All posts by Darren

Friday night loses

Friday I missed my now regular post highlighting the following weeks new releases from Esdevium (who I portray as being part of a Borg collective that is represented by Asmodee) that interest me. There was a legitimate reason for this, I was pretending to have a social life by being out gaming!

There is a gaming group in Wisbech that meets up on a Friday from 5pm until 9pm I believe. They used to be in a scout hut or something by the hospital, if I'm remembering this correctly. I hadn't been before because the timings were wrong.

However things change, and now for the immediate future the timings work out for me.

Then while at the Chatteris Warlords the other day I found out they had moved location. The gaming group (can't remember the name for the life of me) was now being held at the Conservative Club on Alexandre Road.

When I arrived at the gaming group (slightly late, because I got caught up chin wagging with my friend Nathan) Ben (from Warlords) and Jamie (who I have played Dicemasters with) were locked in a skirmish playing Attack Wing.

Despite having similar mechanics to X-Wing (well Wizkids did licence them from FFG) I've never been a fan of Attack Wing. It didn't appeal to me. From poorer quality models, a skirmish game designed for small ships which I didn't think suited the larger ships of Star Trek (FFG did it right with Armada), the fact I'm a much bigger Star Wars fan than Trek, and Wizkids usual insane expansion release cycle, I just wasn't in on this one.

Anyway when I got there Jamie was just finishing off destroying Ben's ship for the win. While I was waiting there was a table taken up with a couple of people sorting a gravity feed of the latest D&D Dicemasters set that they had just opened. Fools.

Anyway after the tears of defeat had been wiped away, some minor post game analysis, the three of us played a game of Epic the card game.

The deck of 120 cards that make up the deck were split into the four alignments that make up the game. We then randomly selected which deck we had and started playing a three player game of Epic.

Ben went first and was able to delivery twelve points of damage straight away to Jamie. I was next and tried to kick Jamie while he was down so speak, but he managed to avoid that attack!

Then Jamie hit me, followed by Ben, followed by Jamie, followed by Ben. I was out leaving Jamie and Ben to duke it out. Although Jamie was able to delay the inevitable, Ben went on to be the last one standing and basking in the glory of victory.

Our second game was a three player game of 7 Wonders using my pimped out copy of the game (sleeved cards, playmat and metal coins). Being the owner of the game I graciously let the other two beat me into last place. Once more Ben was victorious.

Apparently there was a Warhammer Conquest store competition at The Hobbit Hole on the Saturday, and Jamie needed to get a bit of practice in. So while Ben beat Jamie at Conquest I was deck building a new Shaper deck based around the new runner from the Kala Ghoda data pack Jesminder Sareen.

I've not played Shaper, I'm an Anarch through and through. But Jesminders ability intrigued me.

I liked the thought of being able to avoid a tag. Especially when the next card in that data pack Maya is taken into account.

The other card I love from that data pack is a Street Magic. I've got to try and get this into my Noise deck, and I definitely want this in my Jasminder deck. Street Magic in play can potentially stop so much nastiness happening when making a run.

I just need to work out what are the best econ cards, and ice breakers for Shaper now.

After Ben had shown Jamie the weaknesses in his Conquest deck, we had a four player game of 7 Wonders. Ben won this game also, and the only thing that stopped me coming last was there was a noob to the game also playing. But I did score better this time than the first play this evening.

Despite not winning a game, I still had a pleasant evening. I'll definitely be going back, just not next week because there is a Ticket to Ride “marathon” going on.

13Mar16 through the letter box

Not much landed through the letter box this week.

The latest expansion for Tokaido, Matsuri arrived. This adds even more depth to the game, this time festivals that happen when the travellers arrive at the inns. Plus there are even more characters to choose from.

The annoying thing about the expansion adding more travellers to chose from is having just gotten the deluxe upgrade kit that has models for all the travellers in the base game and Crossroads, not having figures for these new characters is annoying.

One thing I think may come across when I talk about Netrunner is how much I love the theme of the game. The whole cyberpunk setting, hackers verses the evil corporations. The world of Android that Netrunner is set in, is dark and seedy, and bought to life brilliantly by the art work and flavour text on the cards.

Now FFG have released Worlds of Android. A beautiful book with so much background into the android universe, and some stunning artwork. With the deluxe version you get a playmat, four prints, and the book itself.

I think you will agree that the prints and the playmat look stunning.

Finally the Alliance Smuggler for Imperial Assault arrived, and a second track (not counting the base set one) to be used in the Fenland Gamers Formula D league that will be kicking off at the end of April.

