Those with a long memory will remember reading an idea I had for a taster scenario for the Judge Dredd Worlds of 2000 A.D. RPG.
Something similar in idea to the Tomb of the Delian Order dungeon that Matt Colville created for the start of his series encouraging people to become/try being a DM.
Since then there has been an official adventure Monkey Business released that the publisher uses at cons etc as a taster.
The scenario that has been kicking around in my noggin is for a party of judges out on patrol, all stationed in watching bays over looking the same bit of Mega City One. The image I have of the judges is similar to the one drawn in the opening panel of the classic Judge Dredd story The Graveyard Shift Part 1 (see image below taken off the Internet).
While at their watch bays the judges notice a vehicle driving erratically, swerving in and out of traffic at speed. They give chase.
In the core rule book there is a section of running chases. Which are basically extended opposed tasks. Within the rules for running chases is a table for Random Chase Terrain and Obstacles that uses 2d6, and has columns for vehicle and foot chases in different environments.
For my scenario these tables are perfectly usable, if the GM has the core rule book. However I wanted to tweak them. This is not me saying my tables are better. They are not. They are different, slightly. I’ve kept the majority of the obstacles and changed one or two. Plus for my scenario two of the environments are not needed. So I removed them.
Part of the goal of the scenario is to primarily give that taste of playing Judge Dredd. But to also offer a variety of different play styles and mechanics. And that is where this chase comes in.
The judges capture the driver of the vehicle and interrogate them. This is when the judges find out that the driver is being blackmailed to commit a crime to free their family who are being held hostage back at their flat.
The judges naturally have to sentence the driver. But then go to the block that the driver lives to free the family.
I need to write this up, with the above table. But at least the hard bit of the table has been done!
Surely the barrels/crates should have an option for empty cardboard boxes?
Cardboard in mega city one?!
Why no?