SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign/session. You may want to avoid this post and join me in a future one. REMEMBER you have been warned.
One thing I’m bad it is remembering specific rules, especially when I’m not using them all the time.
One such area is that of magic items, identifying them, and attuning.
So I’ve created these “handy” rules reference cards to have on hand.
I’ve also been searching that amazing blog Dyson Logos for suitable maps to potentially use for Kartan, Tower of the Arcane. I’ve found a couple that I like the look of. Whilst there I found the perfect map for the Temple of Three Sisters.
I’m not sure how the next session will go or where!
Obviously I’m thinking they might visit the wizards. So most of the NPC’s the party will come into contact with will be magical leaning. They might even bump into the legendary wizard Dram!
I’m also preparing for some magic items to go missing or leant to the party. Hence the reference cards above.
I am having a hard time matching up the written description of Kartan, Tower of the Arcane, particularly the following bit:
“An ironbound glyphed door on the first floor stands in front of a stairwell leading deep into the ground below where numerous laboratories and vaults of the dark wizards remain largely untouched.”
With the the side view map (see extract of that below).
It’s the laboratories and vaults. Unless I treat the hanging cages and the area below it as the laboratories and vaults, then I don’t see where they are. I think I need to sleep on this a bit more.
I’m still waiting on updated character sheets to transfer across for my notes.
In the meantime I’ve got some magic items to create!