 

14Mar16 Esdevium Gifts

Slightly delayed due to my playing games last night (more on that in the next post) I bring you my highlights of our weekly gifts that the Asmodee Borg Collective member Esdevium deem fit to shower on us.

The biggest one for me this coming week is the second data pack in the Mumbad Cycle of the Android Netrunner universe, Business First.

Munchkin is like the marmite of the hobby gaming world. You either love it or hate it. I fall on the love it side of things. So for some the next item will have their flesh crawling, while for others they will be excited.

Fluxx the card game that is like playing a game on quicksand. The rules are constantly changing, as is how to win. This randomness can be a turn off for some. I love it. My go to version of the game is Star Fluxx the scifi themed one. Although big tip here for those that have a python fan in the family, get them the Monty Python version of the game. Anyway I'm excited about this next version coming out. I love Firefly (although I don't have any of the boardgames based on it). So this has put a big smile on my face, and an instant addition to my wishlist.

Want to build a really really cool tree house? Well want no longer, build away in Best Treehouse Ever. And nice to see this Kickstarter hit the shops.

Elder Sign a Cthluhu co-op dice game set it the same FFG gothic universe as Arkham Horror, and Eldritch Horror sees its third expansion released next week, Omens of Ice.

There are also a X-Wing wave released next week, some Pokemon cards, and Force of Will bits released if they float your boat.

And that's next week goodies coming out to part you from your hard earned pennies.

 

Yes Yes Yes

Last night was the monthly meet up of the Fenland Gamers gaming group in Wisbech (Capital of the Fens, Centre of the Universe).

Our first game of the evening was a five player game of Istanbul. We were playing the base game with the kebab shop promo. Which replaces the water fountain tile, which as popular opinion and I agree on is the better of the two tiles to use. It doesn't just allow you to recall your assistants but gives you an alternative action to do instead of paying two coins to send your criminal relative to another tile on the board to do the action of that tile.

For our game we used the random tile setup, instead of the short or long routes setups. Jonathan has his little game plan for the short route setup that scores him gems very easily using just three tiles that are close together. I wasn't sure if he had a similar plan for the long route setup. But I wasn't going to risk it. Neutralise the plans with randomness. See before the game had even had its first turn, the game had started in the setup!

Luck was on my side in this game, and I took an early lead in collecting three of the five gems that I needed, while the rest struggled to get enough goods together to collect one. I'd hit on a nice little engine, that allowed me to recycle a bonus card to get me the resources I needed to go buy the gems.

Katie did interrupt that flow by buying one of the gems pushing up the cost of my next one. But I'd got four gems this way before it was no longer a viable scoring option for me. I needed one more gem to win. The others had started scoring gems, Jonathan was starting to get close.

But I had a plan.

If I could gather sixteen coins I could buy my final gem from another tile. The others hadn't spotted what I was doing. They had hardly any money each, so none of them was going to be threatening to ruin my scoring opportunity.

I had a bonus card that allowed me to move three or four tiles instead of two. Then a five coin bonus card was left on the tile that allows me to grab a bonus card. No one took it. I got to the tile grabbed the bonus card, checked my math, I had the sixteen coins needed to buy the winning gem.

My next turn would be my winning move, despite the tile I needed to get to being three tiles away. I had that nice bonus card that allowed me to get there in one move and win.

Wow I'd won my first game of Istanbul ever. Ok I've only played it a couple of times previously, but despite loving the game I'd lost them.

Next up after my glorious victory, was a four player game of WWE Superstar Showdown. I sat this one out, although it's a game I want to play (well I do own it). My contribution to the game was ref! And just like the real thing, not an impartial ref.

It was boys against girls. Gavin and Jonthan had drafted Big E and the apex predator Randy Orton. While the Katie and Jo had John Cena and Daniel Bryant.

The figures representing the wrestlers are quite good, and a nice size. Although the game supports upto four players, I think from my observation the game is more suited as a two player game.

The “rock, paper, scissors” mechanic when simultaneously revealing cards, and the pre-programming of your moves by selecting the three cards you want to play, works well I think for this game.

I think thematically loosing cards from the deck mimics a wrestler getting weaker, more tired as the match goes on really well.

As Jonathan pointed out the iconography on the cards takes a little getting used to. Luckily there are some handy reference guides on the board itself.

I'd love them to release an expansion for the game of some classic wrestlers like my favourite Stone Cold Steve Austin, or The Undertaker. Maybe add more event types.

