It was cold walking from the car to The Luxe. A definite nip in the air. I was kinda glad I had my big boy trousers on, and not my usual cargo shorts.
There were four of us due to meet up for the evenings gaming session.
We started off our gaming for the evening with Wingspan. That’s three sessions in a row now that this has hit the table. And once again one of the players was new to the game. Which I’ve not seen as being a disadvantage when playing so far. A testament to how good the design of the game is.
All four of the end of round objectives were eggs on nest based. Which guided my choice of bonus cards at the start. It tied in with one of the objectives nicely.
My woodland habitat was in MtG/Commander terminology a care bear or group hug line. I had a couple of when activated abilities that benefited everyone by giving them a resource as well as myself.
My grasslands habitat was a nice little egg laying engine, while my wetlands was a single bird that gave me a little extra card draw.
Jonathan’s first round was very confusing to me, he had accumulated a lot of resources, had one bird in his reserve. It looked like he was going to be playing a few birds in the second round. But at that point it felt like he was behind on the engine front when comparing his board state with everyone else’s.
Through the four rounds I was either first of second on the end of round objectives. My last round was triggering my egg laying and amassing points that way. It was worth five points each time, and for a couple of activations six. However my last action was wasted because I had no more space left to lay eggs, no resources or birds in hand to play a bird. So I accumulated some resources just in case of a tie breaker was needed. It also meant I didn’t get any extra eggs when The Usual Suspect triggered his when activated ability. So I also missed out on points there.
After the dust settled and the final tally was completed, I was first loser. I had lost to The Usual Suspect by 3 points. Which was the extra eggs I missed out on. But for the want of having an extra bird in my reserve to place eggs on I would have won.
Our second and final game of the evening was Lovecraft Letter. Earlier in the day I had finally opened and sleeved my copy of the game. At that moment in time I looked at the rule book to see what was different in this version to the others I had played. Mechanically it sounded very interesting, and I thought I’d take it along with me to the evenings gaming.
I knew Jonathan wouldn’t be a big fan of the theme. It’s not his thing. Which is fair enough. When selecting games to take along to play things like this have to be taken into account.
I like what Lovecraft LoveLetter brings to the table with the sanity mechanic. It brings some new decisions to make to the game, and win conditions.
Having to make a choice between going insane or keeping your sanity during the round is nice. However as Jonathan pointed out, that choice may be taken away from you if you start off with a card that has the sanity mark on it, and then draw a similar card. You have no choice but to go insane.
The sanity check at the start of your turn if you have lost your sanity is a nice push your luck element.
The benefit of losing your sanity is that on the cards with both a sane and insane option is that you can chose to do the more powerful insane option. It’s a risk reward choice. The more cards in your discard pile with the insane symbol the more cards you have to reveal on the sanity check. But you are doing more powerful actions, potentially if you get Cthulhu win the game. However you are more likely to be knocked out of the round, and need one more insane win than a player going for sane wins.
The component quality of the game, just like the Premium edition are out of this world. I really like the poker chips used to track round wins. They have a nice weight to them.
The art is for me on the right side of none offensive. With the Lovecraft theme it can be easy for a publisher to go dark. Which if they had would have made the game less appealing to a wider audience. It’s the right side of tasteful. More importantly I didn’t feel embarrassed or uncomfortable with Jonathan playing the game with the art on the cards.
However with the over sized cards and the larger really cool presented box (made to look like a book), along with the Premium edition. I do feel that these two editions have moved away from the micro game that fits in your pocket that you pull out and play at a moments notice.
Lovecraft Loveletter was the only outstanding version of Loveletter that we hadn’t played. It’s a nice addition to the family of games. Is it good enough to knock Loveletter: Batman off the top spot as my favourite? No. But it’s in the mix with The Hobbit and Archer editions.
Afterwards there was some gaming related discussion, where Jonathan reminded me that next weekend we are at the inaugural Alley Cat Games Con at their offices in Letchworth. Which I hadn’t forgotten about, but had for some reason not clicked was next weekend. I’m growing old. But take that as a warning about what you’ll be seeing on my social media and here next weekend.
We had a great evening of games. Awesome hosts in the form of The Luxe and the amazing staff.