Welcome to the second D&D post. The last one took a while to write, but now we are all up to date on the adventures of Dram and the large folks these posts should be quicker to write.
Naturally when I retell the events of the adventuring that week they will be told from the ground level that is the world that Dram occupies.
But who is Dram?
Dram is a halfling wizard. Think miniature Gandalf. Hence the colour scheme I painted the miniature I found for him.
Dram’s mouth gets him into so much trouble on his wanderlust over the Forgotten Realm. That’s despite the sage advice his pop often repeated to him “engage your brain before opening your mouth” as he was growing up.
Dram from an early age found a love for reading, particularly manuscripts and scrolls. Which luckily the village elder had many of. They told stories of fantastical creatures, and wild and dangerous places full of interesting things.
Then one day a wounded wizard stumbled into the village. The village druid patched up the wizard, and a place was found for him to recover. The days following the villagers dressed the wounds, fed and watered the wizard. It was during this time that Dram while helping his father and mother take their turn looking after the wizard stumbled across the wizards belongings. Which had these strange books and scrolls that he hadn’t seen the likes of before.
This interest in the spell books and scrolls hadn’t gone unnoticed by the wizard in his weakened state. While recuperating the wizard started to teach Dram how to read the magical incantations. It wasn’t long before Dram was able to make a stick create light. He was a natural.
Fully healed the wizard was ready to leave and continue on his journey. But before doing so he spoke to Dram and his parents. He wanted Dram to go with him and continue his studies to become a wizard.
Dram was still too young to go on a wanderlust. But technically this wasn’t one he argued to his parents, he was going off to school, not find adventure. Dram’s parents reluctantly agreed.
Years later a letter was delivered to Dram. It was from his friend Targi. It was fortuitous in it’s arrival. Dram was just about to have his studies cut short due to his mouth getting him into trouble once or twice. It might have been more but who was counting? Oh the senior wizards, that’s who.
Dram decided to head off on his travels looking for adventure and his friend Targi. They needed to talk.
Which is how Dram ended up in Neverwinter, and bumping into the motley crew he’s ended up helping and saving on the odd occasion. They’d be helpless without him.
His current spellbook is…
Before I get onto the latest of Dram’s journal entries. Thought I’d include pictures of pilfering Ace. Naturally outside of the game I can refer to Ace as that, but inside the game Dram currently has no idea.
Now on to the latest adventuring…
It was weird. Dram didn’t know how to exactly explain it. One moment he’s chatting away and then the next he felt all different. He couldn’t quiet put his finger on it. Dram felt like if he tried he could remember more, even last longer trading magical blows with another wizard. Was the staff causing this? No. Dram would have noticed that when he examined the it, wouldn’t he? He started mumbling words he’d never used before.
After the conversation had finished with the nun lady Dram headed back to the inn for a late brunch, while the others went off and did their thing. “Weird”, thought Dram, “why wouldn’t they want to eat now and do other stuff afterwards?”
Back at the shrine, everyone had done their “thing”, and Grull wanted to see this banshee. Which kind of sounded interesting. Dram hadn’t seen one of them before. “Besides without me Grull is bound to get into all sorts of trouble, I better go with him” was the thought process that flashed through Dram’s mind before chirping in that he was going.
After getting directions we all set off to see this banshee.
We set up camp in a familiar spot, and Sarmyar and Dram took first watch. As luck would have it a dire wolf and some wolf friends of it’s turned up. The dire wolf was standing right behind Dram, while the wolves were trying to wake up the rest of the party. Dram decided to show the dire wolf a cool party trick called witch bolt. Which it didn’t seem to pleased about. But luckily it took that frustration out on Sarmyar’s pet panther.
“AGAIN! I’ve done all the work!” exclaimed Dram as Sarmyar finished off the dire wolf.
“Good grief that gnome is sleeping through all this excitement, and there are wolves standing right over him!” Grull and Ace rush over to help the paladin, who wasn’t asleep. But out for the count.
While that was going on Dram turns his attention to the last wolf and mumbles some new words and casts a scorching ray. Which drops dead as it tries to run away.
After the excitement, everyone tries to get some rest in before morning.
The next morning Grull and Dram come to a deal, Dram will make breakfast for Grull, if Grull makes a nice dire wolf blanket. So while Dram is cooking, Grull is skinning and tanning away. Ace smelt the food, and tried begging some free breakfast. So Dram threw him some ol’ jerky.
Over breakfast Grull started hallucinating that he could talk to the panther. Not just the panther but to all animals. Dram replayed the previous nights excitement back in his head. He didn’t remember seeing Grull get hit over the head at any point. “Strange Grull is going completely bonkers. I must keep an eye on him”, thought Dram.
As luck would have it a cart came along that was going our way. It was nice to not have to walk and be able to just relax and take in the scenery as we went along.
The party was dropped off at some ruins that apparently was our stop. It was evening but everyone else thought it would be a good idea to go see this banshee. Even more remarkable we found her woodland lair and she was in. Ace did all the talking with Grull chipping in. Dram thought Ace likes to think he’s a ladies man, and his charm would even work on a banshee. Dram thought it was pretty cool seeing this dead elf hovering there, he could see right through her.
Ace gave her the comb that he’d been given to use with the banshee. But Dram had drifted off now and was bored. “If the banshee wasn’t going to do anything cool like attack Ace, why were we hanging around?”, he thought.
After the banshee disappeared we headed back to the ruined town and made camp. That was uneventful too. This trip was starting to get boring.
The next morning fully rested, the gang headed South.
Late afternoon, early evening the party arrived at a tower. Upon closer inspection from afar 12 zombies came out and started to gather round a human and the tent he was stepping out of.
“Obviously this guy is up-to no good”, and instantly before the others could react, Dram had cast his Scorching Ray and hit the human.
“How is he still standing?” Thought a puzzled Dram. “He should be frazzled.” But he wasn’t, it turns out he was a “fellow” wizard but of that awful necromancy school. Dram don’t trust him. 12 zombies isn’t innocent and self defence.
Ace once again started to try and sweet talk the wizard. Ace is standing next to the wizard trying to bargain for something. When suddenly the wizard disappears and Ace is surrounded by zombies. Dram knew it. You can never trust those necromancers.
And that is where our adventure finished until the next instalment.