In the meantime this is one I'll play with Nath (he's a wrestling fan, or was). I think it helps if you are a fan of wrestling to get the most out of this game. It does seem to capture the theme well. What I observed hasn't put me off the game. It won't go down as a great game. But it will be one of those fun, light games I think. But proof of this will be when I play it with Nath and see what he thinks.

 

Runners and Wonders

Last night was the weekly Chatteris Warlords meet up.

As usual there was some Bolt Action action going on along with some Early Napoleononic war gaming.

But for me I had some business to do. Firstly I had a Colt Express Time Machine promo to deliver. Followed by picking up some stuff. If you stork me on Instagram you will know what one of the items was, otherwise you'll have to wait until Saturday's post. Oh what a tease I am.

Tuesday's are now my Weekly Netrunner fix. This week I was playing Ben again. Our first game was my Noise against his Corp (I think PE). I took an early four point lead with two agendas hitting an unguarded R&D and Archives, which Ben replied to by scoring an agenda back, and icing up R&D.

The unguarded Archives allowed me to build up Datasucker, and Incubator, while running the odd Retrieval Run. Trying to slow my plans down, Ben would occasionally purge virus counters.

I got Medium out I had five virus counters sitting on Incubator. I had enough credits to install and trash DDOS, and DDOS was sitting in my grip. There were also four virus counters on Datasucker. Sitting between me and hitting R&D for a nice five card draw, was a single unrezed piece of ice. I was crossing my fingers Ben wasn't going to purge virus counters. If he did that was going to ruin my next turn.

Ben's turn happened, I still had my virus counters in place. Time to execute my plan. I trashed Incubator putting the virus counters on Medium. Installed DDOS and trashed it. Then ran on R&D. The Corp was unable to stop me. First card drawn an agenda worth three points and giving me the win.

Our second game my NEH was up against Ben's Noise.

Ben scored an early two point agenda from my HQ, to which I replied scoring my only single point agenda 15 minutes. Which I was hoping he would score so I could pull it back into R&D.

I landed a couple of tags, which with Ben hitting a snare and me hitting him with a traffic accident, reduce Ben to zero cards in his grip.

Sadly I wasn't able to finish the job off and murder him. But it did slow Ben's plans down. Ben quickly removed the tags.

We sparred away, trying to gain momentum for our plans. I drew two scorched earths. I just needed to land a tag. Oh and have enough credits to play them both. I had enough to play one, but it would be two turns before I could land the second. There was a good chance Ben would not have rebuilt his grip enough for me to murder him with the second scorched earth.

Ben ran on R&D gaining a tag. BOOM! First scorched earth landed. Oh wait Ben had only three cards in his grip! I'd killed him. Woot! Two for two tonight.

My final game of the evening was taking part in a seven player game of 7 Wonders.

It was interesting playing the game with this many players. Not sure if I like it more than a four player game.

To cut a potentially long story short, I came second from last.

Another enjoyable evening gaming. Followed by the monthly Fenland Gamer meetup tonight ^__^

 

Man v Demons

While Debbie is off answering the lure of grease paint and treading the boards reprising her off off off Westend Olivier Award winning performance of third tree from the left, the rest of our pandemic fighting group had to find our own entertainment for last night.

Sadly Matt was unable to make it, leaving Jonathan and myself to duke it out over the tabletop field of cardboard.

Our first game of the evening was Discoveries. A game Jonathan had been wanting to try.

During our game I was snapping up the tribes cards, especially after I got one early that allowed me to ignore whether the tribe was a friendly or hostile tribe. What I had forgotten was the points are awarded for the tepees based on who has the most, and not for the actual number you have. Which gave me a six point advantage instead of a twelve point one.

Damn that was a big miscalculation. One that cost me the game. Jonathan did better on the set collection than me, and edged the points scored on completed explorations also. So the six point advantage I got on the tepees was not enough to swing the game in my favour.

I think when the worst thing you can say about a game are comments about how the dice feel too light, or they should have included the score pad, then the game has to be good. And it is an enjoyable game. Is it a great game? No. But definitely one that will see more play. I have to try it with more players, who knows the whole game may change and become great.

Our second game of the evening was Battlelore Second Edition.

I was playing the Uthuk Army, while Jonathan played the Daqan Army.

One of the nice touches over Memoir '44 is the mustering of your army. This is basically building your army from the forces available to you before combat. This was our first play so we went for the other nice touch of using one of the predefined armies provided for the game. The ones we chose are shown below.

