On Friday whilst at the UKGE, after hearing my plans to only do two days of the expo, Ben invited me to join him and Diego Sunday afternoon to play games.
It was an invite I accepted and said I would see if Jeff was free. Which he was.
So come Sunday afternoon I was at Ben’s abode playing games with Ben,Jeff, Diego and Charlene.
Well not entirely true, the first game I played was with Jeff and Ben only as we waited for the other two to arrive.
That first game was Vivarium. It was a brand new game for all three of us.
Vivarium is played over seven rounds, where you get two turns to draft a card. These cards count towards contracts that you have that will score points at the end of the game, or are more contracts. There is a small majority thing going on at the end of each round based on a tile shown at the start of each round. The winner gets the tile and scores it at the end of the game. During the round the tile gives you some bonus if you draft a card type indicated on the tile.
It was a fun little game. Pretty themeless. It had an interesting tie breaker mechanic that the player that was later in the turn winning the tie. The drafting mechanic using domino like tiles was interesting.
I think that this would be a nice little filler game.
With everyone present we played the deluxe 20th Anniversary edition of Amun-Re. I even had chance to sleeve it that morning without having to buy any new sleeves at the expo.
I love the new art used in the new edition of the game. I also like the quality of life improvements such as larger text on the game board, regular 63mm x 88mm cards instead of those smaller cards. The paper of the rulebook is similar to that used by Stonemaier games for the Wingspan rulebook. The new double pyramid models and bricks are nicer. You could argue that the 3D temple is too large. But I do like it.
When you add in some of the modules new to this edition like we did the table presence goes up with these cool 3D models on the board.
Yes we used the idols module which with our player count added two idols to the board. With the Pharaoh module also added the bidding phase became a bit more cut throat, particularly the two spaces with the idols on. We also had the promo cards shuffled in as they didn’t change the game play.
I enjoyed what the modules bought to the game. But I could easily play without them.
Our third and final game of the day was After Us.
The art looks amazing on this game. It’s the same artist as the new edition of Amun-Re, Vincent Dutrait.
This was an interesting experience.
If I said the game felt chaotic it’d be an understatement. It mainly felt this way because of the simultaneous game play when activating your tribe. I enjoyed the playing four cards and placing them in any order so that you could complete boxes by joining two half boxes on the edges of the cards. You only got to activate complete boxes for their ability. Which could be gaining resources, or trading resources for a benefit.
Although this is a deck-builder, I didn’t feel like I was playing a deck-builder. I think that was due to the chaotic nature of the game.
I did like that any purchased cards went on top of your deck. But you could only purchase one card per round.
Because of the simultaneous nature of the rounds the game played pretty quickly. But that might also have been helped by the tile in play that allowed you to buy five victory points for five batteries. I don’t think I’d play with that tile next time to see if the game feels different.
I think at the moment the jury is out on this game. It needs more plays.
For me this was a perfect way to finish off the UKGE weekend. Playing some of our purchases with friends. Thanks Ben for hosting. And thanks everyone for your company and making the afternoon.