After the epic battle with the minotaur skeleton and zombies the party decided they needed a rest to recover.
So after setting up watch and closing the rooms door the adventurers settled down for a rest.
However a couple of hours in Vas heard a shuffling sound coming from the hallway.
With the aid of Draynol (?), Vas investigated the noise.
Much to their horror they saw a mummy shuffling down the hallway.
Returning to the room and shutting the door, they alerted the others and quickly prepared to fight the mummy now bumping against the closed door.
A fight followed with the mummy trapped in the doorway and on fire.
After defeating the mummy (now a pile of ashes) the party settled down again to recuperate.
Fully rested the adventurers made their way to the attic. But not before Vas demonstrated his ability to throw a grappling hook was equal to his searching skills. Very poor.
As soon as the party entered the attic they were attacked by a small nest of stirge. Which were quickly dealt with.
Further in the attic they came across a rift/portal and a watch. As Babs was examining the watch a red slaad emerged out of the rift.
During the subsequent fight Draynol (?) got injured by the slaad. There was a gash on his arm.
Our heroes managed to close the rift by breaking the watch up into five pieces.
It was time to head back to their lodgings to rest, and make plans on what to do next.
We leave the adventurers at their lodgings.
Post mortem
Before I pontificate my thoughts on the session I need to do that legal bit first.
SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this part of the post and join me in a future one.
Much of the session was made up, sorry decided, as I was setting up!
It was in my index card holder that I had the pathfinder watch card, that struck me as I saw it and read the brief description on the back would make a great artefact to be the reason the rift was open. And by breaking it up into its five pieces a great way to deactivate the rift.
My original plan was to have shadows in the attic. But as I was getting the minis out that I needed for the session I saw my red slaad and thought I’m going to have the slaad come out of the rift.
The slaad worked well, plus it did land a claw on Draynol(?) which means he has been infected. A future plot point to explore. Definitely a ticking time bomb.
The stirge were part of the original Saltmarsh adventure. I hadn’t planned on using them. But on the spur of the moment I thought why not, especially as their hp were so low.
I threw the mummy at the party as a surprise and to show the players that taking a rest is not a safe thing to do. It was a spur of the moment thing decision. But it worked out well.
This session was nearly a full head count. Anthony couldn’t make it. So this initial encounter with the mummy was a good way for Luke, Mark, and Lizzy to get used to working together.
There was an unexpected plot twist that Shane came up with that I will probably run with. Shane playing Babs (as well as his own character Jeb) had the crystal orb that they found cause Babs to act strangely. Its effect broken when she lost possession of the orb. A nice twist I thought.
I thought considering the fact the party had taken on mummies, slaad, etc. that they had earned leaving up to level three.
Now to somehow plan for the next session.