An end of July gaming round up

I’m liking these semi-regular round ups of the games I’ve played. I may do a longer post on a particular game from time to time but that’s going to depend on how lazy I feel and whether I think the game warrants it, and I have lots to say about it.

This round up seems to be all new to me games or in the case of SWU decks.

Let’s get on with it.

Star Wars Unlimited: with the new set Legends of the Force being released came two new spotlight decks. The leaders for these two new decks are Darth Maul and Qui-Gon Jinn. Like previous spotlight decks they are meant to showcase new mechanics in the latest set. I really liked the first spotlight decks of Han Solo and Boba Fett. They seemed evenly matched. Something I felt these two decks were not. I was playing the Qui-Gon Jinn deck, while Dave was playing Maul. I got my butt kicked by the Maul deck. We played five games. It wasn’t even close. I wanted to play multiple games to rule out poor card draw, bad decisions etc. I’d love to see the play test data for these two decks, and how they even thought these were evenly matched.

Vantage: the latest Stonemaier Games release. A game eight years in the making by Jamey Stegmaier. You can certainly see the influences on this game from rogue likes, to choose your own adventures, and games like 7th Continent. The game plays 1 to 6 players. But I don’t think I’d want to play it at the higher player counts. Marcin and I played this together using my pimped out copy (upgraded tokens, coins, and player boards). We had a blast playing the game. Yes in reality it’s a solo game with minimal player interaction. But I liked the shared story telling experience, the other player reading out from the storybooks, describing what you see on the bit of the planet you are on. It almost had a ttrpg feel. A shared story where you get snippets of information. The hype is real (if you like this style of game) folks.

Galactic Cruise: this game did seem to get a lot of buzz upon release. Worker placement, hand management. I liked when playing you can combo cards that you play.

Citizens of the Spark: card drafting with the strength of an action you take determined by the number of that card you have. I like that you are able to follow other players actions if you have that card, a bit Eminent Domain like. Well that’s the first game I thought of with that mechanic. This a nice quick game with a bit of take that. Well if you select the right cards during setup. Which reminds me you can tailor the type of game you want during setup. Which is very cool, and reminded me of the Sushi Go Party setup.

Innovation Ultimate: a civilisation card game. A game I really enjoyed that had plenty of player interaction and a bit of take that. We played the recommended first game, ie no expansions. This is definitely a game I want to play more.

Money: a quick bidding, set collection game. It was an enjoyable experience where I hadn’t really cottoned on to the scoring. That cost me in the end. But still very tactical on the bidding.

That’s it for this round up that technically should have been posted about a week ago. But work, tired. You know the story.

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