I chose mine because I wanted to play with a big monster! While Jonthan chose his because he thought a smaller army would be easier to command while learning the game.

The great thing about Battlelore is having the setup being part of the game. Which means Jonathan and I get to choose a scenario for our half of the board.

These scenarios decide victory point scoring, and extras like getting lore points. They also decide first player!

Scenario with the lowest starting letter goes first. Which meant Jonathan was going first.

Then after setting up the board according to the scenarios chosen, it's time to place your forces on the board. And here is another great little touch. You place cards representing the units face down, along with dummy cards to disguise where your forces are. Then once all placed, both players turn the cards over and place the figures for their forces on the board.

Draw your starting hand of command cards and lore cards, and let battle commence.

Before starting I thought we might struggle to get enough lore to play lore cards, especially the higher cost ones. However that was not to be the case.

I made one tactical mistake right from the start. I thought I'd camp my Chaos Lord on my building to get the two lore tokens each go. However what I hadn't read before positioning near to the building was it can't occupy a building hex. Doh!

Destroying units doesn't earn victory points in Battlelore, as they do in Memoir '44. However occupying banner hexes at the end of your turn do. During the early game Jonathan was scoring two victory points each turn and taking an early lead on that front. The best I could achieve was a single point. But I was getting plenty of lore. So I thought my best avenue was to eradicate Jonathan's forces from the board, the second win condition.

I managed to stop Jonathan's victory point engine, and make good use of my lore cards. Occupying both banner hexes I had started getting two victory points each turn. Jonathan eventually started scoring victory points again. It was going to be a race for a victory point win. A smite the enemy from the face of the board was still on for me. But before that would happen one of us would have reached the required sixteen victory points.

My victory was a close win. If I hadn't won that turn, Jonathan would have won on his. It was that close.

Jonathan had been getting frustrated with his forces. The army was too light for going against mine. With the archers acting like artillery in Memoir, it didn't help that Jonathan was rolling badly! Which isn't helped with only one face on the die being the hit for archers. He wasn't much of a fan of the lore cards. I on the other hand was, I'd been using mine more effectively. I had even called a swarm to block line of sight on my units, stopping an attack.

I like Battlelore, it's your Memoir fix when you want a fantasy setting. There are some great touches to the game. Definitely one to get back to the table, and add to its armies.

 

An Organising Mood

Its criminal that I have this beautiful, amazing game called Imperial Assault in my collection and I don't get to play it!

I've played it once or twice which was about a year ago. I even took with me to play with Nath a couple of times.

Even though Imperial Assault is expensive, you get great value for money inside the box. The components and minis are of a really high standard. But the biggest bonus is that you are getting two games for the price of one! If you can find a regular group to play with, you have a campaign driven game to play, with one person taking on the side of the Empire, and the others in the group taking on the roles of members of the rebel alliance. Or you can play a skirmish match against a friend.

My only time of playing was the skirmish mode. It's where my main interest lies with the game. Squad building, pitting your tactics against those of your opponent.

What got in the way of Nath and myself playing was the setup. Sorting out the required tiles for the skirmish map that we would play. Having the base set, and Twin Shadows tiles all mixed together did not aid in this.

Thinking on this, I decided after finally unwrapping and merging in the Return to Hoth expansion I needed to do,something that would aid, nah, encourage me to get this to the table to play. Plus I missed the store championship at my FLGS The Hobbit Hole yesterday due to other commitments. I want to take part in the next one.

So today I've spent time organising my box of Imperial Assault stuff.

I started off splitting my tiles into bags. The first bag holds pieces numbered one to nine. Pieces numbered ten to nineteen in another, twenty to twenty nine in a third and thirty up in a fourth. Really big tiles were left loose.

Next I found the three current skirmish scenarios that are tournament legal (Kuat Space Station, Training Ground and Mos Eisley Cantina) and put into separate bags the pieces that made up each scenario. Although one had to have a note which tiles were missing because they had already been bagged for one of the other two scenarios.

I also bagged up the tiles for one of the Return to Hoth scenarios. The Hoth skirmish scenarios are aimed not only at two player skirmishes, but also the new rules for four player skirmish play.

So now I have four skirmish scenarios that I can jump right into playing, well with a lot less setup time. I still have to piece all the tiles together to make the map. Although I'm half tempted to download off BGG the files to get the skirmish maps printed out on banners, so I don't have any of this.

