“Setting Sunday: Share an intriguing detail from a game setting you enjoy.”
Our current campaign (when we can get together to play it, life is currently throwing obstacles in the way at the moment) is set in Mike Shea’s City of Arches.
The intriguing thing about this setting for me are the titular arches.
“Dozens of arches of all different shapes, sizes, and
ages can be found in, around, and under the city. Some have lain dormant for centuries while others still radiate magic.
None know how to control the arches. Occasionally, creatures from other lands or other worlds step through the archways from the other side. They enter the city often disoriented and often with little memory of where they came from.” City of Arches pdf by Mike Shea
I just love the story opportunities this opens up. From a rich, colourful population of the city that can be from anywhere in the D&D multiverse. To the adventurers visiting anywhere in the multiverse via one of those arches.
The different tones and themes that open up are limitless. Want to make use of the soon to be released Spelljammer? Not a problem there is an arch for that in the City of Arches just waiting to take the adventurers there.
It’s why Harengon will be turning up soon in our game, and maybe the odd Slaad or two.
Yes the arches in the City of Arches setting are definitely it’s most intriguing feature.