritch Horror and Mansions of Madness 2. But the co-operative lcg Arkham Horror didn’t appeal to me, so I never bought it or played it. As for the whole Lovecraft Cthulhu theme with the elder gods, cultists and 1920/30’s setting it’s something I can take or leave.

Upon first loading up AAME I’m hit by the loading times. I’ve not timed it, maybe I should, but it does seem slow and take an age.

But as I navigate the menu, select my investigator, and start a new game, the cut scenes and starting in front of a house take me back to the early 1990’s and the “classic” MS-DOS game Alone in the Dark. That vibe just gets stronger as I start to walk around and explore.

If you ask Nathan the graphics aren’t much better than those of Alone in the Dark either. But in reality the 3D models may not be as good as those on other platforms, and feel more PS3 level at best. However they were more than serviceable and didn’t detract me from the game and getting sucked into the story.

You start AAME with the initial investigator that you chose at the start, but you are soon recruiting others into your team as you work through the chapters that make up the story.

During the game as you explore the location that the current chapter is set in, you can investigate certain parts of the room signified by a bright dot when far away, and a magnifying glass when up close.

Sometimes when you investigate an object you have a choice of options you can take. Chose the wrong one and the mythos clock goes up by one. If the mythos clock hits the top it resets, and forces all your current investigators to do a sanity check that if they fail will give them some sort of negative condition. But it’s not always guess work, if you gave a relevant investigator in your current team you get a clue as to the right choice to make.

I like that at the start of each chapter you select the investigators you want to take on that mission. Those left behind get rested and heal back up from any conditions they have from failed sanity checks.

One aspect I dislike about the game, and it’s done in many others too, is having captions on screen at the same time as the voice acting. I’ve read the text before the voice acting has finished. I must look at the options to see if I can switch this off. At list you can advance through it without having to wait.

Combat itself is fine. It’s turn based where you get to spend a number of action points to take one or more of the actions available to the character. The action point cost of actions varies on the action and character. Plus at the start of combat initiative is generated to decide the order of characters and enemies to take their turn. Very TTRPG like.

I like the quick access to the building map, equipment screen, story summary, and the objective summary. I also like the graphic design of these to be like and feel like a notebook.

Another nice touch is the auto saving, with the option to also create your own save point. This save point within the chapter will be where you start from if you need to quit and come back later, die etc.

I’m on the fourth chapter now and I’m enjoying AAME. I love the fact it takes me back to those days of playing Alone in the Dark. And I like that Asmodee Digital and FFG have chosen that style of game play. The story, the investigating a mystery also help in taking me back to those days. It may not have the flashiest of graphics. But they do the job.

MtG Arena App Update

Thought I’d give a little update on the iOS version of Arena.

I raised a support call with WotC over redeeming the codes I had. Which they did respond to. You need to either use the PC/Mac version, or go to your account settings and https://myaccounts.wizards.com/code. Now this bit must be new (as in the last year) as I don’t remember WotC allowing codes to be redeemed via the web before.

Completed Colour Challenges!

So now I have some free packs and decks. Not many but some. It’s a start.

However having ground out the Colour (I refuse to use the American spelling here) Challenge unlocked the rewards as I progressed through each, and unlocked the other game formats. What it does not do is give me the free deck for having completed it, or acknowledge that I’ve completed it!

But Colour Challenge Not Complete!

The WotC twitter support did reply to my query about this with…

WotC Twitter Support Reply

So I visited the link, and created a feedback (that’s all it allows you to do) with the above screen shots attached.

In the meantime, I entered promo codes (happy I can do that now), ate, slept and other stuff.

With time to kill this morning I decided I’d check to see if I had a reply.

I want to say to my surprise there was no reply or even acknowledgement that my “bug” had been seen. But I was disappointed that there had not even been any form of acknowledgement. Which is the minimum you expect, even if it’s automated.

Naturally I voiced that disappointment via social media with the WotC Help account in a fairly civil manor.

I know the cards in this red/green deck aren’t going to be great. But they are cards none the less. Plus the challenge needs to be acknowledged as being completed so it can give me another to attempt (possibly). These challenges are one of the ways to grind out gems/coins and boosters for free. If the aim is to spend as little as possible (my total outlay so far has been a fiver on the intro booster offer) then this needs to be working.