Next I might do some interweb searching for some pre-made squads to play with. Which will make it even easier for Nath and I to play together. Dig out the bag of tiles, choose a squad we'd like to play, put it together (and I may even create bags of the various squads so we don't have to do that).

In the meantime I will try to get some games in on a Tuesday, practice my squad building skills, ready for the next tournament.

Finally one thing I must do, and I feel guilty about this, is finishing painting the Stormtroopers, and then try and muster up the motivation to paint the rest also.

 

A Tale of Great Client Support

Finally got a replacement for the broken figure. Sadly not from Funforge but from the online store I ordered it from BoardGameGuru.

I got fed up hearing nothing from Funforge, and my friend Duncan suggested going back to where we got our Tokaido Deluxe Kit from. He had a missing bag sent to him very quickly. So I emailed BoardGameGuru with my tale of woe and explaining the delay in contacting them.

BoardGameGuru were appreciative that I tried Funforge first. And said they would get a replacement out to me.

Where Funforge use automated replies and issue tracking software and then give a wall of silence, BoardGameGuru replied and shipped out a replacement the same day!

That's customer support.

I said it in my previous post AEG have been amazing too, they respond within twenty four hours, which is totally acceptable, and resolve the issue in the response. In my case that has been getting spare parts for the games I have of theirs, such as missing bags, extra tokens, and now replacing a damaged card.

Funforge finally responded yesterday after a shirty update I put on the call log about the none response to my issue. They used the excuse of being away for week at a show. Surely they have more than one person looking after customer support?

I don't know how big Funforge are employee wise. But a job role shouldn't come to a stop because that person is out of the office. If it has too, then the automated emails should reflect that, and manage customers expectations.

I think some of the problem is due to size and people within the company doing more than one role. Which is fine from an economic point of view. But often it means jobs not being done as well as they should be.

I'm going to end this rant with a big thank you to Paul at BoardGameGeek for the great customer support, and also to AEG too.

What has been your experience of customer support when you have had to contact a company.

Splash Down

So what dropped through my letter box this week?

I'm sure you are eager to find out.

And I'm eager to share with you what is piling up in my home.

 

 

 

Taking advantage of another Amazon silly price deal, it was hard to not fall for temptation and get WWE Superstar Showdown for eight pounds and some pence.

How much do I like playing Patchwork on my phone? A lot. Which would explain why this turned up!

A visit to my FLGS The Hobbit Hole landed me the Bantha expansion for Imperial Assault, and a second track to use with Formula D. Plans are a foot to have a league for Formula D at Fenland Gamers. So this will give a little variety for us.

Plus a copy of the card game Haggis arrived. This has gone straight into my bag I take with me when there is a Costa Gaming session.

These two figures for Super Dungeon Explorer were too good a bargain to pass up on Facebook. I just need to get the game to the table.

AEG customer support are amazing. Not only do they respond within twenty four hours, but they sent me the two missing bags for Lost Legacy and some spare tokens for Batman Love Letter for free. I've had to make use of the support again for Lost Legacy because I've discovered a badly marked card in one of the sets. Which I wasn't happy with, because this was not declared by the seller. Luckily AEG have stepped up once more and are sending a replacement.
The alt art player boards for Takenoko look beautiful. Each one is different art. Plus a spare time machine for Colt Express.

Finally the locations cards for Ninja Dice arrived along with Kage Masters and two mini expansions. I got stung by the customs charge (which I don't mind paying) and the daylight robbery handling fee of the post office (which I do mind paying). Everything just about fits into the Ninja Dice storage bag.

Another Facebook bargain District-Z a zombie fighting card game for up to four players also arrived. Ok I like zombie games, sue me.

And that's it for this week.

 

Landing next week 8th March

It's that time once more for me to tell you about stuff coming out next week that has caught my eye. You know what I'm into and what I like by now. So the the stuff I highlight shouldn't be a surprise.

At last the Star Realms expansions are finally hitting our stores. I need to get Colony Wars, having given Nath my copy at Christmas. Mixing it in with the base game gives a massive pile of cards to play with. Which reminds me I need to source more of the official card sleeves for Nath and myself. Esdevium need to get those in along with the playmats.

Next up Pandemic Legacy is being restocked. If you haven't got it yet, you MUST. It's an awesome game. It doesn't matter which one you get, they are the same, except for the box colour.

Finally the new draft set for Netrunner splashes down. I think they have pitched the price of the two draft decks a tad high.

The second D&D Dicemasters set also hits the stores, but I've opted out of the whole Dicemasters thing because of their release schedule. I still like the game, just not the way Wizkids are doing it.